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% issue with blacksmithing

  • PVT_Parts
    PVT_Parts
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    PVT_Parts wrote: »
    Ur-Quan wrote: »
    PVT_Parts wrote: »
    The reason is not as simple as the explanations in this forum. Apparenly even the "archmages" don't understand why this happens.
    The reason is exactly as simple as the explanations in this forum, because that's exactly how it has worked in previous Elder Scrolls games, and it explains it perfectly. Just because the CS guy who replied to you (ie. more likely than not some guy who has no idea how anything in the game actually works, and only knows the exact answers to a specific set of CS inquiries he's been given details about) wasn't sure about it, that doesn't mean anything. Look at how many CS employees knew absolutely nothing about what was happening with the bank bug - even after it had been fixed in a patch and ZOS had announced the procedure for getting reimbursed for it!

    But how do you know this is how it was done in other TES games?
    At a guess? Because @Ur-Quan‌ has played some previous Elder Scrolls titles. And, he's right. Most games in the series present the armor value as an integer... after a fair amount of math has been run through it. Meaning, there's going to be decimals.
    PVT_Parts wrote: »
    Besides, as everyone points out this is more a generic MMO with a TES skin, so why would other TES games even matter? You can't say that this is how it is because that is what it is in Skyrim or Oblivion or Morrowind, the truth is that you can't compare them because that is a fallacy of logic.

    No, as I said, it's deductive. We've seen this behavior before, both from The Elder Scrolls and from MMOs. This is not the first game out there that's resulted in some weird percentage modifiers from not displaying decimals.
    PVT_Parts wrote: »
    If you don't want to believe customer support, then good for you, but you can't say that I am wrong because Zenimax doesn't even know.
    Customer Service reps are guys who sit on a phone bank and answer calls or answer emails. They are not programers, they aren't testers, they aren't even, necessarily, particularly computer literate. But, they have a script, and depending on the company, sometimes they have troubleshooting procedures. They are not developers, and they don't know what's going on.

    Programmers are guys who sit in a cubicle, and crunch out the code. They're told what they need to do, and sometimes, how they need to do it. They'll diligently work on a piece of the puzzle, they know what the whole thing looks like, but they don't know all the work that went into every other piece. They kind of know what's going on, but when it gets out of the area they're working on, and depending on the project, they might not know exactly what's causing an issue if it started elsewhere in the project. When you have a problem, they do not pick up the phone.

    Designers have an understanding of how the systems work. They may also understand how the code works, but the details of this get handed back to the programmers to work out. These are the people who decide what is "working as intended", and what's broken, how to balance things, what values to plug in. Their time is, however, more important than manually filling out every single possible value on a spreadsheet, so, if they can just use a calculation...

    These guys don't pick up the phone, and they don't look at your problem unless things have gone off the rails and barreled through a school bus full of nuns.
    PVT_Parts wrote: »
    As for the bank bug, I didn't have an issue with it so I wouldn't know.
    Neither does Customer Service, they just know what they're told.
    PVT_Parts wrote: »
    Besides, it is a bug so most people won't know what the reason or info behind it is. If it isn't a bug, more people know about the facts. For instance, a simple email up the line would get a response back "Yes the armor is only 99.5" if it were not a bug not a "We don't know why this is the case and will look into it more."

    Because it's very unlikely someone wrote up a script for the Customer Service reps explaining how armor stats are calculated. It's not something they're likely to need, and, it's not something they can do anything about, so it becomes a SEP issue.

    Remember, the front line reps don't even have gamemaster access to the game itself. They can't do anything other than tell you how you might fix your issues with the game. That's part of why we're getting those cut and paste replies from them; that's as much as they need to know about the system, so most of the time, that's where their day ends.

    The point is, you are still getting your information from other TES and MMOs. You can't do that. That is a logical fallacy. This is not other TES games or other MMOs. Customer support usually answers correctly eventually or they keep kicking it upstairs till someone does. Besides, I said you could be right, but you could also be wrong. If you don't like the compromise of being maybe right, I won't be telling you that you are right until Zenimax tells me you are. As for how you know you are right. You don't know. Plain and simple. You could be right, but you don't really know. So stop pretending like you know what you are talking about. Every instance of percentage adding in the game is off. You can't tell me that every single item happens to come out to XX.5-XX.518. Add 2X3% increased crit weapons, crit is only 5%. Any armor you have, add the 4%, always rounded down. If this were a case of common mathmatical decimals appearing every so often, then eventually it would round up "like it does for the integers", but it doesn't. This means that it isn't such a simple answer as the armor being 99.5 after all the armor calculations because then every single value in the game would be XX.5.
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