In ZOS's own words, it was never intended for anything outside of disengagement -- something only said a full seven years after Mist Form/Vampirism was added in early 2014, coupled with the revamp (no pun intended) with Greymoor two years ago. Disengagement isn't really a thing in PvE. Most things outside of dungeons will reset if you just run far enough away from them, and nothing requires Mist Form or Streak or anything else to do that. Solo players doing dungeons weren't using it for disengagement, they were using it for mitigation.Lailaamell wrote: »Like mist form pve ban is basicly saying it was never really intended for use outside solo.
Really the solution is not complicated...
Mist Form reduces damage taken from players by 75%.
Just have it also reduce damage from non-players by 40%.
Is that too much? Drop to 25-30%.
Too little? Increase to 45-50%.
It was ridiculous for them to remove the mitigation entirely.
In ZOS's own words, it was never intended for anything outside of disengagement -- something only said a full seven years after Mist Form/Vampirism was added in early 2014, coupled with the revamp (no pun intended) with Greymoor two years ago. Disengagement isn't really a thing in PvE. Most things outside of dungeons will reset if you just run far enough away from them, and nothing requires Mist Form or Streak or anything else to do that. Solo players doing dungeons weren't using it for disengagement, they were using it for mitigation.Lailaamell wrote: »Like mist form pve ban is basicly saying it was never really intended for use outside solo.
From what I've seen in PvP, it is used very much against ZOS's design philosophy of disengagement, comapred to, let's say, Sorcerer's Streak ability in very much the same way that PvE players were using it.
That also marks a seven year long misunderstanding from ZOS of how they want Mist Form to work (75% mitigation has always been there, and some of us used it long before Rockgrove came along, though the healing added with Greymoor made the ability incredibly potent with PvP against groups of players as you could outheal the incoming damage, it only became infamous in its use because of Rockgrove). For the PvP side, to really drive home the ability being used as a form of disengagement similar to Streak or others, it would have to make the following (or similar) hard hitting changes which make it not necessarily desirable to run just because you can, but rather as a last ditch effort to get away:
- Ramp up magicka cost, similar to Streak, every second it is toggled on (can tweak this for +50%/+75%/+100%/etc. as desired for balance, so as at most you could realistically only keep it up for around 15 seconds with full infused magicka cost reduction, and 8-10 seconds without)
- Give the ramping a cooldown of 10 seconds so that you can't just drop out of Mist Form and go immediately back in at the base rate
- Disable ultimate generation, as Mist Form is used as a means to stall (not disengage), gain ultimate, do a combo with ultimate, then back into Mist Form, repeat
- Reduce the damage done by Blood Mist and, thus, the healing Blood Mist gives
- Due to the hard hitting nature of the changes, the mitigation ramps up with the cost, from 75% mitigation up to a maximum of 100% mitigation the longer it is toggled
At that point, it would be easier to simply turn it into a Nightblade Shade style teleport ability instead, as that serves a better method of disengagement.
Elvenheart wrote: »Really the solution is not complicated...
Mist Form reduces damage taken from players by 75%.
Just have it also reduce damage from non-players by 40%.
Is that too much? Drop to 25-30%.
Too little? Increase to 45-50%.
It was ridiculous for them to remove the mitigation entirely.
This, so much this. Such a simple fix.
You're not alone in your confusion. I was baffled when I first saw it. It would have been better to make it a form of Streak or Nightblade teleport Shade if disengagement was genuinely the reasoning. It doesn't get used to disengage in PvP, it gets used to stall. So by ZOS's own logic, they should butcher it in PvP as well.Lailaamell wrote: »As a disengage wow really it makes you slower and fact that you can disengage better by just running is making me confused about the reasoning
It was absolutely an overreaction. As I said before, there were a multitude of ways they could have handled Mist Form being used or abused. Instead of going with those options, they hammered in a large "No Fun Allowed!" sign (reference to Rich saying "Enjoy it while it lasts" from his stream) and called it a day -- as though to say Mist Form was actually "fun" in PvE anyway, it was used because it was felt to be necessary, and that is where the issue is. We know they can tone down the damage thrown at us because they did it at the same time when they took Mist Form away. They simply elected not to do that and instead make an ability useless which was only made infamous through Bahsei.To me it felt like a complete overreaction.
A quote from Lady Thorn came to mind when I first read about the 'nerf', The absolute gall! Little people, coming into my home and destroying my creations! You will pay!
Their reasoning behind the vampire toggle is a prime example of this. Their reason for nerfing it:Lailaamell wrote: »It will probly stay pvp skill and its very likely any vamp skill becoming meta in pve will be reciving same treatment
"People who use it are really good at the game, have good knowledge of mechanics, classes, and overall skill."This ability and its morphs are currently enabling incredibly polarizing gameplay; it feeds into an intense risk/reward mechanic that can often be mitigated heavily by specialized classes and builds that stack life steal, paired with deep knowledge of content and combat interactions.