chessalavakia_ESO wrote: »chessalavakia_ESO wrote: »IMHO, either the addon functions should be made into base game features on the PC, the addons should be blocked from functioning, or a marketplace should be added in addition that takes a larger cut than Guild Traders.
Right now, it feels like the Guild Traders on PC play like an inefficient marketplace that only lets a limited portion of the game sell a limited amount of goods.
I'm not getting to enjoy the convenience of buying things easily and I'm rarely getting a bargain from shopping around because someone with an addon/using a website has scooped most of them up already and most of the items are priced based off an addon which tends to drive the price of goods upwards.
Prices go up because people are willing to buy at higher prices - mostly because they have more money - the more sources there are to earn or get gold which is not balanced out by an increase in acquiring goods as well, will lead to inflation. We get more and more ways to acquire gold, but drop rates for material and stuff is not increased. This leads to inflation and that is why prices go up, not because of an information add-on, which just informs about listings, prices and actual sales.
The thing is, console prices have not risen as much as PC prices which suggests that the differences between the the platforms is the primary impact on the PC price surge.
TTC and the other economic addons are one of those differences between the platforms.
People that use TTC and other economic addons can more easily find an accurate value of how high you can sell the good for and still get a buyer as well as find cheaper goods more easily compared to people that don't. This in turn leads to them having more money which in turn means they can spend more money on the things they really want which allows the price of goods to go higher and still sell provided the good is rare enough/the supply is limited enough relative to the demand. The Guild Trader system cuts many people out of the market and puts a damper on the amount of goods for sale at a given time which limits the supply of goods.
You'll notice that the price isn't up by the same amount universally and isn't always up. Stuff rich players don't want is either dirt cheap or isn't even listed frequently.
Most of my money in ESO comes from Guild Traders and I suspect that's true for most of the players that are earning millions per month.
It's possible that one of the other platform differences is causing the discrepancy in prices but, with the data that is publicly available TTC and other economic addons appears to be one of the most blatant gaps which touches an area where much of the games money moves.
chessalavakia_ESO wrote: »chessalavakia_ESO wrote: »IMHO, either the addon functions should be made into base game features on the PC, the addons should be blocked from functioning, or a marketplace should be added in addition that takes a larger cut than Guild Traders.
Right now, it feels like the Guild Traders on PC play like an inefficient marketplace that only lets a limited portion of the game sell a limited amount of goods.
I'm not getting to enjoy the convenience of buying things easily and I'm rarely getting a bargain from shopping around because someone with an addon/using a website has scooped most of them up already and most of the items are priced based off an addon which tends to drive the price of goods upwards.
Prices go up because people are willing to buy at higher prices - mostly because they have more money - the more sources there are to earn or get gold which is not balanced out by an increase in acquiring goods as well, will lead to inflation. We get more and more ways to acquire gold, but drop rates for material and stuff is not increased. This leads to inflation and that is why prices go up, not because of an information add-on, which just informs about listings, prices and actual sales.
The thing is, console prices have not risen as much as PC prices which suggests that the differences between the the platforms is the primary impact on the PC price surge.
TTC and the other economic addons are one of those differences between the platforms.
People that use TTC and other economic addons can more easily find an accurate value of how high you can sell the good for and still get a buyer as well as find cheaper goods more easily compared to people that don't. This in turn leads to them having more money which in turn means they can spend more money on the things they really want which allows the price of goods to go higher and still sell provided the good is rare enough/the supply is limited enough relative to the demand. The Guild Trader system cuts many people out of the market and puts a damper on the amount of goods for sale at a given time which limits the supply of goods.
You'll notice that the price isn't up by the same amount universally and isn't always up. Stuff rich players don't want is either dirt cheap or isn't even listed frequently.
Most of my money in ESO comes from Guild Traders and I suspect that's true for most of the players that are earning millions per month.
It's possible that one of the other platform differences is causing the discrepancy in prices but, with the data that is publicly available TTC and other economic addons appears to be one of the most blatant gaps which touches an area where much of the games money moves.
There could be other reasons too for the discrepancy between console and PC users, it does not have to be TTC. IMO users of consoles are in general younger than those on PC - I for example would not want to play with both hands all the time bound to a controller. I want to drink tea and I have to care for some real world things as well, I cannot just play with both hands on a controller doing nothing else. That is the domain of younger people with nothing else to care for while playing.
I would as well assume, that dealing with money and investments is not really in their experience range, if they are younger. They are as sellers as well more likely to sell over the "best" price instead to use a marketing strategy, like a variation of prices with different stack sizes and offers, which cater to the public who mostly frequent their trader(s). This is more the domain of experienced and more adult people, who are used to think in different terms than a much younger person.
ForzaRammer wrote: »I am 100% against auction house, auction house is a garbage system, 0 resemblance of real life shopping.
I don’t go to 1 place buy everything, i shop around, guild traders function similar to amazon, aliexpress and walmart market place. Pay to be a 3rd party seller, sell via their platform.
Current system is significantly more immersive than garbage auction house.
Why does anyone playing a game want real life shopping? It's a game. Not a life simulator. And the more ESO imitates the utterly tedious aspects of real life that people play games to forget, the less appealing it becomes as an entertainment product.
I tried it and noticed the same thing. Thanks for sharing this.WraithCaller88 wrote: »I was having the same problem with TTC on Chrome, but it worked fine when I started using it on (of all things) Microsoft Edge.
chessalavakia_ESO wrote: »chessalavakia_ESO wrote: »IMHO, either the addon functions should be made into base game features on the PC, the addons should be blocked from functioning, or a marketplace should be added in addition that takes a larger cut than Guild Traders.
Right now, it feels like the Guild Traders on PC play like an inefficient marketplace that only lets a limited portion of the game sell a limited amount of goods.
I'm not getting to enjoy the convenience of buying things easily and I'm rarely getting a bargain from shopping around because someone with an addon/using a website has scooped most of them up already and most of the items are priced based off an addon which tends to drive the price of goods upwards.
Prices go up because people are willing to buy at higher prices - mostly because they have more money - the more sources there are to earn or get gold which is not balanced out by an increase in acquiring goods as well, will lead to inflation. We get more and more ways to acquire gold, but drop rates for material and stuff is not increased. This leads to inflation and that is why prices go up, not because of an information add-on, which just informs about listings, prices and actual sales.
The thing is, console prices have not risen as much as PC prices which suggests that the differences between the the platforms is the primary impact on the PC price surge.
TTC and the other economic addons are one of those differences between the platforms.
People that use TTC and other economic addons can more easily find an accurate value of how high you can sell the good for and still get a buyer as well as find cheaper goods more easily compared to people that don't. This in turn leads to them having more money which in turn means they can spend more money on the things they really want which allows the price of goods to go higher and still sell provided the good is rare enough/the supply is limited enough relative to the demand. The Guild Trader system cuts many people out of the market and puts a damper on the amount of goods for sale at a given time which limits the supply of goods.
You'll notice that the price isn't up by the same amount universally and isn't always up. Stuff rich players don't want is either dirt cheap or isn't even listed frequently.
Most of my money in ESO comes from Guild Traders and I suspect that's true for most of the players that are earning millions per month.
It's possible that one of the other platform differences is causing the discrepancy in prices but, with the data that is publicly available TTC and other economic addons appears to be one of the most blatant gaps which touches an area where much of the games money moves.
There could be other reasons too for the discrepancy between console and PC users, it does not have to be TTC. IMO users of consoles are in general younger than those on PC - I for example would not want to play with both hands all the time bound to a controller. I want to drink tea and I have to care for some real world things as well, I cannot just play with both hands on a controller doing nothing else. That is the domain of younger people with nothing else to care for while playing.
I would as well assume, that dealing with money and investments is not really in their experience range, if they are younger. They are as sellers as well more likely to sell over the "best" price instead to use a marketing strategy, like a variation of prices with different stack sizes and offers, which cater to the public who mostly frequent their trader(s). This is more the domain of experienced and more adult people, who are used to think in different terms than a much younger person.
Other add-ons on PC make it easier to make gold much quicker. Crafting is mostly automated so doesn't take long to do multiple characters. We can run harvesting routes more efficiently and a few other things that could contribute to there being more gold in PC land.
GrizzlyTank wrote: »wolfie1.0. wrote: »Its been confirmed that real time guild history queuries can and will cause the servers to crash. Nothing zos has done nor said has indicated otherwise. TTC is allowed to function as it does because it exports that data to a third party site where you can query its logs to your hearts content. Doing that in the games ui will very likely cause serious problems. The ads are there to keep the site running as it costs irl funds to run.
If they can export the data, then they should be capable of importing data too which would mean that zos would be able to establish it's own server dedicated to managing the market.
BretonMage wrote: »I love shopping IRL. But browsing trading guild inventories is like work, not shopping.
I would suggest that the current system is the primary cause for the current price inflation and that a global auction house / P2P trade function would solve the weird pricings almost overnight.
The lack of a good marketplace does cause inflated prices, since most players often got no proper reference to a more appropriate price for an item since one vendor might sell it for 1,000, another 10,000 and a third 100,000 spread over multiple maps.I would suggest that the current system is the primary cause for the current price inflation and that a global auction house / P2P trade function would solve the weird pricings almost overnight.
How?
Considering many on PC use TTC the theory that the current system is the primary cause of inflation falls flat.
Further, significant inflation is very specific to a small of items and not widespread. Those items like Chromium have low drop rates and high demand which dictates they will have high prices by the fundamental laws of economics. That will happen even with a global trade system.
GrizzlyTank wrote: »The lack of a good marketplace does cause inflated prices, since most players often got no proper reference to a more appropriate price for an item since one vendor might sell it for 1,000, another 10,000 and a third 100,000 spread over multiple maps.I would suggest that the current system is the primary cause for the current price inflation and that a global auction house / P2P trade function would solve the weird pricings almost overnight.
How?
Considering many on PC use TTC the theory that the current system is the primary cause of inflation falls flat.
Further, significant inflation is very specific to a small of items and not widespread. Those items like Chromium have low drop rates and high demand which dictates they will have high prices by the fundamental laws of economics. That will happen even with a global trade system.
Ofc most would go for the lowest price one but... That one is sold at some backwater place at the other end of some random zone that you will only know about if you already know/use ttc, so they end up buying the first one they actually get to encounter which is the 10k one. That's already inflated to 1,000%...
Rasande_Robin wrote: »It is positive and negative at the same time. You can earn more gold for selling something fairly common depending on how much time buyer wants to save.
The system you want will make items that are found. Even though they are extremely rare worth basically nothing. Since it will be global competition with one click away.
barney2525 wrote: »
Its already a global competition, The TTC lets you find out which specific vendor actually MIGHT have your item, which reduces the stupidity of blindly wasting hours going around to every vendor in the game.
This is an Old issue. The above replier is Not correct. Having played in multiple other MMOs, all of which Use the Auction House system, common items are reasonably priced, High demand items have higher cost, and Rare items Always have high cost. Additionally, people will claim that an Auction House can be manipulated by buying up everything - which is completely false because when someone buys up everything one day, the AH will be restocked by other players the Next day. Its not possible to Keep buying everything Every day. You end up Losing all your money.
What you will find on Forums is Not what the majority of players would want. Forums brings out the Guild Vendor defenders because its a part of the game this minority of players Loves to play. So you will hear a Lot on Forums saying how wonderful the current system is and how bad an Auction House is. Even though the Trader system we use screws the new player who cant get into a trading Guild because they dont know enough about the game to meet the Guild requirements. They can't even Go To all the vendors because they have not physically gone into all the zones. Whatever Guild they do get into will most probably Not have a Trader, so they Can't get anything they might want to sell out in front of the Whole range of players in the game.
An Auction House will Always be better than what this is. An Auction house allows Every player equal access to Buy and Sell quickly and efficiently, whether new player or veteran player. But the minority that defends this Trader system is Vocal, and thus the AH will Never come to fruition.
IMHO
FeedbackOnly wrote: »👀👀👀 What if we like shopping
GrizzlyTank wrote: »As some might have noticed the website that is used to reliably use the marketplace in this game has turned to quite aggressive anti-adblocking and as a result renders it effectively useless unless you disable everything, in some cases even your anti-virus.
Which pushes players to rely on the old way of using the games market or markets which is to run around like an idiot checking every guild trader there is unless you want to buy something at a grossly inflated price.
The current system is archaic and does nothing but waste peoples time. It's not immersive nor engaging since everyone just warps between waypoints and the added travel time/placement of vendors just adds frustration.
Ideally it should be changed to a more unified marketplace which is the standard for mmos. Keep the guild's as "tabs" or listed under the seller but don't make us run all over the place to find what we want or to get a reasonable deal.
Completely agree.
Another thing you haven't mentioned is how several guild traders are hoarded over by a cabal of guilds who coordinate to corner the market on who gets what traders. Rather aggressively I might add.
barney2525 wrote: »Rasande_Robin wrote: »It is positive and negative at the same time. You can earn more gold for selling something fairly common depending on how much time buyer wants to save.
The system you want will make items that are found. Even though they are extremely rare worth basically nothing. Since it will be global competition with one click away.
Its already a global competition, The TTC lets you find out which specific vendor actually MIGHT have your item, which reduces the stupidity of blindly wasting hours going around to every vendor in the game.
This is an Old issue. The above replier is Not correct. Having played in multiple other MMOs, all of which Use the Auction House system, common items are reasonably priced, High demand items have higher cost, and Rare items Always have high cost. Additionally, people will claim that an Auction House can be manipulated by buying up everything - which is completely false because when someone buys up everything one day, the AH will be restocked by other players the Next day. Its not possible to Keep buying everything Every day. You end up Losing all your money.
What you will find on Forums is Not what the majority of players would want. Forums brings out the Guild Vendor defenders because its a part of the game this minority of players Loves to play. So you will hear a Lot on Forums saying how wonderful the current system is and how bad an Auction House is. Even though the Trader system we use screws the new player who cant get into a trading Guild because they dont know enough about the game to meet the Guild requirements. They can't even Go To all the vendors because they have not physically gone into all the zones. Whatever Guild they do get into will most probably Not have a Trader, so they Can't get anything they might want to sell out in front of the Whole range of players in the game.
An Auction House will Always be better than what this is. An Auction house allows Every player equal access to Buy and Sell quickly and efficiently, whether new player or veteran player. But the minority that defends this Trader system is Vocal, and thus the AH will Never come to fruition.
IMHO
GrizzlyTank wrote: »As some might have noticed the website that is used to reliably use the marketplace in this game has turned to quite aggressive anti-adblocking and as a result renders it effectively useless unless you disable everything, in some cases even your anti-virus.
Which pushes players to rely on the old way of using the games market or markets which is to run around like an idiot checking every guild trader there is unless you want to buy something at a grossly inflated price.
The current system is archaic and does nothing but waste peoples time. It's not immersive nor engaging since everyone just warps between waypoints and the added travel time/placement of vendors just adds frustration.
Ideally it should be changed to a more unified marketplace which is the standard for mmos. Keep the guild's as "tabs" or listed under the seller but don't make us run all over the place to find what we want or to get a reasonable deal.
Completely agree.
Another thing you haven't mentioned is how several guild traders are hoarded over by a cabal of guilds who coordinate to corner the market on who gets what traders. Rather aggressively I might add.
And these cabal people send real world hit men to prevent players from dropping the cabal guilds and making their own guilds, right? These real world hit men force players to price items the way the cabal wants or else, right? Being blacklisted from the cabal guilds, which are not every guild ever made in the game means instant death? Even for players who absolutely have to be in guilds that sell elebenty gigabillion gold every minute or you get kicked, it would not be the end of the world. If they were playing according to the cabal, then they'd have enough gold to start their own super hardcore must sell gigbillions guilds. There are "convenient" trader spots, there are less convenient trader spots. Both types of spots allow guilds to sell.
If these players are doing "quite aggressive" things that go over the ToS to harass and grief other players, then it should be reported to xbox, sony, and ZOS.
Pepegrillos wrote: »They could put 'announcer' or 'tracker' NPCs in the capital cities that have the same functions TTC has. You search for an item, it shows you item-price-trader's location. That way botters can't just simply park a bot in front of the auction house NPC and have access to all items (like it happens in games with unified auction houses). Regular players, however, could see in which particular trader the items they want are and travel after they've found the item's location.
ForzaRammer wrote: »I am 100% against auction house, auction house is a garbage system, 0 resemblance of real life shopping.
I don’t go to 1 place buy everything, i shop around, guild traders function similar to amazon, aliexpress and walmart market place. Pay to be a 3rd party seller, sell via their platform.
Current system is significantly more immersive than garbage auction house.
Why does anyone playing a game want real life shopping? It's a game. Not a life simulator. And the more ESO imitates the utterly tedious aspects of real life that people play games to forget, the less appealing it becomes as an entertainment product.
Considering the success of the game it seems the game is well designed.
chessalavakia_ESO wrote: »chessalavakia_ESO wrote: »IMHO, either the addon functions should be made into base game features on the PC, the addons should be blocked from functioning, or a marketplace should be added in addition that takes a larger cut than Guild Traders.
Right now, it feels like the Guild Traders on PC play like an inefficient marketplace that only lets a limited portion of the game sell a limited amount of goods.
I'm not getting to enjoy the convenience of buying things easily and I'm rarely getting a bargain from shopping around because someone with an addon/using a website has scooped most of them up already and most of the items are priced based off an addon which tends to drive the price of goods upwards.
Prices go up because people are willing to buy at higher prices - mostly because they have more money - the more sources there are to earn or get gold which is not balanced out by an increase in acquiring goods as well, will lead to inflation. We get more and more ways to acquire gold, but drop rates for material and stuff is not increased. This leads to inflation and that is why prices go up, not because of an information add-on, which just informs about listings, prices and actual sales.
The thing is, console prices have not risen as much as PC prices which suggests that the differences between the the platforms is the primary impact on the PC price surge.
TTC and the other economic addons are one of those differences between the platforms.
People that use TTC and other economic addons can more easily find an accurate value of how high you can sell the good for and still get a buyer as well as find cheaper goods more easily compared to people that don't. This in turn leads to them having more money which in turn means they can spend more money on the things they really want which allows the price of goods to go higher and still sell provided the good is rare enough/the supply is limited enough relative to the demand. The Guild Trader system cuts many people out of the market and puts a damper on the amount of goods for sale at a given time which limits the supply of goods.
You'll notice that the price isn't up by the same amount universally and isn't always up. Stuff rich players don't want is either dirt cheap or isn't even listed frequently.
Most of my money in ESO comes from Guild Traders and I suspect that's true for most of the players that are earning millions per month.
It's possible that one of the other platform differences is causing the discrepancy in prices but, with the data that is publicly available TTC and other economic addons appears to be one of the most blatant gaps which touches an area where much of the games money moves.
There could be other reasons too for the discrepancy between console and PC users, it does not have to be TTC. IMO users of consoles are in general younger than those on PC