@Belegnole, just to clarify here, you do not need to engage with Tales of Tribute if you choose not to. If you do not want to partake in playing Tales of Tribute, you just don't need to accept the questline that starts off Tales of Tribute.
100% RNG, no skill involved.
Same as Hearthstone and all the rest, you just need to know the cards and pray for luck, at "high" ranks you end up with who gets the card they want first.
Only the P2W is missing, but guess we will see some of it eventually too.
Shame.
@Belegnole, just to clarify here, you do not need to engage with Tales of Tribute if you choose not to. If you do not want to partake in playing Tales of Tribute, you just don't need to accept the questline that starts off Tales of Tribute.
Kevin, ZOS is well know for hiding items behind "content". The idea that the same will not happen here is a bit hard to believe. If what you say remains true it would be nice.
wolfie1.0. wrote: »That is the case with every card game, isn’t it?
I am not in favour of Tales of Tribute, nor am I experienced in similar TCGs. But I mean, from UNO to Poker, from ToT to Gwent, from Pokemon to Magic the Gathering. Isnt the luck of the draw a deterministic factor?
Your comment reads like “who ever is lucky enough to draw the right card first has better chances!” yeah, I mean, it’s a card game after all. Or am I missing something?
Depends on the game really. There is luck and then there is "luck". In most TCGs you can take steps in your deck crafting to increase your luck.
There is no deck to build, that's the thing.
CyberOnEso wrote: »Compared to games like Hearthstone or MTG, where you cannot see your opponents deck in advance in this game you can and that's a fundamental difference.
In those games your opponent could draw anything, in this game you know exactly what your opponent can draw and those that use that knowledge to their advange will win more often.
In Hearthstone/ MTG the player with the best deck is more likely to win. In this game the player that makes the best decisions in the game is more likely to win. And it is a massive challenge to know what the best decision is as there are a lot of factors that go into that decision such as:
- What is my next hand likely to look like?
- What is my opponents hand likely to look like?
- What do our decks look like, how much do they value a card in the tavern vs how much I value the card?
- How can I influence what my deck will look like in the future? Is this a good time to remove cards to provide me with stronger hands later in the game?
- Should I sacrifice cards now or wait until later, how close is my opponent to victory?
- Am I likely to get higher gold generating turns later in the game? Is this the correct time to use the crow? How much gold is my opponent likely to generate? Is it worth giving them the power to use the crow twice?
- Is it worth drawing another card? How likely am I to recieve a card that combos with what I have already played or should I wait and guarantee a combo on the next turn?
- Should I upgrade gold now or take from the tavern? How likely is it my opponent will have enough gold to take the card from the tavern instead?
- Should I kill their agent now or build prestige? How likely is it they will combo their agent on their next turn?
And then you add the complexity of influencing future hands via Celarus/ Ansei cards.
Putting curse cards in your opponents deck with Rhajin, whos value depends on how many cards your opponent has as putting curse cards in smaller decks is more impactful than putting curse cards in larger decks.
Saying this game has no skill involved, in my opinion, just shows a lack of understanding of how the game works.
It's understandable considering the game has only been on the PTS for four weeks, I certainly still don't understand everything and I doubt anyone will for quite some time.
@Belegnole, just to clarify here, you do not need to engage with Tales of Tribute if you choose not to. If you do not want to partake in playing Tales of Tribute, you just don't need to accept the questline that starts off Tales of Tribute.
HerrKeinTipp_MrNoTip wrote: »Tried it on the PTS. As a generally no sound player, I was so confused and thought it was bugged...then when I realised I just needed tp turn subtitles on like I have on live.....so I tried it again. Turns out it wasn't confusing and bugged, it was just slow, boring, and....still a bit confusing.
Such a boring distraction. Such off-pattern content. Not fun. (in my humble but loud opinion as always)
Veinblood1965 wrote: »Can't ZoS just steal Gwent from The Witcher? That I liked!
@Belegnole, just to clarify here, you do not need to engage with Tales of Tribute if you choose not to. If you do not want to partake in playing Tales of Tribute, you just don't need to accept the questline that starts off Tales of Tribute.
Sarousse42 wrote: »@Belegnole, just to clarify here, you do not need to engage with Tales of Tribute if you choose not to. If you do not want to partake in playing Tales of Tribute, you just don't need to accept the questline that starts off Tales of Tribute.
And this is exactly why I (and a lot of people) won't buy your expansion. You didn't add anything worth buying it beside a this unmandatory card game.
Bad move ZoS, bad move.
@Belegnole, just to clarify here, you do not need to engage with Tales of Tribute if you choose not to. If you do not want to partake in playing Tales of Tribute, you just don't need to accept the questline that starts off Tales of Tribute.
Kevin, ZOS is well know for hiding items behind "content". The idea that the same will not happen here is a bit hard to believe. If what you say remains true it would be nice.
Veinblood1965 wrote: »Can't ZoS just steal Gwent from The Witcher? That I liked!
shadyjane62 wrote: »A card game I won't play, a companion I won't get, a zone that looks like Summerset without the sparkle, and a very short main story that ends abruptly as if it wasn't really finished.
I deleted the PTS early because of an Explorer exe. bug that disappears your desktop and haven't missed it or seeing the new area once.
Hope next year is better if I'm still here.
Sylvermynx wrote: »
That just isn't happening, and there is no reason as to why that will happen, because the four decks are merged form the tavern.Commandment wrote: »Instead we get around 8 premade decks and people just choose 2 of each. This is going to be bad, because people are going to end up picking the same 4 decks all the time. ~ The meta~
LoneStar2911 wrote: »Sylvermynx wrote: »
I could be wrong, but I think they meant the card game.
FlopsyPrince wrote: »I want to play an MMO, not a CCG!
FlopsyPrince wrote: »I want to play an MMO, not a CCG!
Ummm ESO isn't a MMO
Even the devs said so
You don't have to play it..it's one of those optional things
But we all can still be friends.
FlopsyPrince wrote: »I want to play an MMO, not a CCG!
Ummm ESO isn't a MMO
Even the devs said so
You don't have to play it..it's one of those optional things
But we all can still be friends.
It's irrelevant what marketing says half the time, they say a lot of things to create sales, and that was said to bring in the Elder Scrolls fans of the single player rpg. Unfortunately we live in a time of make-believe-land to accommodate those that choose not to live in reality, "I think X is true, it must be!"... and it's not, from politics, people, & even video games.
ESO is 100% a mmorpg.
That said, it will be interesting to see where this card game is next year. I wouldn't be surprised if the player to player pool will be so small that pve will eventually be the main option, with small updates mostly added to CS and crates.
Idk how presales are doing of course, but zos sure is investing a lot of time pushing news articles out. Almost two a week pop-up on eso news.