Honestly, I don't really like the Class system for ESO. Not just it being a tad restrictive, but also I feel like it undermines a lot of what make the Elder Scrolls games so iconic; that you truly BECOME whatever character you want, as opposed to "creating something and never really changing".
reminder but the idea of not picking/creating a class at the start of the game is unique to skyrim, so to say it "undermines" the elder scrolls series as a whole is pretty incorrect
reminder but the idea of not picking/creating a class at the start of the game is unique to skyrim, so to say it "undermines" the elder scrolls series as a whole is pretty incorrect
I can't remember how Arena and Daggerfall did it but in Morrowind and Oblivion the "classes" you could pick were basically just preset combinations of skills and attributes and you also had the option of creating a custom combination. Most importantly though you weren't locked into, or out of, any of those choices. Even if you picked one of the pre-made templates to start off you could change it later on simply by prioritising different skills.
You can't do that in ESO. If you choose to make a templar that character will never be able to learn frost magic or siphoning or any of the other classes skills.
reminder but the idea of not picking/creating a class at the start of the game is unique to skyrim, so to say it "undermines" the elder scrolls series as a whole is pretty incorrect
I can't remember how Arena and Daggerfall did it but in Morrowind and Oblivion the "classes" you could pick were basically just preset combinations of skills and attributes and you also had the option of creating a custom combination. Most importantly though you weren't locked into, or out of, any of those choices. Even if you picked one of the pre-made templates to start off you could change it later on simply by prioritising different skills.
You can't do that in ESO. If you choose to make a templar that character will never be able to learn frost magic or siphoning or any of the other classes skills.
Honestly, I don't really like the Class system for ESO. Not just it being a tad restrictive, but also I feel like it undermines a lot of what make the Elder Scrolls games so iconic; that you truly BECOME whatever character you want, as opposed to "creating something and never really changing".
reminder but the idea of not picking/creating a class at the start of the game is unique to skyrim, so to say it "undermines" the elder scrolls series as a whole is pretty incorrect
The way I get around this, and explain some other anomalies like my characters having no family or community ties and no home at first is by making up a backstory where all of that happens, and the game starts a few years into their story.
My breton warden learned some magic from her parents and tutors, then ran away from home and learned more from the Wyresses before setting out on her own. My khajiit templar was a hunter for her village back home and learned some healing and what some mages are starting to call Destruction magic because the Tenmar forest is a dangerous place and a bow or dagger isn't always enough. My sorcerer studied theoretical magic for decades and it came as a bit of a surprise to him that he struggled with those silly little quick combat spells when he started moving into more practical fields. And so on.
In role-playing terms I don't consider it that different to the single-player TES games (and many other RPGs) where even when you have no skills trained up your character can at least handle themselves in a basic fight, so they clearly have some prior training or experience. (Also they're not a baby, and presumably have had a life up to this point.)
It's not ideal, but in this case I'm not sure what the ideal would be because the alternative is a game with a very slow start, which has it's own drawbacks.reminder but the idea of not picking/creating a class at the start of the game is unique to skyrim, so to say it "undermines" the elder scrolls series as a whole is pretty incorrect
I can't remember how Arena and Daggerfall did it but in Morrowind and Oblivion the "classes" you could pick were basically just preset combinations of skills and attributes and you also had the option of creating a custom combination. Most importantly though you weren't locked into, or out of, any of those choices. Even if you picked one of the pre-made templates to start off you could change it later on simply by prioritising different skills.
You can't do that in ESO. If you choose to make a templar that character will never be able to learn frost magic or siphoning or any of the other classes skills.
phaneub17_ESO wrote: »Next time they add more character slots, I'll play as a non-class purists and see how it turns out. It will definitely be more difficult intentionally avoiding class skills and passives, going with weapon skills, fighters & mages guild, psijic order, and undaunted. I'll even avoid Vampire and Werewolf from the build as well. The hardest part to doing that is being devoid of class passives that really give you an edge, maybe I'll also avoid racial passives too since its to be a neutral build.
Honestly, I don't really like the Class system for ESO. Not just it being a tad restrictive, but also I feel like it undermines a lot of what make the Elder Scrolls games so iconic; that you truly BECOME whatever character you want, as opposed to "creating something and never really changing".
For example, what if you simply starts as an Adventurer, literally zero "powers" whatsoever? You just equip armor and weapons, and hope for the best.
But then you begin LEARNING abilities. You meet an NPC that agrees to instruct you in the art of Necromancy. You join the Thieves Guild or the Morag Tong for teachings on becoming one with the shadows. You join the Mage's Guild to begin learning to wield powers of the arcane. You learn ancient Fire magic from the Dunmer of Morrowind, inspired by their homeland.
I really see no downside to this. But it not only gives you ABSOLUTE flexibility of playing your class, but also presumably makes it easier for the devs to consider ADDING additional new powers. For example, perhaps the Bretons have cultivated their own, slightly unique way of wielding magic. Perhaps the Nords of Skyrim are willing to teach you to use the Voice of Dovahkiin, or even a particular brand of ice magic.
All this is to say, create YOUR character as you see fit, instead of having to pick from a template.
Just my two cents.
Bit too late for this, maybe if we ever get an ESO 2.....
Honestly, I don't really like the Class system for ESO. Not just it being a tad restrictive, but also I feel like it undermines a lot of what make the Elder Scrolls games so iconic; that you truly BECOME whatever character you want, as opposed to "creating something and never really changing".
For example, what if you simply starts as an Adventurer, literally zero "powers" whatsoever? You just equip armor and weapons, and hope for the best.
But then you begin LEARNING abilities. You meet an NPC that agrees to instruct you in the art of Necromancy. You join the Thieves Guild or the Morag Tong for teachings on becoming one with the shadows. You join the Mage's Guild to begin learning to wield powers of the arcane. You learn ancient Fire magic from the Dunmer of Morrowind, inspired by their homeland.
I really see no downside to this. But it not only gives you ABSOLUTE flexibility of playing your class, but also presumably makes it easier for the devs to consider ADDING additional new powers. For example, perhaps the Bretons have cultivated their own, slightly unique way of wielding magic. Perhaps the Nords of Skyrim are willing to teach you to use the Voice of Dovahkiin, or even a particular brand of ice magic.
All this is to say, create YOUR character as you see fit, instead of having to pick from a template.
Just my two cents.