DaggersKid wrote: »On the other hand i don‘t know anyone playing ravenwatch eu right now, who wants procs and big lagg back… let us have our island of peace with no dark convergence, plaguebreak, vicious death and so on…
dinokstrunz wrote: »DaggersKid wrote: »On the other hand i don‘t know anyone playing ravenwatch eu right now, who wants procs and big lagg back… let us have our island of peace with no dark convergence, plaguebreak, vicious death and so on…
It's been proven many times that proc sets barely effect the performance. Most of the time you get the same awful performance as you get on CP proc enabled campaigns. One you deal with the real cause then performance will gradually improve (attacking cross healing and ball groups). Since I mostly play Battlegrounds nowadays I find the sets you mentioned to be of no concern but I can see how they might be irritating to deal with in Cyrodiil since their popularity will be a lot higher. They were awful sets that should've never seen the light of day by the developers.
People want more options to play PvP as most find no proc ruleset boring AF. Being forced to play CP & laggy/dead campaigns isn't a great model to keep people engaged with PvP. Imperial City is a ghost town most of the time and Battleground queue times can reach to extreme lengths if you're playing with friends. Something has to give I'm afraid.
YandereGirlfriend wrote: »I was vehemently against the No-Proc rule set coming to Ravenwatch but it is what it is now - most people are now used to and habituated to it.
What we absolutely DO NOT WANT is yet another round of random rule set changes that forcibly initiates additional rounds of build changes. We did that ALL of last year and are still living with the fallout from it. The constant balance and rules changes decimated the population of Ravenwatch (and PvP in general) because people simply burned out from having to farm new gear every patch (and sometimes multiple times per patch). The population has begun to recover but that process would likely be short-circuited by any new, reckless changes.
The nice aspect of Ravenwatch now is that you aren't on the endless hamster wheel of new set additions - you are free to farm a narrow subset of sets and once you have them you are basically set for all of PvP. It is a good feeling indeed to be able to spend your finite ESO time actually playing in Cyrodiil rather than stuck grinding dungeons, arenas, and trials.
I would not mind "special" pop-up events like double AP weekends and such but tinkering with Ravenwatch's core game play is not something that the majority of the campaign's actual players want at this point.
dinokstrunz wrote: »DaggersKid wrote: »On the other hand i don‘t know anyone playing ravenwatch eu right now, who wants procs and big lagg back… let us have our island of peace with no dark convergence, plaguebreak, vicious death and so on…
It's been proven many times that proc sets barely effect the performance. Most of the time you get the same awful performance as you get on CP proc enabled campaigns. One you deal with the real cause then performance will gradually improve (attacking cross healing and ball groups). Since I mostly play Battlegrounds nowadays I find the sets you mentioned to be of no concern but I can see how they might be irritating to deal with in Cyrodiil since their popularity will be a lot higher. They were awful sets that should've never seen the light of day by the developers.
People want more options to play PvP as most find no proc ruleset boring AF. Being forced to play CP & laggy/dead campaigns isn't a great model to keep people engaged with PvP. Imperial City is a ghost town most of the time and Battleground queue times can reach to extreme lengths if you're playing with friends. Something has to give I'm afraid.
DaggersKid wrote: »dinokstrunz wrote: »DaggersKid wrote: »On the other hand i don‘t know anyone playing ravenwatch eu right now, who wants procs and big lagg back… let us have our island of peace with no dark convergence, plaguebreak, vicious death and so on…
It's been proven many times that proc sets barely effect the performance. Most of the time you get the same awful performance as you get on CP proc enabled campaigns. One you deal with the real cause then performance will gradually improve (attacking cross healing and ball groups). Since I mostly play Battlegrounds nowadays I find the sets you mentioned to be of no concern but I can see how they might be irritating to deal with in Cyrodiil since their popularity will be a lot higher. They were awful sets that should've never seen the light of day by the developers.
People want more options to play PvP as most find no proc ruleset boring AF. Being forced to play CP & laggy/dead campaigns isn't a great model to keep people engaged with PvP. Imperial City is a ghost town most of the time and Battleground queue times can reach to extreme lengths if you're playing with friends. Something has to give I'm afraid.
how is it proven, that procs don‘t affect lagg and how would that make sense? you tell me servers having to calculate 1-3 things more per player and gcd (multiplied with things the procs have to be calculated with) don‘t affect already overworked servers?
all i can see is max 150 ping with 2-3 factions locked and yes i get delay 1-2 hours a day and yes as a nb i‘m lucky to weave or hit a surprise attack then (atleast aoes work), but with factions locked in GH, i‘m lucky to even activate a skill or get a skill off. in ravenwatch i never have to cc break fossilize 4 times to get it off in lagg, while in GH you can just accept death being fossilized…
so yeah procs affect performance in a horrible way and then GH is more populated during off hours, so you can‘t enjoy most of the day there…