SaintJohnHM wrote: »I think that regular people from playerbase absolutely underestimates the scope of the gold inflation catastrophe.
We are not talking about millions and billions but trillions of golds wich are accumulating and not being destroyed.
By trading you dont destroy golds, just change owner.
Gold sinks don't exist as nothing valuable enough exists in gold economy and the biggest spending is hiring NPC traders.
In Vivec it is 50-100M per week,in other good locations 30-50M per week and in poor locations 4-10M per week / my estimation as the winning bids are top secret BUT as you can see, even this amount of golds is less then generated.
I call it writ disaster as majority of these golds are generated by daily writs but I was already marked as conspiration teorist by moderators...
So we are not facing "gold inflation", we are not facing crowns to gold exchange shift from 300:1 to 3000:1 in one year period, everything is nice and normal and uner control, don't worry.
Yep, that's why the proposed transmute purchases from game vendor(s) should be account bound. I would spend millions on transmutes, and I know others would too. I think there are a few areas where they could introduce gold sinks that would mostly only affect players with lots of gold who want some QoL options.
May I suggest that the solution for "fake tanking" is for those who are truly bothered by it to create a tank! Outside of a Vet DLC dungeon I have no issues with a fake tank provided they stand still.
But if I'm on a Magblade with inner fire slotted does that make me a fake tank?
redspecter23 wrote: »the solution to inflation is to cap the maximum gold you can have, anything over the cap is just removed.
else
have tax caps, that above which increasingly larger % of all gold income is removed as tax, at the top end 100% tax would mean you only wall get 0% of the total income of gold, and link income too to a span of time for tax purpose.
then Zos just need to implement maximum item prices.
Easily broken. Have dummy accounts that hold gold or keep it in guild banks instead of on players. You'd be rewarding players that have the resources for multiple accounts and punishing the vast majority that likely only have one account. As long as gold can be transferred, a gold cap does nothing. Players could even just store gold as items and materials as many do already in order to combat inflation.
redspecter23 wrote: »the solution to inflation is to cap the maximum gold you can have, anything over the cap is just removed.
else
have tax caps, that above which increasingly larger % of all gold income is removed as tax, at the top end 100% tax would mean you only wall get 0% of the total income of gold, and link income too to a span of time for tax purpose.
then Zos just need to implement maximum item prices.
Easily broken. Have dummy accounts that hold gold or keep it in guild banks instead of on players. You'd be rewarding players that have the resources for multiple accounts and punishing the vast majority that likely only have one account. As long as gold can be transferred, a gold cap does nothing. Players could even just store gold as items and materials as many do already in order to combat inflation.
you missed the part "and link income too to a span of time for tax purpose.", just chucking gold into alts or a bank wont get around the span of time, especially if that span encapsulates ALL characters on your account.
I think that regular people from playerbase absolutely underestimate the scope of the gold inflation catastrophe.
We are not talking about millions and billions but trillions of golds wich are accumulating and not being destroyed.
By trading you dont destroy golds, just change owner.
Gold sinks don't exist as nothing valuable enough exists in gold economy and the biggest spending is hiring NPC traders.
In Vivec it is 50-100M per week,in other good locations 30-50M per week and in poor locations 4-10M per week / my estimation as the winning bids are top secret BUT as you can see, even this amount of golds is less then generated.
I call it writ disaster as majority of these golds are generated by daily writs but I was already marked as conspiration teorist by moderators...
So we are not facing "gold inflation", we are not facing crowns to gold exchange shift from 300:1 to 3000:1 in one year period, everything is nice and normal and uner control, don't worry.
redspecter23 wrote: »redspecter23 wrote: »the solution to inflation is to cap the maximum gold you can have, anything over the cap is just removed.
else
have tax caps, that above which increasingly larger % of all gold income is removed as tax, at the top end 100% tax would mean you only wall get 0% of the total income of gold, and link income too to a span of time for tax purpose.
then Zos just need to implement maximum item prices.
Easily broken. Have dummy accounts that hold gold or keep it in guild banks instead of on players. You'd be rewarding players that have the resources for multiple accounts and punishing the vast majority that likely only have one account. As long as gold can be transferred, a gold cap does nothing. Players could even just store gold as items and materials as many do already in order to combat inflation.
you missed the part "and link income too to a span of time for tax purpose.", just chucking gold into alts or a bank wont get around the span of time, especially if that span encapsulates ALL characters on your account.
I didn't miss it, just assumed it was another variable that clever players would work around. Whatever time this span is, players would figure it out and probably even create an addon telling them what time they are able to shift money around to safely avoid taxes. It would create yet another hoop that clever players avoid while the masses get dinged.
I think that regular people from playerbase absolutely underestimate the scope of the gold inflation catastrophe.
We are not talking about millions and billions but trillions of golds wich are accumulating and not being destroyed.
By trading you dont destroy golds, just change owner.
Gold sinks don't exist as nothing valuable enough exists in gold economy and the biggest spending is hiring NPC traders.
In Vivec it is 50-100M per week,in other good locations 30-50M per week and in poor locations 4-10M per week / my estimation as the winning bids are top secret BUT as you can see, even this amount of golds is less then generated.
I call it writ disaster as majority of these golds are generated by daily writs but I was already marked as conspiration teorist by moderators...
So we are not facing "gold inflation", we are not facing crowns to gold exchange shift from 300:1 to 3000:1 in one year period, everything is nice and normal and uner control, don't worry.
redspecter23 wrote: »redspecter23 wrote: »the solution to inflation is to cap the maximum gold you can have, anything over the cap is just removed.
else
have tax caps, that above which increasingly larger % of all gold income is removed as tax, at the top end 100% tax would mean you only wall get 0% of the total income of gold, and link income too to a span of time for tax purpose.
then Zos just need to implement maximum item prices.
Easily broken. Have dummy accounts that hold gold or keep it in guild banks instead of on players. You'd be rewarding players that have the resources for multiple accounts and punishing the vast majority that likely only have one account. As long as gold can be transferred, a gold cap does nothing. Players could even just store gold as items and materials as many do already in order to combat inflation.
you missed the part "and link income too to a span of time for tax purpose.", just chucking gold into alts or a bank wont get around the span of time, especially if that span encapsulates ALL characters on your account.
I didn't miss it, just assumed it was another variable that clever players would work around. Whatever time this span is, players would figure it out and probably even create an addon telling them what time they are able to shift money around to safely avoid taxes. It would create yet another hoop that clever players avoid while the masses get dinged.
the argument of a small number of players with more IRL money than sense to buy multiple copies ESO is not really relevant.
for most people they have 1 account, and the span of time for ALL characters on said account and a global gold limit per account would help, and would be far far far better than now.
likewise Zos hard-limiting the maximum price items can be listed for would also help.
redspecter23 wrote: »redspecter23 wrote: »redspecter23 wrote: »the solution to inflation is to cap the maximum gold you can have, anything over the cap is just removed.
else
have tax caps, that above which increasingly larger % of all gold income is removed as tax, at the top end 100% tax would mean you only wall get 0% of the total income of gold, and link income too to a span of time for tax purpose.
then Zos just need to implement maximum item prices.
Easily broken. Have dummy accounts that hold gold or keep it in guild banks instead of on players. You'd be rewarding players that have the resources for multiple accounts and punishing the vast majority that likely only have one account. As long as gold can be transferred, a gold cap does nothing. Players could even just store gold as items and materials as many do already in order to combat inflation.
you missed the part "and link income too to a span of time for tax purpose.", just chucking gold into alts or a bank wont get around the span of time, especially if that span encapsulates ALL characters on your account.
I didn't miss it, just assumed it was another variable that clever players would work around. Whatever time this span is, players would figure it out and probably even create an addon telling them what time they are able to shift money around to safely avoid taxes. It would create yet another hoop that clever players avoid while the masses get dinged.
the argument of a small number of players with more IRL money than sense to buy multiple copies ESO is not really relevant.
for most people they have 1 account, and the span of time for ALL characters on said account and a global gold limit per account would help, and would be far far far better than now.
likewise Zos hard-limiting the maximum price items can be listed for would also help.
You believe a gold cap will help. I believe it will hurt rather than help. I don't think we can say anything else other than we agree to disagree.
redspecter23 wrote: »redspecter23 wrote: »redspecter23 wrote: »the solution to inflation is to cap the maximum gold you can have, anything over the cap is just removed.
else
have tax caps, that above which increasingly larger % of all gold income is removed as tax, at the top end 100% tax would mean you only wall get 0% of the total income of gold, and link income too to a span of time for tax purpose.
then Zos just need to implement maximum item prices.
Easily broken. Have dummy accounts that hold gold or keep it in guild banks instead of on players. You'd be rewarding players that have the resources for multiple accounts and punishing the vast majority that likely only have one account. As long as gold can be transferred, a gold cap does nothing. Players could even just store gold as items and materials as many do already in order to combat inflation.
you missed the part "and link income too to a span of time for tax purpose.", just chucking gold into alts or a bank wont get around the span of time, especially if that span encapsulates ALL characters on your account.
I didn't miss it, just assumed it was another variable that clever players would work around. Whatever time this span is, players would figure it out and probably even create an addon telling them what time they are able to shift money around to safely avoid taxes. It would create yet another hoop that clever players avoid while the masses get dinged.
the argument of a small number of players with more IRL money than sense to buy multiple copies ESO is not really relevant.
for most people they have 1 account, and the span of time for ALL characters on said account and a global gold limit per account would help, and would be far far far better than now.
likewise Zos hard-limiting the maximum price items can be listed for would also help.
You believe a gold cap will help. I believe it will hurt rather than help. I don't think we can say anything else other than we agree to disagree.
so you think NO gold cap would be better, given that is what we have now, and it is clearly not working, due to the generation of gold out of thin air, and gold just moving around from person to person with out a mechanism to remove an amount permanently out of the system.
not to mention the rampant inflation of items being sold for ever higher prices, as there is no cap to item prices set by Zos or mechanism to remove sizable quantities of gold out of the system over time.
redlink1979 wrote: »This "solution" won't fix the "issues" since not all players run the daily random dungeon for the transmute crystals.
The Solution is a Reputation System.
...
Fake tanks would have an extremely low reputation in the red, which would reduce the rewards they get from the Daily.
...
The Solution is a Reputation System.
...
Fake tanks would have an extremely low reputation in the red, which would reduce the rewards they get from the Daily.
...
You're making a huge leap of logic. I really don't think this rep system idea would turn out this way. Most likely the "fake dps" would end up with the lowest rep. People who can help do the dungeons easily and quickly without being toxic could well have the highest rep. This bucket would include a lot of people you might consider fake tanks and fake healers.
IMO, all this kind of system would end up doing is punish new players and dissuade more people from doing group dungeons at all. That is exactly the opposite of what ZOS would probably want.