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Insane Imbalanced pvp

Meriman1991b16_ESO
Vampire:

Flame Damage Taken: +5%/+8%/+13%/+20% (stage,1, 2 ,3 and 4)

Undeath:

While you are at vampire stage 3 or higher

Reduces your damage taken by up to 30% based on your missing Health.

Dragon knight class abilities are ALL FIRE DAMAGE.

Dragon knights are completely broken because all other classes dont have fire damage as class abilities. Pvp is so unbelievable unbalanced, dragon knights can destroy everything because of these mechanics, they can take undeath and have an insane amount of res (Undeath by far the most heavy stat passive in the game) and any other class that uses undeath they can insta kill because all their class abilities do fire damage.

...waait whuut?

I cannot undestand how devs dont see this or just dont care.

the most common quote from players in game: '' I NEED THE FIRE WEAPON "

Please change vampire to: ALL Damage Taken: +5%/+8%/+13%/+20%

By making this change we can finally open up all the class abilities to be a viable choice in pvp.

In my 20 years of playing pvp in all genres i am baffled at this imbalanced mechanic in the game at the moment. It is for this singular readon that i have stopped playing this game. Fix pvp or dont its up to you i wil not even think of running eos until they fix this insane imbalanced issue.
  • Aoshy
    Aoshy
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    Doesn't make sense, who will play vampire? + 20% dmg, increase the cost of all of abilities and no health recovery for a 30% reduction gradually? Seens a really bad trade....
  • Aardappelboom
    Aardappelboom
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    First of all, the undead passive is overrated, it kicks in rather late and the 30% bonus only applies when on really low health. Anyone using a decent executioner won't even notice it's there.

    I kind of do agree that the undead passive is overused tough, it doesn't help that ZOS gutted health regen a few patches ago.

    There's not a lot of alternatives, and as it is now, you don't loose too much when being a vampire in PVP.

    As a solution I wouldn't nerf vampire even further tbh (they're already being targeted with nerfs the last few patches) , just give battle spirit some of it's health regen back and we might just opt out of being a vampire in return for some more health regen.
  • JerBearESO
    JerBearESO
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    Or... Dont have vamp take more damage from one passive then leas from another.....

    Replace the flame damage penalty with a damage dealt reduction and move it to undeath while making them both a 10% max rate. So at 0 hp you receive AND deal 10% leas damage. Now this passive can make one tankier but has an appropriate penalty

    Prolly should do similar to WW poison damage thing....
  • Nser
    Nser
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    perhaps if vampire didnt have any drawbacks. none of the proposed changes has any logic behind it.
    the most common quote from players in game: '' I NEED THE FIRE WEAPON "?? said nobody ever.
    yes its unfair dks basicly bypass the stage 3 mitigation and top of already being a very strong class at the moment, but its there for obvious reasons. The fire damage taken used to be 40% waaay back when vampire didnt truely have any drawbacks beside taking that xtra damage, but ofc dk hit like a wet noodle back then. So really, This is a dk issue not undeath.
    i agree undeath is strong but realisticly you are not going to get over the 20% mitigation mark, executioner gives zero fs.
    changing all dmg taken by 20% instead of just fire is simply ridiculous.
    so with stage 3 undeath, being at 50% health recieving 15% mitigation from the passive, i still take 13% more damage so i gain 2% mitigation at 50% health? idk about that
    im not saying undeath is balanced, but proposed change is very poor. There used to be a balance between health regen no vamp, and stage 3 vampire so perhaps they need to go back to the drawing board do something with a health regen cap to monitor the higher end and remove the 50% health regen penalty from battlespirit.
    Edited by Nser on May 7, 2022 2:06PM
  • TechMaybeHic
    TechMaybeHic
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    DKs OP! Nerf vampire
  • merpins
    merpins
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    Since the nerf to Frenzy, I can't imagine anyone playing Vampire even in gank pvp builds. Vampire is so dead in both PVE and PVP that it's almost purely a detriment to be one except in meme-y mist builds that aren't even optimal. It needs a major restructuring for it to be viable in any kind of gameplay.
  • Melzo
    Melzo
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    Nser wrote: »
    perhaps if vampire didnt have any drawbacks. none of the proposed changes has any logic behind it.
    the most common quote from players in game: '' I NEED THE FIRE WEAPON "?? said nobody ever.
    yes its unfair dks basicly bypass the stage 3 mitigation and top of already being a very strong class at the moment, but its there for obvious reasons. The fire damage taken used to be 40% waaay back when vampire didnt truely have any drawbacks beside taking that xtra damage, but ofc dk hit like a wet noodle back then. So really, This is a dk issue not undeath.
    i agree undeath is strong but realisticly you are not going to get over the 20% mitigation mark, executioner gives zero fs.
    changing all dmg taken by 20% instead of just fire is simply ridiculous.
    so with stage 3 undeath, being at 50% health recieving 15% mitigation from the passive, i still take 13% more damage so i gain 2% mitigation at 50% health? idk about that
    im not saying undeath is balanced, but proposed change is very poor. There used to be a balance between health regen no vamp, and stage 3 vampire so perhaps they need to go back to the drawing board do something with a health regen cap to monitor the higher end and remove the 50% health regen penalty from battlespirit.

    The passive ability works like this. Your passive reduces 30% of your life by 10%. 20 percent hp 20, 10 percent 30. Passive ability starts at 30 percent hp. Or am I wrong?
  • Mr_Stach
    Mr_Stach
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    e0740pxrlmz3.gif
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • axi
    axi
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    Aoshy wrote: »
    Doesn't make sense, who will play vampire? + 20% dmg, increase the cost of all of abilities and no health recovery for a 30% reduction gradually? Seens a really bad trade....

    For undeath passive to work You need vamp lv 3 and it's very commonly used in PvP. More dmg reduction when at low health is very usefull in PvP scenarios because being at low health is excatly when You need that extra bit of help with surviving and since You take less dmg Your heals will outheal incoming dmg. It's worth to sacrifice bit of sustain and extra flame dmg taken if its being traded for higher chance of staying alive because when You are dead You wont need that sustain or less flame dmg taken anyway.
    Edited by axi on May 8, 2022 7:44PM
  • Aoshy
    Aoshy
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    axi wrote: »
    Aoshy wrote: »
    Doesn't make sense, who will play vampire? + 20% dmg, increase the cost of all of abilities and no health recovery for a 30% reduction gradually? Seens a really bad trade....

    For undeath passive to work You need vamp lv 3 and it's very commonly used in PvP. More dmg reduction when at low health is very usefull in PvP scenarios because being at low health is excatly when You need that extra bit of help with surviving and since You take less dmg Your heals will outheal incoming dmg. It's worth to sacrifice bit of sustain and extra flame dmg taken if its being traded for higher chance of staying alive because when You are dead You wont need that sustain or less flame dmg taken anyway.

    I was talking about the change he suggested.
  • AuraNebula
    AuraNebula
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    DKs have been overpowered for a while now. It's kind of ridiculous that they let it ride this long. People shouldn't be able to deal massive amounts of damage, have insane heals and be incredibly tanky.
  • mmtaniac
    mmtaniac
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    Healing to stronk. Game right now have too many invicible builds ,this alone discourage many people from playing. Damage should be stronger than healing, especially on damage builds.
    Change healing, healing should scale only from magicka, stamina and healing stat, this way healing will be much weaker and role of healer will return.
  • TechMaybeHic
    TechMaybeHic
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    It's kind of funny to hear about players being too tanky, or healing selfs for too much. If they address that the way people request, it will then be complaints of gankers being too strong, and they will be everywhere as it becomes the best alternative to having to run in a group packed with healers.

    I do agree HOT stacking needs a change, and some raw counter to healing and/or tankiness could help things; but you have to be careful trading one meta for a worse one.
    Edited by TechMaybeHic on May 9, 2022 1:52PM
  • Fizzyapple
    Fizzyapple
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    It's going to be the season of the Wolf anyway. ARH-WOOOOOoo! :)
  • Succuby
    Succuby
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    Before Summerstet this game was based on LOR and have some logick. Now it not have some game balance LOR and no understandable logick.

    And yes - PVP is not balance - because all changes are based on bad playing peoples opinion (not real test and real logick that is possible to understand and that exist) - so real OP sets and skilles do not get real hit - only some basic sets get it.

    The same time some other classes have fire abilitys so you are not correct the same time.

    And all classes as example can have fire rune from mage guilde - so based on this - your post have a lot of mistakes in it.

    The same time game still have oblivion damage that ignores damage mitigations.
    Edited by Succuby on May 9, 2022 1:59PM
  • Remathilis
    Remathilis
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    Fizzyapple wrote: »
    It's going to be the season of the Wolf anyway. ARH-WOOOOOoo! :)

    Oakensoul was nerfed back up Oblivion. We're still in hot mDK summer.
  • deleted221205-002626
    deleted221205-002626
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    Since the nerf to Frenzy, I can't imagine anyone playing Vampire even in gank pvp builds. Vampire is so dead in both PVE and PVP that it's almost purely a detriment to be one except in meme-y mist builds that aren't even optimal. It needs a major restructuring for it to be viable in any kind of gameplay.

    I kind of agree with this.. theyre all over the place with vampire and i HATE that some abilities work in pvp but not in pve etc... Why didnt they adjust mist form to 50% damage reduction or something instead of disable it completely in pve? Balance is about balance and if your having to tweak every ability for each encounter differently then something is brutally unbalanced!!
    Edited by deleted221205-002626 on May 9, 2022 2:08PM
  • Mr_Stach
    Mr_Stach
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    I mean I'd prefer Tank/HoT Meta to go away to a degree. But not to the point where it's a Gank Meta. Also even with a reduction to survability, DKs still gonna drop a truck on you.

    In other words, I'd like to find the Unicorn of Game Balance.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Remathilis
    Remathilis
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    DKs OP! Nerf vampire

    Vampires since Greymoor have been nerfed to nothingness. They have one good passive and pay out the kiester for it. Apparently though, that's still too much and they want it to just be a curse and an ugly skin.

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