Demalb16_ESO wrote: »The problem is with the old companions with mirri being mediocre at best in any role and bastian being infirior to isobel in both tanking and healing (He should be at least top tier in tanking on pair with isobel).
I wanted to differenciate my companions by role and except for ember that has her place (AOE dps) and Isobel that it seems can be everything else I struggle to find the other usefull. Bastian is not as good as Isobel, should be his tanking ability adjusted to make it a little better? (I want to make bastian tank and isobel healer because there is no other companion with a healing skill line)
phaneub17_ESO wrote: »Isobel with an Ice Staff and Heavy Armor can fulfill all 3 roles as Tank, Healer, and Damage Dealer with the right set of abilities. It's actually quite amazing how much output she has when many of her abilities do dual roles.
BretonMage wrote: »Again, that does not sound fair at all.
It is a role playing game, not everything has to be fair or on equal footings in an RPG. Diversity is even what is key, balancing is a competitive game concept, but in an RPG diversity and a variety of different strengths and weaknesses is key. If my Mirri is just mediocre, so what, so am I, together we make a great team and support each other in a synergetic way. This counts to me more than having the "best" companion on paper - Mirri might be mediocre, but she is awesome nevertheless.
BretonMage wrote: »Ordinarily, I'd be inclined to agree with you, Lysette. I don't play competitively and usually don't care. However, it doesn't sit well with me that Bastian is not that effective as a tank in vet content as he gets one-shot by vet bosses, and IF Isobel is better in that regard, then I will feel the unfairness keenly when he spends 90% of the vet boss battle dead on the ground.
Secondly, everything in ESO seems to be interrelated and our skills are continually tweaked in the name of balance. I'm not privy to the inner workings of the Holy Council of Balance, but I don't particularly want an overly strong Isobel affecting how they may see our companions' efficacy.
It is a role playing game, not everything has to be fair or on equal footings in an RPG. Diversity is even what is key, balancing is a competitive game concept, but in an RPG diversity and a variety of different strengths and weaknesses is key. If my Mirri is just mediocre, so what, so am I, together we make a great team and support each other in a synergetic way. This counts to me more than having the "best" companion on paper - Mirri might be mediocre, but she is awesome nevertheless.
@Necrotech_Master
I'd also argue the AI limitations at least in relation to Mirri. The Nightblades I've run with largely compensate with the class focus on single target damage through bow/staff backbar abilities and general player situational awareness. The AI that programs our companions cannot make those split second decisions to change and anticipate targets on the fly like we can.
Necrotech_Master wrote: »@Necrotech_Master
I'd also argue the AI limitations at least in relation to Mirri. The Nightblades I've run with largely compensate with the class focus on single target damage through bow/staff backbar abilities and general player situational awareness. The AI that programs our companions cannot make those split second decisions to change and anticipate targets on the fly like we can.
i think it is more skill related, if you look at mirris class skills, most of them are replicas of true NB skills, but they picked like all the worst possible ones to give her
her class skills have no dots (such as a similar skill to crippling grasp or shadow image)
i currently have her set up using a bow right now, but the only 2 class skills she is using is life absorption (as a combat heal) and the invis one that heals for 25% of her max hp (since it gives her 3 seconds of invulnerability and drops enemy aggro)
she has absolutely 0 aoe though (poison arrow, starfall and silver shards are the offense skills i have her with because poison arrow is a dot but everything is single target only, even her ult is single target), but she does good burst dmg to that single target lol
So the new companions are arguably better than the original companions for every role. I think it would be better if each of the four companions had their niche and were each better at one role (tank, heal, ranged dps, or melee dps). But it sounds like that isn't what we got. I will try out the new companions when High Isle is released for console, and if Isobel/Ember are better for me, then Bastien/Mirri will have their gear removed and they won't get used.
Demalb16_ESO wrote: »So the new companions are arguably better than the original companions for every role. I think it would be better if each of the four companions had their niche and were each better at one role (tank, heal, ranged dps, or melee dps). But it sounds like that isn't what we got. I will try out the new companions when High Isle is released for console, and if Isobel/Ember are better for me, then Bastien/Mirri will have their gear removed and they won't get used.
Yeah, that's the problem for me. They should have their strong point like normal classes for player: for tank is better dragon knight or warden;, for Healer warden or templar ecc ecc. The difference should not be great but their class skill should be slightly oriented toward a certain role even more now that we have four of them to set up to cover certain spots.
With this chapter they tried to improve the AI, we will se how that goes but if you make them for certain role you should be able to have each AI of a companion created for that role. Or you can put icons to select roles to decide how the AI should beheave like in the activity finder you choose to queque for tank helaer or dps you could have something similar for companions. That wuold make thing easier for the people who have to create the AI.
Doesn't Drake's Blood heal for 25%? If so, having the 75% health condition makes sense. Though I do think think they should probably drop the healing and increase the shield/damage reduction and its duration instead.phaneub17_ESO wrote: »Ways they can improve Bastian's abilities
Drake's Blood, remove the <75% health condition. Preemptive active damage reduction is more valuable than one that casts after you already got hit in the face, especially if it outright kills him when that 20% could have saved his life.
Agree.I especially would like to see Bastian buffed to be equal to the newer companions, as he is the only dude we have right now.
So the new companions are arguably better than the original companions for every role. I think it would be better if each of the four companions had their niche and were each better at one role (tank, heal, ranged dps, or melee dps). But it sounds like that isn't what we got. I will try out the new companions when High Isle is released for console, and if Isobel/Ember are better for me, then Bastien/Mirri will have their gear removed and they won't get used.
BretonMage wrote: »Not to state the obvious, but it's clearly a mistake to make one companion better than another. Just like no skill line should be made obsolete, no companion should be made obsolete either. What I liked about the new DLC was that it introduced a variety of companions so we didn't have to face a sea of Bastians and Mirris everywhere. It would not be an improvement if it was replaced by a sea of Isobels and Embers.
And of course, it's not exactly fair that those who like Bastian have to play at a disadvantage.
BretonMage wrote: »Not to state the obvious, but it's clearly a mistake to make one companion better than another. Just like no skill line should be made obsolete, no companion should be made obsolete either. What I liked about the new DLC was that it introduced a variety of companions so we didn't have to face a sea of Bastians and Mirris everywhere. It would not be an improvement if it was replaced by a sea of Isobels and Embers.
And of course, it's not exactly fair that those who like Bastian have to play at a disadvantage.
Seems the idea is to incentivize farming High Isle’s companions since they are objectively better than Blackwood’s companions.
Down the line they’ll probably buff Mirri and Bastion.
phaneub17_ESO wrote: »Isobel with an Ice Staff and Heavy Armor can fulfill all 3 roles as Tank, Healer, and Damage Dealer with the right set of abilities. It's actually quite amazing how much output she has when many of her abilities do dual roles.