The7thLettter wrote: »WordsOfPower wrote: »I read this as "why can't I be allowed to run away without people catching me up? "
Gap closers are a good part of the game, and in fact are buggy as hell in their current form.
What is the advantage in just allowing people to disengage from any fight because gap closers have been nerfed in the way you suggest?
Why do we want a meta where its easier to flee?
This isnt a meta, I’m simply stating that gap closer should have a higher cost when spamming them. If I’m in a situation where I’m getting gap closed by 3 different people at once, with 7 more running behind them, what should I do to counter that?
Most of the gap closers have very meaningful costs associated with them already. The builds that use gap closers by definition tend to need them to stay in contact with enemies.
The thing you should do to counter that is not end up in that situation in the first place. 1v10 is not a winning scenario.
The7thLettter wrote: »Man, I’m gonna assume with all of these comments none of you pvp solo or in a small group 😂
WordsOfPower wrote: »I read this as "why can't I be allowed to run away without people catching me up? "
Gap closers are a good part of the game, and in fact are buggy as hell in their current form.
What is the advantage in just allowing people to disengage from any fight because gap closers have been nerfed in the way you suggest?
Why do we want a meta where its easier to flee?
Most fights are already decided before they start, Why should you stay and fight if you can’t win a fight, especially if it is because they outnumbered you?Sypherioth wrote: »Then don't run. Or I will chase you like a maniac with my charge and talons.
If a group attacks me on sight unprovocated althought I dont want to fight them, I dont know why I should do them a favor. They dont deserve killing me because it is an unfair fight.CharlieFreak wrote: »The7thLettter wrote: »WordsOfPower wrote: »I read this as "why can't I be allowed to run away without people catching me up? "
Gap closers are a good part of the game, and in fact are buggy as hell in their current form.
What is the advantage in just allowing people to disengage from any fight because gap closers have been nerfed in the way you suggest?
Why do we want a meta where its easier to flee?
This isnt a meta, I’m simply stating that gap closer should have a higher cost when spamming them. If I’m in a situation where I’m getting gap closed by 3 different people at once, with 7 more running behind them, what should I do to counter that?
Most of the gap closers have very meaningful costs associated with them already. The builds that use gap closers by definition tend to need them to stay in contact with enemies.
The thing you should do to counter that is not end up in that situation in the first place. 1v10 is not a winning scenario.
Yes, you cannot escape every death. If 10 people are chasing you and 3 templars topple spamming, it might be time to just open your map and start thinking about where you want to respawn. Alternately you can run in a tower and waste everyone's time for 20 minutes. Then respawn.