dinokstrunz wrote: »Brokensoul is OP, that's a fact. It'll get nerfed, just a case of when, that's a fact.
PvErs complain just as much as PvPers, that's a fact. All this pvpers vs pvers argument trying to derail the thread lol.
If ZoS ever implements items the same power creep as Oakensoul it'll get the same reaction and adjustments.
The thing I think that intrigues people about the oakensoul ring is not that it makes them more powerful but that it allows them to use one bar instead of two. Eso as far as mmos go is difficult in the sense that weaving in and out of two bars takes skill and practice. Most casual players you will see in random groups never switch bars making them a detriment to groups but also making them weaker in solo play, this ring is a powerful tool in making them more effective in both group play and solo play it is a good thing not bad. It does not make top end players worse as two bars should still out preform one but it gives good players an opportunity to have a more casual way of playing while still remaining effective too. I got my ring today (day two ps5) and in the testing I've done so far the ring does not appear to be game shattering it still takes me about as long to kill things in pve as it did with two bars so atleast for pve I would say overpowered is a stretch. It will probably get nerfed but it honestly shouldn't having the option to have a viable one bar build is a good thing for this game and keep in mind it is at the cost of having a monster set, trial weapon or 5 piece set equipped so the buffs are not just handed to players there is a cost involved with it too.
Emmagoldman wrote: »Ragnaroek93 wrote: »Dragonlord573 wrote: »Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.
Let's blame pvpers for ZOS not balancing PvP and PvE seperately.
It's almost always PvP players complaining about items being to strong so they get nerfed to death and nobody uses them ever again. We PvE players have to deal with constant changes in meta and more every single update so why can't PvP players just accept a change to their comfort zone? Because players who are "not worth it because their gameplay isn't perfect" suddenly can compete with those who think they're the "creme de la creme"? It would be nice to see ZOS only once NOT changing a nice PvE item because of PvP complains.
[snip]
Yes, obviously the pvp community will complain as it is competitive play. However, you characterize all pvers as being happy with overturned sets. Which is beyond ridiculous and not representative of the pve community. For years there have been competitive pvers complaining about powercreep, static game play with unauthentic feel of classes as skills become more homogenized and openworld content being beyond boring as news sets and cp points allow you to melt everything.
So yes, there are pvers that would be happy pressing 1 button to parse at 100k on a training dummy and solo all content to get every nice shiny thing, pve needs a serious look as well. I mostly pve now, and I'm tired of seeing content that once required attention to mechanics to now be burns as dmg is so high and heals are so stupidly strong.
[edited for conspiracy].
FangOfTheTwoMoons wrote: »If ZOS wants to make everyone happy they should just disable it in PVP. They have the ability to do so, it's not out of their reach. This way PVP players are happy and PVE players get to keep it.
This, Mythics should've been disabled to begin with in PvP to give Mythics more room to be more interesting.
You do understand that there will be one or two BiS mythics for PvE DDs and maybe another one for support. Nothing else will be even remotely viable. You can make mythics as interesting as you want, but what's the point if no one will actually use them.
Besides, a large portion of mythics was designed with pvp in mind. So if anything, they should disable mythics in pve and balance them around pvp content.
I usually disagree with ppl that play mostly pvp but that’s mainly because I don’t do it and everyone defends their play style but I have to say this mythic is a joke. It will be nerfed no doubt because it’s just there to sell the chapter and everyone that defends the mythic by saying that effective 2 bar builds still outperform then why are you not outperforming it with 2 bar build? Exactly. It’s made for easy casual mode. You shouldn’t want this if your are a endgame pve’er. Now I understand why casual players like it but just like everything else it will be abused.
I'm older, my reflexes aren't made for twitchy combat, I have crap for internet (my ping is usually 999+), and I can't bar swap due to the combo of those issues. Once I can get the ring (if I can get it), it may help me alleviate some of the anxiety combat produces in me.
MidniteOwl1913 wrote: »I usually disagree with ppl that play mostly pvp but that’s mainly because I don’t do it and everyone defends their play style but I have to say this mythic is a joke. It will be nerfed no doubt because it’s just there to sell the chapter and everyone that defends the mythic by saying that effective 2 bar builds still outperform then why are you not outperforming it with 2 bar build? Exactly. It’s made for easy casual mode. You shouldn’t want this if your are a endgame pve’er. Now I understand why casual players like it but just like everything else it will be abused.
I'm older, my reflexes aren't made for twitchy combat, I have crap for internet (my ping is usually 999+), and I can't bar swap due to the combo of those issues. Once I can get the ring (if I can get it), it may help me alleviate some of the anxiety combat produces in me.
Me too. This ring was made for us. I hope this time the PVP whining doesn't ruin it.
TheDarkRuler wrote: »Everyone crying about the ring is just someone not able to adapt to changes. There were always new combos and while the ring is good it is far from breaking the balance. In PVE the overall DPS of good LA-weavers and masters of rotation is still significantly better.
The only thing it gives to bad players or handicapped players such as i am, is a way of catching up a bit. It was extremely painful for me to reach the 80k without the ring because i am just physically handicapped and I love Zenimax for giving me that tool to catch up a bit.
I just hate the toxicity the "old" players are spouting about this ring because others have it easier than they used to have it.
I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.
No it's not getting smaller. This ring isn't autoplay. Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.
Ragnaroek93 wrote: »Dragonlord573 wrote: »Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.
Let's blame pvpers for ZOS not balancing PvP and PvE seperately.
It's almost always PvP players complaining about items being to strong so they get nerfed to death and nobody uses them ever again. We PvE players have to deal with constant changes in meta and more every single update so why can't PvP players just accept a change to their comfort zone? Because players who are "not worth it because their gameplay isn't perfect" suddenly can compete with those who think they're the "creme de la creme"? It would be nice to see ZOS only once NOT changing a nice PvE item because of PvP complains.
I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.
No it's not getting smaller. This ring isn't autoplay. Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.
Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.
No, they will not ... Almost all of your streamers are running oakensoul why? Because it's better/easier than two bars.
This straight-up can give you 20% more damage + 50% more up time on ulti's. In PVP this ring is everywhere and yes two bar players are using it.
I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.
No it's not getting smaller. This ring isn't autoplay. Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.
Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.
No, they will not ... Almost all of your streamers are running oakensoul why? Because it's better/easier than two bars.
This straight-up can give you 20% more damage + 50% more up time on ulti's. In PVP this ring is everywhere and yes two bar players are using it.
Apologies for the OT tangent.
Does that mean that groups have stopped using Dark Convergence + Boneyard + Colossus?
I would like to go back to CP PvP one day.
Oakensoul Ring is great. I always detested switching those stupid bars, especially because they lag and you cant switch immediately cast skill, switch back, because skill would not cast so you have to switch back press the buff/debuff 10 times before it actually triggers, then switch back again, stupid mechanics to begin with. So Im very happy with this ring, even tho it made Ring of the Pale Order obsolete for templars, as the damage output with jabs while using this ring heals much faster than % with PO. For all the whining PvPers I can just suggest - Cant beat them, join them.
I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.
No it's not getting smaller. This ring isn't autoplay. Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.
Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.
No, they will not ... Almost all of your streamers are running oakensoul why? Because it's better/easier than two bars.
This straight-up can give you 20% more damage + 50% more up time on ulti's. In PVP this ring is everywhere and yes two bar players are using it.
Apologies for the OT tangent.
Does that mean that groups have stopped using Dark Convergence + Boneyard + Colossus?
I would like to go back to CP PvP one day.
I mean, not really. Now they use those still, and get all of the permanent buffs from Oaken.
The thing I think that intrigues people about the oakensoul ring is not that it makes them more powerful but that it allows them to use one bar instead of two. Eso as far as mmos go is difficult in the sense that weaving in and out of two bars takes skill and practice. Most casual players you will see in random groups never switch bars making them a detriment to groups but also making them weaker in solo play, this ring is a powerful tool in making them more effective in both group play and solo play it is a good thing not bad. It does not make top end players worse as two bars should still out preform one but it gives good players an opportunity to have a more casual way of playing while still remaining effective too. I got my ring today (day two ps5) and in the testing I've done so far the ring does not appear to be game shattering it still takes me about as long to kill things in pve as it did with two bars so atleast for pve I would say overpowered is a stretch. It will probably get nerfed but it honestly shouldn't having the option to have a viable one bar build is a good thing for this game and keep in mind it is at the cost of having a monster set, trial weapon or 5 piece set equipped so the buffs are not just handed to players there is a cost involved with it too.
Lord_Nikon wrote: »The only way this ring should be nerfed is to disable it in pvp. Make it a pve ring only.
Pvp already ruined my vamp mist build for dungeons and r.p. Don’t take my ring as well.
Holycannoli wrote: »The thing I think that intrigues people about the oakensoul ring is not that it makes them more powerful but that it allows them to use one bar instead of two. Eso as far as mmos go is difficult in the sense that weaving in and out of two bars takes skill and practice. Most casual players you will see in random groups never switch bars making them a detriment to groups but also making them weaker in solo play, this ring is a powerful tool in making them more effective in both group play and solo play it is a good thing not bad. It does not make top end players worse as two bars should still out preform one but it gives good players an opportunity to have a more casual way of playing while still remaining effective too. I got my ring today (day two ps5) and in the testing I've done so far the ring does not appear to be game shattering it still takes me about as long to kill things in pve as it did with two bars so atleast for pve I would say overpowered is a stretch. It will probably get nerfed but it honestly shouldn't having the option to have a viable one bar build is a good thing for this game and keep in mind it is at the cost of having a monster set, trial weapon or 5 piece set equipped so the buffs are not just handed to players there is a cost involved with it too.
Requiring two bars was always this game's weakest point. All these skills available to us and we can only choose ten total, split between two bars we have to constantly switch between and sometimes can't in all that Cyrodiil lag.
There hasn't been another MMOPRG I've played that limits your skill choices like this. If you have 30 skills you can slot them all on your hotbars, and add new hotbars as needed. They're all available to use. Classic Everquest limited the number of spells (not skills) you could have available at any one time but most spells were upgrades of previous ones so you didn't need access to your entire spellbook at once.
Consoles severely limited this game in that regard and it makes things like this Oakensoul ring so desirable and useful. You don't have to keep swapping between bars and slotting skills just for their buffs anymore. It's a good step for the game to take even if some PvP elitists don't like how it lets some players perform.
Like this one?very serious, not since mythics and monster / weapon sets before them has this been such a change.
I LOVE the Oakensoul ring, and hope we get more items like it going forward
Dragonlord573 wrote: »Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.
Dragonlord573 wrote: »Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.
True, but you can’t blame the pvp community for complaining. If you want to blame anyone, it should go more towards the devs for not having the foresight to see how this would effect pvp. Or maybe they did, and just wanted to create some havoc. Hopefully they won’t kill the ring with nerfs, since it really isn’t that great in pve, unless you are someone that was already only playing on one bar. But if history has shown us anything, the ring will soon be just about worthless for most people.
Ban Mythics in pvp, save trouble.
Since they wont balance, just ban and then PvP complaints will be reduced to 'why cant i use X in pvp even though it's overpowered' which, while still numerous and justified, will be lessened.
To be honest - pvp should remove all gear and allow you pre-set gear choices so gear plays no part, only skill
Dem_kitkats1 wrote: »Rogue_WolfESO wrote: »IMO, the elites whining about Oakensoul in pvp are the same people who had no problem last week going 100kills to 1 death against the very same players that they are now struggling against.
It's a problem when players who get absolutely wrecked suddenly improve substantially, not by their own skill, but because of 1 item. At that point take skill out of the game even more than it already is and just run gear items against one another. PvP can just become a game of who can time their 2 button + proc combo the best. (Not justifying the imbalances that allowed players to achieve 50 - 0 KDA in the first place, but I just don’t agree with 1 OP item running the whole game. "Play what you want, but not without this ring!").
Why does it matter if people improve by skill or by gear? Aren't you happy to have more people to fight against instead of just killing everyone within seconds?
Whenever things in PvE change i love to update my builds accordingly, micromanaging everything is what brings the most fun to me. For PvP it looks like people hate getting more competitors and to change their builds because suddenly someone is able to kill them even with lower skills.
If you're really a PvP veteran show them that skill can make a difference: Improvise, adapt, overcome.