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More character slots with High Isle... PLEASE!

  • SerafinaWaterstar
    SerafinaWaterstar
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    Elsonso wrote: »
    So many character ideas so little slots.

    With the Armory and six characters, you can go a long long way to playing every possible build within a class and race. This is an amazing tool that can do almost everything you need it to do to respec a character.

    Personally, I don't chase race. I patiently wait for ZOS to homogenize the races so that they are different in only cosmetics.

    It’s not about the build, it’s about the character!!

  • Phanex
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    Yeah, I'll admit, I'm just lazy. I make one build per toon and run with it. I have one that's pure psijic/sor (for me it seems more button mashing and slow, but still an interesting run), one pure vampire/sor (she seems gimped now), one pure vamp/necro, one that uses pure mage guild/sor (its so fun to see the bad guys go flying in the air using volcanic rune and smacked with lighting blast coming back down), etc.

    The new armor build thing helps with this now a lot as its a bit annoying to replace armor, specs, skills, champion points, etc to switch from Stam dd to mage dd to healer, etc.

    With all that said, more slots=move fun for some but most defiantly more $$$ for the game
  • Rasande_Robin
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    I don't mind people who want more character slots to get them.

    But then make every daily "thing" in the game account wide. It will make thoes with "force tendencies" don't feel like they are missing out because they don't have 17+ alts...

    The value of the "dalies" wiĺl increase. The enjoyment of the game will increase, since we will feel less of a"must". The overall experience will increase, since we will actually have time to do the things we want to do.

    No. People need to take responsibility for their own actions. There is no ‘must’ dictated by the game, only by the player.

    When you log in, you chose what you want to participate in at that time.

    I can't speak for others, only myself. But I'm very "value" driven. That meaning I "can" do things that are fun... But when value outweighs fun. I do value...

    Let me give you an example.
    Soloing a Dragon is great fun but valuewise it's pointless. So the game "forces" me to go and do a random normal dungeon instead. Very valuable but extremely boring.

    In WoW this is even worse. Why do a Hardmode "trial" when you can get "trial" gear in random loot boxes.

    I don't want ESO to go in a direction where "chores" become the game.

    You get my point?
    PC/EU: Orcana "something"-stone
  • SilverBride
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    I can't speak for others, only myself. But I'm very "value" driven. That meaning I "can" do things that are fun... But when value outweighs fun. I do value...

    I am the exact opposite. I play to relax and have fun. I see no value in doing things I don't enjoy just because they may drop a better reward that I'll just end up deconstructing anyway.
    PCNA
  • PrimusTiberius
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    So many character ideas so little slots.

    stop....you're not helping :p
    Everyone is going in one direction, I'm going the other direction
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Elsonso wrote: »
    So many character ideas so little slots.

    With the Armory and six characters, you can go a long long way to playing every possible build within a class and race. This is an amazing tool that can do almost everything you need it to do to respec a character.

    Personally, I don't chase race. I patiently wait for ZOS to homogenize the races so that they are different in only cosmetics.

    The armory solved nothing to me. I like making characters, not builds. Different races, gender, class, personality, background etc. Only slots solve that.
    [Lie] Of course! I don't even worship Daedra!
  • SammyKhajit
    SammyKhajit
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    This one has a confession to make…. Sammy is guilty of mass murdering his characters.

    If ZOS makes more character slots available, it will help to curb Sammy’s murdering ways.
  • Elsonso
    Elsonso
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    Elsonso wrote: »
    So many character ideas so little slots.

    With the Armory and six characters, you can go a long long way to playing every possible build within a class and race. This is an amazing tool that can do almost everything you need it to do to respec a character.

    Personally, I don't chase race. I patiently wait for ZOS to homogenize the races so that they are different in only cosmetics.

    The armory solved nothing to me. I like making characters, not builds. Different races, gender, class, personality, background etc.

    Me too, but like with tools, the right tool for the job. ESO is not a good tool for that job. ESO about player experience and player capabilities. That is the focus, and it always has been.There are better tools (aka games) out there for playing characters.

    There are other games out there that do housing better. There are other games out there that do card games better. There are other games out there that do PVP better. There are other games out there with better stories. In almost every category, there is another game out there that all or most of it better. ESO doesn't do very much that is better than all other games out there, but one thing it does do is bring features together into one game, even if the implementation is not best in class. That affords some ability to "one stop shop" when looking for a game.

    If someone is here to play a stable of characters, and that is it, there are other games out there that are better than what ESO offers. The only reason for that person to stick with ESO is if they want to do something else in the game, besides just making characters.

    I would be remiss if I did not remind that ZOS recently nerfed character individuality in favor of player experience. As long as the character player can play their stable of characters with an increasing ability to adapt to ZOS doing this, they should be safe. Chances are they are not going to buff character individuality any time soon, so I predict a downward slide here.


    Edited by Elsonso on May 13, 2022 12:22PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • peacenote
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    Xinihp wrote: »
    With Account Wide Achievements reducing the database footprint of accounts by an order of magnitude, can we PLEASE revisit the 18 character limit we have been stuck at for the last 4 years?

    WoW allows you 50+ characters! Surely ESO's servers have room to accommodate a few more slots to keep veteran players engaged?

    You get to sell more characters slots = MONEY.

    Veteran players who love the game stay engaged = MONEY.

    It really seems like a win-win and as I said AWA really should have removed a TON of redundancy from account database complexity.

    I feel this is a really overdue improvement.

    @ZOS_Kevin any idea if this is something that is at all possible we might see? Thanks!

    If any of the conjecture is right, we will never see any new character slots again as AwA illustrated that ZoS has chosen a direction that encourages one character as opposed to many.

    However since we did not get a satisfactory explanation about how ZOS views alts now, whether the impact to alt leveling and tracking was intended or a necessary evil, and whether they are committed to the alt lifestyle or if they will be fixing anything they broke... it is hard to guess what they are thinking. There has been overwhelming silence in the face of these questions.

    But I'm betting no more slots, period.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Elsonso wrote: »

    Me too, but like with tools, the right tool for the job. ESO is not a good tool for that job. ESO about player experience and player capabilities. That is the focus, and it always has been.There are better tools (aka games) out there for playing characters.
    *snip*

    ESO is an MMORPG, in the Elder Scrolls franchise. A franchise of RPGs known for its sandboxyness to make the characters we want to make, play, and make stories with.

    It should be a good game for me to make characters with. I shouldn't need to think of wanting some other "tool".
    Edited by NotaDaedraWorshipper on May 13, 2022 1:59PM
    [Lie] Of course! I don't even worship Daedra!
  • LoneStar2911
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    @ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom
    Can you 3 please ask ZOS to give us an answer about how they feel about “alts” and giving players more character slots?
  • Sirona_Starr
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    There should be less slots total. No need for more. As it is now you really only need what 6 specially with the armory. Fine you want to craft give you 12 maybe even 18. There is literally no argument for more. You can do every class and build at this point easily.

    If you don't want more slots fine. It seems super odd that you would dictate to other players who play differently than you how many character slots are adequate, or don't have any more being offered. It doesn't affect YOU, how many characters other players choose to develop
  • SilverBride
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    There should be less slots total. No need for more. As it is now you really only need what 6 specially with the armory. Fine you want to craft give you 12 maybe even 18. There is literally no argument for more. You can do every class and build at this point easily.

    If you don't want more slots fine. It seems super odd that you would dictate to other players who play differently than you how many character slots are adequate, or don't have any more being offered. It doesn't affect YOU, how many characters other players choose to develop

    It affects everyone if having more characters creates more data that has to be stored somewhere. I don't want any more things cut from my current characters.
    PCNA
  • Elsonso
    Elsonso
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    Elsonso wrote: »

    Me too, but like with tools, the right tool for the job. ESO is not a good tool for that job. ESO about player experience and player capabilities. That is the focus, and it always has been.There are better tools (aka games) out there for playing characters.
    *snip*

    ESO is an MMORPG, in the Elder Scrolls franchise. A franchise of RPGs known for its sandboxyness to make the characters we want to make, play, and make stories with.

    It should be a good game for me to make characters with. I shouldn't need to think of wanting some other "tool".

    Over the years, I have noticed that product descriptions can be fast and loose with terms, and this is largely what I see happening with "MMORPG" games. If there is any aspect at all, even the smallest of them, that is an RPG, those three letters get slapped on it. In effect, they dilute the term. It is like how some people call a Ford Mustang a "sports car", a description that falls short when compared to a Lamborghini. ESO can be an "RPG" until it gets placed against a game that is better at RPG, like the Bethesda games mentioned above. This applies to all "MMORPG" on the market today, not just ESO.

    Multiple characters, and therefore more character slots, make less sense following Update 33. That update represents ZOS stepping back from the "RPG", creating even more distance between ESO and the other ES games. That means that eighteen slots is a lot of slots for a game design that doesn't have a high demand for alternate characters. I expect that they will add one with the next character class, mainly so that it isn't necessary for anyone to delete a character to use the new class. Outside of that, I am at a loss to understand why they would add more. Even Crown slots have no justification, if few people buy them.
    Edited by Elsonso on May 13, 2022 5:21PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Mesite
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    If they allow us to sell our unused character slots at the guild store it would solve the problem. I have one or two unused character slots.
  • SilverBride
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    Mesite wrote: »
    If they allow us to sell our unused character slots at the guild store it would solve the problem. I have one or two unused character slots.

    There is a maximum amount of slots per account. It is not possible to have more than the maximum slots. Buying slots from another player wouldn't give that player any more slots if they were already at their max.

    I'm not sure that would even be possible anyway. We can buy and sell game items, not account features.
    PCNA
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Yes, please!! This and furnishing slots are the only things I truly want.
    Angua Anyammis Ae Sunna
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