
SkaraMinoc wrote: »Are there any valid use cases for this mythic after the nerf? Other than Solo Overland players using 1 bar?
CameraBeardThePirate wrote: »It still does exactly what's intended though does it not? It removes the need for a backbar by granting the buffs you would be putting on that backbar.
How is it useless? It now provides a bunch of major buffs, that allow you to free up bar space even more and slot different skills that will help the build more.
I'm glad for the changes, I think for the people this was intended to it is still viable while at the same time not making it so it out parses a two bar build in an optimized group, you have to remenber that Major Courage by itself is a huge buff if you're in a group without someone with Olo/SPC.

Yep. On the other hand... I think it was like 3 or 7 people complaining on forums. I guess it is a good Representative sample, totally not too small.... And it still bugs me out... How many WWs are there in PvP ? Because um... what are they trying to nerf ? 20 people in total ?Remathilis wrote: »I'm sure all those PvP players can sleep soundly knowing once again that a werewolf is free AP.


Will it make one bar builds better? Absolutely. Will it be better that a two bar build? Maybe not, but just for accessibility reasons or better yet, "I'm bad at rotations, I need this to not be completely terrible" people, it's still going to be a good option.
RandomKodiak wrote: »CameraBeardThePirate wrote: »It still does exactly what's intended though does it not? It removes the need for a backbar by granting the buffs you would be putting on that backbar.How is it useless? It now provides a bunch of major buffs, that allow you to free up bar space even more and slot different skills that will help the build more.
As I said above just a way to save on pots nowdoes not provide anything but 1 skill slot saved.
Will it make one bar builds better?
bbpotts2ub17_ESO wrote: »Thats all this mythic is... just saves money on using the better potions... .
bbpotts2ub17_ESO wrote: »Thats all this mythic is... just saves money on using the better potions... .
I guess you could at least use heroism pots, and regen ulti faster.
Not a reason to release an item that is objectively OP for one playstyle in the game. Adjustments should be made to WW if WW is in a bad place, why would you want to rely on 1 set forever?Halcyon_Kismet wrote: »Werewolves are in a terrible spot at the present and needed the "power spike".
I think thats the entire point, you're not meant to use this ring like 100s of other sets in the game in organized group content. Sets are built for different types of content, not just 12 person raids.Halcyon_Kismet wrote: »Giving major courage and other buffs hurts group play.
Not sure how this is a point. Many classes have things others don't, again, not every item set is for every class. I don't use Elfbane if I don't have flame dots. I don't use Frostbite, if I don't have Ice skills. Etc, etc.Halcyon_Kismet wrote: »Giving Majorbuffs rather than stats hurts some classes more than others.
How? It reduces your movement speed by a huge amount. It also doesn't give 3.7k stam, mag and health. A WW or 1 bar build with this ring is still much better off than Sea Serpant. Or at the very least, it's not black/white as you put it.Halcyon_Kismet wrote: »No reason to use this over Sea-Serpant-Coil.