Not true? That's legit what Rich Lambert told us.
MovesLikeJaguar wrote: »Game appearance isn't something many players have a problem with. In fact, for an MMO released in 2014 with development starting at the earliest 2009, it's a gorgeous looking game. It could use a new engine at some point in the future, which would give more stability and graphical fidelity, but also allow them to add stuff like underwater and sky-based exploration and content, but that's not really something that's NEEDED.
DMuehlhausen wrote: »...it's not possible in the game engine.
I keep hearing this "the engine is 8 years old it can't handle it" rhetoric passed around like it is fact.
Skyrim came out in 2011. I'll let you do the math. MODDERS were able to put full physics in that game.
If anyone can post a link where the devs say "it can't technically be done" then I would consider applying for a job there.
Otherwise I think people have just come to enjoy saying "no" for no reason.
Also before someone jumps in with the classic "but that's a single player game" let me just save you the lack of effort. That fact makes literally ZERO difference. Physics is rendered on the client side. It has nothing to do with server lag.
If you still feel the need to press the issue based on zero facts, Tera and Guild Wars 2 both have full character and cloth physics. These are both MMO's, and both came out in 2012.
TWO YEARS BEFORE ESO.
Please stop with the "it just can't" rhetoric when it is clearly baseless.
Game engine is kind of over hyped, cloth physic is purely client based for one and I guess pretty much an modular thing.DMuehlhausen wrote: »Yes they have locked themselves into an 8 year old + game engine. There are limitations. Same issue that EA has with Frostbite engine. EA demands all games, or they did for awhile, are done in Frostbite. It makes sense so that all developers know how to use the engine, but it's crap for inventory management games.
What we have is what we are going to get. No flying mounts (even if they could they never should) capes, or swimming etc it's not possible in the game engine. Only way to fix that is if they made ESO 2 and moved to a new engine, but the is probably never happening since it's been 8 years and they just keep developing for this one.
So either accept it and stop complaining about things that can never happen or move on to a game that has these features because the engine supports it.
I'd far rather they sorted out being able to have more furnishing slots in housing - if they can't do that I don't know how anyone thinks capes are feasible!
Totally unrelated issue. Housing limitations are about database size on the server side. Physics is purely a client-side rendering requirement, meaning it is only limited by what YOUR video card can take.
The housing limit MAY be resolved when/IF they finish upgrading their servers which they have been working on for 3 years.
DMuehlhausen wrote: »DMuehlhausen wrote: »...it's not possible in the game engine.
I keep hearing this "the engine is 8 years old it can't handle it" rhetoric passed around like it is fact.
Skyrim came out in 2011. I'll let you do the math. MODDERS were able to put full physics in that game.
If anyone can post a link where the devs say "it can't technically be done" then I would consider applying for a job there.
Otherwise I think people have just come to enjoy saying "no" for no reason.
Also before someone jumps in with the classic "but that's a single player game" let me just save you the lack of effort. That fact makes literally ZERO difference. Physics is rendered on the client side. It has nothing to do with server lag.
If you still feel the need to press the issue based on zero facts, Tera and Guild Wars 2 both have full character and cloth physics. These are both MMO's, and both came out in 2012.
TWO YEARS BEFORE ESO.
Please stop with the "it just can't" rhetoric when it is clearly baseless.
[snip] There are games 20 years old that could do capes because their engines allow for it. This one doesn't. [snip] It can be 2040 and we are celebrating 22 years of ESO there still won't be capes unless they tear this game down and make a new ESO 2 on a new engine that supports them
Year the game was made doesn't matter. Comparing it to other games of different eras, genres what doesn't matter. [snip]
[snip] If you want every cape to look like the breton hero it will, but I don't think that is what you want.
[edited for Rude and Insulting Comments].
No other MMO nails exploration, story, and the "bigness" of the world like ESO, yet the game feels like it is continually bogged down by poor foundational engine/under-the-hood choices from 8 years ago. Poor character models, no cloth physics for gear--resulting in gear looking like it is pasted on your character, horribly dated skill animations, and of course performance issues are all results of a shaky, dated foundation, dragging down such a beautiful world (with shaders). It feels like this game will always be continually held back creatively into the future because of decisions made into the past. Why has there been no new class? Why have classes not had their skill lines expanded? Why are there no new animation updates to a game almost a decade-old? Why are there no new weapon skill lines, leaving most of the player base's builds using virtually the same builds for years? Why are there no cloth physics?
The future of the game is doomed to live on marginally, always doing that bare minimum to eek out content to keep a handful of whales' wallets open.
It is a shame.
https://www.nomanssky.com/outlaws-update/
Yes, yes, please give us all more clipping issues, wonky hitboxes, the inability to have staffs, shields, bows, and backpacks, jerky framerates even worse than presently, and more reasons for everyone to yell about the broken game. Because caped swashbucklers and dastardly rogues who'd end up accidentally hanging themselves or caught by the first guard who can grab that gorgeous flowing cape as they attempt to run by are just teh greatest thing evah.
Yeah, personally I would rather not ruin the game by adding cloaks and capes because people have this Batman/Dracula thing about capes and cloaks. Heck, even the Count on Sesame Street swirls his cape. Rabbit hole ahead: https://tvtropes.org/pmwiki/pmwiki.php/Main/BadassCape My characters would rather be unobtrusive and unnoticeable when out to do stuff the guards would object to, rather than have a swirling, billowing, DRAMATIC cloak that rustles, catches on objects, makes it impossible to carry her shield/staff/bow.
DMuehlhausen wrote: »The same reason flying won't be implemented is the same reason swimming won't. The engine can't handle it. There is essentially for freedom of movement only horizontal movement no vertical movement. You can raise and lower a few feet but that's it.
They have even explained numerous times, though not for years why capes can't be done in the engine as well. It's why the Breton outfit looks like garbage. What should be a flowing cape is just a stiff jacket.
Most people like capes. It is indisputable.
But I guess there's always those few people specifically in the ESO fanbase that tries to justify the absence of a staple in almost every other game with realism arguments;
SpiritKitten wrote: »I despise capes in games. Not only does it kill framerate in crowds and raids, it obscures outfits. If capes/cloaks are ever enabled, there needs to be a toggle in settings to not see them, like other games have.
SerafinaWaterstar wrote: »Seriously, what is the obsession with capes?
(This means nothing to me, ooooooh Vienna)
I like ESOs current graphics actually. The game looks great. I have a lot of complaints about the game, but appearances aren’t really one of them.
Grizzbeorn wrote: »
I don't like seeing the swathes of armor that appear to be painted on to your character. It's like hundreds of people are running around with "armor" that looks like tight shirts with pictures of armor pictured on to it.
FeedbackOnly wrote: »DMuehlhausen wrote: »The same reason flying won't be implemented is the same reason swimming won't. The engine can't handle it. There is essentially for freedom of movement only horizontal movement no vertical movement. You can raise and lower a few feet but that's it.
They have even explained numerous times, though not for years why capes can't be done in the engine as well. It's why the Breton outfit looks like garbage. What should be a flowing cape is just a stiff jacket.
Yet we have been dragons 🤔
This game has painted on armor, capes aren't going to look good lol.
From what I understand No Man’s sky multiplayer is limited to a few dozen players and has hardly a fraction of what ESO has. It having cloth physics doesn’t mean much as it’s inferior in so many ways.
I'd far rather they sorted out being able to have more furnishing slots in housing - if they can't do that I don't know how anyone thinks capes are feasible!
Totally unrelated issue. Housing limitations are about database size on the server side. Physics is purely a client-side rendering requirement, meaning it is only limited by what YOUR video card can take.
The housing limit MAY be resolved when/IF they finish upgrading their servers which they have been working on for 3 years.