belial5221_ESO wrote: »They could make you set permanent roles,and only changable with tokens from store,or huge amounts of gold,like 5m per change,and have a 7 day cooldown.That would solve it partly,but there's enough groups that don't mind fake roles,so that would hinder them,and make DPS queue times even longer.
SaintJohnHM wrote: »Interesting idea, but players legitimately change roles with the armoury system more often than once per week.
belial5221_ESO wrote: »They could make you set permanent roles,and only changable with tokens from store,or huge amounts of gold,like 5m per change,and have a 7 day cooldown.That would solve it partly,but there's enough groups that don't mind fake roles,so that would hinder them,and make DPS queue times even longer.
wolfie1.0. wrote: »You can't solve the fake roles issue threw game mechanisms because there is no way to separate between a "fake" role, a "bad" role, and an "ignorant newbie".if you can find a valid way to do that with how ESO is designed that won't cause problems with the player base then you should apply for a job with ZOS.
In the meantime the only proven way to get rid of the fake tank issue is for you to either become part of the issue or part of the solution. Simply put... become the tank.
Biggest problem with the gold inflation you’re seeing is that it was generated legit. No gold duping involved.
Gold sinks are the only solution.
Sell Apex Mounts and Radiant Apex mounts for enormous amounts of gold. Something like:
PC
Apex = 80,000,000 gold
Radiant Apex = 240,000,000 gold
Console
Apex = 10,000,000 gold
Radiant Apex = 30,000,000 gold
Idk what the correct values are but, this would be a way to delete some of the enormous amounts of currency floating around the market.
Biggest problem with the gold inflation you’re seeing is that it was generated legit. No gold duping involved.
Gold sinks are the only solution.
Sell Apex Mounts and Radiant Apex mounts for enormous amounts of gold. Something like:
PC
Apex = 80,000,000 gold
Radiant Apex = 240,000,000 gold
Console
Apex = 10,000,000 gold
Radiant Apex = 30,000,000 gold
Idk what the correct values are but, this would be a way to delete some of the enormous amounts of currency floating around the market.
I think that regular people from playerbase absolutely underestimates the scope of the gold inflation catastrophe.
We are not talking about millions and billions but trillions of golds wich are accumulating and not being destroyed.
By trading you dont destroy golds, just change owner.
Gold sinks don't exist as nothing valuable enough exists in gold economy and the biggest spending is hiring NPC traders.
In Vivec it is 50-100M per week,in other good locations 30-50M per week and in poor locations 4-10M per week / my estimation as the winning bids are top secret BUT as you can see, even this amount of golds is less then generated.
I call it writ disaster as majority of these golds are generated by daily writs but I was already marked as conspiration teorist by moderators...
So we are not facing "gold inflation", we are not facing crowns to gold exchange shift from 300:1 to 3000:1 in one year period, everything is nice and normal and uner control, don't worry.
maximusrex45 wrote: »The actual solution to fake tanks is for ZOS to make it so you don't get grouped with people on your ignore list, then if you don't like them you won't get stuck with them. This is how most MMOs solve the problem of bad social interactions.
redspecter23 wrote: »Biggest problem with the gold inflation you’re seeing is that it was generated legit. No gold duping involved.
Gold sinks are the only solution.
Sell Apex Mounts and Radiant Apex mounts for enormous amounts of gold. Something like:
PC
Apex = 80,000,000 gold
Radiant Apex = 240,000,000 gold
Console
Apex = 10,000,000 gold
Radiant Apex = 30,000,000 gold
Idk what the correct values are but, this would be a way to delete some of the enormous amounts of currency floating around the market.
I like the theory behind this idea. I'd consider opening it up and just plain selling crates for gold instead of the specific mounts. You can offer them at a lower, more attainable price for the masses while providing a steady, continuous, never ending gold sink for players. Keep it to just older seasons so the newest season in the crown store isn't losing cash money sales. Maybe 100k - 300k per crate? The price would be the difficult part.
The key with the concept is that gold is taken out of the economy and a bound to account cosmetic is added so it's essentially a one way gold void.
the solution to inflation is to cap the maximum gold you can have, anything over the cap is just removed.
else
have tax caps, that above which increasingly larger % of all gold income is removed as tax, at the top end 100% tax would mean you only wall get 0% of the total income of gold, and link income too to a span of time for tax purpose.
then Zos just need to implement maximum item prices.
I think that regular people from playerbase absolutely underestimate the scope of the gold inflation catastrophe.
We are not talking about millions and billions but trillions of golds wich are accumulating and not being destroyed.
By trading you dont destroy golds, just change owner.
Gold sinks don't exist as nothing valuable enough exists in gold economy and the biggest spending is hiring NPC traders.
In Vivec it is 50-100M per week,in other good locations 30-50M per week and in poor locations 4-10M per week / my estimation as the winning bids are top secret BUT as you can see, even this amount of golds is less then generated.
I call it writ disaster as majority of these golds are generated by daily writs but I was already marked as conspiration teorist by moderators...
So we are not facing "gold inflation", we are not facing crowns to gold exchange shift from 300:1 to 3000:1 in one year period, everything is nice and normal and uner control, don't worry.
SaintJohnHM wrote: »wolfie1.0. wrote: »You can't solve the fake roles issue threw game mechanisms because there is no way to separate between a "fake" role, a "bad" role, and an "ignorant newbie".if you can find a valid way to do that with how ESO is designed that won't cause problems with the player base then you should apply for a job with ZOS.
In the meantime the only proven way to get rid of the fake tank issue is for you to either become part of the issue or part of the solution. Simply put... become the tank.
My proposed solution would help remove the desire for people to want to grind dungeons for crystals and therefore queue as a fake tank to get into dungeons faster even though they can't even taunt etc.