Or how about a 'Truce-Week' where once every 3-6 months Zos gives us a separate Cyrodiil instance (which they can do,) where PvP is not allowed in either Cyro or Imperial city, thereby allowing PvErs to complete quests, dolmens, delves, skyshards, lorebooks etc, without other players killing them. (No AP.)
Maybe follow that up with a midyear mayhem event for a week to compensate.
That way, everyone is a winner.
I mean I love Cyro, but there is a storyline in Imp City that I just haven't been able to complete due to being killed everytime I try.
HonestLoverr wrote: »Give us a fully fleshed-out alternative to Cyrodiil and PvEers can have it. Its messed up anyways.
HonestLoverr wrote: »Give us a fully fleshed-out alternative to Cyrodiil and PvEers can have it. Its messed up anyways.
A good idea would have been for PvPers to not buy High Isle which is a strictly PvE chapter, just to get Mythics. I don’t agree with a PvE Cyrodiil but there will also likely never be new PvP content.
Aardappelboom wrote: »The war is baked into the entire story and all zones, quests and everything in between, there's no way ZOS can conclude or even "advance" time (which is suggested a couple of times above) at this time without breaking a ton of content. (and I frankly love the way the entire game is set up, including how the war and the three factions play into the main story.
I fully agree with OP, that a time warp or something similar could allow Cyro to become PVE explorable. There's enough lore to allow for some kind of time gimmick.
HonestLoverr wrote: »Give us a fully fleshed-out alternative to Cyrodiil and PvEers can have it. Its messed up anyways.
A good idea would have been for PvPers to not buy High Isle which is a strictly PvE chapter, just to get Mythics. I don’t agree with a PvE Cyrodiil but there will also likely never be new PvP content.
We don't really need new content for PvP. PvE of course needs new content but PvP counts on players adjusting to players to stay somewhat fresh. Would be nice to get some new dynamics in the existing content. Biggest concern though is as always performance. When performance isn't an issue PvP is well populated and fun.
Aardappelboom wrote: »The war is baked into the entire story and all zones, quests and everything in between, there's no way ZOS can conclude or even "advance" time (which is suggested a couple of times above) at this time without breaking a ton of content. (and I frankly love the way the entire game is set up, including how the war and the three factions play into the main story.
I fully agree with OP, that a time warp or something similar could allow Cyro to become PVE explorable. There's enough lore to allow for some kind of time gimmick.
The time warp thing would be a cheap and gimmicky way to do it no matter how hard you comb through the lore to rationalize it. If they're going to conclude the war the only legit way to do it is to do all the hard work necessary and rework all the quests that reference it and those parts of vanilla zones that have beachheads from other alliances for PvE play.
I'm talking a WOW Cataclysm level of rework for the quests and zones. Seriously doubt ZOS is up for that.
Aardappelboom wrote: »The war is baked into the entire story and all zones, quests and everything in between, there's no way ZOS can conclude or even "advance" time (which is suggested a couple of times above) at this time without breaking a ton of content. (and I frankly love the way the entire game is set up, including how the war and the three factions play into the main story.
I fully agree with OP, that a time warp or something similar could allow Cyro to become PVE explorable. There's enough lore to allow for some kind of time gimmick.
The time warp thing would be a cheap and gimmicky way to do it no matter how hard you comb through the lore to rationalize it. If they're going to conclude the war the only legit way to do it is to do all the hard work necessary and rework all the quests that reference it and those parts of vanilla zones that have beachheads from other alliances for PvE play.
I'm talking a WOW Cataclysm level of rework for the quests and zones. Seriously doubt ZOS is up for that.
I - don't think I'm up to another Cataclysm personally. That was the beginning of the end for me (though I did stick around, desultorily at best, through MoP).
They really just need to allow people to flag for non pvp in Cyrodil and Imperial city. No legitimate reason to not allow people to experience the zone, story, delves, skyshards and collect treasure maps etc in a non pvp way.
It was a terrible idea to begin with to make such a huge portion of the map (not to mention an incredibly rich story area lore wise) a PVP lake.
They really just need to allow people to flag for non pvp in Cyrodil and Imperial city. No legitimate reason to not allow people to experience the zone, story, delves, skyshards and collect treasure maps etc in a non pvp way.
It was a terrible idea to begin with to make such a huge portion of the map (not to mention an incredibly rich story area lore wise) a PVP lake.
a good number of players got their introduction to PvP doing PvE content in Cyrodiil or Imperial City. Some liked the experience and decided to return.
PvP needs new players to come in as more experienced players move on to other things.
A PvE only Cyrodiil takes away a needed source of new players for PvP. That isn't a win. That is harmful to the game.
a good number of players got their introduction to PvP doing PvE content in Cyrodiil or Imperial City. Some liked the experience and decided to return.
Yes, myself included. I still venture into cyro. I am not a PvEr who wants PvP or Cyro to end. PvP adds to the diversity of the gamePvP needs new players to come in as more experienced players move on to other things.
Is the current staus-quo doing that effectively? Is a suggestion to get more PvE players into Cyro not constructive? Do you have any easy to implement ideas of your own?A PvE only Cyrodiil takes away a needed source of new players for PvP. That isn't a win. That is harmful to the game.
That reply is speculation but presented as a fact, which it is not. There are no metrics, because it's never happened.
A truce week, once or twice a year, on a SEPARATE independent campaign, might go some way to introducing Cyro to those who have never ventured there and otherwise never will, because it's a PvP zone.
If we want to save Cyrodiil, then we need ideas to reinvigorate it to put forward to Zos. Outright dismissing ideas by saying Zos won't do it or insulting Zos's PvP development team will not help at all. Unless you are a Zos developer or other employee, you have no idea what is possible.
EdmondDontes wrote: »The way to fix cyrodiil is to fix performance and up the population cap. That's all. Problem solved. There used to be over 400 players/faction. Now it's clear down at 80/faction. Not because more people don't want to play in cyrodiil. It's because performance is so bad when more people are playing in cyrodiil. All they need to do is fix performance and cyro will once again be the most popular and populated zone in the game.
EdmondDontes wrote: »They really just need to allow people to flag for non pvp in Cyrodil and Imperial city. No legitimate reason to not allow people to experience the zone, story, delves, skyshards and collect treasure maps etc in a non pvp way.
It was a terrible idea to begin with to make such a huge portion of the map (not to mention an incredibly rich story area lore wise) a PVP lake.
So you would be totally fine with people flagging themselves FOR PvP in every zone other than cyrodiil. You are cool with there being a PvP option in every zone in the game....judging by your stance. No reason for the entire game to be PvE only. That is the compromise you are proposing.
EdmondDontes wrote: »JustMeAgain wrote: »Before anyone jumps at me with reasons why not, I know this has been discussed ad nauseam, and I do agree with many of the reasons given in the past for why we can't have one. I'm not suggesting to take away the core PVP zone of the game; that would be foolish. After all, the three banners war and conflict for the ruby throne is central to the events that shape the world of ESO.
However, hear me out on this one, please, I do think there is a good foundation to do something quite different here. Vanus Galerion is a rival to Manimarco—what if he devised a plan to transport the vestige into the past, before the events of the 5 companions leading up to the planemeld, as a ploy to avoid it happening at all. Vanus may not be the type to mess around with such things, but extreme crises require extreme solutions (hence the duration of time spent wrestling with the idea since first encountering the vestige; perhaps even considering the anomaly that the vestige is, is the only way this could work safely). That would at least allow for some of pre-alliance war Cyrodiil to be explorable in a time bubble of sorts, and gives the opportunity for some really interesting story telling unique to what we've seen in each chapter so far. Obviously what happened has to happen, so, what if the vestige's attempts to stop Manimarco actually make it easier and enable his plan? What if the entire plan itself was, in truth, orchestrated by Molag Bal in the future as a paradox, existence of the vestige included, starting with the manipulation of Vanus (timey-wimey wibbly wobbly)? Checkmate, by the god of schemes, right?
Anyway, just a thought. Won't happen, but it's nice to imagine.
Sure. Right after PvP for everything not cyrodiil.
These "suggestions" are just toxic from people who already have almost every part of the game PvE but it's just not enough for them. They want to make the entire game PvE only. It's just toxic.
You've already got 95% of the game PvE, why isn't that enough?
Toxic, huh? I would expect an MMORPG (RPG = Role Playing Game = PvE) would be mostly if not all PvE and so people playing that element and perhaps wanting to add more to it is not toxic at all. If one does not wish to play PvP in a PvE game there are MMO PvP only games out there.EdmondDontes wrote: »JustMeAgain wrote: »Before anyone jumps at me with reasons why not, I know this has been discussed ad nauseam, and I do agree with many of the reasons given in the past for why we can't have one. I'm not suggesting to take away the core PVP zone of the game; that would be foolish. After all, the three banners war and conflict for the ruby throne is central to the events that shape the world of ESO.
However, hear me out on this one, please, I do think there is a good foundation to do something quite different here. Vanus Galerion is a rival to Manimarco—what if he devised a plan to transport the vestige into the past, before the events of the 5 companions leading up to the planemeld, as a ploy to avoid it happening at all. Vanus may not be the type to mess around with such things, but extreme crises require extreme solutions (hence the duration of time spent wrestling with the idea since first encountering the vestige; perhaps even considering the anomaly that the vestige is, is the only way this could work safely). That would at least allow for some of pre-alliance war Cyrodiil to be explorable in a time bubble of sorts, and gives the opportunity for some really interesting story telling unique to what we've seen in each chapter so far. Obviously what happened has to happen, so, what if the vestige's attempts to stop Manimarco actually make it easier and enable his plan? What if the entire plan itself was, in truth, orchestrated by Molag Bal in the future as a paradox, existence of the vestige included, starting with the manipulation of Vanus (timey-wimey wibbly wobbly)? Checkmate, by the god of schemes, right?
Anyway, just a thought. Won't happen, but it's nice to imagine.
Sure. Right after PvP for everything not cyrodiil.
These "suggestions" are just toxic from people who already have almost every part of the game PvE but it's just not enough for them. They want to make the entire game PvE only. It's just toxic.
You've already got 95% of the game PvE, why isn't that enough?
Toxic, huh? I would expect an MMORPG (RPG = Role Playing Game = PvE) would be mostly if not all PvE and so people playing that element and perhaps wanting to add more to it is not toxic at all. If one does not wish to play PvP in a PvE game there are MMO PvP only games out there.EdmondDontes wrote: »JustMeAgain wrote: »Before anyone jumps at me with reasons why not, I know this has been discussed ad nauseam, and I do agree with many of the reasons given in the past for why we can't have one. I'm not suggesting to take away the core PVP zone of the game; that would be foolish. After all, the three banners war and conflict for the ruby throne is central to the events that shape the world of ESO.
However, hear me out on this one, please, I do think there is a good foundation to do something quite different here. Vanus Galerion is a rival to Manimarco—what if he devised a plan to transport the vestige into the past, before the events of the 5 companions leading up to the planemeld, as a ploy to avoid it happening at all. Vanus may not be the type to mess around with such things, but extreme crises require extreme solutions (hence the duration of time spent wrestling with the idea since first encountering the vestige; perhaps even considering the anomaly that the vestige is, is the only way this could work safely). That would at least allow for some of pre-alliance war Cyrodiil to be explorable in a time bubble of sorts, and gives the opportunity for some really interesting story telling unique to what we've seen in each chapter so far. Obviously what happened has to happen, so, what if the vestige's attempts to stop Manimarco actually make it easier and enable his plan? What if the entire plan itself was, in truth, orchestrated by Molag Bal in the future as a paradox, existence of the vestige included, starting with the manipulation of Vanus (timey-wimey wibbly wobbly)? Checkmate, by the god of schemes, right?
Anyway, just a thought. Won't happen, but it's nice to imagine.
Sure. Right after PvP for everything not cyrodiil.
These "suggestions" are just toxic from people who already have almost every part of the game PvE but it's just not enough for them. They want to make the entire game PvE only. It's just toxic.
You've already got 95% of the game PvE, why isn't that enough?
a good number of players got their introduction to PvP doing PvE content in Cyrodiil or Imperial City. Some liked the experience and decided to return.
Yes, myself included. I still venture into cyro. I am not a PvEr who wants PvP or Cyro to end. PvP adds to the diversity of the gamePvP needs new players to come in as more experienced players move on to other things.
Is the current staus-quo doing that effectively? Is a suggestion to get more PvE players into Cyro not constructive? Do you have any easy to implement ideas of your own?A PvE only Cyrodiil takes away a needed source of new players for PvP. That isn't a win. That is harmful to the game.
That reply is speculation but presented as a fact, which it is not. There are no metrics, because it's never happened.
A truce week, once or twice a year, on a SEPARATE independent campaign, might go some way to introducing Cyro to those who have never ventured there and otherwise never will, because it's a PvP zone.
If we want to save Cyrodiil, then we need ideas to reinvigorate it to put forward to Zos. Outright dismissing ideas by saying Zos won't do it or insulting Zos's PvP development team will not help at all. Unless you are a Zos developer or other employee, you have no idea what is possible.