People are "authoritatively informing" you and others of things regarding swimming/capes/flying because these are things ZOS themselves have said won't work. This isn't like them saying we would never see Dragons but then "Here's the Year of the Dragons lol" or saying they wouldn't add Alliance Change Tokens but there they are now in the store. There is a big difference between "won't add because we don't feel interested in developing X or Y thing" and "won't add because X or Y thing literally can't be coded in thanks to the game engine's limitations".I don’t expect cloth physics to be added to the game, although the outfits would definitely benefit from it. Take a look at gear in Mount & Blade II: Bannerlord as a comparison for how good something very similar can be made to look.
I disagree that swimming could not be implemented. I have been at the bottom of rivers in the game. It’s just more landscape. Add a screen filter and different movement system and you are diving underwater. Flying, on the other hand, I would not see as likely, considering how the maps are made, and how poorly they look when seen from a distance. It would also invalidate the many natural barriers the designers put into every zone. These are just opinions, however.
I’ve been reading responses from players for years emphatically stating ZOS will never do this or that, while each new expansion brings forth one or more of these features. Maybe unless you are one of the developers of this game, refrain from authoritatively informing us what ZOS will or will not do.
No other MMO nails exploration, story, and the "bigness" of the world like ESO, yet the game feels like it is continually bogged down by poor foundational engine/under-the-hood choices from 8 years ago. Poor character models, no cloth physics for gear--resulting in gear looking like it is pasted on your character, horribly dated skill animations, and of course performance issues are all results of a shaky, dated foundation, dragging down such a beautiful world (with shaders). It feels like this game will always be continually held back creatively into the future because of decisions made into the past. Why has there been no new class? Why have classes not had their skill lines expanded? Why are there no new animation updates to a game almost a decade-old? Why are there no new weapon skill lines, leaving most of the player base's builds using virtually the same builds for years? Why are there no cloth physics?
The future of the game is doomed to live on marginally, always doing that bare minimum to eek out content to keep a handful of whales' wallets open.
It is a shame.
https://www.nomanssky.com/outlaws-update/
Unless they decide to develop a new engine and can port every existing account to it
Grizzbeorn wrote: »
NotaDaedraWorshipper wrote: »What a silly comparison. No Man's Sky is a very newly made game with a very different game engine to ESO's old one.
DMuehlhausen wrote: »NotaDaedraWorshipper wrote: »What a silly comparison. No Man's Sky is a very newly made game with a very different game engine to ESO's old one.
It's not really, it's about 6 years old so not much more than ESO> I know it doesn't seem like it's been out that long but it has.
NotaDaedraWorshipper wrote: »What a silly comparison. No Man's Sky is a very newly made game with a very different game engine to ESO's old one.
No Man's Sky is a survival game developed and published by Hello Games. It was released worldwide for the PlayStation 4 and Microsoft Windows in August 2016, for Xbox One in July 2018, and for the PlayStation 5 and Xbox Series X and Series S consoles in November 2020[/quote]
2016; slightly newer than ESO.
Also wouldn't use No Man's Sky as an example. Those devs super over promised what could be done in the game, didn't/couldn't deliver at release, and ended up with death threats from less than thrilled players. https://www.reddit.com/r/Games/comments/4y1h9i/wheres_the_no_mans_sky_we_were_sold_on_a_big_list/
Commandment wrote: »DMuehlhausen wrote: »NotaDaedraWorshipper wrote: »What a silly comparison. No Man's Sky is a very newly made game with a very different game engine to ESO's old one.
It's not really, it's about 6 years old so not much more than ESO> I know it doesn't seem like it's been out that long but it has.
2 years makes a difference.
DMuehlhausen wrote: »...it's not possible in the game engine.
...the art team cut it out because they couldn't get them looking good.
I'd far rather they sorted out being able to have more furnishing slots in housing - if they can't do that I don't know how anyone thinks capes are feasible!
...the art team cut it out because they couldn't get them looking good.
Again, this is not true. Let me just say, if a AAA studio's art team can't do what games like Guild Wars 2 and Tera (with far lower budget) did 2 YEARS before ESO released, then I would be taking a serious look at who I was hiring for my art team. This is clearly not the case. The art team is certainly capable of it. You don't get to work at Bethesda/Zenimax without being able to hack making art to the standards of 2 years before your game released.
The problem is that ESO insists on supporting decade-old consoles. But that isn't even a real reason not to have it. As evidenced by the initial release of Global Illumination as a PC-only graphical setting, they could simply include the additional visual capabilities on clients who's hardware could actually support it.
This would increase the resale value of the game by keeping it relevant to the current decade's fidelity standards.
The problem seems to be an unwillingness on the part of the devs to design separately for different systems.
Not a physical technical limitation of any kind. Which is why I remain hopeful.
If they can be made to see reason that it would make them more money for a longer time, maybe it will happen.
Skyrim came out in 2011. I'll let you do the math. MODDERS were able to put full physics in that game.
Again, this is not true. Let me just say, if a AAA studio's art team can't do what games like Guild Wars 2 and Tera (with far lower budget) did 2 YEARS before ESO released, then I would be taking a serious look at who I was hiring for my art team. This is clearly not the case. The art team is certainly capable of it. You don't get to work at Bethesda/Zenimax without being able to hack making art to the standards of 2 years before your game released.