Well it was a nice thought :(

  • robpr
    robpr
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    All they had to do is to fix Crystal Weapon and make it not work while transformed. From a niche item with huge drawback now its useless, as 3 of the buffs it provides are already covered by the potion.

    Also, it apparently will not prevent you from getting barswap mechanic from Relequen in CR.
  • FluffyBird
    FluffyBird
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    I hate PVP with a burning passion exactly because of those nerfs, turning fun powerful stuff into bland stuff. And then PVPers have the audacity to complain that everyone runs the same build. Well, there were many opportunities for diversity, but you systematically kill them.

    I sometimes hope PVP gets deleted entirely or at least wasn't considered at all when balancing. Yes, it would become a ****fest, but at lest it would be interesting.

    (In loving memory of my Noble Duelist LA werewolf that was fun for a fleeting moment)
  • RandomKodiak
    RandomKodiak
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    I think that this was a very well-considered change.

    Ordinary players never needed (and never will need...) 100k+ DPS to do any content in the game - full stop. So being upset that this Mythic is no longer the Konami Code for huge DPS is sort of missing the point.

    This Mythic was never created so that one-bar builds could do Godslayer runs, it was created primarily as a boost to the very large number of solo players who did not ordinarily receive a bunch of trial buffs during their normal gameplay. With that use case in mind, this change absolutely hits the ball out of the park.

    For a solo player without trial buffs, Major Courage by itself is a huge bonus - and then you stack on top of that the tons of saved bar slots from no longer having to slot utility and buff skills AND the giant bonuses to all of your max stat pools. As someone above me mentioned, it's now the Gaze of Sithis and Death-Dealer's Fete (and Shapeshifter's Chain) users who should be somewhat perturbed at this still quite wide gap in stat density.

    I get nobody likes nerfs but this Mythic was out-of-hand in both PvP and PvE contexts. It now has a clearly defined use case that will still benefit a whole lot of players without upstaging double-bar rotations or throwing PvP into power-creep chaos.

    No overland content can be done almost naked what this item was going to be was an accessibility item for people with disabilities that would allow them to do trials and Vet dungeons without the feeling of just getting carried through. It has been nerfed for that use beyond hope. I understand that it was way to overpowered in PvP and that in PvE it needed tuning down. It is now useless in any group content and can only be used in overland which makes it worthless. Never going win these arguments so I'm done but ZoS dangled a carrot for an entire bit of the community and taken it away because they can't balance between PvE and PvP.
  • Mr_Stach
    Mr_Stach
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    I mean we've been asking for separate balance between PvE & PvP for years, but that will probably will never happen
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • GetAgrippa
    GetAgrippa
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    FluffyBird wrote: »

    I sometimes hope PVP gets deleted entirely or at least wasn't considered at all when balancing. Yes, it would become a ****fest, but at lest it would be interesting.

    How about we delete pve instead. Problem solved.
  • Zezin
    Zezin
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    FluffyBird wrote: »
    I hate PVP with a burning passion exactly because of those nerfs, turning fun powerful stuff into bland stuff. And then PVPers have the audacity to complain that everyone runs the same build. Well, there were many opportunities for diversity, but you systematically kill them.

    I sometimes hope PVP gets deleted entirely or at least wasn't considered at all when balancing. Yes, it would become a ****fest, but at lest it would be interesting.

    (In loving memory of my Noble Duelist LA werewolf that was fun for a fleeting moment)

    It's not just PvPers that had issues with that mythic, I'm mainly a PvEer and I thought it was too much,some people seem to have some huge beef with PvP here in the forums and I honestly can't see why.
  • Mr_Stach
    Mr_Stach
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    The Only way to really gain Balance is to just Delete the Game, everything will be equal then.

    a1dbnjzrbak1.gif
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Zezin
    Zezin
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    I think that this was a very well-considered change.

    Ordinary players never needed (and never will need...) 100k+ DPS to do any content in the game - full stop. So being upset that this Mythic is no longer the Konami Code for huge DPS is sort of missing the point.

    This Mythic was never created so that one-bar builds could do Godslayer runs, it was created primarily as a boost to the very large number of solo players who did not ordinarily receive a bunch of trial buffs during their normal gameplay. With that use case in mind, this change absolutely hits the ball out of the park.

    For a solo player without trial buffs, Major Courage by itself is a huge bonus - and then you stack on top of that the tons of saved bar slots from no longer having to slot utility and buff skills AND the giant bonuses to all of your max stat pools. As someone above me mentioned, it's now the Gaze of Sithis and Death-Dealer's Fete (and Shapeshifter's Chain) users who should be somewhat perturbed at this still quite wide gap in stat density.

    I get nobody likes nerfs but this Mythic was out-of-hand in both PvP and PvE contexts. It now has a clearly defined use case that will still benefit a whole lot of players without upstaging double-bar rotations or throwing PvP into power-creep chaos.

    No overland content can be done almost naked what this item was going to be was an accessibility item for people with disabilities that would allow them to do trials and Vet dungeons without the feeling of just getting carried through. It has been nerfed for that use beyond hope. I understand that it was way to overpowered in PvP and that in PvE it needed tuning down. It is now useless in any group content and can only be used in overland which makes it worthless. Never going win these arguments so I'm done but ZoS dangled a carrot for an entire bit of the community and taken it away because they can't balance between PvE and PvP.

    I don't think this mythic would help as much as you think, LA weaving, reaction times, proper rotations are all more important, one bar builds at the hands of a player who had all these things was already enough to clear almost all content, saying that this mythic was the one thing missing to allow everyone to be on the same playing field is just disingenuous.
  • Dovahkiin02191973
    Dovahkiin02191973
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    NEWS FLASH - The game is dying. It's only a matter of time. We forget who now owns this game (Microsoft). Sooner or later they will get to this game and sort it all out. The original ESO Team was fired and replaced. Next up will be these guys and the game itself. May not happen today or a year from now but it will and when it does all of those who spent their life and money on playing this game will have nothing to show for it. It's just a game folks and as with all things in life nothing lasts forever. Deal with it already.
  • p00tx
    p00tx
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    ✭✭

    How? It reduces your movement speed by a huge amount. It also doesn't give 3.7k stam, mag and health. A WW or 1 bar build with this ring is still much better off than Sea Serpant. Or at the very least, it's not black/white as you put it.

    Many fights in 12 person content are stack and burn fights that require little to no movement. Many dps don't seem to understand how to stand still and parse and instead zip back and forth and do cartwheels out of buff/healing range, so that might not be a terrible thing to have a mythic item plant their feet for them. Trial healers are rejoicing right now :D
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Remathilis
    Remathilis
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    NEWS FLASH - The game is dying. It's only a matter of time. We forget who now owns this game (Microsoft). Sooner or later they will get to this game and sort it all out. The original ESO Team was fired and replaced. Next up will be these guys and the game itself. May not happen today or a year from now but it will and when it does all of those who spent their life and money on playing this game will have nothing to show for it. It's just a game folks and as with all things in life nothing lasts forever. Deal with it already.

    Other than that, how'd you enjoy the play, Mrs. Lincoln?
  • Lalothen
    Lalothen
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    I expected this item to get nerfed, but honestly, I expected them to make Oakensoul how it was on the intitial "preview" that was on internal server, that some content creators could participate in:
    8MDmLmQ.jpeg
    Anyway, too bad imho that they decided to convert stats to buffs (as it is not the same and way weaker), but... who cares. It is just pixels anyway.

    Those stats look pretty spot-on really.... it makes me wonder why they didn't just set the stats to those for this patch iteration, instead reworking it into major buffs over the completely unfounded fear of WWs suddenly pulling PvP godliness out of their furry-tailed backsides.
  • kojou
    kojou
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    It takes it out of group play for sure, but at least it is ok for some ez-mode solo builds... Not sure if that was the intention, but that's what it is now.
    Playing since beta...
  • bbpotts2ub17_ESO
    kojou wrote: »
    It takes it out of group play for sure, but at least it is ok for some ez-mode solo builds... Not sure if that was the intention, but that's what it is now.

    I would'nt mind that if we didnt already have a solo play ring in Pale order, I guess solo build diversity? I fail to see how this is better or even more useful unless you are a templar
  • Xinihp
    Xinihp
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    I just gotta say it.

    That was the shortest "we're continuing the trend of minor combat adjustments" phase I have seen in all my days.
  • Yarcanine
    Yarcanine
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    Went a bit overboard by turning the recoveries into buffs imo. Attributes and recoveries were fine as they were. I guess you could run armor pots now if you still want the resists though. Other changes I approve of, WW still needs buffs/reworks to be competitive and shouldn't be balanced around one mythic. Even with the changes mythic still provides 430WD 3737 of all 3 Attributes and allows you to run different potions other than tristat without losing out on the recovery, incredibly stat dense.

    I keep seeing people bring up that this mythic was for people with disabilities. This was not stated as its intended purpose and content shouldn't be balanced around people with disabilities, this is a ridiculous and unachievable standard to set especially in online multi-player games. Not even sure what disability prevents you from using one more button to weapon swap.

    The ring still fulfills its purpose of enabling one bar builds by freeing up much needed bar space for other abilities instead of ones slotted for major buffs. Don't think it's intended purpose was to make 1 bar builds be competitive with 2 bar builds in end game PvE, rather it helps newer and more casual players have a well rounded build that don't run perfect meta builds and groups that provide them with every buff they need.
  • Vaoh
    Vaoh
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    Correct me if I'm wrong, but 3.7k mag, stam and hp on a mythic alone is really good. Better than Death Dealers Fete, up all the time.

    Then it also gives Major Courage. For even ww's, thats still a solid option.

    It's not going to make one bar builds shoot to the moon in corrdinated groups where those named buffs can be provided easily, but you're getting a ton to make it viable by freeing up bar/pot space you would otherwise spend on those crucial buffs.

    Seems they hit the intended mark instead of making a bunch of broken 1 bar builds that invalidate using 2 bars.. you know the core concept of what makes ESO.. ESO.

    ^^^ Exactly this.

    They went about a nerf is a very smart way and if anything, it hits the intended mark of a one-bar playstyle more than it previously did. Now you don’t have to worry about getting all those mandatory buffs by using up your limited bar space.

    But yeah a lot of people hoped to play broken one bar builds 🤷‍♂️ Rest assured there will still be OP one bar builds, just not so powerful that they can outshine real “two-bar” builds anymore in most content.
  • belial5221_ESO
    belial5221_ESO
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    Sadly they finally listened to ppl wanting it nerfed cause of WW,but almost none of them actually tested it.Everyone sees a high stat and calls nerf cause of X or Y,with no real testing.Now we gonna get mediocre mythic like all the others.
  • GetAgrippa
    GetAgrippa
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    but almost none of them actually tested it.

    Did you test it?
  • Freelancer_ESO
    Freelancer_ESO
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    jaws343 wrote: »
    How is it useless? It now provides a bunch of major buffs, that allow you to free up bar space even more and slot different skills that will help the build more.

    It would depend on how you intended to use it.

    As a solo set, it's potentially taken a bit of a hit depending on what items/skills/passives you intended to us it with.

    For example, Nightblades get Major Resolve from casting any shadow ability for a period of time based in part on the amount of Heavy Armor they have equipped so having it give Major Resolve instead of raw stats isn't as helpful to them.

    As a group set, it's likely going to have an impact as your group members may be providing you with buffs you already have.

    For example, I use Spell Power Cure which generally means everyone in group with me will get Major Courage most of the time.

    As you are limited to one Mythic, a Mythic can be awesome compared to regular gear and still end up being useless to you.

    Personally, I think the design of this Mythic is complicated enough I'm not going to comment on good or bad without having tried it.

  • divnyi
    divnyi
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    If they decided to go this way, I'd consider them to just give every named major and minor buff (except hard-obtainable ones).
    Will never be a meta in ball groups.
    Will never be a meta in trials.

    But it will see play in easier dungeons and for newbie PvP players. Stronger players will prefer second bar for procs anyway.
    Edited by divnyi on May 2, 2022 9:17PM
  • NettleCarrier
    NettleCarrier
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    Yep, dead to me now. Oh well, I should be used to this.
    GM of Gold Coast Corsairs - PCNA
  • Nebs
    Nebs
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    I think moving to keyworded buffs makes sense for the item, since it appears to have been intended for replacing abilities, but I'm disappointed by two of the choices: Major Courage and Major Endurance/Fortitude/Intellect.

    Major Courage isn't something you ever put on yourself. So, best scenario, if you wanted to take this in a 4-player dungeon or trial, you have to ask your team to change what they're doing to see the benefit. Major Courage is such an easy and powerful buff for healers to put on their team that it coming from this ring actually just makes it disruptive.

    I hate seeing Major Endurance/Fortitude/Intellect on this because it doesn't just stomp on what is probably the most commonly consumed potion in the game (Looking at your crown restore potion), it treads on 50% of the benefits of any potion that attempts to restore magicka or stamina. I don't think I've run any potion that doesn't apply a combination of these keywords.

    I don't know what good alternative keywords to these are, but I hope they consider other options. Would Brutality/Sorcery be a good option for replacing the Damage buff? I don't know what would be a good replacement for the resource restore though.

    Couldn't we just do something like halve the buffs this ring did have while transformed or in PVP instead? We have precedence for both states being checked on other items.
  • Shagreth
    Shagreth
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    Be glad you're even getting ANY kind of attention. Meanwhile vampires got jack-all. Slightly buffing the toggle equals to nothing. We need a rework, to enhance the idea and feel of what it means to be a vampire and also make the skills & ult actually useful.
  • Tannus15
    Tannus15
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    it's still a really good mythic for 3dps dungeon groups or less organised groups.
    For people who don't bar swap right now it's still very strong.

    Yes, if you are in an organised group that is giving you the correct buffs then most of it is wasted and you're better off with fete.
  • Mr_Stach
    Mr_Stach
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    I mean technically Vamps recently got a whole overhaul..... Some would argue not for the better, typically Zos Tweaks are actually sledgehammers, might be careful what you wish for
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • belial5221_ESO
    belial5221_ESO
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    GetAgrippa wrote: »
    but almost none of them actually tested it.

    Did you test it?

    Yes I did.It can be a bit more powerful,with the right gear/race/class/cp,but not much more than other WW builds.Still not as good as 2 bar builds.My onebar magSorc and stamDK hits harder than before,but are squishier,those are my mains in live server.I'm trying other classes next just to see if I need new chars,lol.
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    SkaraMinoc wrote: »
    I want to see the stats on PTS once it's back up before drawing any conclusions.

    Here's the latest version on PTS.

    s6rxOGN.png
    PC NA
  • Kory
    Kory
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    A ring full of redundancies. Not worth my time now. :D
  • Vylaera
    Vylaera
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    All they needed to do was add a function at the end that says
    "While transformed, the bonuses granted from Oakensoul are reduced by 50%"
    And the problem would have been solved.

    What this mythic did was allow 1 bar builds to be viable for easier play both for people who have disabilities and also people who just don't want to do a 2 bar build, now it's basically some niche thing that may or may not get used at all.

    Though I think it still has potential in its nerfed state. There's other buffs trial supports can give other than Major Courage. Supports would just swap sets to something that offers a different buff and voila, back to it being a meta dps mythic.

    It's not the end of the world and unoptimized raid groups and dungeon groups can still run it effectively, the nerf was just poorly and haphazardly done.

    What upsets me is that it's no longer pvp viable because you cannot outperform a 2 bar build with this anymore whereas certain classes like shield sorcerer could before the nerf.
    Edited by Vylaera on May 2, 2022 10:02PM
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
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