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I LOVE the Oakensoul ring, and hope we get more items like it going forward.

  • TybaltKaine
    TybaltKaine
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    I think that the vast majority of people here are missing the point of Oakensoul: Accessibility. There are people who simply cannot play the game in any meaningful way without being seriously underwhelming in terms of damage, damage mitigation, and survivability, be that within PVE or PVP content. Folks have arthritis, slower reflexes due to aging or vision problems, slower internet, physical disabilities or chronic conditions that make bar switching unfeasible or unmanageable in high tempo play.

    Simply yelling at the cloud about a certain item being overpowered because people who have been good at the game or have no such impairments have been using it is unproductive at best.

    The solution may be inelegant and simple, to create a "No Mythic" PVP server that folks who take umbrage to the ring can play in. Nerfing it because the vocal minority complain will just drive more people from the game.

    I literally jumped through hours of hoops to get my forum access just to post this, because some of y'all need to step back and identify your entitlement, gather some perspective and let people enjoy the things that allow them to play a game that they have spent their own money on. For some of us, it has been a long time coming.

    That's all I got.
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
    • PC/NA
    • Guildmaster- Lucky Raven
    • Knight of Marrow - Blackfeather Academy
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    • "Nightblade healer huh? How does that work?"
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  • WoppaBoem
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    Bealeb319 wrote: »
    Brokensoul is OP, that's a fact. It'll get nerfed, just a case of when, that's a fact.
    PvErs complain just as much as PvPers, that's a fact. All this pvpers vs pvers argument trying to derail the thread lol.

    If ZoS ever implements items the same power creep as Oakensoul it'll get the same reaction and adjustments.

    The thing I think that intrigues people about the oakensoul ring is not that it makes them more powerful but that it allows them to use one bar instead of two. Eso as far as mmos go is difficult in the sense that weaving in and out of two bars takes skill and practice. Most casual players you will see in random groups never switch bars making them a detriment to groups but also making them weaker in solo play, this ring is a powerful tool in making them more effective in both group play and solo play it is a good thing not bad. It does not make top end players worse as two bars should still out preform one but it gives good players an opportunity to have a more casual way of playing while still remaining effective too. I got my ring today (day two ps5) and in the testing I've done so far the ring does not appear to be game shattering it still takes me about as long to kill things in pve as it did with two bars so atleast for pve I would say overpowered is a stretch. It will probably get nerfed but it honestly shouldn't having the option to have a viable one bar build is a good thing for this game and keep in mind it is at the cost of having a monster set, trial weapon or 5 piece set equipped so the buffs are not just handed to players there is a cost involved with it too.

    That is a perfect reasonable statement you make no sensible person will disagree. The problem is one bar builds can now outperform 2 bar builds in PvP. There is no buff management so a player can keep on attacking while the no oakensoul builds needs to manage buffs also instant dead gank builds are extremely overpowered. We from PvP land are more than happy if PVE has fun stuff. The kicker is tho the developers drop an item so overpowered so all PvP have to buy the expansion or accept defeat simply P2Win. The developers dont make any content for PvP players not even new BG maps. They keep doing it over and over and we PvP reserve the right to be upset about this. PvE players always defend overpowered stuff and that PvP players are annoying in asking for nerfs but the reality is we should all be upset about the developers. If they wanted they could balance PVP and PVE separate and in this example have removed major heroism and listened to the players. In PvP ultimates win fights and by adding major heroism to make it just that too much overpowered in PVP was deliberate to Sell Sell.
    Xbox EU & NA - PVP Only
  • Kisakee
    Kisakee
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    Kisakee wrote: »
    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.

    Let's blame pvpers for ZOS not balancing PvP and PvE seperately.

    It's almost always PvP players complaining about items being to strong so they get nerfed to death and nobody uses them ever again. We PvE players have to deal with constant changes in meta and more every single update so why can't PvP players just accept a change to their comfort zone? Because players who are "not worth it because their gameplay isn't perfect" suddenly can compete with those who think they're the "creme de la creme"? It would be nice to see ZOS only once NOT changing a nice PvE item because of PvP complains.

    [snip]

    Yes, obviously the pvp community will complain as it is competitive play. However, you characterize all pvers as being happy with overturned sets. Which is beyond ridiculous and not representative of the pve community. For years there have been competitive pvers complaining about powercreep, static game play with unauthentic feel of classes as skills become more homogenized and openworld content being beyond boring as news sets and cp points allow you to melt everything.

    So yes, there are pvers that would be happy pressing 1 button to parse at 100k on a training dummy and solo all content to get every nice shiny thing, pve needs a serious look as well. I mostly pve now, and I'm tired of seeing content that once required attention to mechanics to now be burns as dmg is so high and heals are so stupidly strong.

    [edited for conspiracy].

    In PvE Oakensoul isn't overtuned and doesn't add to any powercreep. Instead it's helping some people for multiple reasons and brings opportunities for everyone who's willing to build around it while not being high end. It's a fun little item with a unique mechanic never seen before. I don't know how you came up with what you wrote.
    Edited by ZOS_Exile on June 23, 2022 12:07PM
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Lord_Nikon
    Lord_Nikon
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    The only way this ring should be nerfed is to disable it in pvp. Make it a pve ring only.

    Pvp already ruined my vamp mist build for dungeons and r.p. Don’t take my ring as well.
  • Jusey1
    Jusey1
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    Lephrel wrote: »
    Jusey1 wrote: »
    If ZOS wants to make everyone happy they should just disable it in PVP. They have the ability to do so, it's not out of their reach. This way PVP players are happy and PVE players get to keep it.

    This, Mythics should've been disabled to begin with in PvP to give Mythics more room to be more interesting.

    You do understand that there will be one or two BiS mythics for PvE DDs and maybe another one for support. Nothing else will be even remotely viable. You can make mythics as interesting as you want, but what's the point if no one will actually use them.
    Besides, a large portion of mythics was designed with pvp in mind. So if anything, they should disable mythics in pve and balance them around pvp content.

    We can go back and forth on viability, metas, and many other talk all day long about this kind of thing... I get it. That's a thing, I know. I get it. It's not a fun topic to get on about though when it comes to roleplaying. I am a more casual player in ESO as it is my comfort game, my layback game that I get on to play and make my own builds which is why I ain't heavy into PvP nor into this hardcore end game stuff... I am not ignorant to how that sort work though, I have done pro player and high competitive play in many other games, and it is extremely stressful to a point where I have been heavily exhausted in those games, and I am not wishing to get back into that kind of discussion and argument because it's truly never ending. Hell, what I said was pretty stupid but that's because I don't want this ring to be nerfed to the ground and become useless like ZOS usually does with mythics. I find the idea of it to be interesting... Sure, I do agree that a few of the buffs are too much (Major Heroism really shouldn't be there, that's just added fluff), but I don't want a situation where they basically remove everything except like two buffs and call it a day...

    I want the ring to be use-able at least. It doesn't have to be meta, it doesn't have to be viable in top tier play but I want to see it still be use-able to some people.
  • MidniteOwl1913
    MidniteOwl1913
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    TaSheen wrote: »
    XxCaLxX wrote: »
    I usually disagree with ppl that play mostly pvp but that’s mainly because I don’t do it and everyone defends their play style but I have to say this mythic is a joke. It will be nerfed no doubt because it’s just there to sell the chapter and everyone that defends the mythic by saying that effective 2 bar builds still outperform then why are you not outperforming it with 2 bar build? Exactly. It’s made for easy casual mode. You shouldn’t want this if your are a endgame pve’er. Now I understand why casual players like it but just like everything else it will be abused.

    I'm older, my reflexes aren't made for twitchy combat, I have crap for internet (my ping is usually 999+), and I can't bar swap due to the combo of those issues. Once I can get the ring (if I can get it), it may help me alleviate some of the anxiety combat produces in me.

    Me too. This ring was made for us. I hope this time the PVP whining doesn't ruin it.
    PS5/NA
  • TaSheen
    TaSheen
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    TaSheen wrote: »
    XxCaLxX wrote: »
    I usually disagree with ppl that play mostly pvp but that’s mainly because I don’t do it and everyone defends their play style but I have to say this mythic is a joke. It will be nerfed no doubt because it’s just there to sell the chapter and everyone that defends the mythic by saying that effective 2 bar builds still outperform then why are you not outperforming it with 2 bar build? Exactly. It’s made for easy casual mode. You shouldn’t want this if your are a endgame pve’er. Now I understand why casual players like it but just like everything else it will be abused.

    I'm older, my reflexes aren't made for twitchy combat, I have crap for internet (my ping is usually 999+), and I can't bar swap due to the combo of those issues. Once I can get the ring (if I can get it), it may help me alleviate some of the anxiety combat produces in me.

    Me too. This ring was made for us. I hope this time the PVP whining doesn't ruin it.

    Let us sincerely hope so!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • barney2525
    barney2525
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    Having an uber powerful item like this is fine

    Having 6 or 7 items that are uber powerful is Not.

    All choice would be removed from game play. You either have All the pieces required to be all powerful or you lose out. There would be no variety anymore. Race and class would be meaningless. The entire game would revolve around obtaining All the specific uber items.

    Not a good thing.

    :#
  • TheDarkRuler
    TheDarkRuler
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    Everyone crying about the ring is just someone not able to adapt to changes. There were always new combos and while the ring is good it is far from breaking the balance. In PVE the overall DPS of good LA-weavers and masters of rotation is still significantly better.

    The only thing it gives to bad players or handicapped players such as i am, is a way of catching up a bit. It was extremely painful for me to reach the 80k without the ring because i am just physically handicapped and I love Zenimax for giving me that tool to catch up a bit.

    I just hate the toxicity the "old" players are spouting about this ring because others have it easier than they used to have it.
  • ApoAlaia
    ApoAlaia
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    My wrists in particular and arms in general are very grateful for the addition.

    I can now have more gameplay time dedicated to running dungeons with friends and guildies for instance without having to resort to anti-inflammatories.

    And if a HM gets tough going and takes a while to learn mechanics/positioning I have a better chance at not having to excuse myself, inconvenience the rest of the group while they find a replacement, and potentially miss out on the chance of completing it.

    I am competent at the game; not great, not terrible, just competent but often there is a disconnect between what my brain wants to do and what my upper extremities can deliver.

    This item represents an option for me. I still play 'regular' builds when possible, but it opens the possibility to join in when before this addition I would have not.
    Edited by ApoAlaia on June 23, 2022 9:45AM
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I’m enjoying it, I don’t PvP because real life is competitive enough. It’s interesting to focus the build down to a single bar with just the most essential skills. I do mag sorc with that new critical craftable set with false gods devotion (non-perfected), and yeah, been a good afternoon of playing
  • Ominer
    Ominer
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    Everyone crying about the ring is just someone not able to adapt to changes. There were always new combos and while the ring is good it is far from breaking the balance. In PVE the overall DPS of good LA-weavers and masters of rotation is still significantly better.

    The only thing it gives to bad players or handicapped players such as i am, is a way of catching up a bit. It was extremely painful for me to reach the 80k without the ring because i am just physically handicapped and I love Zenimax for giving me that tool to catch up a bit.

    I just hate the toxicity the "old" players are spouting about this ring because others have it easier than they used to have it.

    What is toxic about stating something is overperforming and needs tuned down? I'm really happy you get to enjoy the game more now with the introduction of the ring in a PvE environment.

    Do you think it's appropriate for ZOS to introduce something that's claimed (by people on this forum) to be designed to benefit accessibility and put it behind a paywall as part of a new chaper? Surely if they were going to introduce something like that it should be included in the accessibility settings as part of the base game, no?

    In my opinion, the item was introduced knowing it was going to be overperforming to benefit sales of the latest chapter, it will get nerfed in time. I just wish ZOS could go back to selling chapters to PvPers based on the introduction of new exciting content rather than on the back of broken / overperforming sets and items (which get nerfed eventually).

    See:
    Imperial City (2015)
    Morrowinds introduction of BGs (2017)
  • Abelon
    Abelon
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    It's terrible that PvE and PvP players are angry at each other instead of being rightfully angry at ZOS for not doing what always needed to be done - balancing PvE and PvP separately.

    ESO was never a nice game to play as someone with wrist problems. I personally know multiple people who are giving the game another try, just because they heard about this ring. Casual players who contribute nearly no damage, because bar swapping is too hard? Now they can contribute more. This is good for all of us.

    Yes, it sucks for the PvP players. Yes, it is completely understandable that you would want it nerfed in PvP. We shouldn't get angry at a part of the playerbase that has been neglected for way too long.

    No, that nerf should not come at the price of some people being literally unable to play ESO again. We also shouldn't get angry at people who need the ring.

    Balance. PvE. And. PvP. Separately.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Just disable mythic items in PvP instances. Problem solved.
  • Durham
    Durham
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    Fhritz wrote: »
    AdamLAD wrote: »
    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.

    No it's not getting smaller. This ring isn't autoplay. Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.

    Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.

    No, they will not ... Almost all of your streamers are running oakensoul why? Because it's better/easier than two bars.
    This straight-up can give you 20% more damage + 50% more up time on ulti's. In PVP this ring is everywhere and yes two bar players are using it.
    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
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    Kisakee wrote: »
    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.

    Let's blame pvpers for ZOS not balancing PvP and PvE seperately.

    It's almost always PvP players complaining about items being to strong so they get nerfed to death and nobody uses them ever again. We PvE players have to deal with constant changes in meta and more every single update so why can't PvP players just accept a change to their comfort zone? Because players who are "not worth it because their gameplay isn't perfect" suddenly can compete with those who think they're the "creme de la creme"? It would be nice to see ZOS only once NOT changing a nice PvE item because of PvP complains.

    PVP players are PVE players how do you think they get gear? PVP players are some of your best PVE'ers. Its PVE'ers that might not set foot in a PVP zone.
    PVP DEADWAIT
    PVP The Unguildables
  • ApoAlaia
    ApoAlaia
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    Durham wrote: »
    Fhritz wrote: »
    AdamLAD wrote: »
    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.

    No it's not getting smaller. This ring isn't autoplay. Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.

    Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.

    No, they will not ... Almost all of your streamers are running oakensoul why? Because it's better/easier than two bars.
    This straight-up can give you 20% more damage + 50% more up time on ulti's. In PVP this ring is everywhere and yes two bar players are using it.

    Apologies for the OT tangent.

    Does that mean that groups have stopped using Dark Convergence + Boneyard + Colossus?

    I would like to go back to CP PvP one day.
    Edited by ApoAlaia on June 23, 2022 2:06PM
  • jaws343
    jaws343
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    ApoAlaia wrote: »
    Durham wrote: »
    Fhritz wrote: »
    AdamLAD wrote: »
    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.

    No it's not getting smaller. This ring isn't autoplay. Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.

    Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.

    No, they will not ... Almost all of your streamers are running oakensoul why? Because it's better/easier than two bars.
    This straight-up can give you 20% more damage + 50% more up time on ulti's. In PVP this ring is everywhere and yes two bar players are using it.

    Apologies for the OT tangent.

    Does that mean that groups have stopped using Dark Convergence + Boneyard + Colossus?

    I would like to go back to CP PvP one day.

    I mean, not really. Now they use those still, and get all of the permanent buffs from Oaken.
  • Durham
    Durham
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    Caupo wrote: »
    Oakensoul Ring is great. I always detested switching those stupid bars, especially because they lag and you cant switch immediately cast skill, switch back, because skill would not cast so you have to switch back press the buff/debuff 10 times before it actually triggers, then switch back again, stupid mechanics to begin with. So Im very happy with this ring, even tho it made Ring of the Pale Order obsolete for templars, as the damage output with jabs while using this ring heals much faster than % with PO. For all the whining PvPers I can just suggest - Cant beat them, join them.

    They have joined them if they bought the chapter! Plus you are forcing people that do play PVE and PVP to now buy the latest chapter. This is wrong. This is about as close to paying to win as we have come to. This item is behind a pay wall.
    PVP DEADWAIT
    PVP The Unguildables
  • ApoAlaia
    ApoAlaia
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    jaws343 wrote: »
    ApoAlaia wrote: »
    Durham wrote: »
    Fhritz wrote: »
    AdamLAD wrote: »
    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.

    No it's not getting smaller. This ring isn't autoplay. Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.

    Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.

    No, they will not ... Almost all of your streamers are running oakensoul why? Because it's better/easier than two bars.
    This straight-up can give you 20% more damage + 50% more up time on ulti's. In PVP this ring is everywhere and yes two bar players are using it.

    Apologies for the OT tangent.

    Does that mean that groups have stopped using Dark Convergence + Boneyard + Colossus?

    I would like to go back to CP PvP one day.

    I mean, not really. Now they use those still, and get all of the permanent buffs from Oaken.

    Thanks for the reply, I shall stay where I am then.

    Maybe when they replace the PC\EU servers and I am not either perpetually 2s behind 'the action' or flat out desyncd I will give it another go.
  • Digiman
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    I like the fact that the bar lock forces you to simplify your build. Sorta perturbed at people saying its too powerful, I don't think it is guess midyear mayhem may give out proper testing for it,
  • Holycannoli
    Holycannoli
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    Bealeb319 wrote: »
    The thing I think that intrigues people about the oakensoul ring is not that it makes them more powerful but that it allows them to use one bar instead of two. Eso as far as mmos go is difficult in the sense that weaving in and out of two bars takes skill and practice. Most casual players you will see in random groups never switch bars making them a detriment to groups but also making them weaker in solo play, this ring is a powerful tool in making them more effective in both group play and solo play it is a good thing not bad. It does not make top end players worse as two bars should still out preform one but it gives good players an opportunity to have a more casual way of playing while still remaining effective too. I got my ring today (day two ps5) and in the testing I've done so far the ring does not appear to be game shattering it still takes me about as long to kill things in pve as it did with two bars so atleast for pve I would say overpowered is a stretch. It will probably get nerfed but it honestly shouldn't having the option to have a viable one bar build is a good thing for this game and keep in mind it is at the cost of having a monster set, trial weapon or 5 piece set equipped so the buffs are not just handed to players there is a cost involved with it too.

    Requiring two bars was always this game's weakest point. All these skills available to us and we can only choose ten total, split between two bars we have to constantly switch between and sometimes can't in all that Cyrodiil lag.

    There hasn't been another MMOPRG I've played that limits your skill choices like this. If you have 30 skills you can slot them all on your hotbars, and add new hotbars as needed. They're all available to use. Classic Everquest limited the number of spells (not skills) you could have available at any one time but most spells were upgrades of previous ones so you didn't need access to your entire spellbook at once.

    Consoles severely limited this game in that regard and it makes things like this Oakensoul ring so desirable and useful. You don't have to keep swapping between bars and slotting skills just for their buffs anymore. It's a good step for the game to take even if some PvP elitists don't like how it lets some players perform.
  • Thecompton73
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    Lord_Nikon wrote: »
    The only way this ring should be nerfed is to disable it in pvp. Make it a pve ring only.

    Pvp already ruined my vamp mist build for dungeons and r.p. Don’t take my ring as well.

    I call BS on your post. Mist was nerfed because people were abusing it to skip mechanics in a trial. PvE got it nerfed for PvE.
    Edited by Thecompton73 on June 23, 2022 4:40PM
  • EdmondDontes
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    Bealeb319 wrote: »
    The thing I think that intrigues people about the oakensoul ring is not that it makes them more powerful but that it allows them to use one bar instead of two. Eso as far as mmos go is difficult in the sense that weaving in and out of two bars takes skill and practice. Most casual players you will see in random groups never switch bars making them a detriment to groups but also making them weaker in solo play, this ring is a powerful tool in making them more effective in both group play and solo play it is a good thing not bad. It does not make top end players worse as two bars should still out preform one but it gives good players an opportunity to have a more casual way of playing while still remaining effective too. I got my ring today (day two ps5) and in the testing I've done so far the ring does not appear to be game shattering it still takes me about as long to kill things in pve as it did with two bars so atleast for pve I would say overpowered is a stretch. It will probably get nerfed but it honestly shouldn't having the option to have a viable one bar build is a good thing for this game and keep in mind it is at the cost of having a monster set, trial weapon or 5 piece set equipped so the buffs are not just handed to players there is a cost involved with it too.

    Requiring two bars was always this game's weakest point. All these skills available to us and we can only choose ten total, split between two bars we have to constantly switch between and sometimes can't in all that Cyrodiil lag.

    There hasn't been another MMOPRG I've played that limits your skill choices like this. If you have 30 skills you can slot them all on your hotbars, and add new hotbars as needed. They're all available to use. Classic Everquest limited the number of spells (not skills) you could have available at any one time but most spells were upgrades of previous ones so you didn't need access to your entire spellbook at once.

    Consoles severely limited this game in that regard and it makes things like this Oakensoul ring so desirable and useful. You don't have to keep swapping between bars and slotting skills just for their buffs anymore. It's a good step for the game to take even if some PvP elitists don't like how it lets some players perform.

    Yeah, there are a lot of people that just need to L2P. Oakensoul makes it so they don't have to.
  • Didgerion
    Didgerion
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    Wing wrote: »
    very serious, not since mythics and monster / weapon sets before them has this been such a change.
    I LOVE the Oakensoul ring, and hope we get more items like it going forward
    Like this one?
    - Fakensoul ring: you can slot only one skill and one ultimate that cost 0. While equipped you get all major and minor buffs.

  • carlos424
    carlos424
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    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.

    True, but you can’t blame the pvp community for complaining. If you want to blame anyone, it should go more towards the devs for not having the foresight to see how this would effect pvp. Or maybe they did, and just wanted to create some havoc. Hopefully they won’t kill the ring with nerfs, since it really isn’t that great in pve, unless you are someone that was already only playing on one bar. But if history has shown us anything, the ring will soon be just about worthless for most people.
  • Thecompton73
    Thecompton73
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    carlos424 wrote: »
    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.

    True, but you can’t blame the pvp community for complaining. If you want to blame anyone, it should go more towards the devs for not having the foresight to see how this would effect pvp. Or maybe they did, and just wanted to create some havoc. Hopefully they won’t kill the ring with nerfs, since it really isn’t that great in pve, unless you are someone that was already only playing on one bar. But if history has shown us anything, the ring will soon be just about worthless for most people.

    This very much. If making PvP balanced and enjoyable was something the devs cared about at all they'd have never introduced the hammer and made it possible for it to spawn in on an alliance currently controlling most of the map, already in first place and with Emp to boot. Creating havoc in PvP seems to give them a perverse satisfaction.
    Edited by Thecompton73 on June 23, 2022 4:47PM
  • Didgerion
    Didgerion
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    dmnqwk wrote: »
    Ban Mythics in pvp, save trouble.

    Since they wont balance, just ban and then PvP complaints will be reduced to 'why cant i use X in pvp even though it's overpowered' which, while still numerous and justified, will be lessened.

    To be honest - pvp should remove all gear and allow you pre-set gear choices so gear plays no part, only skill <3

    Yeah, NO-CP pvp is really close to the model you are describing and I really enjoyed to play in there, there are still few proc sets that work there which i think they should be removed such as titanborn, pariah, markyn (and all mythics really like you mentioned).
    And of course there should be no place for oakensoul there. It is disbalancing pvp badly over there, no one stands a chance to oakensoul players now.
  • orgin_stadia
    orgin_stadia
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    So ... disable the ring in PvP areas?
  • Dem_kitkats1
    Dem_kitkats1
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    Kisakee wrote: »
    IMO, the elites whining about Oakensoul in pvp are the same people who had no problem last week going 100kills to 1 death against the very same players that they are now struggling against.

    It's a problem when players who get absolutely wrecked suddenly improve substantially, not by their own skill, but because of 1 item. At that point take skill out of the game even more than it already is and just run gear items against one another. PvP can just become a game of who can time their 2 button + proc combo the best. (Not justifying the imbalances that allowed players to achieve 50 - 0 KDA in the first place, but I just don’t agree with 1 OP item running the whole game. "Play what you want, but not without this ring!").

    Why does it matter if people improve by skill or by gear? Aren't you happy to have more people to fight against instead of just killing everyone within seconds?

    Whenever things in PvE change i love to update my builds accordingly, micromanaging everything is what brings the most fun to me. For PvP it looks like people hate getting more competitors and to change their builds because suddenly someone is able to kill them even with lower skills.

    If you're really a PvP veteran show them that skill can make a difference: Improvise, adapt, overcome.

    Players are not against more competitors, they are afraid of the consequences that 1 item, that can give players that much of a crutch, can do to the balance of the game. We've already been seeing the effects.
    React wrote: »

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    Not to mention ulti uptimes. How is anyone (vet, casual, new players alike) supposed to adapt to that? Queue the next tank/healing meta that everyone loves...
    Edited by Dem_kitkats1 on June 23, 2022 6:27PM
This discussion has been closed.