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special ruleset campaigns and ravenwatch

caserdar
caserdar
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last thing we heard was ravenwatch will work with no proc ruleset untill update 34 and zos working on special ruleset campaings. since this is update 34 pts i was hoping to hear about at least the status for ravenwatch campaing in update 34 since it is the only no cp campaign and it has been no proc for quite some time now
  • caserdar
    caserdar
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    bumping this because still nothing in week 3 notes. @ZOS_GinaBruno and tagging because maybe it was missed. i can understand if special ruleset needs more time for an announcement or there is a planned announcement for future, but nocp cyrodiil campaign is usually what i log in to play and would really appreciate knowing the rules of it for next patch.
  • J18696
    J18696
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    i think they need to revert raven to a normal ruleset the amount of ppl i know who avoid this campaign but want to play it ever since they limited what sets they can use is massive easily 80% of my friends list
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • DaggersKid
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    On the other hand i don‘t know anyone playing ravenwatch eu right now, who wants procs and big lagg back… let us have our island of peace with no dark convergence, plaguebreak, vicious death and so on…
  • dinokstrunz
    dinokstrunz
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    DaggersKid wrote: »
    On the other hand i don‘t know anyone playing ravenwatch eu right now, who wants procs and big lagg back… let us have our island of peace with no dark convergence, plaguebreak, vicious death and so on…

    It's been proven many times that proc sets barely effect the performance. Most of the time you get the same awful performance as you get on CP proc enabled campaigns. One you deal with the real cause then performance will gradually improve (attacking cross healing and ball groups). Since I mostly play Battlegrounds nowadays I find the sets you mentioned to be of no concern but I can see how they might be irritating to deal with in Cyrodiil since their popularity will be a lot higher. They were awful sets that should've never seen the light of day by the developers.

    People want more options to play PvP as most find no proc ruleset boring AF. Being forced to play CP & laggy/dead campaigns isn't a great model to keep people engaged with PvP. Imperial City is a ghost town most of the time and Battleground queue times can reach to extreme lengths if you're playing with friends. Something has to give I'm afraid.
  • neferpitou73
    neferpitou73
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    DaggersKid wrote: »
    On the other hand i don‘t know anyone playing ravenwatch eu right now, who wants procs and big lagg back… let us have our island of peace with no dark convergence, plaguebreak, vicious death and so on…

    It's been proven many times that proc sets barely effect the performance. Most of the time you get the same awful performance as you get on CP proc enabled campaigns. One you deal with the real cause then performance will gradually improve (attacking cross healing and ball groups). Since I mostly play Battlegrounds nowadays I find the sets you mentioned to be of no concern but I can see how they might be irritating to deal with in Cyrodiil since their popularity will be a lot higher. They were awful sets that should've never seen the light of day by the developers.

    People want more options to play PvP as most find no proc ruleset boring AF. Being forced to play CP & laggy/dead campaigns isn't a great model to keep people engaged with PvP. Imperial City is a ghost town most of the time and Battleground queue times can reach to extreme lengths if you're playing with friends. Something has to give I'm afraid.

    Let's stop blaming other players. The real issue is ZOS not putting more server resources towards Cyrodiil; as we see every MYM when performance magically improves for those 2 weeks.

    But agreed on the boring ruleset, it's why my guild rarely plays there. That and the zergfest.
    Edited by neferpitou73 on May 3, 2022 1:57PM
  • YandereGirlfriend
    YandereGirlfriend
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    I was vehemently against the No-Proc rule set coming to Ravenwatch but it is what it is now - most people are now used to and habituated to it.

    What we absolutely DO NOT WANT is yet another round of random rule set changes that forcibly initiates additional rounds of build changes. We did that ALL of last year and are still living with the fallout from it. The constant balance and rules changes decimated the population of Ravenwatch (and PvP in general) because people simply burned out from having to farm new gear every patch (and sometimes multiple times per patch). The population has begun to recover but that process would likely be short-circuited by any new, reckless changes.

    The nice aspect of Ravenwatch now is that you aren't on the endless hamster wheel of new set additions - you are free to farm a narrow subset of sets and once you have them you are basically set for all of PvP. It is a good feeling indeed to be able to spend your finite ESO time actually playing in Cyrodiil rather than stuck grinding dungeons, arenas, and trials.

    I would not mind "special" pop-up events like double AP weekends and such but tinkering with Ravenwatch's core game play is not something that the majority of the campaign's actual players want at this point.
  • neferpitou73
    neferpitou73
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    I was vehemently against the No-Proc rule set coming to Ravenwatch but it is what it is now - most people are now used to and habituated to it.

    What we absolutely DO NOT WANT is yet another round of random rule set changes that forcibly initiates additional rounds of build changes. We did that ALL of last year and are still living with the fallout from it. The constant balance and rules changes decimated the population of Ravenwatch (and PvP in general) because people simply burned out from having to farm new gear every patch (and sometimes multiple times per patch). The population has begun to recover but that process would likely be short-circuited by any new, reckless changes.

    The nice aspect of Ravenwatch now is that you aren't on the endless hamster wheel of new set additions - you are free to farm a narrow subset of sets and once you have them you are basically set for all of PvP. It is a good feeling indeed to be able to spend your finite ESO time actually playing in Cyrodiil rather than stuck grinding dungeons, arenas, and trials.

    I would not mind "special" pop-up events like double AP weekends and such but tinkering with Ravenwatch's core game play is not something that the majority of the campaign's actual players want at this point.

    lol agreed. They made their decision with Raven, you guys definitely enjoy playing their and there's no reason to take it away from you. Although I still wish they'd get rid of Pariah without the other proc sets there to compensate it still seems a bit unbalanced.
  • olsborg
    olsborg
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    No procc cyrodiil is the only reason I still play eso

    PC EU
    PvP only
  • DaggersKid
    DaggersKid
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    DaggersKid wrote: »
    On the other hand i don‘t know anyone playing ravenwatch eu right now, who wants procs and big lagg back… let us have our island of peace with no dark convergence, plaguebreak, vicious death and so on…

    It's been proven many times that proc sets barely effect the performance. Most of the time you get the same awful performance as you get on CP proc enabled campaigns. One you deal with the real cause then performance will gradually improve (attacking cross healing and ball groups). Since I mostly play Battlegrounds nowadays I find the sets you mentioned to be of no concern but I can see how they might be irritating to deal with in Cyrodiil since their popularity will be a lot higher. They were awful sets that should've never seen the light of day by the developers.

    People want more options to play PvP as most find no proc ruleset boring AF. Being forced to play CP & laggy/dead campaigns isn't a great model to keep people engaged with PvP. Imperial City is a ghost town most of the time and Battleground queue times can reach to extreme lengths if you're playing with friends. Something has to give I'm afraid.

    how is it proven, that procs don‘t affect lagg and how would that make sense? you tell me servers having to calculate 1-3 things more per player and gcd (multiplied with things the procs have to be calculated with) don‘t affect already overworked servers?

    all i can see is max 150 ping with 2-3 factions locked and yes i get delay 1-2 hours a day and yes as a nb i‘m lucky to weave or hit a surprise attack then (atleast aoes work), but with factions locked in GH, i‘m lucky to even activate a skill or get a skill off. in ravenwatch i never have to cc break fossilize 4 times to get it off in lagg, while in GH you can just accept death being fossilized…

    so yeah procs affect performance in a horrible way and then GH is more populated during off hours, so you can‘t enjoy most of the day there…
  • dinokstrunz
    dinokstrunz
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    DaggersKid wrote: »
    DaggersKid wrote: »
    On the other hand i don‘t know anyone playing ravenwatch eu right now, who wants procs and big lagg back… let us have our island of peace with no dark convergence, plaguebreak, vicious death and so on…

    It's been proven many times that proc sets barely effect the performance. Most of the time you get the same awful performance as you get on CP proc enabled campaigns. One you deal with the real cause then performance will gradually improve (attacking cross healing and ball groups). Since I mostly play Battlegrounds nowadays I find the sets you mentioned to be of no concern but I can see how they might be irritating to deal with in Cyrodiil since their popularity will be a lot higher. They were awful sets that should've never seen the light of day by the developers.

    People want more options to play PvP as most find no proc ruleset boring AF. Being forced to play CP & laggy/dead campaigns isn't a great model to keep people engaged with PvP. Imperial City is a ghost town most of the time and Battleground queue times can reach to extreme lengths if you're playing with friends. Something has to give I'm afraid.

    how is it proven, that procs don‘t affect lagg and how would that make sense? you tell me servers having to calculate 1-3 things more per player and gcd (multiplied with things the procs have to be calculated with) don‘t affect already overworked servers?

    all i can see is max 150 ping with 2-3 factions locked and yes i get delay 1-2 hours a day and yes as a nb i‘m lucky to weave or hit a surprise attack then (atleast aoes work), but with factions locked in GH, i‘m lucky to even activate a skill or get a skill off. in ravenwatch i never have to cc break fossilize 4 times to get it off in lagg, while in GH you can just accept death being fossilized…

    so yeah procs affect performance in a horrible way and then GH is more populated during off hours, so you can‘t enjoy most of the day there…

    Because Ravenwatch is lag without procs, tells me that removing proc sets did little or nothing to change the performance landscape. With the remaining population that still plays Ravenwatch I bet you with procs active nothing would change. It's all about playstyles and population. I've already noted the population cap reduction that ZoS has repeatedly denied. The best PvP I've had in Cyrodiil was in Midyear campaigns & proc enabled ruleset, was virtually no lag whatsoever. Only time things got choppy was when large scale groups & ball groups couldn't get into their main campaigns, but when they weren't around, the game play was glorious, plenty of players and almost zero lag.
  • DaggersKid
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    think what you want, but i actually played through full GH and full ravenwatch and guess what:

    - in GH i have 300 ping+ and not even aoes or buff skills work. cc breaking especially from fossilize takes half my stam, because i have to do it 3-4 times.

    - in ravenwatch my highest ping ever was 150 and aoes always work immediately. only buff skill not working is merciless resolve. cc breaking is never an issue.

    you wanna tell me ravenwatch and GH have different max population, when every faction is full?
  • divnyi
    divnyi
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    Can we maybe change the third, CP non-locked campaign to be noCP non-locked, and rename current noCP into No-Proc?
  • xDeusEJRx
    xDeusEJRx
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    They should keep no proc but also add a no cp with procs enabled.
    I prefer no proc pvp and always will, it's fun having to work for kills and not have enemies throw down wall of elements or caltrops and yoink me across the courtyard while I'm already getting 1v10'd in pvp. Seeing no proc be removed entirely would suck, I think that's the most fun PVP there is at the moment
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • caserdar
    caserdar
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    ok so uh yeah, week 4 and nothing. are we going to have to go into cyrodiil and test if its no proc or not? i would imagine this is decided by now and if you are hesitant about what people want, just make a poll. its kinda frustrating as a customer to not know what i will be served or even an ETA for an announcement.
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