I find it funny how Stormcaller was always made out to be Sorc's damage line, even though nothing in there deals damage. All Sorcs use Daedric Summoning and some Dark Magic for damage. Stormcalling is only utility and overcooked noodle damage.
A lightning disc is fine I guess, I would just like Mage's Fury to become a spammable; I want to rain lightning on my foes.At least the never used Mage's Wrath could be changed as such. It seems though Zenimax is hell bent on making Crystal Shard in its various forms our spammable.
I never accepted Fragments as a spammable and I never will. Crystal weapons as it is now, still leaves room for another spammable, so it doesn't fullfill the role of a full spammable in my eyes. (Because you can easily combine it with a 2nd spammable now) So having another in class one wouldn't be out of place.
A lightning disc is fine I guess, I would just like Mage's Fury to become a spammable; I want to rain lightning on my foes.At least the never used Mage's Wrath could be changed as such.
acastanza_ESO wrote: »A lightning disc is fine I guess, I would just like Mage's Fury to become a spammable; I want to rain lightning on my foes.At least the never used Mage's Wrath could be changed as such.
Mage's Wrath frequently makes it onto the bar in PVE content if you're running Frag Spam. It's great for execute phase. Also, the skill is very well used and loved (... by us, not so much by enemies) in PVP. Sorcs are the only(?) class with a ranged execute and in big PVP fights it practically is used as a spammable. It's one of the few things that can actually end someone trying to fall back to heal.
If Mage's Fury becomes spammable, what do you think of my suggestion ?
Lightning disc projectile could move from target to target (up to three players) and why not make a dot as a side effect.
nightblade - impale, 28macastanza_ESO wrote: »Sorcs are the only(?) class with a ranged execute
RemoryAzure wrote: »nightblade - impale, 28macastanza_ESO wrote: »Sorcs are the only(?) class with a ranged execute
templar - radiant destruction & morphs, 28m
If Mage's Fury becomes spammable, what do you think of my suggestion ?
Lightning disc projectile could move from target to target (up to three players) and why not make a dot as a side effect.
Not really necessary. Current visuals and function works fine. The only adjustment needed would be to switch the damage and remove the execute scaling. Maybe adjust cost. No need to waste effort in unnecessary visuals or entirely change the mechanics of the skill.
Also, to your lightning splash comments. That skill is functionally fine as is. Sorcs need a ground based aoe skill. But, it definitely needs adjustment as it is not as effective as orbs. Mostly due to the stationary nature of the skill. What they could do is give it the same treatment as boneyard and allow sorcs to proc their own synergy off the skill. Would make up for it being locked into one spot on cast.
Lightning splash is probably the worst AOE in the game. It's ground targeted, which makes it clunky to use, it does bad damage and requires someone to use the synergy.
Lightning flood only brings it's damage to on par with other class aoe dps, liquid lightning is just terrible.
Assuming someone uses the synergy lightning flood still does less damage than Eruption, winters revenge, and Twisting path. If not then it's on par with Blazing spear, which has better passives. Technically it's more damage per tick than Avid Boneyard, unless there is a corpse to consume and if the necro grabs their own synergy it leaves Flood in the dust.
Liquid lightning on the other hand is just less dps than everything. It does less damage than boneyard if there are no corpses and no one uses the synergy and it's radius is tiny at 4m.
Liquid lightning could be removed from the game and literally no one would care.
As for "shock sorc" it's a meme. The problem isn't with sorcs however, it's that lightning staff is so terrible for PvE that no one should use them. Unless lightning staff gets reworked shock sorcs aren't even worth looking at.
I created a post months ago for rework crystal weapon as it is difficult to use in PvP for melee weapons. Bow and staff is ok, but I am a warrior not a ranger or caster except with overload of course badass skill!
Lightning weapon ranged skill would be great and I agree with your animations. Maybe not a disc but a large bow horizontal really fast until 28m.
If Mage's Fury becomes spammable, what do you think of my suggestion ?
Lightning disc projectile could move from target to target (up to three players) and why not make a dot as a side effect.
Not really necessary. Current visuals and function works fine. The only adjustment needed would be to switch the damage and remove the execute scaling. Maybe adjust cost. No need to waste effort in unnecessary visuals or entirely change the mechanics of the skill.
Also, to your lightning splash comments. That skill is functionally fine as is. Sorcs need a ground based aoe skill. But, it definitely needs adjustment as it is not as effective as orbs. Mostly due to the stationary nature of the skill. What they could do is give it the same treatment as boneyard and allow sorcs to proc their own synergy off the skill. Would make up for it being locked into one spot on cast.
I do not agree with you. Crystal Weapon's animation is bad, worse than Dive or Flame Skull, and exactly the same as Elemental Weapon. Also, I see more players using Elemental Weapon than Crystal Weapon. Just because a skill looks good doesn't mean the animation isn't bad. On the other hand I prefer new spammable with Lightning Splash rather than Crystal Weapon.
For me the animation of a skill is very important. It contributes a lot to the identity of a class, like Lava Whip or Puncturing Strikes. Of course there are also the mechanics, like the Necromancer which I find very interesting but Flame Skull is so bad so I prefer to play another class. And Dizziying and Eviscerate, no thanks, I find it a shame to use skills like that because another one is bad.
Give the little scamp some sort of physical attack like a werewolf when it jumps on enemies. Meanwhile the twilight matriarch sinks its teeth into enemies like a vampire. I prefer my pets to do all the fighting. These monsters were scary in previous TES games. Make them scary again, more like the aliens in Alien. Make people say Oh no it's a sorcerer! and run the other way.
Mages' Wrath is fine as it is, I don't want to make it spammable. Plus the animation isn't good enough for that.If Mage's Fury becomes spammable, what do you think of my suggestion ?
Lightning disc projectile could move from target to target (up to three players) and why not make a dot as a side effect.
Not really necessary. Current visuals and function works fine. The only adjustment needed would be to switch the damage and remove the execute scaling. Maybe adjust cost. No need to waste effort in unnecessary visuals or entirely change the mechanics of the skill.
Also, to your lightning splash comments. That skill is functionally fine as is. Sorcs need a ground based aoe skill. But, it definitely needs adjustment as it is not as effective as orbs. Mostly due to the stationary nature of the skill. What they could do is give it the same treatment as boneyard and allow sorcs to proc their own synergy off the skill. Would make up for it being locked into one spot on cast.
I do not agree with you. Crystal Weapon's animation is bad, worse than Dive or Flame Skull, and exactly the same as Elemental Weapon. Also, I see more players using Elemental Weapon than Crystal Weapon. Just because a skill looks good doesn't mean the animation isn't bad. On the other hand I prefer new spammable with Lightning Splash rather than Crystal Weapon.
For me the animation of a skill is very important. It contributes a lot to the identity of a class, like Lava Whip or Puncturing Strikes. Of course there are also the mechanics, like the Necromancer which I find very interesting but Flame Skull is so bad so I prefer to play another class. And Dizziying and Eviscerate, no thanks, I find it a shame to use skills like that because another one is bad.
My animation is fine comment was in regards to Mages Wrath. My whole comment was about making Mages Wrath the spammable and turning Frags proc into the execute.
I don't think Lightning splash should be changed in function at all. And should instead be adjusted to be more inline with the effectiveness of similar AOEs. Not made into a spammable.
Mages Wrath already has a decent animation and can already function as an ineffective spammable. All that needs to be done is changed the damage scaling from execute and make it more in line with spammable damage. It's an effective change that is easy to implement without inventing new animations and completing ruining a necessary skill (no matter how poor Splash is at the moment, ground based AOE is still a necessary skill).
I find it funny how Stormcaller was always made out to be Sorc's damage line, even though nothing in there deals damage. All Sorcs use Daedric Summoning and some Dark Magic for damage. Stormcalling is only utility and overcooked noodle damage.
I find it funny how Stormcaller was always made out to be Sorc's damage line, even though nothing in there deals damage. All Sorcs use Daedric Summoning and some Dark Magic for damage. Stormcalling is only utility and overcooked noodle damage.
Also funny is the small usefull toolkit of the sorc
Cfrag spam is not so bad, but in some situation risky to play. And its still interruptable.
Mages Wrath/Endless Fury have the problem that the execute triggers only at 20% and dont scale up in dmg like Temp/NB executes
Turning Liquid Lightning to a spamable would be nice, or maybe the Mines?
(all PvE perspective)
acastanza_ESO wrote: »You can't even stack crystal weapon with crushing weapon anymore they specifically nerfed one cool damage burst that Sorc could get but no never nerf other classes insane burst damage.
It's insane how much the current combat designer hates Sorcs. I really with they'd find someone else to run combat design, someone who actually cares about balance.
acastanza_ESO wrote: »Other classes can put up burst without being tied to RNG, Sorcs are dependent on getting Crystal Frags to proc to get anything resembling halfway decent damage (emphasis on halfway). They finally gave us something good wasn't tied to RNG (if by accident). You're right that it was a crazy gank stack but that's ZOS's fault for stealing a skill morph from Sorcs to give to everyone in the first place.
If Mage's Fury becomes spammable, what do you think of my suggestion ?
Lightning disc projectile could move from target to target (up to three players) and why not make a dot as a side effect.
Not really necessary. Current visuals and function works fine. The only adjustment needed would be to switch the damage and remove the execute scaling. Maybe adjust cost. No need to waste effort in unnecessary visuals or entirely change the mechanics of the skill.
Also, to your lightning splash comments. That skill is functionally fine as is. Sorcs need a ground based aoe skill. But, it definitely needs adjustment as it is not as effective as orbs. Mostly due to the stationary nature of the skill. What they could do is give it the same treatment as boneyard and allow sorcs to proc their own synergy off the skill. Would make up for it being locked into one spot on cast.
If Mage's Fury becomes spammable, what do you think of my suggestion ?
Lightning disc projectile could move from target to target (up to three players) and why not make a dot as a side effect.
Not really necessary. Current visuals and function works fine. The only adjustment needed would be to switch the damage and remove the execute scaling. Maybe adjust cost. No need to waste effort in unnecessary visuals or entirely change the mechanics of the skill.
Also, to your lightning splash comments. That skill is functionally fine as is. Sorcs need a ground based aoe skill. But, it definitely needs adjustment as it is not as effective as orbs. Mostly due to the stationary nature of the skill. What they could do is give it the same treatment as boneyard and allow sorcs to proc their own synergy off the skill. Would make up for it being locked into one spot on cast.
Although I prefer Lightning Splash to become Lightning Disc, Mage's Fury can be too. That way, Lightning Splash can remain an aoe like Eruption. It's ok for me but if Mage's Fury's damage is adjusted to make it a spammable, might as well change the name and animation to make it lightning disc. It wouldn't take long and it would make a lot of players happy. It's only an animation but it's worth it.