Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Insane Imbalanced pvp
Vampire:
Flame Damage Taken: +5%/+8%/+13%/+20% (stage,1, 2 ,3 and 4)
Undeath:
While you are at vampire stage 3 or higher
Reduces your damage taken by up to 30% based on your missing Health.
Dragon knight class abilities are ALL FIRE DAMAGE.
Dragon knights are completely broken because all other classes dont have fire damage as class abilities. Pvp is so unbelievable unbalanced, dragon knights can destroy everything because of these mechanics, they can take undeath and have an insane amount of res (Undeath by far the most heavy stat passive in the game) and any other class that uses undeath they can insta kill because all their class abilities do fire damage.
...waait whuut?
I cannot undestand how devs dont see this or just dont care.
the most common quote from players in game: '' I NEED THE FIRE WEAPON "
Please change vampire to: ALL Damage Taken: +5%/+8%/+13%/+20%
By making this change we can finally open up all the class abilities to be a viable choice in pvp.
In my 20 years of playing pvp in all genres i am baffled at this imbalanced mechanic in the game at the moment. It is for this singular readon that i have stopped playing this game. Fix pvp or dont its up to you i wil not even think of running eos until they fix this insane imbalanced issue.