No other MMO nails exploration, story, and the "bigness" of the world like ESO, yet the game feels like it is continually bogged down by poor foundational engine/under-the-hood choices from 8 years ago. Poor character models, no cloth physics for gear--resulting in gear looking like it is pasted on your character, horribly dated skill animations, and of course performance issues are all results of a shaky, dated foundation, dragging down such a beautiful world (with shaders). It feels like this game will always be continually held back creatively into the future because of decisions made into the past. Why has there been no new class? Why have classes not had their skill lines expanded? Why are there no new animation updates to a game almost a decade-old? Why are there no new weapon skill lines, leaving most of the player base's builds using virtually the same builds for years? Why are there no cloth physics?
The future of the game is doomed to live on marginally, always doing that bare minimum to eek out content to keep a handful of whales' wallets open.
It is a shame.
https://www.nomanssky.com/outlaws-update/
Yes, yes, please give us all more clipping issues, wonky hitboxes, the inability to have staffs, shields, bows, and backpacks, jerky framerates even worse than presently, and more reasons for everyone to yell about the broken game. Because caped swashbucklers and dastardly rogues who'd end up accidentally hanging themselves or caught by the first guard who can grab that gorgeous flowing cape as they attempt to run by are just teh greatest thing evah.
Yeah, personally I would rather not ruin the game by adding cloaks and capes because people have this Batman/Dracula thing about capes and cloaks. Heck, even the Count on Sesame Street swirls his cape. Rabbit hole ahead: https://tvtropes.org/pmwiki/pmwiki.php/Main/BadassCape My characters would rather be unobtrusive and unnoticeable when out to do stuff the guards would object to, rather than have a swirling, billowing, DRAMATIC cloak that rustles, catches on objects, makes it impossible to carry her shield/staff/bow.
Most people like capes. It is indisputable. But I guess there's always those few people specifically in the ESO fanbase that tries to justify the absence of a staple in almost every other game with realism arguments; you have circus necromancers shooting skulls from their fingertips like some Halloween harry potter, so I doubt realism is really the proper argument to go with here. Sure, there is some clipping with capes in other games, but would that really be a problem compared to how wonky character and spell animations already are in this game? In fact, it would mask some of those issues, particularly how bad the running animations are. Hitboxes would be a nonissue; you can aim arrows several feet out from a character and it curves it for you. The greater point is a call for cloth physics so gear in the game doesn't look like it has been painted onto your avatar.