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I LOVE the Oakensoul ring, and hope we get more items like it going forward.

Wing
Wing
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very serious, not since mythics and monster / weapon sets before them has this been such a change.

and its an OPT IN one

and its not terrible

thats all great!

yes there are some SPECIFIC combos that use this ring in conjunction with SPECIFIC CLASSES AND SETS, and i hope they get fixed going forward.


but the thought it provokes:

-what weapon are you going to use? you only get 1!
-what skills? only 5 and an ult, they better really matter!
-but wait? passives, certain passives requires skills to function, weapons too, better check and see whats needed!


and then you get to play ESO like an active combat game, and not a target dummy. your not flailing your weapons around trying to keep buffs up and stack dots and activate sets etc. etc. etc. you can focus more on your couple skills, and focus on the fight, on moving and dodge rolling, on the combat.

I LOVE THIS RING

its has not been so fun to PLAY eso, as in actually run around and play the game, combat and quests, in YEARS!

seriously, more items / sets / mythics / etc. that impose these kinds of restrictions, that raise the floor and change the way you interact with ESO at a fundamental level.

@ZOS_GinaBruno
@ZOS_RichLambert

Edited by Psiion on June 24, 2022 3:36AM
ESO player since beta.
previously full time subscriber, beta-2024, now off and on, game got too disappointing.
PC NA
( ^_^ )

You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
DK one trick
  • AdamLAD
    AdamLAD
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    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.
  • Fhritz
    Fhritz
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    AdamLAD wrote: »
    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.

    No it's not getting smaller. This ring isn't autoplay. Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • Ominer
    Ominer
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    Fhritz wrote: »
    AdamLAD wrote: »
    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.

    No it's not getting smaller. This ring isn't autoplay. Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.

    Why do people keep saying this to justify it's existence? Yeah a good player might outperform someone using Oakensoul but why should a bad player get to be significantly more competitive by just slapping this mythic on?

    I took a 16k leap today from one of the worst players on PCEU. There's a streamer on NA that's suddenly able to 1vX players after putting on this ring despite never getting remotely close previously.

    Plus, when you factor in that the type of player that needs this mythic as a crutch, is the kind of player to be zerging you down it makes the issue multiplicative and the game awful.

    I understand there are reasons some like the ring, but i think it needs tweaks to tone it down from its current state.

    And in my opinion the skill gap in this game is the narrowest it's ever been, and ZOS continue to take steps to make it narrower.
  • Ragnaroek93
    Ragnaroek93
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    The main issue with this item is that it's BIS for dealing dmg (in PvP). The build might be worse overall but linking so much damage to one item is broken, major force and major berserc need to go (and heroism as well tbh). Especially since it's mostly used by ranged and gank builds which can choose the fights and then can just dps parse you down from a mile away (or from stealth). I got hit by a 15k Incap from stealth (while already having to deal with 3 other people) on a build with over 3k critres. That's just lol tbh.

    There's absolutely no reason why double bar builds should have less damage than onebar builds. Even thinking about that doesn't make any sense.

    I have no issues with giving onebar builds some love, just don't give them more damage than regular builds. ZOS doesn't design the game around casuals, they design the game around the absolute bottom 1%. The gearing in this game is already as casual friendly as it can get (compared with every other MMO including WoW) which is also fine but they should at least allow the game a proper skill ceiling and encourage people to get better at it.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Dragonlord573
    Dragonlord573
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    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.
  • jaws343
    jaws343
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    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.

    The problem is the assumption that casual PVE players are some siloed part of the game, and that things done to make their lives easier don't have cascading effects on the rest of the game. Whether this helps out a casual player or not has zero bearing on the over-effectiveness of the item in other content. Not to mention, PVE damage issues and changes have done more than their share of balance impact on PVP content.
  • Ragnaroek93
    Ragnaroek93
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    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.

    Let's blame pvpers for ZOS not balancing PvP and PvE seperately.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • WoppaBoem
    WoppaBoem
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    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.

    Oh boy Zenimax releasing an expansion with zero PVP content, drops a super overpowered item in it to still have the PVP competitive players forced to buy the expansion. It changes the gameplay completely from managing buffs and timing dmg to just keep pounding your enemy or instant kill ganks and the PVP community is not allowed to object to this and criticize. Is that what you think?

    If zenimax wanted to help the casual players they can easily do it in a way to not impact PVP in such a impactful way. That they said its for casual pve gamers and then radically change the item before release out of nowhere giving it every buff they could find and you believe its not to let many people buy this worthless expansion, then yeah you have not been thought critical thinking.
    Xbox EU & NA - PVP Only
  • morrowjen
    morrowjen
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    AdamLAD wrote: »
    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.

    And then there's vDSR. The amount of mechanics in this trial that everyone including dps has to do is insane. It's a genuine PITA as you can't just burn your way through and if you're melee (and it seems even mag is melee these days) your dps is going to drop like a lead balloon in there, especially until you get more comfortable.
  • Kisakee
    Kisakee
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    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.

    Let's blame pvpers for ZOS not balancing PvP and PvE seperately.

    It's almost always PvP players complaining about items being to strong so they get nerfed to death and nobody uses them ever again. We PvE players have to deal with constant changes in meta and more every single update so why can't PvP players just accept a change to their comfort zone? Because players who are "not worth it because their gameplay isn't perfect" suddenly can compete with those who think they're the "creme de la creme"? It would be nice to see ZOS only once NOT changing a nice PvE item because of PvP complains.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • zaria
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    Feel Oakensoul would work very well on some builds: 1) You want an magic build as stamina is bow and melee. Magic is all ranged outside of templar but they tend to mostly use buff skills.
    2: Not good in trials unless they build around it. But you can have multiple builds and they'r selling that in the armory :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • jaws343
    jaws343
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    Kisakee wrote: »
    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.

    Let's blame pvpers for ZOS not balancing PvP and PvE seperately.

    It's almost always PvP players complaining about items being to strong so they get nerfed to death and nobody uses them ever again. We PvE players have to deal with constant changes in meta and more every single update so why can't PvP players just accept a change to their comfort zone? Because players who are "not worth it because their gameplay isn't perfect" suddenly can compete with those who think they're the "creme de la creme"? It would be nice to see ZOS only once NOT changing a nice PvE item because of PvP complains.

    The problem with going off of "complaining" as a metric for justified nerfs is that PVE mobs and bosses literally cannot complain. So yeah, of course PVP players are the vocal aspects of the community when it comes to pointing out overpowered items. But that doesn't mean that those items don't rightfully need to be nerfed.

    There are tons of examples of PVE use items being nerfed due to PVE problems or skills nerfed, that impacted PVP gameplay negatively. The crit damage cap is a perfect example of this. And there are also plenty of instances where things were clearly overpowered and then nerfed that didn't impact PVP and vice versa for PVE.

    The issue is, only attributing the vocality behind a nerf to the reason for the nerf is disingenuous. For example, a Mythic that allowed you to deal 50K damage with a light attack would be super strong, and would really help out the disadvantaged PVE players. But, any reasonable person would look at it and know it is overpowered. But who is actually going to complain about it? Rahkat, the PVE boss, or the PVP player who has to actually fight against it. Just because something helps, or is good for PVE, doesn't mean it isn't too strong. Just because only PVP players are actually calling out when something is too strong, doesn't mean PVP players are the problem.

    More fittingly, PVE players who recognize the strength of an item, and don't call it out, are the problem. You don't want something nerfed due to PVP complaints, work to address the problem with the item before PVP players have a chance to use it.

    But what do we get on PTS? A bunch of PVE players saying Oakensoul is fine, no one will use it who isn't a casual, it won't be strong, etc, etc. And what doe PVP players say? No, you are wrong, it will be incredibly abused. And then surprise surprise, that is exactly what is happening.
  • iaminc
    iaminc
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    I knew just by looking at the thread title I’d find a bunch of pvpers moaning and complaining it’s OP.

    I’m all for anything in any game that helps less able people be it physically or mentally be able to compete. It’s an optional item , you don’t need to run it.

    The fact pvp players all run the same two classes for the majority because they’re broken in cyro are complaining about a mythic for pve that makes the game more accessible and inclusive is laughable.
  • Kisakee
    Kisakee
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    jaws343 wrote: »
    Kisakee wrote: »
    It's almost always PvP players complaining about items being to strong so they get nerfed to death and nobody uses them ever again. We PvE players have to deal with constant changes in meta and more every single update so why can't PvP players just accept a change to their comfort zone? Because players who are "not worth it because their gameplay isn't perfect" suddenly can compete with those who think they're the "creme de la creme"? It would be nice to see ZOS only once NOT changing a nice PvE item because of PvP complains.

    The problem with going off of "complaining" as a metric for justified nerfs is that PVE mobs and bosses literally cannot complain. So yeah, of course PVP players are the vocal aspects of the community when it comes to pointing out overpowered items. But that doesn't mean that those items don't rightfully need to be nerfed.

    There are tons of examples of PVE use items being nerfed due to PVE problems or skills nerfed, that impacted PVP gameplay negatively. The crit damage cap is a perfect example of this. And there are also plenty of instances where things were clearly overpowered and then nerfed that didn't impact PVP and vice versa for PVE.

    The issue is, only attributing the vocality behind a nerf to the reason for the nerf is disingenuous. For example, a Mythic that allowed you to deal 50K damage with a light attack would be super strong, and would really help out the disadvantaged PVE players. But, any reasonable person would look at it and know it is overpowered. But who is actually going to complain about it? Rahkat, the PVE boss, or the PVP player who has to actually fight against it. Just because something helps, or is good for PVE, doesn't mean it isn't too strong. Just because only PVP players are actually calling out when something is too strong, doesn't mean PVP players are the problem.

    More fittingly, PVE players who recognize the strength of an item, and don't call it out, are the problem. You don't want something nerfed due to PVP complaints, work to address the problem with the item before PVP players have a chance to use it.

    But what do we get on PTS? A bunch of PVE players saying Oakensoul is fine, no one will use it who isn't a casual, it won't be strong, etc, etc. And what doe PVP players say? No, you are wrong, it will be incredibly abused. And then surprise surprise, that is exactly what is happening.

    You call it "abuse", i called it a new situation you have to deal with but instead of adapting and changing their playstyle people just start complaining to the point where the item(s) in question get nerfed. PvP players only want their reality to happen so they mourn about everything that changes things in a way they dislike and call it "the end of PvP". Till today i can't remember a single occasion where ZOS actually said "Shut up and deal with it, we will keep it the way it is because PvE people like it.".
    Edited by Kisakee on June 21, 2022 9:57PM
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • AdamLAD
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    I have no problem with PvE players being handed easy wins over NPCs by slapping this mythic on Thats not competitive. PvP naturally is competitive. So when you equip an item that literally reduces over 50% of the requirements to play the game at a high competitive level thats an ISSUE. A flaw. It should not exist for PvP. Period. Do u honestly think any other gaming companies would introduce such an item to a PvP environment? Absolutely not a chance.
  • FangOfTheTwoMoons
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    There's no issue with it existing in PVE. A player running 2 bars in an organized group will always perform better. It's nice they made something for people who struggle in PVE, it doesn't hurt anyone if they use it there.

    The issue becomes when it's used in PVP. Something that's designed to level the playing feild will be abused by players who know what they're doing, and that ruins the game for other people. The intent might have been to make less skilled players in PVP have a chance but in reality all it did was make it even harder for a casual PVP'er since they stand even less of a chance now.

    This discussion should not be about "PVP'ers ruining my PVE stuff," it should be about how ZOS refuses to balance PVE and PVP separately.

    PTS feedback was ignored and here we are. So many people with their foot in their mouths now after saying it wouldn't be used in PVP effectively. Anyone who understands how PVP works will tell you that having 100% uptime on Major Herosim, Major Force, and Major Berserk is asking for something to be OP. Not to mention the fact you do not have to cast buffs on yourself, which helps with sustain and offensive pressure.

    If ZOS wants to make everyone happy they should just disable it in PVP. They have the ability to do so, it's not out of their reach. This way PVP players are happy and PVE players get to keep it.
    Edited by FangOfTheTwoMoons on June 21, 2022 10:19PM
  • Guizan
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    Well if you don't want the ring in PVP aren't there no CP/no proc campaigns where it is not working?

    The real disruptor for me in PVP is Dark Convergence/Plague break that triggers on Cleansing including some in form of people activating Synergies having non grouped allies killing the entire group...
  • Wolfpaw
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    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.

    This was not made for casual players, sales, just sales.

    "Casual" players have no use for most of those buffs.
  • Gundug
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    If this mythic is truly overpowered, you can be sure it will be relegated to mediocre level once ZOS is no longer concerned with sales of the current expansion. They have only done this with every other expansion so far, since I started playing in 2015. What’s sad is PVP has gotten nothing new every year since Morrowind except a highly controversial set or class skill adjustment that blows the game wide open for a while, infuriating many of the veteran players while further dividing the player base, and by the time the next expansion is released, virtually no one ever uses it again. Enjoy it while it’s useful. Regardless of whether or not the designers have a handle on balancing the game, the marketing team knows exactly how it should be balanced.
  • Vaoh
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    It’s a full PvE expansion. OP Mythics are meant to sell the this expansion to PvPers, and it is a highly successful strategy. Not much more to it than that.
  • mekops_ESO
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    Honestly, this is Elder Scrolls. If they had 100 magic rings doing all kinds of different stuff that was applicable to any given in game activity that would be just fine with me.

    Within reason.
  • Dragonlord573
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    AdamLAD wrote: »
    Do u honestly think any other gaming companies would introduce such an item to a PvP environment? Absolutely not a chance.

    Yeah, Fromsoftware did with Elden Ring with its plethora of OP weapons and spells, and guess what? Most people adapt and improve instead of demand nerfs.
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    AdamLAD wrote: »
    Do u honestly think any other gaming companies would introduce such an item to a PvP environment? Absolutely not a chance.

    Yeah, Fromsoftware did with Elden Ring with its plethora of OP weapons and spells, and guess what? Most people adapt and improve instead of demand nerfs.

    We aren't watching the same Elden Ring content than.

    Every serious Elden Ring PVPer has been asking for Bloodhound Step nerfs.

    ER shouldn't even be brought up cause From Soft games were never balanced.

    Next bad take.
    Edited by FangOfTheTwoMoons on June 22, 2022 1:21AM
  • AvalonRanger
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    I don't like put the new mythic for patching up game design flaw.

    Especially, for the fake tank problem or balance problem of PVP.
    ZOS must fix fundamental problem of game system flaw before doing
    cheap patch like the "new mythic item".
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • MakeMeUhSamich
    MakeMeUhSamich
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    Just don't allow mythics in PvP.

    #problemsolved
  • XxCaLxX
    XxCaLxX
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    I usually disagree with ppl that play mostly pvp but that’s mainly because I don’t do it and everyone defends their play style but I have to say this mythic is a joke. It will be nerfed no doubt because it’s just there to sell the chapter and everyone that defends the mythic by saying that effective 2 bar builds still outperform then why are you not outperforming it with 2 bar build? Exactly. It’s made for easy casual mode. You shouldn’t want this if your are a endgame pve’er. Now I understand why casual players like it but just like everything else it will be abused.
  • Jusey1
    Jusey1
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    If ZOS wants to make everyone happy they should just disable it in PVP. They have the ability to do so, it's not out of their reach. This way PVP players are happy and PVE players get to keep it.

    This, Mythics should've been disabled to begin with in PvP to give Mythics more room to be more interesting.
  • Caupo
    Caupo
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    Oakensoul Ring is great. I always detested switching those stupid bars, especially because they lag and you cant switch immediately cast skill, switch back, because skill would not cast so you have to switch back press the buff/debuff 10 times before it actually triggers, then switch back again, stupid mechanics to begin with. So Im very happy with this ring, even tho it made Ring of the Pale Order obsolete for templars, as the damage output with jabs while using this ring heals much faster than % with PO. For all the whining PvPers I can just suggest - Cant beat them, join them.
    "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."
  • Avishag
    Avishag
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    AdamLAD wrote: »
    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.

    Some people were hating others who got motifs that were based on Crown store weapon Styles.
    Others were upset that there was a free mount, so Others get what he had for years.
    Some just Don't want others to have achievments or good stuff.
    And btw, a ring doesn't replace good timing, reflexes, knowing nechanichs, rotation, sustain, weaving ect.
  • Avishag
    Avishag
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    jaws343 wrote: »
    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.

    The problem is the assumption that casual PVE players are some siloed part of the game, and that things done to make their lives easier don't have cascading effects on the rest of the game. Whether this helps out a casual player or not has zero bearing on the over-effectiveness of the item in other content. Not to mention, PVE damage issues and changes have done more than their share of balance impact on PVP content.

    Sure, sorry to assume that they exist. But no, only You and the other perfect players are part of the game. Anyone with a slightly lesser performance is a scummy leecher.
    There is just too much envy and hatred around here..
    The ring will Not make you do all the needed mechanics, you can still have horrible deaths with it. So what's the problem. You quit if others got something?
This discussion has been closed.