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PVE Cyrodiil?

  • AzuraFan
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    Are you asking for a different zone altogether from the existing one that has a zone main quest, etc.? Or do you want a PvE version of the existing zone, meaning one where you're free to pick up the skyshards and do the delves and all that without worrying about PvP?

    If the latter, it's not really necessary. As a PvE-only player (I do battlefields occasionally for endeavors), I was terrified of going into Cyrodiil to do the PvE stuff. Finally I went in, and you can pretty much ride around without seeing anybody (don't go in during a PvP special event, of course!). I haven't completed everything yet. I'm sure I'll have trouble getting some skyshards etc. in enemy territory (though I've done delves and quests in enemy territory with no problem).

    I suppose there might be weaker PvPers waiting to jump on unsuspecting PvE players, but the good, serious ones are busy engaging in battle. They're not running around looking for hapless PvE players to kill.

    I've been killed once and it was my fault. I attacked because I thought someone else in my alliance was already fighting, but they weren't. Mea culpa.

    In the hours I've spent there so far, I've run into one enemy player picking up a skyshard. We both knew we were there for PvE and ignored each other.

    I've never been into Imperial City and from what I've heard I'd have more problems there, but I don't care about that because the IC achievements aren't mixed in with PvE achievements, like the Cyrodiil ones are.
  • dinokstrunz
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    It's been said dozens of times, there's barely any reason to ever warrant a PvE Cyrodiil. Literally the same reason why they won't have more PvP objectives in the overworld of tamriel, there's nothing there.
  • kargen27
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    MrGarlic wrote: »
    Or how about a 'Truce-Week' where once every 3-6 months Zos gives us a separate Cyrodiil instance (which they can do,) where PvP is not allowed in either Cyro or Imperial city, thereby allowing PvErs to complete quests, dolmens, delves, skyshards, lorebooks etc, without other players killing them. (No AP.)

    Maybe follow that up with a midyear mayhem event for a week to compensate.

    That way, everyone is a winner.

    I mean I love Cyro, but there is a storyline in Imp City that I just haven't been able to complete due to being killed everytime I try.

    a good number of players got their introduction to PvP doing PvE content in Cyrodiil or Imperial City. Some liked the experience and decided to return. PvP needs new players to come in as more experienced players move on to other things. A PvE only Cyrodiil takes away a needed source of new players for PvP. That isn't a win. That is harmful to the game.
    and then the parrot said, "must be the water mines green too."
  • Vaoh
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    Give us a fully fleshed-out alternative to Cyrodiil and PvEers can have it. Its messed up anyways.

    A good idea would have been for PvPers to not buy High Isle which is a strictly PvE chapter, just to get Mythics. I don’t agree with a PvE Cyrodiil but there will also likely never be new PvP content.
  • Amottica
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    I think it is a great design that Cyrodiil is designed to be specifically PvP with rewards beneficial to PvE for those willing to venture into it. Granted, nothing there is truly required to play the game in PvP though there are some great skills that are very useful in PvE that require doing risking facing some PvP such as Vigor, War Horn and a cleanse. The 50 skill points is also a nice touch though there are enough SPs available in PvE that no one is missing out there.

    So none of that would be available to anyone in a PvE Cyrodiil and all that is the most important aspects that would be helpful in PvE. There would be little point to a PvE Cyrodiil.

    Even for the rest, the sky shards and completing a title of Tamriel Hero, it is great we are required to go into a PvE zone and take some risks to complete it. Granted, it is easy to do this with minimal risk by going into an empty zone, especially during Mayhem, but the risk is still there.

    BTW, the Cyrodiil quests are flat and boring.

    So it is good we have a strictly PvP zone.

  • Sleep
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    elder scrolls offline, why not
  • kargen27
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    Vaoh wrote: »
    Give us a fully fleshed-out alternative to Cyrodiil and PvEers can have it. Its messed up anyways.

    A good idea would have been for PvPers to not buy High Isle which is a strictly PvE chapter, just to get Mythics. I don’t agree with a PvE Cyrodiil but there will also likely never be new PvP content.

    We don't really need new content for PvP. PvE of course needs new content but PvP counts on players adjusting to players to stay somewhat fresh. Would be nice to get some new dynamics in the existing content. Biggest concern though is as always performance. When performance isn't an issue PvP is well populated and fun.
    and then the parrot said, "must be the water mines green too."
  • Iselin
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    The war is baked into the entire story and all zones, quests and everything in between, there's no way ZOS can conclude or even "advance" time (which is suggested a couple of times above) at this time without breaking a ton of content. (and I frankly love the way the entire game is set up, including how the war and the three factions play into the main story.

    I fully agree with OP, that a time warp or something similar could allow Cyro to become PVE explorable. There's enough lore to allow for some kind of time gimmick.

    The time warp thing would be a cheap and gimmicky way to do it no matter how hard you comb through the lore to rationalize it. If they're going to conclude the war the only legit way to do it is to do all the hard work necessary and rework all the quests that reference it and those parts of vanilla zones that have beachheads from other alliances for PvE play.

    I'm talking a WOW Cataclysm level of rework for the quests and zones. Seriously doubt ZOS is up for that.
  • Vaoh
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    kargen27 wrote: »
    Vaoh wrote: »
    Give us a fully fleshed-out alternative to Cyrodiil and PvEers can have it. Its messed up anyways.

    A good idea would have been for PvPers to not buy High Isle which is a strictly PvE chapter, just to get Mythics. I don’t agree with a PvE Cyrodiil but there will also likely never be new PvP content.

    We don't really need new content for PvP. PvE of course needs new content but PvP counts on players adjusting to players to stay somewhat fresh. Would be nice to get some new dynamics in the existing content. Biggest concern though is as always performance. When performance isn't an issue PvP is well populated and fun.

    Good news is that there is hope for lag to be drastically reduced by next year. The new servers helped, but the foundational code rework might make a big difference too.

    Hoping for a PvP chapter some day.
  • TaSheen
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    Iselin wrote: »
    The war is baked into the entire story and all zones, quests and everything in between, there's no way ZOS can conclude or even "advance" time (which is suggested a couple of times above) at this time without breaking a ton of content. (and I frankly love the way the entire game is set up, including how the war and the three factions play into the main story.

    I fully agree with OP, that a time warp or something similar could allow Cyro to become PVE explorable. There's enough lore to allow for some kind of time gimmick.

    The time warp thing would be a cheap and gimmicky way to do it no matter how hard you comb through the lore to rationalize it. If they're going to conclude the war the only legit way to do it is to do all the hard work necessary and rework all the quests that reference it and those parts of vanilla zones that have beachheads from other alliances for PvE play.

    I'm talking a WOW Cataclysm level of rework for the quests and zones. Seriously doubt ZOS is up for that.

    I - don't think I'm up to another Cataclysm personally. That was the beginning of the end for me (though I did stick around, desultorily at best, through MoP).
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Iselin
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    TaSheen wrote: »
    Iselin wrote: »
    The war is baked into the entire story and all zones, quests and everything in between, there's no way ZOS can conclude or even "advance" time (which is suggested a couple of times above) at this time without breaking a ton of content. (and I frankly love the way the entire game is set up, including how the war and the three factions play into the main story.

    I fully agree with OP, that a time warp or something similar could allow Cyro to become PVE explorable. There's enough lore to allow for some kind of time gimmick.

    The time warp thing would be a cheap and gimmicky way to do it no matter how hard you comb through the lore to rationalize it. If they're going to conclude the war the only legit way to do it is to do all the hard work necessary and rework all the quests that reference it and those parts of vanilla zones that have beachheads from other alliances for PvE play.

    I'm talking a WOW Cataclysm level of rework for the quests and zones. Seriously doubt ZOS is up for that.

    I - don't think I'm up to another Cataclysm personally. That was the beginning of the end for me (though I did stick around, desultorily at best, through MoP).

    Yeah but Blizz changed much, much more than just vanilla zones and quests. It's kind f their thing to radically change things with each xpac. I'm simply referencing that because whether we liked the end results or not, it was a massive, labor intensive change.

    I was the same as you. I stuck it out through MOP because I really liked the Monk class but since then I've just been an occasional tourist going back for a month or two every couple of years.
  • TaSheen
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    I left before WoD (which was not ever going to be my thing at all), and I've never been back. Just couldn't do it - the flying mount situation among other things. Bad taste in my mouth. I did have a lot of fun through early MoP, but - eh, it's all water under the bridge now for sure!

    I never liked the Monk class (still don't have any use for unarmed) but did LOVE the pandas.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Xenite
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    They really just need to allow people to flag for non pvp in Cyrodil and Imperial city. No legitimate reason to not allow people to experience the zone, story, delves, skyshards and collect treasure maps etc in a non pvp way.

    It was a terrible idea to begin with to make such a huge portion of the map (not to mention an incredibly rich story area lore wise) a PVP lake.
  • TaSheen
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    Xenite wrote: »
    They really just need to allow people to flag for non pvp in Cyrodil and Imperial city. No legitimate reason to not allow people to experience the zone, story, delves, skyshards and collect treasure maps etc in a non pvp way.

    It was a terrible idea to begin with to make such a huge portion of the map (not to mention an incredibly rich story area lore wise) a PVP lake.

    I'd like that. But. I can get my Cyrodiil fix in Oblivion, so I don't expect to see that here.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • EdmondDontes
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    Xenite wrote: »
    They really just need to allow people to flag for non pvp in Cyrodil and Imperial city. No legitimate reason to not allow people to experience the zone, story, delves, skyshards and collect treasure maps etc in a non pvp way.

    It was a terrible idea to begin with to make such a huge portion of the map (not to mention an incredibly rich story area lore wise) a PVP lake.

    So you would be totally fine with people flagging themselves FOR PvP in every zone other than cyrodiil. You are cool with there being a PvP option in every zone in the game....judging by your stance. No reason for the entire game to be PvE only. That is the compromise you are proposing.
  • MrGarlic
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    kargen27 wrote: »

    a good number of players got their introduction to PvP doing PvE content in Cyrodiil or Imperial City. Some liked the experience and decided to return.

    Yes, myself included. I still venture into cyro. I am not a PvEr who wants PvP or Cyro to end. PvP adds to the diversity of the game
    PvP needs new players to come in as more experienced players move on to other things.

    Is the current staus-quo doing that effectively? Is a suggestion to get more PvE players into Cyro not constructive? Do you have any easy to implement ideas of your own?
    A PvE only Cyrodiil takes away a needed source of new players for PvP. That isn't a win. That is harmful to the game.

    That reply is speculation but presented as a fact, which it is not. There are no metrics, because it's never happened.

    A truce week, once or twice a year, on a SEPARATE independent campaign, might go some way to introducing Cyro to those who have never ventured there and otherwise never will, because it's a PvP zone.

    If we want to save Cyrodiil, then we need ideas to reinvigorate it to put forward to Zos. Outright dismissing ideas by saying Zos won't do it or insulting Zos's PvP development team will not help at all. Unless you are a Zos developer or other employee, you have no idea what is possible.
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • EdmondDontes
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    MrGarlic wrote: »
    kargen27 wrote: »

    a good number of players got their introduction to PvP doing PvE content in Cyrodiil or Imperial City. Some liked the experience and decided to return.

    Yes, myself included. I still venture into cyro. I am not a PvEr who wants PvP or Cyro to end. PvP adds to the diversity of the game
    PvP needs new players to come in as more experienced players move on to other things.

    Is the current staus-quo doing that effectively? Is a suggestion to get more PvE players into Cyro not constructive? Do you have any easy to implement ideas of your own?
    A PvE only Cyrodiil takes away a needed source of new players for PvP. That isn't a win. That is harmful to the game.

    That reply is speculation but presented as a fact, which it is not. There are no metrics, because it's never happened.

    A truce week, once or twice a year, on a SEPARATE independent campaign, might go some way to introducing Cyro to those who have never ventured there and otherwise never will, because it's a PvP zone.

    If we want to save Cyrodiil, then we need ideas to reinvigorate it to put forward to Zos. Outright dismissing ideas by saying Zos won't do it or insulting Zos's PvP development team will not help at all. Unless you are a Zos developer or other employee, you have no idea what is possible.

    The way to fix cyrodiil is to fix performance and up the population cap. That's all. Problem solved. There used to be over 400 players/faction. Now it's clear down at 80/faction. Not because more people don't want to play in cyrodiil. It's because performance is so bad when more people are playing in cyrodiil. All they need to do is fix performance and cyro will once again be the most popular and populated zone in the game.
  • Psiion
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    Greetings all,

    After removing some posts, we'd like to remind everyone to keep discussion respectful. We understand everyone has their own opinion they would like to share, but if you do not have something constructive to add to a discussion, we ask that you find another thread to participate in instead. Baiting is never acceptable on the ESO Forums. per the Community Rules.

    Please keep the Community Rules in mind moving forward.
    Staff Post
  • MrGarlic
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    The way to fix cyrodiil is to fix performance and up the population cap. That's all. Problem solved. There used to be over 400 players/faction. Now it's clear down at 80/faction. Not because more people don't want to play in cyrodiil. It's because performance is so bad when more people are playing in cyrodiil. All they need to do is fix performance and cyro will once again be the most popular and populated zone in the game.

    If it was that easy, surely they would have done that?
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • Xenite
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    Xenite wrote: »
    They really just need to allow people to flag for non pvp in Cyrodil and Imperial city. No legitimate reason to not allow people to experience the zone, story, delves, skyshards and collect treasure maps etc in a non pvp way.

    It was a terrible idea to begin with to make such a huge portion of the map (not to mention an incredibly rich story area lore wise) a PVP lake.

    So you would be totally fine with people flagging themselves FOR PvP in every zone other than cyrodiil. You are cool with there being a PvP option in every zone in the game....judging by your stance. No reason for the entire game to be PvE only. That is the compromise you are proposing.

    If they could make it work, I couldn't care less. I played on a PVE server in WoW, but you could flag for pvp and have at it.... never bothered me and I never really participated because it was typically just gank fests like 5 vs 1 or rogues ambushing people. My guess is pvp people wouldn't see much action as the majority of the player base seems to have zero interest in it though.

    They just need to make sure it's not a system that griefers could bait people into getting flagged for pvp through AOE spells, etc. My guess is it's not worth the effort for them to implement.
  • Caupo
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    Cyrodil as PvE zone with optional PvP flagging would be an awesome idea, then both communities would be happy
    "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."
  • Rowjoh
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    why on earth does someone want to exclusively PVE in Cyrodiil when there's very little content. The rest of Tamriel has so many zones, is ENORMOUS, and rammed with content !

    would make much more sense discussing QOL improvements, generating ideas, and making a wish list for the next update.
  • Lysette
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    Before anyone jumps at me with reasons why not, I know this has been discussed ad nauseam, and I do agree with many of the reasons given in the past for why we can't have one. I'm not suggesting to take away the core PVP zone of the game; that would be foolish. After all, the three banners war and conflict for the ruby throne is central to the events that shape the world of ESO.

    However, hear me out on this one, please, I do think there is a good foundation to do something quite different here. Vanus Galerion is a rival to Manimarco—what if he devised a plan to transport the vestige into the past, before the events of the 5 companions leading up to the planemeld, as a ploy to avoid it happening at all. Vanus may not be the type to mess around with such things, but extreme crises require extreme solutions (hence the duration of time spent wrestling with the idea since first encountering the vestige; perhaps even considering the anomaly that the vestige is, is the only way this could work safely). That would at least allow for some of pre-alliance war Cyrodiil to be explorable in a time bubble of sorts, and gives the opportunity for some really interesting story telling unique to what we've seen in each chapter so far. Obviously what happened has to happen, so, what if the vestige's attempts to stop Manimarco actually make it easier and enable his plan? What if the entire plan itself was, in truth, orchestrated by Molag Bal in the future as a paradox, existence of the vestige included, starting with the manipulation of Vanus (timey-wimey wibbly wobbly)? Checkmate, by the god of schemes, right?

    Anyway, just a thought. Won't happen, but it's nice to imagine.

    Sure. Right after PvP for everything not cyrodiil.

    These "suggestions" are just toxic from people who already have almost every part of the game PvE but it's just not enough for them. They want to make the entire game PvE only. It's just toxic.

    You've already got 95% of the game PvE, why isn't that enough?

    you did not even read the OP's post, did you?
  • PvP_Exploiter
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    PvP overland?
  • fizl101
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    As someone who predominately PVE plays, but will go into Cyrodiil as a damage sponge, my thought is that there is a real level of risk vs. reward to get the significant number of skyshards etc in Cyrodiil. If there was a situation that there was a PVE flavour (and assuming that the PVP cyro skyshards and PVE cyro skyshards, books etc are the same) there would need to be an equivalent level of risk to the player in the PVE world. There are 40-odd skyshards and I can't remember how many lore books
    Soupy twist
  • HonestLoverr
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    PvP overland?

    Hell yea!
  • Holycannoli
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    For Cyrodiil you use the barely populated campaigns for PvE. You'll be lucky to see another player at all, let alone an enemy. And they might not even bother you because chances are they're there doing the same thing - PvE in an unpopulated PvP campaign.
  • Reaver999
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    Before anyone jumps at me with reasons why not, I know this has been discussed ad nauseam, and I do agree with many of the reasons given in the past for why we can't have one. I'm not suggesting to take away the core PVP zone of the game; that would be foolish. After all, the three banners war and conflict for the ruby throne is central to the events that shape the world of ESO.

    However, hear me out on this one, please, I do think there is a good foundation to do something quite different here. Vanus Galerion is a rival to Manimarco—what if he devised a plan to transport the vestige into the past, before the events of the 5 companions leading up to the planemeld, as a ploy to avoid it happening at all. Vanus may not be the type to mess around with such things, but extreme crises require extreme solutions (hence the duration of time spent wrestling with the idea since first encountering the vestige; perhaps even considering the anomaly that the vestige is, is the only way this could work safely). That would at least allow for some of pre-alliance war Cyrodiil to be explorable in a time bubble of sorts, and gives the opportunity for some really interesting story telling unique to what we've seen in each chapter so far. Obviously what happened has to happen, so, what if the vestige's attempts to stop Manimarco actually make it easier and enable his plan? What if the entire plan itself was, in truth, orchestrated by Molag Bal in the future as a paradox, existence of the vestige included, starting with the manipulation of Vanus (timey-wimey wibbly wobbly)? Checkmate, by the god of schemes, right?

    Anyway, just a thought. Won't happen, but it's nice to imagine.

    Sure. Right after PvP for everything not cyrodiil.

    These "suggestions" are just toxic from people who already have almost every part of the game PvE but it's just not enough for them. They want to make the entire game PvE only. It's just toxic.

    You've already got 95% of the game PvE, why isn't that enough?
    Toxic, huh? I would expect an MMORPG (RPG = Role Playing Game = PvE) would be mostly if not all PvE and so people playing that element and perhaps wanting to add more to it is not toxic at all. If one does not wish to play PvP in a PvE game there are MMO PvP only games out there.
  • EdmondDontes
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    Reaver999 wrote: »
    Before anyone jumps at me with reasons why not, I know this has been discussed ad nauseam, and I do agree with many of the reasons given in the past for why we can't have one. I'm not suggesting to take away the core PVP zone of the game; that would be foolish. After all, the three banners war and conflict for the ruby throne is central to the events that shape the world of ESO.

    However, hear me out on this one, please, I do think there is a good foundation to do something quite different here. Vanus Galerion is a rival to Manimarco—what if he devised a plan to transport the vestige into the past, before the events of the 5 companions leading up to the planemeld, as a ploy to avoid it happening at all. Vanus may not be the type to mess around with such things, but extreme crises require extreme solutions (hence the duration of time spent wrestling with the idea since first encountering the vestige; perhaps even considering the anomaly that the vestige is, is the only way this could work safely). That would at least allow for some of pre-alliance war Cyrodiil to be explorable in a time bubble of sorts, and gives the opportunity for some really interesting story telling unique to what we've seen in each chapter so far. Obviously what happened has to happen, so, what if the vestige's attempts to stop Manimarco actually make it easier and enable his plan? What if the entire plan itself was, in truth, orchestrated by Molag Bal in the future as a paradox, existence of the vestige included, starting with the manipulation of Vanus (timey-wimey wibbly wobbly)? Checkmate, by the god of schemes, right?

    Anyway, just a thought. Won't happen, but it's nice to imagine.

    Sure. Right after PvP for everything not cyrodiil.

    These "suggestions" are just toxic from people who already have almost every part of the game PvE but it's just not enough for them. They want to make the entire game PvE only. It's just toxic.

    You've already got 95% of the game PvE, why isn't that enough?
    Toxic, huh? I would expect an MMORPG (RPG = Role Playing Game = PvE) would be mostly if not all PvE and so people playing that element and perhaps wanting to add more to it is not toxic at all. If one does not wish to play PvP in a PvE game there are MMO PvP only games out there.

    Every zone in the game but one is PvE only. How is that not enough to keep the PvE crowd satisfied? Literally every zone in the game but one is PvE only. How is that not enough?
    Edited by EdmondDontes on June 16, 2022 8:56PM
  • kargen27
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    MrGarlic wrote: »
    kargen27 wrote: »

    a good number of players got their introduction to PvP doing PvE content in Cyrodiil or Imperial City. Some liked the experience and decided to return.

    Yes, myself included. I still venture into cyro. I am not a PvEr who wants PvP or Cyro to end. PvP adds to the diversity of the game
    PvP needs new players to come in as more experienced players move on to other things.

    Is the current staus-quo doing that effectively? Is a suggestion to get more PvE players into Cyro not constructive? Do you have any easy to implement ideas of your own?
    A PvE only Cyrodiil takes away a needed source of new players for PvP. That isn't a win. That is harmful to the game.

    That reply is speculation but presented as a fact, which it is not. There are no metrics, because it's never happened.

    A truce week, once or twice a year, on a SEPARATE independent campaign, might go some way to introducing Cyro to those who have never ventured there and otherwise never will, because it's a PvP zone.

    If we want to save Cyrodiil, then we need ideas to reinvigorate it to put forward to Zos. Outright dismissing ideas by saying Zos won't do it or insulting Zos's PvP development team will not help at all. Unless you are a Zos developer or other employee, you have no idea what is possible.

    Speculation based on observances. I know players that would never have ventured into PvP if there were not something else there to do. I might have been one of them. I went to Cyrodiil first time to fish. Had no intention of participating in PvP. Now I enjoy PvP. If there were an option to go PvE only I believe and experience indicates that most players would take that option. That means nothing to entice them to give PvP a try. So those that come to Cyrodiil for some other purpose may never set foot in the PvP version and would never get the chance to discover they like PvP.
    A truce week with no PvP defeats the purpose of having PvE in a PvP zone.
    and then the parrot said, "must be the water mines green too."
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