perhaps if vampire didnt have any drawbacks. none of the proposed changes has any logic behind it.
the most common quote from players in game: '' I NEED THE FIRE WEAPON "?? said nobody ever.
yes its unfair dks basicly bypass the stage 3 mitigation and top of already being a very strong class at the moment, but its there for obvious reasons. The fire damage taken used to be 40% waaay back when vampire didnt truely have any drawbacks beside taking that xtra damage, but ofc dk hit like a wet noodle back then. So really, This is a dk issue not undeath.
i agree undeath is strong but realisticly you are not going to get over the 20% mitigation mark, executioner gives zero fs.
changing all dmg taken by 20% instead of just fire is simply ridiculous.
so with stage 3 undeath, being at 50% health recieving 15% mitigation from the passive, i still take 13% more damage so i gain 2% mitigation at 50% health? idk about that
im not saying undeath is balanced, but proposed change is very poor. There used to be a balance between health regen no vamp, and stage 3 vampire so perhaps they need to go back to the drawing board do something with a health regen cap to monitor the higher end and remove the 50% health regen penalty from battlespirit.
Doesn't make sense, who will play vampire? + 20% dmg, increase the cost of all of abilities and no health recovery for a 30% reduction gradually? Seens a really bad trade....
Doesn't make sense, who will play vampire? + 20% dmg, increase the cost of all of abilities and no health recovery for a 30% reduction gradually? Seens a really bad trade....
For undeath passive to work You need vamp lv 3 and it's very commonly used in PvP. More dmg reduction when at low health is very usefull in PvP scenarios because being at low health is excatly when You need that extra bit of help with surviving and since You take less dmg Your heals will outheal incoming dmg. It's worth to sacrifice bit of sustain and extra flame dmg taken if its being traded for higher chance of staying alive because when You are dead You wont need that sustain or less flame dmg taken anyway.
Fizzyapple wrote: »It's going to be the season of the Wolf anyway. ARH-WOOOOOoo!
MovesLikeJaguar wrote: »Since the nerf to Frenzy, I can't imagine anyone playing Vampire even in gank pvp builds. Vampire is so dead in both PVE and PVP that it's almost purely a detriment to be one except in meme-y mist builds that aren't even optimal. It needs a major restructuring for it to be viable in any kind of gameplay.
TechMaybeHic wrote: »DKs OP! Nerf vampire