PVE Cyrodiil?

JustMeAgain
Before anyone jumps at me with reasons why not, I know this has been discussed ad nauseam, and I do agree with many of the reasons given in the past for why we can't have one. I'm not suggesting to take away the core PVP zone of the game; that would be foolish. After all, the three banners war and conflict for the ruby throne is central to the events that shape the world of ESO.

However, hear me out on this one, please, I do think there is a good foundation to do something quite different here. Vanus Galerion is a rival to Manimarco—what if he devised a plan to transport the vestige into the past, before the events of the 5 companions leading up to the planemeld, as a ploy to avoid it happening at all. Vanus may not be the type to mess around with such things, but extreme crises require extreme solutions (hence the duration of time spent wrestling with the idea since first encountering the vestige; perhaps even considering the anomaly that the vestige is, is the only way this could work safely). That would at least allow for some of pre-alliance war Cyrodiil to be explorable in a time bubble of sorts, and gives the opportunity for some really interesting story telling unique to what we've seen in each chapter so far. Obviously what happened has to happen, so, what if the vestige's attempts to stop Manimarco actually make it easier and enable his plan? What if the entire plan itself was, in truth, orchestrated by Molag Bal in the future as a paradox, existence of the vestige included, starting with the manipulation of Vanus (timey-wimey wibbly wobbly)? Checkmate, by the god of schemes, right?

Anyway, just a thought. Won't happen, but it's nice to imagine.
  • HonestLoverr
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    Give us a fully fleshed-out alternative to Cyrodiil and PvEers can have it. Its messed up anyways.
  • robwolf666
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    Personally I think it would be a good thing to remove pvp Cyrodiil/IC from the core game and make it completely separate with it's own game/server(s). Then the C/IC in the core game made into pve areas. So the two can have teams exclusive to each.
  • Destai
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    It makes more sense to just conclude the Three Banners War, IMO, but I agree - open it up to PVE players. There's so much potential there in terms of world-building - all the political intrigue around rebuilding various parts of Cyrodiil.

    And while I think it'd be a good thing, I worry for the technical nightmare it'd be. Think of all the achievements, etc. that would have to be accounted for.
  • EdmondDontes
    EdmondDontes
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    Before anyone jumps at me with reasons why not, I know this has been discussed ad nauseam, and I do agree with many of the reasons given in the past for why we can't have one. I'm not suggesting to take away the core PVP zone of the game; that would be foolish. After all, the three banners war and conflict for the ruby throne is central to the events that shape the world of ESO.

    However, hear me out on this one, please, I do think there is a good foundation to do something quite different here. Vanus Galerion is a rival to Manimarco—what if he devised a plan to transport the vestige into the past, before the events of the 5 companions leading up to the planemeld, as a ploy to avoid it happening at all. Vanus may not be the type to mess around with such things, but extreme crises require extreme solutions (hence the duration of time spent wrestling with the idea since first encountering the vestige; perhaps even considering the anomaly that the vestige is, is the only way this could work safely). That would at least allow for some of pre-alliance war Cyrodiil to be explorable in a time bubble of sorts, and gives the opportunity for some really interesting story telling unique to what we've seen in each chapter so far. Obviously what happened has to happen, so, what if the vestige's attempts to stop Manimarco actually make it easier and enable his plan? What if the entire plan itself was, in truth, orchestrated by Molag Bal in the future as a paradox, existence of the vestige included, starting with the manipulation of Vanus (timey-wimey wibbly wobbly)? Checkmate, by the god of schemes, right?

    Anyway, just a thought. Won't happen, but it's nice to imagine.

    Sure. Right after PvP for everything not cyrodiil.

    These "suggestions" are just toxic from people who already have almost every part of the game PvE but it's just not enough for them. They want to make the entire game PvE only. It's just toxic.

    You've already got 95% of the game PvE, why isn't that enough?

    Edited by EdmondDontes on June 14, 2022 3:09PM
  • xDeusEJRx
    xDeusEJRx
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    But then zos can't monetize cyrodiil cause it's a free zone and they don't do free dlc's until at least 5 years after they came out like Morrowind. Sorry don't think that's happening, they can't market a free zone and they sure as heck aren't gonna make entirely new content for free
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Mascen
    Mascen
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    Before anyone jumps at me with reasons why not, I know this has been discussed ad nauseam, and I do agree with many of the reasons given in the past for why we can't have one. I'm not suggesting to take away the core PVP zone of the game; that would be foolish. After all, the three banners war and conflict for the ruby throne is central to the events that shape the world of ESO.

    However, hear me out on this one, please, I do think there is a good foundation to do something quite different here. Vanus Galerion is a rival to Manimarco—what if he devised a plan to transport the vestige into the past, before the events of the 5 companions leading up to the planemeld, as a ploy to avoid it happening at all. Vanus may not be the type to mess around with such things, but extreme crises require extreme solutions (hence the duration of time spent wrestling with the idea since first encountering the vestige; perhaps even considering the anomaly that the vestige is, is the only way this could work safely). That would at least allow for some of pre-alliance war Cyrodiil to be explorable in a time bubble of sorts, and gives the opportunity for some really interesting story telling unique to what we've seen in each chapter so far. Obviously what happened has to happen, so, what if the vestige's attempts to stop Manimarco actually make it easier and enable his plan? What if the entire plan itself was, in truth, orchestrated by Molag Bal in the future as a paradox, existence of the vestige included, starting with the manipulation of Vanus (timey-wimey wibbly wobbly)? Checkmate, by the god of schemes, right?

    Anyway, just a thought. Won't happen, but it's nice to imagine.

    Sure. Right after PvP for everything not cyrodiil.

    These "suggestions" are just toxic from people who already have almost every part of the game PvE but it's just not enough for them. They want to make the entire game PvE only. It's just toxic.

    You've already got 95% of the game PvE, why isn't that enough?

    Agreed, and some people really just like Cyrodiil because of Oblivion nostalgia same as Hafingaar/The Reach and Vvardenfell for Skyrim and Morrowind players respectively. But we've already gotten Anvil/Kvatch in the Gold Coast, Blackwood gave us Leyawiin, and ZOS hinted at a Skingrad expansion in conversation wirh Lyris Titanborn.

    Honestly though I think its just people want Chorrol or Cheydinhal for Colovian and Nibenay DLCs.
    Edited by Mascen on June 14, 2022 6:11PM
  • Arunei
    Arunei
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    Before anyone jumps at me with reasons why not, I know this has been discussed ad nauseam, and I do agree with many of the reasons given in the past for why we can't have one. I'm not suggesting to take away the core PVP zone of the game; that would be foolish. After all, the three banners war and conflict for the ruby throne is central to the events that shape the world of ESO.

    However, hear me out on this one, please, I do think there is a good foundation to do something quite different here. Vanus Galerion is a rival to Manimarco—what if he devised a plan to transport the vestige into the past, before the events of the 5 companions leading up to the planemeld, as a ploy to avoid it happening at all. Vanus may not be the type to mess around with such things, but extreme crises require extreme solutions (hence the duration of time spent wrestling with the idea since first encountering the vestige; perhaps even considering the anomaly that the vestige is, is the only way this could work safely). That would at least allow for some of pre-alliance war Cyrodiil to be explorable in a time bubble of sorts, and gives the opportunity for some really interesting story telling unique to what we've seen in each chapter so far. Obviously what happened has to happen, so, what if the vestige's attempts to stop Manimarco actually make it easier and enable his plan? What if the entire plan itself was, in truth, orchestrated by Molag Bal in the future as a paradox, existence of the vestige included, starting with the manipulation of Vanus (timey-wimey wibbly wobbly)? Checkmate, by the god of schemes, right?

    Anyway, just a thought. Won't happen, but it's nice to imagine.

    Sure. Right after PvP for everything not cyrodiil.

    These "suggestions" are just toxic from people who already have almost every part of the game PvE but it's just not enough for them. They want to make the entire game PvE only. It's just toxic.

    You've already got 95% of the game PvE, why isn't that enough?
    I think people use the term "toxic" a bit too liberally these days.

    What would it matter anyway? The people who enjoy PvP would still go to the PvP version of Cyro. Seems a lot of PvPers don't like having PvEers in Cyro if the attitude during Midyear is any indication. Or is it you want PvEers around just to gank or zerg them?

    Just about everyone I see asking for a PvE version of Cyro has seemed okay with "no AP no TV no PvP-related rewards" thing because most people wanting it just want to be able to do the PvE portion without worrying about getting curbstomped and spending X amount of time running from whichever Keep is closest.

    And no, I'm not saying Cyro should be made PvE and PvP booted from the game. I know there are people who say that and while I'm not a fan of PvP, I don't agree that it should be removed completely just because of people who don't like it.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Browiseth
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    i would love this just because giving more players the option to check out cyrodiil/imperial city's pve content would be really good in my books, but...

    well, i think the reality is that cyrodiil itself just isn't a very interesting or enjoyable pve location. it's a whole lot of empty space with some repeatable daily quests at the corners of the map + some skyshards to find. imperial city is much more tightly designed in that regard, and i've always wanted a pve only IC just because the pve there is so good.

    expanding on cyrodiil's pve to coincide with a pve only campaign sounds nice, and yea it'd be pretty cool, but then i guess i'd just rather have an entirely new zone instead.
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • JustMeAgain
    Before anyone jumps at me with reasons why not, I know this has been discussed ad nauseam, and I do agree with many of the reasons given in the past for why we can't have one. I'm not suggesting to take away the core PVP zone of the game; that would be foolish. After all, the three banners war and conflict for the ruby throne is central to the events that shape the world of ESO.

    However, hear me out on this one, please, I do think there is a good foundation to do something quite different here. Vanus Galerion is a rival to Manimarco—what if he devised a plan to transport the vestige into the past, before the events of the 5 companions leading up to the planemeld, as a ploy to avoid it happening at all. Vanus may not be the type to mess around with such things, but extreme crises require extreme solutions (hence the duration of time spent wrestling with the idea since first encountering the vestige; perhaps even considering the anomaly that the vestige is, is the only way this could work safely). That would at least allow for some of pre-alliance war Cyrodiil to be explorable in a time bubble of sorts, and gives the opportunity for some really interesting story telling unique to what we've seen in each chapter so far. Obviously what happened has to happen, so, what if the vestige's attempts to stop Manimarco actually make it easier and enable his plan? What if the entire plan itself was, in truth, orchestrated by Molag Bal in the future as a paradox, existence of the vestige included, starting with the manipulation of Vanus (timey-wimey wibbly wobbly)? Checkmate, by the god of schemes, right?

    Anyway, just a thought. Won't happen, but it's nice to imagine.

    Sure. Right after PvP for everything not cyrodiil.

    These "suggestions" are just toxic from people who already have almost every part of the game PvE but it's just not enough for them. They want to make the entire game PvE only. It's just toxic.

    You've already got 95% of the game PvE, why isn't that enough?

    The irony here is palpable. I'm guessing you only read the title and quoted the body of my post for dramatic effect, because you certainly can't have read it if you're so weirdly offended. What exactly in my suggestion is toxic? Where was my attack on you? Or on PVP as a thing? What am I saying to take away from you exactly? Why the defensive kneejerk?

    You know what, if there was a pvp version of every zone, that would be fine with me. But that's not what I was saying, is it? That's a different thread and whole other topic, completely unrelated to this one. Actually, you should start that conversation (there are plenty of reasons for the war to leak over into other zones, it's a good idea, well done for a decent suggestion to add more pvp). Personally, I've always liked the idea of PVP skirmishes in the border regions, which would be more fun and interesting an approach to "pvp everything" , which is quite bland and just won't work for the ESO population. 🤷‍♂️ But again, different topic...

    I'm simply suggesting some new story content using existing assets that doesn't touch or impact on the PVP side of stuff at all, chill out.
    Edited by JustMeAgain on June 14, 2022 5:46PM
  • Hoghorn
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    no thanks to any time travel/au expac, would not buy. some sort of pve version of cyrodiil fine as long as it doesn't mess with the pvp setup.
  • Oreyn_Bearclaw
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    A for effort.

    End of the day, the best reason to keep certain zones as PVP focused with exclusive rewards is to encourage players to give it a go. It's certainly not for everyone, but this is mostly a non issue. Most campaigns are one bar across the board the vast majority of the time. It's just not that hard to explore cyrodiil without needing to PVP. Perhaps build for a little speed, stealth or tankiness. If you die, it's just a game. You don't even have to pay repair costs.

    Also, I hate to break it to people, but Cyrodiil is mostly a big empty map. Take away the fighting, and it is just not all that interesting.
    Edited by Oreyn_Bearclaw on June 14, 2022 6:09PM
  • JustMeAgain
    Hoghorn wrote: »
    no thanks to any time travel/au expac, would not buy. some sort of pve version of cyrodiil fine as long as it doesn't mess with the pvp setup.

    The time travel is just a suggestion for how to achieve the second part of your comment. The truth is there are many ways to achieve it that don't have to remove anything from the game.
    It's just not that hard to explore cyrodiil without needing to PVP.

    Not the point of my post.
    I hate to break it to people, but Cyrodiil is mostly a big empty map. Take away the fighting, and it is just not all that interesting.

    It's only a mostly empty map because of the PVP requirement and original vision for hundreds of players to be fighting across vast battlefields. A true PVE map wouldn't have that restriction because of different requirements. What I'm suggesting isn't a clone of the existing Cyrodiil with PVP removed, but a story driven PVE expansion that takes place in a separate version of Cyrodiil dedicated to PVE overland play, maybe even some heartland trial (?). That map doesn't have to be empty at all.


    Edited by JustMeAgain on June 14, 2022 7:17PM
  • phantasmalD
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    some of pre-alliance war Cyrodiil to be explorable in a time bubble of sorts

    It would be just a mad-libs version of current Cyrodiil; the woes of the imperials didn't start or end with the Alliance war, Cyrodiil has been a war-torn province since the fall of the Second Empire in 2E 430. Warlords coming and going, establishing their temporary empires/kingdoms.
    And it's pretty much going to remain this way until Talos manages to unite Tamriel in 2E 864.

    Most of the PvE quests in Cyrodiil already don't have much to do with the Alliance war, they're usually just centered on solving local problems, like taking down a goblin chief or delving into a local cave.

    Sure, maybe there wouldn't be Dark Anchors all over the place. Maybe Bruma wasn't half-destroyed. But it likely still wouldn't be a peaceful, prosperous country buzzing with life.
  • Arunei
    Arunei
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    A for effort.

    End of the day, the best reason to keep certain zones as PVP focused with exclusive rewards is to encourage players to give it a go. It's certainly not for everyone, but this is mostly a non issue. Most campaigns are one bar across the board the vast majority of the time. It's just not that hard to explore cyrodiil without needing to PVP. Perhaps build for a little speed, stealth or tankiness. If you die, it's just a game. You don't even have to pay repair costs.

    Also, I hate to break it to people, but Cyrodiil is mostly a big empty map. Take away the fighting, and it is just not all that interesting.
    It's not about it just being a game, which I'm sure we all know. The frustration comes from people who gank you while you're just trying to do a delve or grab a lorebook or whatever and then having to run from whatever Keep is closest. And I can tell you that even in times when the enemy factions are at one bar, there are plenty of times where the whole map is still one color, which means the closest Keep might be clear across the other side of the map.

    As for your last point, it's not taking away fighting. Like I said people who PvP would still go to the PvP version for fights. The only thing that wouldn't be there would be questing PvPers. I don't really think it's much of a fight to beat someone who isn't there for fighting and dies in two attacks.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • kargen27
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    I don't really see the point. Creating an earlier version of Cyrodiil would be the same amount of work as creating a new zone. There is plenty of Tamriel left that we haven't seen yet. New content can bring those places to us and Cyrodiil can stay as is.

    and then the parrot said, "must be the water mines green too."
  • dem0n1k
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    Time travel !?!? Akatosh isn't gonna be happy about that! LOL

    The mighty Vanus Galerion, Arch-Mage & apparently Time Lord, sends the vestige back through time to, you know, grab a lorebook or 2, maybe clear a delve without getting ganked. :trollface:
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Wolfpaw
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    No thank you, not interested. Resources better spent somewhere else.
  • Hapexamendios
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    Want PVE Cyrodiil? Play Oblivion. Would like an updated version of that myself.
  • MrGarlic
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    Or how about a 'Truce-Week' where once every 3-6 months Zos gives us a separate Cyrodiil instance (which they can do,) where PvP is not allowed in either Cyro or Imperial city, thereby allowing PvErs to complete quests, dolmens, delves, skyshards, lorebooks etc, without other players killing them. (No AP.)

    Maybe follow that up with a midyear mayhem event for a week to compensate.

    That way, everyone is a winner.

    I mean I love Cyro, but there is a storyline in Imp City that I just haven't been able to complete due to being killed everytime I try.
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • Didgerion
    Didgerion
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    Before anyone jumps at me with reasons why not, I know this has been discussed ad nauseam, and I do agree with many of the reasons given in the past for why we can't have one. I'm not suggesting to take away the core PVP zone of the game; that would be foolish. After all, the three banners war and conflict for the ruby throne is central to the events that shape the world of ESO.

    However, hear me out on this one, please, I do think there is a good foundation to do something quite different here. Vanus Galerion is a rival to Manimarco—what if he devised a plan to transport the vestige into the past, before the events of the 5 companions leading up to the planemeld, as a ploy to avoid it happening at all. Vanus may not be the type to mess around with such things, but extreme crises require extreme solutions (hence the duration of time spent wrestling with the idea since first encountering the vestige; perhaps even considering the anomaly that the vestige is, is the only way this could work safely). That would at least allow for some of pre-alliance war Cyrodiil to be explorable in a time bubble of sorts, and gives the opportunity for some really interesting story telling unique to what we've seen in each chapter so far. Obviously what happened has to happen, so, what if the vestige's attempts to stop Manimarco actually make it easier and enable his plan? What if the entire plan itself was, in truth, orchestrated by Molag Bal in the future as a paradox, existence of the vestige included, starting with the manipulation of Vanus (timey-wimey wibbly wobbly)? Checkmate, by the god of schemes, right?

    Anyway, just a thought. Won't happen, but it's nice to imagine.

    Going to the past is a dangerous business!
    You can watch "Back to the future" if you don't believe me.
  • Jaraal
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    PvE Cyrodiil would be fine as long there are no skyshards, quest rewards, gear, or other things that people currently have to risk PvP to obtain. You wanna ride around vast empty spaces looking at the scenery, be my guest. Otherwise, no. Or at least make ALL the zones in the game PvP, and then let’s talk.
  • Jamie_Aubrey
    Jamie_Aubrey
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    \FIX PCP Cyrodiil before you give people a PVE version
    RETIRED FROM ESO
    PC/EU
    Former Empress & Grand Overlord Vex Valentino
  • Aardappelboom
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    The war is baked into the entire story and all zones, quests and everything in between, there's no way ZOS can conclude or even "advance" time (which is suggested a couple of times above) at this time without breaking a ton of content. (and I frankly love the way the entire game is set up, including how the war and the three factions play into the main story.

    I fully agree with OP, that a time warp or something similar could allow Cyro to become PVE explorable. There's enough lore to allow for some kind of time gimmick.

  • Rowjoh
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    yeah, and ZoS can create another OP mythic item, place a small handful of safeboxes in each of the 3 PVP towns and hide the leads in those.



  • colossalvoids
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    People asking in a comments to remove PvP version of it or make some "nonpvp days" could be ignored obviously, but an idea for a Cyrodiil chapter was tossed around already, would be an interesting idea for sure making it pre-war or even after. Like the story wise it was put to an end whilst current Cyro is accessible as always more like a "memory of fights there were" lorewise. Obviously those two zones would have zero connection, PvP currencies etc. is a PvP thingie to stay as is so there's nothing to discuss really, treat like like an ordinary new chapter or couple.

    World building is at a better shape and form so it would be a nice opportunity after bigger part of the map got filled in.
  • RevJJ
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    I always see this accusation that pvpers gank pve-ers in Cyro during events, camping quest spots, etc.

    PSA - The people who do that are almost always PVErs who normally never set foot in Cyro. People who regularly pvp usually have no interest in farming PVErs because there is no challenge. If you’re in the event and an enemy player is camping a quest spot - call it out in zone chat. Plenty of times someone will be happy to help you get rid of them.
  • Supreme_Atromancer
    Supreme_Atromancer
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    I don't think even think you'd need to do any time shenanagans- a highly detailed, visually upgraded PvE instance of Cyrodiil, or even part of it, with 3BW action happening in the background and acted out by NPCs would be just fine, right?

    Alternatively, add me to the list of people who would be more than happy if the narrative got pushed forward and the 3BW were to be finally ended. We'll soon be approaching 9 real world years of the same story. The interregnum was described as a period of rapidly forming and breaking alliances. As a PvPer, I think lets have some new teams, new maps, anything to break out of the status quo.
  • drzycki_ESO
    drzycki_ESO
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    The time would be better spent making a pvp area (Cyrodiil) better for pvp-ers than for pve-ers
  • Artim_X
    Artim_X
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    I think the opposite should occur. PvP Cyrodiil/Imperial City is in a time bubble that you can pop into via campaigns, while PvE Cyrodiil is new content that takes place after the war with Imperial City being fully restored due to being freed of daedric influence. In this way the story moves forward and new content (quests, bosses, storyline, etc.) is given to the players, while PvP content is still available to all.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Rogue_WolfESO
    Rogue_WolfESO
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    Feel free to come to cyrodiil and explore the open world! There are lots of opportunities to rebuild destroyed things already! You can easily travel to keeps and resources owned by your alliance and conduct most usefull repairs! Your alliance needs more that do this exact thing! Only one catch, I get to kill you if you're not my alliance brother/sister! It's win-win and tons of fun!
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