Pepegrillos wrote: »They could put 'announcer' or 'tracker' NPCs in the capital cities that have the same functions TTC has. You search for an item, it shows you item-price-trader's location. That way botters can't just simply park a bot in front of the auction house NPC and have access to all items (like it happens in games with unified auction houses). Regular players, however, could see in which particular trader the items they want are and travel after they've found the item's location.
SainguinKrist wrote: »Some type of ingame version of TTC would be a huge QoL change AND wouldn't compromise the current trader system.
I would be 100000% for something like that.
Tommy_The_Gun wrote: »From my observations, it would be hard to introduce anything new to current trading system, as (for the lack of better term) hard-core trading guilds (yes, trading is an "end-game" for them) - simply put - are afraid of any changes.
^ At least this is the impression I am getting. Every qol idea or something that could potentially improve ESO economy often is met with a "hard NO". Even back in the day when ZOS added "search by text" function to a trading guild listing there were a lot of players who (for whatever reason) though it would ruin the economy as it would make the whole system laggy & to easy to buy stuff cheap.
The market as it is, is well and proper to eso.
Trading system in ESO is reckless and unfair but it is not a problem for ZOS as long as it forces rich players
invest MAXIMUM AMOUNT OF REAL CURRENCY they are able to withstand to keep their guilds running.
This thread is not about Auction House, but rather adding something like TTC add-on to the game with an option to but directly from it.Oh wow, another Auction House thread!
Not going to happen.
WraithCaller88 wrote: »I was having the same problem with TTC on Chrome, but it worked fine when I started using it on (of all things) Microsoft Edge.
Tommy_The_Gun wrote: »
SainguinKrist wrote: »Some type of ingame version of TTC would be a huge QoL change AND wouldn't compromise the current trader system.
I would be 100000% for something like that.
It would 100% compromise the current trading system. Especially on consoles, where the market is functioning perfectly fine and we are not dealing with absurd pricing inflation that the add-ons only contribute to.
The entire point of a spread out and segmented trading system is to force players to shop around for deals and items. Not to have centralized datastore of server wide items for sale.
SainguinKrist wrote: »Some type of ingame version of TTC would be a huge QoL change AND wouldn't compromise the current trader system.
I would be 100000% for something like that.
It would 100% compromise the current trading system. Especially on consoles, where the market is functioning perfectly fine and we are not dealing with absurd pricing inflation that the add-ons only contribute to.
The entire point of a spread out and segmented trading system is to force players to shop around for deals and items. Not to have centralized datastore of server wide items for sale.
I’m not sure an ingame TTC would hurt us on console. It’s very frustrating running around to random guild traders for 30-60min trying to find a few rare items though. I do wish we could search for multiple specific items in a trader at the same time, rather than I’m taking multiple individual searches per trader
I can’t say if a global auction house would be better.
SainguinKrist wrote: »Some type of ingame version of TTC would be a huge QoL change AND wouldn't compromise the current trader system.
I would be 100000% for something like that.
It would 100% compromise the current trading system. Especially on consoles, where the market is functioning perfectly fine and we are not dealing with absurd pricing inflation that the add-ons only contribute to.
The entire point of a spread out and segmented trading system is to force players to shop around for deals and items. Not to have centralized datastore of server wide items for sale.
I’m not sure an ingame TTC would hurt us on console. It’s very frustrating running around to random guild traders for 30-60min trying to find a few rare items though. I do wish we could search for multiple specific items in a trader at the same time, rather than I’m taking multiple individual searches per trader
I can’t say if a global auction house would be better.
Join a trading guild and ask your fellow members about what you are looking for - there might be some even who could craft it for you or have it available, just not on offer currently. Communication is key, and best to ask those, who really can serve customers well - at a price of course, but if you are looking for rare items, you are most likely not minding a premium for it.
SainguinKrist wrote: »Some type of ingame version of TTC would be a huge QoL change AND wouldn't compromise the current trader system.
I would be 100000% for something like that.
The entire point of a spread out and segmented trading system is to force players to shop around for deals and items. Not to have centralized datastore of server wide items for sale.
ForzaRammer wrote: »I am 100% against auction house, auction house is a garbage system, 0 resemblance of real life shopping.
I don’t go to 1 place buy everything, i shop around, guild traders function similar to amazon, aliexpress and walmart market place. Pay to be a 3rd party seller, sell via their platform.
Current system is significantly more immersive than garbage auction house.
ForzaRammer wrote: »I am 100% against auction house, auction house is a garbage system, 0 resemblance of real life shopping.
I don’t go to 1 place buy everything, i shop around, guild traders function similar to amazon, aliexpress and walmart market place. Pay to be a 3rd party seller, sell via their platform.
Current system is significantly more immersive than garbage auction house.
Why does anyone playing a game want real life shopping? It's a game. Not a life simulator. And the more ESO imitates the utterly tedious aspects of real life that people play games to forget, the less appealing it becomes as an entertainment product.