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Game needs a better marketplace.

  • xXSilverDragonXx
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    The anti adblocking seems to be a result of needing to support the site itself. The notifications say 70% of people use adblocking. I use a separate browser to access it so it allows ads but the ads are over the top with regular popups. If they removed the popups it would be more reasonable.
  • Lysette
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    Lysette wrote: »
    IMHO, either the addon functions should be made into base game features on the PC, the addons should be blocked from functioning, or a marketplace should be added in addition that takes a larger cut than Guild Traders.

    Right now, it feels like the Guild Traders on PC play like an inefficient marketplace that only lets a limited portion of the game sell a limited amount of goods.

    I'm not getting to enjoy the convenience of buying things easily and I'm rarely getting a bargain from shopping around because someone with an addon/using a website has scooped most of them up already and most of the items are priced based off an addon which tends to drive the price of goods upwards.

    Prices go up because people are willing to buy at higher prices - mostly because they have more money - the more sources there are to earn or get gold which is not balanced out by an increase in acquiring goods as well, will lead to inflation. We get more and more ways to acquire gold, but drop rates for material and stuff is not increased. This leads to inflation and that is why prices go up, not because of an information add-on, which just informs about listings, prices and actual sales.

    The thing is, console prices have not risen as much as PC prices which suggests that the differences between the the platforms is the primary impact on the PC price surge.

    TTC and the other economic addons are one of those differences between the platforms.

    People that use TTC and other economic addons can more easily find an accurate value of how high you can sell the good for and still get a buyer as well as find cheaper goods more easily compared to people that don't. This in turn leads to them having more money which in turn means they can spend more money on the things they really want which allows the price of goods to go higher and still sell provided the good is rare enough/the supply is limited enough relative to the demand. The Guild Trader system cuts many people out of the market and puts a damper on the amount of goods for sale at a given time which limits the supply of goods.

    You'll notice that the price isn't up by the same amount universally and isn't always up. Stuff rich players don't want is either dirt cheap or isn't even listed frequently.

    Most of my money in ESO comes from Guild Traders and I suspect that's true for most of the players that are earning millions per month.

    It's possible that one of the other platform differences is causing the discrepancy in prices but, with the data that is publicly available TTC and other economic addons appears to be one of the most blatant gaps which touches an area where much of the games money moves.

    There could be other reasons too for the discrepancy between console and PC users, it does not have to be TTC. IMO users of consoles are in general younger than those on PC - I for example would not want to play with both hands all the time bound to a controller. I want to drink tea and I have to care for some real world things as well, I cannot just play with both hands on a controller doing nothing else. That is the domain of younger people with nothing else to care for while playing.

    I would as well assume, that dealing with money and investments is not really in their experience range, if they are younger. They are as sellers as well more likely to sell over the "best" price instead to use a marketing strategy, like a variation of prices with different stack sizes and offers, which cater to the public who mostly frequent their trader(s). This is more the domain of experienced and more adult people, who are used to think in different terms than a much younger person.
  • kargen27
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    Lysette wrote: »
    Lysette wrote: »
    IMHO, either the addon functions should be made into base game features on the PC, the addons should be blocked from functioning, or a marketplace should be added in addition that takes a larger cut than Guild Traders.

    Right now, it feels like the Guild Traders on PC play like an inefficient marketplace that only lets a limited portion of the game sell a limited amount of goods.

    I'm not getting to enjoy the convenience of buying things easily and I'm rarely getting a bargain from shopping around because someone with an addon/using a website has scooped most of them up already and most of the items are priced based off an addon which tends to drive the price of goods upwards.

    Prices go up because people are willing to buy at higher prices - mostly because they have more money - the more sources there are to earn or get gold which is not balanced out by an increase in acquiring goods as well, will lead to inflation. We get more and more ways to acquire gold, but drop rates for material and stuff is not increased. This leads to inflation and that is why prices go up, not because of an information add-on, which just informs about listings, prices and actual sales.

    The thing is, console prices have not risen as much as PC prices which suggests that the differences between the the platforms is the primary impact on the PC price surge.

    TTC and the other economic addons are one of those differences between the platforms.

    People that use TTC and other economic addons can more easily find an accurate value of how high you can sell the good for and still get a buyer as well as find cheaper goods more easily compared to people that don't. This in turn leads to them having more money which in turn means they can spend more money on the things they really want which allows the price of goods to go higher and still sell provided the good is rare enough/the supply is limited enough relative to the demand. The Guild Trader system cuts many people out of the market and puts a damper on the amount of goods for sale at a given time which limits the supply of goods.

    You'll notice that the price isn't up by the same amount universally and isn't always up. Stuff rich players don't want is either dirt cheap or isn't even listed frequently.

    Most of my money in ESO comes from Guild Traders and I suspect that's true for most of the players that are earning millions per month.

    It's possible that one of the other platform differences is causing the discrepancy in prices but, with the data that is publicly available TTC and other economic addons appears to be one of the most blatant gaps which touches an area where much of the games money moves.

    There could be other reasons too for the discrepancy between console and PC users, it does not have to be TTC. IMO users of consoles are in general younger than those on PC - I for example would not want to play with both hands all the time bound to a controller. I want to drink tea and I have to care for some real world things as well, I cannot just play with both hands on a controller doing nothing else. That is the domain of younger people with nothing else to care for while playing.

    I would as well assume, that dealing with money and investments is not really in their experience range, if they are younger. They are as sellers as well more likely to sell over the "best" price instead to use a marketing strategy, like a variation of prices with different stack sizes and offers, which cater to the public who mostly frequent their trader(s). This is more the domain of experienced and more adult people, who are used to think in different terms than a much younger person.

    Other add-ons on PC make it easier to make gold much quicker. Crafting is mostly automated so doesn't take long to do multiple characters. We can run harvesting routes more efficiently and a few other things that could contribute to there being more gold in PC land.
    and then the parrot said, "must be the water mines green too."
  • FeedbackOnly
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    /price pork

    There's a discord add on for ttc
  • FeedbackOnly
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    Northwold wrote: »
    I am 100% against auction house, auction house is a garbage system, 0 resemblance of real life shopping.

    I don’t go to 1 place buy everything, i shop around, guild traders function similar to amazon, aliexpress and walmart market place. Pay to be a 3rd party seller, sell via their platform.

    Current system is significantly more immersive than garbage auction house.

    Why does anyone playing a game want real life shopping? It's a game. Not a life simulator. And the more ESO imitates the utterly tedious aspects of real life that people play games to forget, the less appealing it becomes as an entertainment product.

    👀👀👀 What if we like shopping
  • BretonMage
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    I love shopping IRL. But browsing trading guild inventories is like work, not shopping.
  • Beilin_Balreis_Colcan
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    I was having the same problem with TTC on Chrome, but it worked fine when I started using it on (of all things) Microsoft Edge.
    I tried it and noticed the same thing. Thanks for sharing this.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Lysette
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    kargen27 wrote: »
    Lysette wrote: »
    Lysette wrote: »
    IMHO, either the addon functions should be made into base game features on the PC, the addons should be blocked from functioning, or a marketplace should be added in addition that takes a larger cut than Guild Traders.

    Right now, it feels like the Guild Traders on PC play like an inefficient marketplace that only lets a limited portion of the game sell a limited amount of goods.

    I'm not getting to enjoy the convenience of buying things easily and I'm rarely getting a bargain from shopping around because someone with an addon/using a website has scooped most of them up already and most of the items are priced based off an addon which tends to drive the price of goods upwards.

    Prices go up because people are willing to buy at higher prices - mostly because they have more money - the more sources there are to earn or get gold which is not balanced out by an increase in acquiring goods as well, will lead to inflation. We get more and more ways to acquire gold, but drop rates for material and stuff is not increased. This leads to inflation and that is why prices go up, not because of an information add-on, which just informs about listings, prices and actual sales.

    The thing is, console prices have not risen as much as PC prices which suggests that the differences between the the platforms is the primary impact on the PC price surge.

    TTC and the other economic addons are one of those differences between the platforms.

    People that use TTC and other economic addons can more easily find an accurate value of how high you can sell the good for and still get a buyer as well as find cheaper goods more easily compared to people that don't. This in turn leads to them having more money which in turn means they can spend more money on the things they really want which allows the price of goods to go higher and still sell provided the good is rare enough/the supply is limited enough relative to the demand. The Guild Trader system cuts many people out of the market and puts a damper on the amount of goods for sale at a given time which limits the supply of goods.

    You'll notice that the price isn't up by the same amount universally and isn't always up. Stuff rich players don't want is either dirt cheap or isn't even listed frequently.

    Most of my money in ESO comes from Guild Traders and I suspect that's true for most of the players that are earning millions per month.

    It's possible that one of the other platform differences is causing the discrepancy in prices but, with the data that is publicly available TTC and other economic addons appears to be one of the most blatant gaps which touches an area where much of the games money moves.

    There could be other reasons too for the discrepancy between console and PC users, it does not have to be TTC. IMO users of consoles are in general younger than those on PC - I for example would not want to play with both hands all the time bound to a controller. I want to drink tea and I have to care for some real world things as well, I cannot just play with both hands on a controller doing nothing else. That is the domain of younger people with nothing else to care for while playing.

    I would as well assume, that dealing with money and investments is not really in their experience range, if they are younger. They are as sellers as well more likely to sell over the "best" price instead to use a marketing strategy, like a variation of prices with different stack sizes and offers, which cater to the public who mostly frequent their trader(s). This is more the domain of experienced and more adult people, who are used to think in different terms than a much younger person.

    Other add-ons on PC make it easier to make gold much quicker. Crafting is mostly automated so doesn't take long to do multiple characters. We can run harvesting routes more efficiently and a few other things that could contribute to there being more gold in PC land.

    It is true, that there are a whole lot of add-ons, which basically cheat the design of this game. That is one of the reasons, I decided early on to no longer use any of them. And guess what, my gameplay felt enhanced by it. It was not a loss at all, but finally I had fun playing again. These add-ons made the game into a sequence of chores, despite them making it easier. Take skyshard locations for example - there are add-ons which exactly show you where those are - and instead of discovering them once in a while, you had now a map full of markers and felt like having to pick up all of them. And because it was so easy to just follow the map marker, the game converted from a meant to be adventure game, to a pick up stuff simulator.

    These add-ons might be well meant, but they are killing the fun - ZOS has made finding skyshards easier, but in a way, which is still immersive and is enhancing exploration, whilst a skyshard add-on is just cheating. And the same goes for most combat add-ons, which basically say "block now" and do this or that now to succeed. Cheating crap that is, it is killing the fun. If you are on console, be happy that you don't have access to those. You have the far better gameplay without them.

    You know, this is something which took time to experience - that the design ZOS made is by far more thoughtful than I thought it would be. And the same is true about the guild trader design. It is actually quite good and superior to an auction house. But it is at the same time bad, that there are add-ons like TTC, which are going around this design. I understand why people are using it and in EVE I was guilty of using external software to gather trading data as well - but it had a reason, why I did it there. Because travelling takes a lot of time in that game, which is not the case in ESO, where we have teleport. There is nothing wrong with the trading system in ESO, but there is a lot wrong with add-ons. They are cheat software, despite them not being outlawed by ZOS - that is cheating, folks, don't use them.
    Edited by Lysette on June 5, 2022 6:56AM
  • wolfie1.0.
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    wolfie1.0. wrote: »
    Its been confirmed that real time guild history queuries can and will cause the servers to crash. Nothing zos has done nor said has indicated otherwise. TTC is allowed to function as it does because it exports that data to a third party site where you can query its logs to your hearts content. Doing that in the games ui will very likely cause serious problems. The ads are there to keep the site running as it costs irl funds to run.

    If they can export the data, then they should be capable of importing data too which would mean that zos would be able to establish it's own server dedicated to managing the market.

    And why would be ZOS'S incentive to do this? It would have to be worth the investment and only worth it if could pay for itself.
  • rbfrgsp
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    I would suggest that the current system is the primary cause for the current price inflation and that a global auction house / P2P trade function would solve the weird pricings almost overnight.
  • GrizzlyTank
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    BretonMage wrote: »
    I love shopping IRL. But browsing trading guild inventories is like work, not shopping.

    Pretty much. Irl it can be a leisure. Just walk down paths you don't usually take and check out stores you don't usually visit.

    In ESO when you are using the market, it's because you are looking for one particular thing and is going to sprint between randomly placed vendors over multiple maps. It's a chore that exists because the devs overthought a simple market system.
  • GrizzlyTank
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    Probably the best thing that could happen would be to let the TTC die so that the devs would be forced to make a less obnoxious marketplace...
  • OnnuK
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    Great news ;-D , now TTC web site is working even the ad blocker active (they find a new way to display some ads even if you have adblocker policy). Better than nothing. Thank you.
    PC/EU @onnuk, Guild: ANADOLU "|H1:guild:29269|hAnadolu|h"
  • Amottica
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    rbfrgsp wrote: »
    I would suggest that the current system is the primary cause for the current price inflation and that a global auction house / P2P trade function would solve the weird pricings almost overnight.

    How?

    Considering many on PC use TTC the theory that the current system is the primary cause of inflation falls flat.

    Further, significant inflation is very specific to a small of items and not widespread. Those items like Chromium have low drop rates and high demand which dictates they will have high prices by the fundamental laws of economics. That will happen even with a global trade system.

  • GrizzlyTank
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    Amottica wrote: »
    rbfrgsp wrote: »
    I would suggest that the current system is the primary cause for the current price inflation and that a global auction house / P2P trade function would solve the weird pricings almost overnight.

    How?

    Considering many on PC use TTC the theory that the current system is the primary cause of inflation falls flat.

    Further, significant inflation is very specific to a small of items and not widespread. Those items like Chromium have low drop rates and high demand which dictates they will have high prices by the fundamental laws of economics. That will happen even with a global trade system.
    The lack of a good marketplace does cause inflated prices, since most players often got no proper reference to a more appropriate price for an item since one vendor might sell it for 1,000, another 10,000 and a third 100,000 spread over multiple maps.

    Ofc most would go for the lowest price one but... That one is sold at some backwater place at the other end of some random zone that you will only know about if you already know/use ttc, so they end up buying the first one they actually get to encounter which is the 10k one. That's already inflated to 1,000%...
    Edited by GrizzlyTank on June 13, 2022 10:34AM
  • woufff
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    Xarc wrote: »
    The market as it is, is well and proper to eso.

    This ^^

    B)
    PC/EU&NA - Redguard Nightblade - Grand Master Crafter - Explorer of Tamriel & Skyrim - Playing Starfield (and awaiting TES VI ^^)
  • Amottica
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    Amottica wrote: »
    rbfrgsp wrote: »
    I would suggest that the current system is the primary cause for the current price inflation and that a global auction house / P2P trade function would solve the weird pricings almost overnight.

    How?

    Considering many on PC use TTC the theory that the current system is the primary cause of inflation falls flat.

    Further, significant inflation is very specific to a small of items and not widespread. Those items like Chromium have low drop rates and high demand which dictates they will have high prices by the fundamental laws of economics. That will happen even with a global trade system.
    The lack of a good marketplace does cause inflated prices, since most players often got no proper reference to a more appropriate price for an item since one vendor might sell it for 1,000, another 10,000 and a third 100,000 spread over multiple maps.

    Ofc most would go for the lowest price one but... That one is sold at some backwater place at the other end of some random zone that you will only know about if you already know/use ttc, so they end up buying the first one they actually get to encounter which is the 10k one. That's already inflated to 1,000%...

    Since most are going for the lowest price one, as you stated, then this is not causing inflation. Outliers, those one offs you mention, are not inflation.

  • VDoom1
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    The guild stores are spread out all over Tamriel, literally. Which can be good or bad, depends on your perspective.

    A friend of mine who is still kinda new to ESO is quite baffled by the guild store system, and finds it quite tedious to have to check all over the world map for guild stores. If one is looking for something specific and perhaps somewhat uncommon you'll have to check literally everywhere, travel the world to check guild stores.

    I know about the TTC website, but it doesn't list every single item that is for sale.

    I wouldn't mind if the guild stores got bunched together more instead of having them so spread out.
    We Fight For Cyrodiil.
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  • barney2525
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    It is positive and negative at the same time. You can earn more gold for selling something fairly common depending on how much time buyer wants to save.

    The system you want will make items that are found. Even though they are extremely rare worth basically nothing. Since it will be global competition with one click away.

    Its already a global competition, The TTC lets you find out which specific vendor actually MIGHT have your item, which reduces the stupidity of blindly wasting hours going around to every vendor in the game.

    This is an Old issue. The above replier is Not correct. Having played in multiple other MMOs, all of which Use the Auction House system, common items are reasonably priced, High demand items have higher cost, and Rare items Always have high cost. Additionally, people will claim that an Auction House can be manipulated by buying up everything - which is completely false because when someone buys up everything one day, the AH will be restocked by other players the Next day. Its not possible to Keep buying everything Every day. You end up Losing all your money.

    What you will find on Forums is Not what the majority of players would want. Forums brings out the Guild Vendor defenders because its a part of the game this minority of players Loves to play. So you will hear a Lot on Forums saying how wonderful the current system is and how bad an Auction House is. Even though the Trader system we use screws the new player who cant get into a trading Guild because they dont know enough about the game to meet the Guild requirements. They can't even Go To all the vendors because they have not physically gone into all the zones. Whatever Guild they do get into will most probably Not have a Trader, so they Can't get anything they might want to sell out in front of the Whole range of players in the game.

    An Auction House will Always be better than what this is. An Auction house allows Every player equal access to Buy and Sell quickly and efficiently, whether new player or veteran player. But the minority that defends this Trader system is Vocal, and thus the AH will Never come to fruition.

    IMHO

    :#
    Edited by barney2525 on June 13, 2022 1:35PM
  • Ingenon
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    barney2525 wrote: »

    Its already a global competition, The TTC lets you find out which specific vendor actually MIGHT have your item, which reduces the stupidity of blindly wasting hours going around to every vendor in the game.

    This is an Old issue. The above replier is Not correct. Having played in multiple other MMOs, all of which Use the Auction House system, common items are reasonably priced, High demand items have higher cost, and Rare items Always have high cost. Additionally, people will claim that an Auction House can be manipulated by buying up everything - which is completely false because when someone buys up everything one day, the AH will be restocked by other players the Next day. Its not possible to Keep buying everything Every day. You end up Losing all your money.

    What you will find on Forums is Not what the majority of players would want. Forums brings out the Guild Vendor defenders because its a part of the game this minority of players Loves to play. So you will hear a Lot on Forums saying how wonderful the current system is and how bad an Auction House is. Even though the Trader system we use screws the new player who cant get into a trading Guild because they dont know enough about the game to meet the Guild requirements. They can't even Go To all the vendors because they have not physically gone into all the zones. Whatever Guild they do get into will most probably Not have a Trader, so they Can't get anything they might want to sell out in front of the Whole range of players in the game.

    An Auction House will Always be better than what this is. An Auction house allows Every player equal access to Buy and Sell quickly and efficiently, whether new player or veteran player. But the minority that defends this Trader system is Vocal, and thus the AH will Never come to fruition.

    IMHO

    :#

    ^ This

    And also, ESO is played on 6 megaservers world wide. TTC is only available on 2 megaservers. Folks on most of the megaservers (console) have to travel from guild trader to guild trader to find stuff to buy, and also to find out prices for stuff they want to sell. The difference between trading on console and trading on PC is huge. On PS4/NA I have to travel to at least 3 large cities and check all the guild traders there just to know what to price something appropriately that I want to sell myself.

    But most folks on forum play on PC, most streamers are on PC, so this issue remains in ESO since the beginning.
  • ibrac_ESO
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    Very interesting viewpoints and feedback from both sides here.

    I don't use the system. I've tried to check it out a few times and frankly, the interface stinks and the lack of "comparison shopping from one screen" is a turn off.
    1. I'm not in a guild, so I'm not exposed to the "guild trade" process
    2. Having to physically visit so many, and the interface to search is very limited

    I wonder how many others play ESO the same way, they don't bother with this system simply because they don't want to invest the time and effort.

    I do like to comparison shop, but I do it from my computer by being able to bring up sites that help me do that.

    Give me a "Craigs List" with guilds instead of states/cities to search for what I want and then I can go there an buy it? That would work for me. If I want to list something I still need to be in a guild, but if I want to buy something, I can quickly locate it and decide if I want to go pick it up. Could even make for some fun "PVP" as people race to buy a hot sale item!

    Just my views as a casual player that isn't into the whole trading guilds aspect of ESO.

    I do wonder, I have not seen "dues" stressed so much in guild recruiting compared to other games. I know in other games players need to contribute materials and other things for high end guilds, that is a form of due or tax, but I've never see it like I have in ESO where they say right up front you will owe dues just to be in a trading guild.
  • GrizzlyTank
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    Not to mention the difference between what's listed and what's actually for sale is aggravating.

    That or something you wanted got sold because you opted to look through the other vendors for non-inflated deals.
  • Holycannoli
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    👀👀👀 What if we like shopping

    Yes but do you like browsing all the traders in one city, then moving to another city, then another, then another, then when not finding what you want or the prices aren't agreeable going to the traders in the outlaw's refuges, the random ones out in the wilderness near wayshrines etc?

    There are simply too many traders in too many locations to make shopping fun.
  • JKorr
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    Ondolemir wrote: »
    As some might have noticed the website that is used to reliably use the marketplace in this game has turned to quite aggressive anti-adblocking and as a result renders it effectively useless unless you disable everything, in some cases even your anti-virus.

    Which pushes players to rely on the old way of using the games market or markets which is to run around like an idiot checking every guild trader there is unless you want to buy something at a grossly inflated price.

    The current system is archaic and does nothing but waste peoples time. It's not immersive nor engaging since everyone just warps between waypoints and the added travel time/placement of vendors just adds frustration.

    Ideally it should be changed to a more unified marketplace which is the standard for mmos. Keep the guild's as "tabs" or listed under the seller but don't make us run all over the place to find what we want or to get a reasonable deal.

    Completely agree.
    Another thing you haven't mentioned is how several guild traders are hoarded over by a cabal of guilds who coordinate to corner the market on who gets what traders. Rather aggressively I might add.

    And these cabal people send real world hit men to prevent players from dropping the cabal guilds and making their own guilds, right? These real world hit men force players to price items the way the cabal wants or else, right? Being blacklisted from the cabal guilds, which are not every guild ever made in the game means instant death? Even for players who absolutely have to be in guilds that sell elebenty gigabillion gold every minute or you get kicked, it would not be the end of the world. If they were playing according to the cabal, then they'd have enough gold to start their own super hardcore must sell gigbillions guilds. There are "convenient" trader spots, there are less convenient trader spots. Both types of spots allow guilds to sell.

    If these players are doing "quite aggressive" things that go over the ToS to harass and grief other players, then it should be reported to xbox, sony, and ZOS.
  • wolfie1.0.
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    barney2525 wrote: »
    It is positive and negative at the same time. You can earn more gold for selling something fairly common depending on how much time buyer wants to save.

    The system you want will make items that are found. Even though they are extremely rare worth basically nothing. Since it will be global competition with one click away.

    Its already a global competition, The TTC lets you find out which specific vendor actually MIGHT have your item, which reduces the stupidity of blindly wasting hours going around to every vendor in the game.

    This is an Old issue. The above replier is Not correct. Having played in multiple other MMOs, all of which Use the Auction House system, common items are reasonably priced, High demand items have higher cost, and Rare items Always have high cost. Additionally, people will claim that an Auction House can be manipulated by buying up everything - which is completely false because when someone buys up everything one day, the AH will be restocked by other players the Next day. Its not possible to Keep buying everything Every day. You end up Losing all your money.

    What you will find on Forums is Not what the majority of players would want. Forums brings out the Guild Vendor defenders because its a part of the game this minority of players Loves to play. So you will hear a Lot on Forums saying how wonderful the current system is and how bad an Auction House is. Even though the Trader system we use screws the new player who cant get into a trading Guild because they dont know enough about the game to meet the Guild requirements. They can't even Go To all the vendors because they have not physically gone into all the zones. Whatever Guild they do get into will most probably Not have a Trader, so they Can't get anything they might want to sell out in front of the Whole range of players in the game.

    An Auction House will Always be better than what this is. An Auction house allows Every player equal access to Buy and Sell quickly and efficiently, whether new player or veteran player. But the minority that defends this Trader system is Vocal, and thus the AH will Never come to fruition.

    IMHO

    :#

    I mean your correct that it likely wont happen. But you do make some assumptions about GAHs that can be disputed.

    First ZOS has said publicly that they don't like GAH format, so those that like the current system have that foundation. Granted ZOS can change their minds.

    Second, price controls and price manipulation will occur using a GAH. If you swap to a GAH system trade guilds will find themselves out of a job but with many many millions of gold at their disposal, and no reason to spend it, no reason to disperse it, and no incentive to sink it out of the game. Now many may do just that, but those that trade for thr love of trading? They will form guilds to corner markets and/or manipulate them. An individual might not be able to so, a guild of 50 to 500 could.

    Third, capacity is an issue. ZOS's servers can only facilitate so much traffic. The servers have already gone offline due to it. To the point that guild history access is restricted in how much it can be queried. Having the ability for everyone to sell at any time will break the servers. That would need to be changed before anything is done.

    Fourth, changing systems would Be a huge investment of time and money for zos. They won't do it unless they can see some ROI on it. They may address this with monetized access. Do we really want that instead?

    Last, converting would cause more economic problems than we currently face. Not the end resulting system, but the conversion process itself. Due to PTS cycles we will know for weeks that a change will occur. During that time and for a long while after there will be a massive amount of unstable economy and likely massive inflation.

    I used to be an avid guild trader advocate. But I can go both ways now. As long as I can trade I will adapt and trade. I have given many ideas over the years, and tbh the current system IS flawed. But so is a GAH system. Whatever the trade system people still buy my stuff.
  • wolfie1.0.
    wolfie1.0.
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    JKorr wrote: »
    Ondolemir wrote: »
    As some might have noticed the website that is used to reliably use the marketplace in this game has turned to quite aggressive anti-adblocking and as a result renders it effectively useless unless you disable everything, in some cases even your anti-virus.

    Which pushes players to rely on the old way of using the games market or markets which is to run around like an idiot checking every guild trader there is unless you want to buy something at a grossly inflated price.

    The current system is archaic and does nothing but waste peoples time. It's not immersive nor engaging since everyone just warps between waypoints and the added travel time/placement of vendors just adds frustration.

    Ideally it should be changed to a more unified marketplace which is the standard for mmos. Keep the guild's as "tabs" or listed under the seller but don't make us run all over the place to find what we want or to get a reasonable deal.

    Completely agree.
    Another thing you haven't mentioned is how several guild traders are hoarded over by a cabal of guilds who coordinate to corner the market on who gets what traders. Rather aggressively I might add.

    And these cabal people send real world hit men to prevent players from dropping the cabal guilds and making their own guilds, right? These real world hit men force players to price items the way the cabal wants or else, right? Being blacklisted from the cabal guilds, which are not every guild ever made in the game means instant death? Even for players who absolutely have to be in guilds that sell elebenty gigabillion gold every minute or you get kicked, it would not be the end of the world. If they were playing according to the cabal, then they'd have enough gold to start their own super hardcore must sell gigbillions guilds. There are "convenient" trader spots, there are less convenient trader spots. Both types of spots allow guilds to sell.

    If these players are doing "quite aggressive" things that go over the ToS to harass and grief other players, then it should be reported to xbox, sony, and ZOS.

    If players are violating TOS then report them whether they are GMs or former Guild members.

    That said person disagreements can cause people to be removed from guilds.

    If that happens a lot to you then it's probably time for you to create your own.
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    They could put 'announcer' or 'tracker' NPCs in the capital cities that have the same functions TTC has. You search for an item, it shows you item-price-trader's location. That way botters can't just simply park a bot in front of the auction house NPC and have access to all items (like it happens in games with unified auction houses). Regular players, however, could see in which particular trader the items they want are and travel after they've found the item's location.

    As someone that prefers an Auction House this could be a good compromise where we don't abandon something that has been at the core of the player economy here in ESO.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Amottica wrote: »
    Northwold wrote: »
    I am 100% against auction house, auction house is a garbage system, 0 resemblance of real life shopping.

    I don’t go to 1 place buy everything, i shop around, guild traders function similar to amazon, aliexpress and walmart market place. Pay to be a 3rd party seller, sell via their platform.

    Current system is significantly more immersive than garbage auction house.

    Why does anyone playing a game want real life shopping? It's a game. Not a life simulator. And the more ESO imitates the utterly tedious aspects of real life that people play games to forget, the less appealing it becomes as an entertainment product.

    Considering the success of the game it seems the game is well designed.

    Youre seriously trying to tell people that because players enjoy the game they must obviously enjoy that particular aspect of the game?

    Have you spent more than five minutes on this forum?
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Fhritz
    Fhritz
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    Honestly, making TTC as a base game feature could be better, but that's it. ESO economy is actually way more engaging without centralization or anything like that
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Lysette wrote: »
    Lysette wrote: »
    IMHO, either the addon functions should be made into base game features on the PC, the addons should be blocked from functioning, or a marketplace should be added in addition that takes a larger cut than Guild Traders.

    Right now, it feels like the Guild Traders on PC play like an inefficient marketplace that only lets a limited portion of the game sell a limited amount of goods.

    I'm not getting to enjoy the convenience of buying things easily and I'm rarely getting a bargain from shopping around because someone with an addon/using a website has scooped most of them up already and most of the items are priced based off an addon which tends to drive the price of goods upwards.

    Prices go up because people are willing to buy at higher prices - mostly because they have more money - the more sources there are to earn or get gold which is not balanced out by an increase in acquiring goods as well, will lead to inflation. We get more and more ways to acquire gold, but drop rates for material and stuff is not increased. This leads to inflation and that is why prices go up, not because of an information add-on, which just informs about listings, prices and actual sales.

    The thing is, console prices have not risen as much as PC prices which suggests that the differences between the the platforms is the primary impact on the PC price surge.

    TTC and the other economic addons are one of those differences between the platforms.

    People that use TTC and other economic addons can more easily find an accurate value of how high you can sell the good for and still get a buyer as well as find cheaper goods more easily compared to people that don't. This in turn leads to them having more money which in turn means they can spend more money on the things they really want which allows the price of goods to go higher and still sell provided the good is rare enough/the supply is limited enough relative to the demand. The Guild Trader system cuts many people out of the market and puts a damper on the amount of goods for sale at a given time which limits the supply of goods.

    You'll notice that the price isn't up by the same amount universally and isn't always up. Stuff rich players don't want is either dirt cheap or isn't even listed frequently.

    Most of my money in ESO comes from Guild Traders and I suspect that's true for most of the players that are earning millions per month.

    It's possible that one of the other platform differences is causing the discrepancy in prices but, with the data that is publicly available TTC and other economic addons appears to be one of the most blatant gaps which touches an area where much of the games money moves.

    There could be other reasons too for the discrepancy between console and PC users, it does not have to be TTC. IMO users of consoles are in general younger than those on PC

    Let me guess. This opinion of yours has no source. No data to back it up. You just cant imagine a mature cultured adult that plays ESO playing it on console?

    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
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