If Mage's Fury becomes spammable, what do you think of my suggestion ?
Lightning disc projectile could move from target to target (up to three players) and why not make a dot as a side effect.
Not really necessary. Current visuals and function works fine. The only adjustment needed would be to switch the damage and remove the execute scaling. Maybe adjust cost. No need to waste effort in unnecessary visuals or entirely change the mechanics of the skill.
Also, to your lightning splash comments. That skill is functionally fine as is. Sorcs need a ground based aoe skill. But, it definitely needs adjustment as it is not as effective as orbs. Mostly due to the stationary nature of the skill. What they could do is give it the same treatment as boneyard and allow sorcs to proc their own synergy off the skill. Would make up for it being locked into one spot on cast.
Although I prefer Lightning Splash to become Lightning Disc, Mage's Fury can be too. That way, Lightning Splash can remain an aoe like Eruption. It's ok for me but if Mage's Fury's damage is adjusted to make it a spammable, might as well change the name and animation to make it lightning disc. It wouldn't take long and it would make a lot of players happy. It's only an animation but it's worth it.
I am not sure why you are so hung up on this lightning disc idea. Beyond the fact that ZOS has said before that they are kind of limited on adding new animations to the game, what is the point of changing an already functional animation to make some sort of disc. Mage's Wrath already has everything a spammable needs, outside of a damage adjustment, and a lightning bolt dropping onto your enemy is far more logical, for lack of a better word, than some disc. What does a disc have to do with lightning. Chain lighting of some sort would be better than a disc.
Why a lightning disc ? Because for a projectile I prefer something bigger than just throwing a bolt of lightning. There is already Overload palpatine for that. It can be any shape or object, as long as it is lightning.
With a lightning disc we stay in the theme : it's still lightning and it can at the same time be a rune or a glyph so we also stay in the sorcerer's theme.
Why would they be limited ? I don't think the animation of Mage's Fury is functional, but everyone has their own opinion. I would like a lightning disc, others would prefer something else. I created this post so that everyone can submit their ideas.
I created a post months ago for rework crystal weapon as it is difficult to use in PvP for melee weapons. Bow and staff is ok, but I am a warrior not a ranger or caster except with overload of course badass skill!
Lightning weapon ranged skill would be great and I agree with your animations. Maybe not a disc but a large bow horizontal really fast until 28m.
For me, with a disc of lightning (like in the gif) we stay in the theme of the Sorcerer. A bow reminds me more of a Nightblade.
Why a lightning disc ? Because for a projectile I prefer something bigger than just throwing a bolt of lightning. There is already Overload palpatine for that. It can be any shape or object, as long as it is lightning. Exemple :
Why a lightning disc ? Because for a projectile I prefer something bigger than just throwing a bolt of lightning. There is already Overload palpatine for that. It can be any shape or object, as long as it is lightning.
Why would they be limited ? I don't think the animation of Mage's Fury is functional, but everyone has their own opinion. I would like a lightning disc, others would prefer something else. I created this post so that everyone can submit their ideas.
Matt Firor or someone else said that they couldnt add new abilities due to the limitations of the old gen consoles. I think that means also new animations.
Cant find the quote, but i heard it in a video of "Nefas" or maybe "Hack the Minotaur" cant remeber wich video it was
It feels so awkward that after all this time I find myself using Crystal Frag, cast time and all, as my sorc "spammable."
It's be an easy fix to remove its cast time instead of needing the proc to make it instant. Keeping the proc as just + damage and making instant cast the base, even if they need to tweak down the damage to compensate (although it's not so bloody powerful to even need that) and call it a day. Easy and quick fix.
It feels so awkward that after all this time I find myself using Crystal Frag, cast time and all, as my sorc "spammable."
It's be an easy fix to remove its cast time instead of needing the proc to make it instant. Keeping the proc as just + damage and making instant cast the base, even if they need to tweak down the damage to compensate (although it's not so bloody powerful to even need that) and call it a day. Easy and quick fix.
The biggest issue with Crystal Frag as a spammable is that it is interruptible. If they just removed the ability to interrupt it, it would be ok even with the cast time. But that interrupt on it just is a no go in PVP and often leads to being stunned in PVE too.
It feels so awkward that after all this time I find myself using Crystal Frag, cast time and all, as my sorc "spammable."
It's be an easy fix to remove its cast time instead of needing the proc to make it instant. Keeping the proc as just + damage and making instant cast the base, even if they need to tweak down the damage to compensate (although it's not so bloody powerful to even need that) and call it a day. Easy and quick fix.
The biggest issue with Crystal Frag as a spammable is that it is interruptible. If they just removed the ability to interrupt it, it would be ok even with the cast time. But that interrupt on it just is a no go in PVP and often leads to being stunned in PVE too.
Admittedly, I haven't PvPd in ESO for years (I used to a lot back in the glory days) so I'm trying to wrap my head around how something instant can be interruptible in a game where the action's effect is front-end, key-release loaded and not animation completion dependent since those animations can be cancelled.
It feels so awkward that after all this time I find myself using Crystal Frag, cast time and all, as my sorc "spammable."
It's be an easy fix to remove its cast time instead of needing the proc to make it instant. Keeping the proc as just + damage and making instant cast the base, even if they need to tweak down the damage to compensate (although it's not so bloody powerful to even need that) and call it a day. Easy and quick fix.
The biggest issue with Crystal Frag as a spammable is that it is interruptible. If they just removed the ability to interrupt it, it would be ok even with the cast time. But that interrupt on it just is a no go in PVP and often leads to being stunned in PVE too.
Admittedly, I haven't PvPd in ESO for years (I used to a lot back in the glory days) so I'm trying to wrap my head around how something instant can be interruptible in a game where the action's effect is front-end, key-release loaded and not animation completion dependent since those animations can be cancelled.
The proc for frags is instant but the ability itself has a cast time. That cast time is roughly the speed of an instant cast ability but because it has cast time it's interruptible and sometimes awkward to use/ weave.
It feels so awkward that after all this time I find myself using Crystal Frag, cast time and all, as my sorc "spammable."
It's be an easy fix to remove its cast time instead of needing the proc to make it instant. Keeping the proc as just + damage and making instant cast the base, even if they need to tweak down the damage to compensate (although it's not so bloody powerful to even need that) and call it a day. Easy and quick fix.
The biggest issue with Crystal Frag as a spammable is that it is interruptible. If they just removed the ability to interrupt it, it would be ok even with the cast time. But that interrupt on it just is a no go in PVP and often leads to being stunned in PVE too.
Admittedly, I haven't PvPd in ESO for years (I used to a lot back in the glory days) so I'm trying to wrap my head around how something instant can be interruptible in a game where the action's effect is front-end, key-release loaded and not animation completion dependent since those animations can be cancelled.
The proc for frags is instant but the ability itself has a cast time. That cast time is roughly the speed of an instant cast ability but because it has cast time it's interruptible and sometimes awkward to use/ weave.
Yeah I get that part - that it's interruptible because it has a cast time. I was trying to wrap my head around about how it could still be interruptible if they did what I suggested and just got rid of the cast time for it at all times and have the proc be just about +damage.
Necro has a spammable that moves from target to target, and it is slow and meh. I don't want the same thing for sorc.
Lightning splash needs to have its damage increased (or additional conditions added) to bring it in line with other classes' ground effect AOEs.
I created a post months ago for rework crystal weapon as it is difficult to use in PvP for melee weapons. Bow and staff is ok, but I am a warrior not a ranger or caster except with overload of course badass skill!
Lightning weapon ranged skill would be great and I agree with your animations. Maybe not a disc but a large bow horizontal really fast until 28m.
For me, with a disc of lightning (like in the gif) we stay in the theme of the Sorcerer. A bow reminds me more of a Nightblade.
Bad translation, wanted electric arc and not bow. Like a horizontal beam with same animation your gif for AOE. Otherwise lightning disc for single target like yours.
I find it funny how Stormcaller was always made out to be Sorc's damage line, even though nothing in there deals damage. All Sorcs use Daedric Summoning and some Dark Magic for damage. Stormcalling is only utility and overcooked noodle damage.
A lightning disc is fine I guess, I would just like Mage's Fury to become a spammable; I want to rain lightning on my foes. At least the never used Mage's Wrath could be changed as such. It seems though Zenimax is hell bent on making Crystal Shard in its various forms our spammable.
I never accepted Fragments as a spammable and I never will. Crystal weapons as it is now, still leaves room for another spammable, so it doesn't fullfill the role of a full spammable in my eyes. (Because you can easily combine it with a 2nd spammable now) So having another in class one wouldn't be out of place.
It feels so awkward that after all this time I find myself using Crystal Frag, cast time and all, as my sorc "spammable."
It's be an easy fix to remove its cast time instead of needing the proc to make it instant. Keeping the proc as just + damage and making instant cast the base, even if they need to tweak down the damage to compensate (although it's not so bloody powerful to even need that) and call it a day. Easy and quick fix.
The biggest issue with Crystal Frag as a spammable is that it is interruptible. If they just removed the ability to interrupt it, it would be ok even with the cast time. But that interrupt on it just is a no go in PVP and often leads to being stunned in PVE too.
Admittedly, I haven't PvPd in ESO for years (I used to a lot back in the glory days) so I'm trying to wrap my head around how something instant can be interruptible in a game where the action's effect is front-end, key-release loaded and not animation completion dependent since those animations can be cancelled.
The proc for frags is instant but the ability itself has a cast time. That cast time is roughly the speed of an instant cast ability but because it has cast time it's interruptible and sometimes awkward to use/ weave.
I really hate ZoS approach on this. Cast timed spammables are terrible. Can't be block casted, interruptible, locks your character in animation, causes animation issues in high ping environments. My characters spazz out and glitches after a while using 800ms cast timed abilities at 300ms ping (no wonder since global cooldown is 1000ms). ZoS won't make more than 2 servers to cover the world and they are still persistent on keeping crap like this in the game.It seems though Zenimax is hell bent on making Crystal Shard in its various forms our spammable.
Chain Lighting would be a Dope Execute.
acastanza_ESO wrote: »A lightning disc is fine I guess, I would just like Mage's Fury to become a spammable; I want to rain lightning on my foes. At least the never used Mage's Wrath could be changed as such.
Mage's Wrath frequently makes it onto the bar in PVE content if you're running Frag Spam. It's great for execute phase. Also, the skill is very well used and loved (... by us, not so much by enemies) in PVP. Sorcs are the only(?) class with a ranged execute and in big PVP fights it practically is used as a spammable. It's one of the few things that can actually end someone trying to fall back to heal.
That said, I do not like Crystal Frags in their current implementation. Either the cast time has to go, the speed of the projectile needs to be dramatically increased so it doesn't miss nearly as much, or it needs a damage buff to make it worthwhile. Crystal Weapon is just SO MUCH better than Frags now that Frags need significant help to keep up.
Edit: I stand corrected. The Templar and Nightblade Ranged Executes seem to be quite a bit better. *Especially* the Templar one.