MentalxHammer wrote: »They don't negate the penalty, it's a penalty they already have.
This is very wrong. Werewolf has been entirely balanced around having one bar that is as strong as two; if you examine the damage and healing coefficients of the skills they drastically outperform regular skills, not to mention they are all heavily stacked to offer important buffs on top of these extremely high coefficients.
The werewolf bar is no where near as strong as 2. You get 3 major buffs, savagery, brutality, and resolve. Easily accessed on all classes. Most skills in this game do more than one thing so not sure where youre going with this.
But let's look at the skills themselves
They have a gapcloser that has a dot tied to it which has up to 450% execute scaling starting from 100% hp. Then the morphs allow for either bonus WD/SD on hit (100 per target) or mag/stam return and transformation extension on hit.
They have one of the strongest burst heals in the game which scales with max health. Casting this at full hp gives you 3k stamina back, a choice of either bonus stam regen or major berserk on full hp cast, AND you get major brutality just for having it on your bar.
You have an AOE HARD CC, which ALSO sets everyone off balance AND gives major savagery just for being slotted. The better morph of this skill also applies AOE major breach & minor maim to every target hit.
Howl of agony is one of the strongest single target spammables in the game, has a 10m range, with a 25% damage modifier just for your target facing you or being CCd. 25% is massive - the equivalent of major + minor berserk AND major + minor vulnerability combined (because of the way berserk scaling vs vuln scaling works in terms of order is calculations).
Finally, you get an AOE disease damage spammable/10 second dot that also applies minor defile every cast, with the morph options being additional MAJOR defile or healing for 100% of any damage the ability does.
"Where he was going" was to point out the fact that the skills are already designed to be loaded with more effects than 95% of the normal abilities in the game. The scaling on the numbers themselves reflects this too. This is done because of the one bar limitation, which again is the drawback you are accepting in exchange for the ridiculously strong passives from my previous comment and the ridiculously strong abilities from this comment. Giving these builds access to a mythic as stat dense as an entire 5/5/2 build will make them insanely overpowered.
So many people in this thread are claiming that WW isn't good, or that it isn't effective enough and needs something like this ring. Just read the passives, and read the abilities. Literally nothing in the game is as overloaded as WW is (apart from maybe the live version of magDK, with broken combustion/burning embers/molten whip/corrosive/free ash cloud and mist form).
You just described what the abilities do, congrats. Means very little unless you compare it to how other spec's abilities stack up. There are abilities in ESO that do 3-4 things, its not exclusive to werewolf. I've addressed some of the specific WW abilities in my previous comment. My point is not that WW abilities are bad, but they are no where near overpowered.
I wouldn't recommend running something like this because there are simply better ways to build a StamCro, but its more to prove a point. Here is a build that can do everything a werewolf can do but better and more
+ Crit/Stam/Immovable or Health pot
Has access to every buff, debuff, disable, ability that WW does but also has access to a proper execute, delayed burst damage, a burst heal and a HoT, Major Evasion, snare/immobilize removal, all the class/guild passives AND weapon passives, 2 Ultimates, does more damage, and can still run a 5/5/2/1/1 gear set up. You can do this on virtually every class
Werewolf is simply a meme spec
Title. WW can use this with no drawbacks, and it will be extremely broken. WW is strong enough as is - this mythic will push them way too far into the overpowered zone.
Perhaps an argument could be made if WW was a timed ult like every other transformation in the game, but the current iteration of WW allows for them to remain in the form indefinitely.
Please disable this mythic in WW form.
This thread is extremely toxic. Werewolves repeatedly get threads against us as a sub class. I'm not even going to go into the drawbacks and actual mediocre experience in pvp at high level play. It's a broken record at this point.
So werewolves aren't allowed to enjoy specific sets in the game anymore???
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam
This mythic is peak "PvE and PvP should be balanced separately".
I don't PvP, I was looking forward to using this mythic on my PvE werewolf and pet sorc only to see an ocean of "nerf this because of PvP".
This mythic is peak "PvE and PvP should be balanced separately".
I don't PvP, I was looking forward to using this mythic on my PvE werewolf and pet sorc only to see an ocean of "nerf this because of PvP".
Exactly, it's depressing cause I really want this in PVE but I couldn't care less about taking it into PVP.
Please ZOS, just disable it in PVP, don't ruin a fun thing for us.
IncultaWolf wrote: »Title. WW can use this with no drawbacks, and it will be extremely broken. WW is strong enough as is - this mythic will push them way too far into the overpowered zone.
Perhaps an argument could be made if WW was a timed ult like every other transformation in the game, but the current iteration of WW allows for them to remain in the form indefinitely.
Please disable this mythic in WW form.
This thread is extremely toxic. Werewolves repeatedly get threads against us as a sub class. I'm not even going to go into the drawbacks and actual mediocre experience in pvp at high level play. It's a broken record at this point.
So werewolves aren't allowed to enjoy specific sets in the game anymore???
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam
This mythic is obviously busted right now, everyone on the pts are dueling on unkillable werewolves, even you should know that it won't make it to the live server like this, thankfully everyone is talking about "the werewolf ring" so it'll get the nerf it deserves. You could cut all the stats in half right now and people would still use it, it just needs to NOT work for werewolves, they're pretty balanced currently and I have no issue playing mine in high mmr pvp
Marcus_Thracius wrote: »why does it feel like every dlc they add some op/half broken item thats locked behind a paywall , then nerf it after ppl buy the said dlc ..............
IncultaWolf wrote: »Title. WW can use this with no drawbacks, and it will be extremely broken. WW is strong enough as is - this mythic will push them way too far into the overpowered zone.
Perhaps an argument could be made if WW was a timed ult like every other transformation in the game, but the current iteration of WW allows for them to remain in the form indefinitely.
Please disable this mythic in WW form.
This thread is extremely toxic. Werewolves repeatedly get threads against us as a sub class. I'm not even going to go into the drawbacks and actual mediocre experience in pvp at high level play. It's a broken record at this point.
So werewolves aren't allowed to enjoy specific sets in the game anymore???
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam
This mythic is obviously busted right now, everyone on the pts are dueling on unkillable werewolves, even you should know that it won't make it to the live server like this, thankfully everyone is talking about "the werewolf ring" so it'll get the nerf it deserves. You could cut all the stats in half right now and people would still use it, it just needs to NOT work for werewolves, they're pretty balanced currently and I have no issue playing mine in high mmr pvp
Good to see you back playing the game. [snip]
belial5221_ESO wrote: »Like in another post I tested it.Oakensoul only gives a bit more resources and regen in PVP,light/heavy attacks are a bit more powerful,but skills are less powerful than with malcath.Malcath gives about 1k more damage to ww skills than oakensoul on my tests.So unless you tried WW with oakensould in PVP on pts,don't jsut make assumptions.There's way more OP setups than WW where oakensoul will become OP.
belial5221_ESO wrote: »Like in another post I tested it.Oakensoul only gives a bit more resources and regen in PVP,light/heavy attacks are a bit more powerful,but skills are less powerful than with malcath.Malcath gives about 1k more damage to ww skills than oakensoul on my tests.So unless you tried WW with oakensould in PVP on pts,don't jsut make assumptions.There's way more OP setups than WW where oakensoul will become OP.
Please remember to keep discussion respectful moving forward.Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.