I guess I should make the distinction that I'm looking at this from a purely pvp perspective.
In pvp, this set covers 100% of the regen a WW will need for both stats by itself, without even considering a single other stat on the ring.
Any player with a brain can play a WW on live that is already unkillable in a 1v1/1v2 scenario. This mythic is going to make that so much worse - because now they won't need to build for any sustain, and they'll be getting a massive boost to damage/mit/health on top of that from a one piece without suffering from the intended drawback. Keep in mind they can still fit two 5 piece sets and a one piece monster or trainee on top of this mythic, or a 5 piece + monster set + 3 piece + 1 trainee. The stats you will be able to reach are absurd, and the WW toolkit is absurd.
Should not be useable on a WW, or WW should actually be limited to a timer like every other transformation ult (or have a max time the transformation can be extended too via passives, e.g 1 minute).
I'm not really worried about the "one shot" builds in pvp, because no actual pvp build is going to use just one bar. Maybe some gank builds will pop up with it. As far as ball groups go, if one is present the game already is unplayable anyways, so that shouldn't particularly concern anyone that plays the game for the combat.
RandomKodiak wrote: »Need to see an actual build with this mythic on, and see it in action in actual pvp in Cyrodil, IC, and Bgs, because some people just have a personal grudge against WWs as opposed to anyother build or class they struggle against....
That's a Stamsorc wearing Tzogvin's, Rele, 1pc Slimecraw and Oakensoul on a 21 mil trial dummy. Not overpowered at all in current meta for PvE but then go WW in PvP and that would be insane. Sorry for no info tab CMX is not letting any other tab show but damage is at least close as a 90k parse comes in just under 4min.
Tommy_The_Gun wrote: »Tbh. I have a feeling that either I or some people here are playing different game. "WW is strong" or "WW is in a good spot" - that is awesome, everyone can have their own opinion. No problem. But still, I would like to know where are those informations coming from ? Is it based on your personal experience ? Or maybe some discussion you had with your friends on discord / reddit / in game ?
You see, if indeed WW was (as some people claim) in a decent spot, it would be used more often, right ? Meanwhile, outside of some very rare cases of solo randoms in Cyro in a "zerg-surfing" mode... I don't see WWs at all. Even in BGs, at higher MM.
WW may look good "on paper" if you are reading skills description. But once you play for a bit, you will know immediately that it has flaws that pretty much disqualify it from a competitive gameplay. Every one who played WW knows this.
There were plenty of WW Content creators in ESO (PvE & PvP). Nowadays pretty much everyone I know of is either gone (quit the game) or switched to different thing (different class / spec). Also, here is a specific ZOS-made official WW feedback thread:
https://forums.elderscrollsonline.com/en/discussion/416461/class-rep-werewolf-feedback-thread/p1
I bet no one even knew or remembered it. You see the date of the last post ? It is 2020, almost 2 years ago...
It is because people simply don't play WW. It is a very niche thing. People know it is in eso, but despite having so many cool things... no one who wants to remain competitive is using it. WW is pretty much only used for rp, fun & lols, not for actual combat effectiveness.
Now, if WW was not be allowed to use this super new mythic (that is going to get nerfed anyway), just because WW can by-pass the penalty of having just one bar... then I guess we should remain consequential & consistent and not allow to use it on other one-bar builds.
You see, if a build is made from the ground up to use only one bar, to eliminate bar swapping - then it also won't feel the penalty, right ? There are builds out there (like mentioned pet sorc) that can have bar swap key un-mapped. It simply doesn't care. It is optimized for one bar. Also it is worth mentioning that non-ww one bar optimized setup actually perform better than WW, as it is more flexible and specialised. It doesn't have flaws that WW transformation forces on you. Also, aside from that it is worth mentioning that your typical 1 bar setup will have an ultimate. WW 1-bar build won't have it. This is kinda huge drawback, as (big spoiler) - you are not always in WW form, and sometimes transforming in a wrong place in a wrong time or staying in WW form at the wrong time = dead.
Tldr: I think that the general OP's idea has some serious issues. Making a build in eso is an art of compromises. If I am making a build, I am trying to make some things stronger than others. If I am able to use Gaze of Sithis on a rolly-polly NB and by-pass the block mitigation penalty by simply "not blocking" - should all roll-dodge build be prohibited from using Gaze of Sithis ? If I am able to use Iron blood set, but I can get away with it because I use speed buffs on a sorc + streak - then applying OP's logic would mean that I should not be able to use iron blood set on a build that is too fast, because those build can by-pass the kiss-curse effect...
Need to see an actual build with this mythic on, and see it in action in actual pvp in Cyrodil, IC, and Bgs, because some people just have a personal grudge against WWs as opposed to anyother build or class they struggle against....
Seriously. Werewolves have it bad on the forums. Not many werewolves are ever a problem in pvp, maybe thats just me?
They can't streak away, spam cloak, poke me with jabs, stunlock me to death with fossilize, become immune to roots/snares, hit me with an ulti dump, snipe me to death, etc...
I just think they actually need a minor buff instead of being flat out hated for little reason. This mythic should be enough tbh. Testing would be nice to actually see, but the stats don't seem that crazy.
BalticBlues wrote: »WWs GET BETTER WITH EACH PATCH.
VAMPs SUCK MORE WITH EACH PATCH.
The poor Vamps do not even have a working mist form for PvE anymore!
If Vamps would be a one-bar-Ultimate as WWs, Mist Form could be allowed again.
So please make Vamps perform like WWs, so they also can use Oakensoal:
Press your Ulti and get into WW (Stam) or Vamp (Mag) one bar blood-lust-form.
Keep the stats as is, half the stats in pvp land or you could give it an additional downsides, like no mounting or riding others mounts, no stealthing, no putting down siege, or no healing allies, no granting allies buffs on top of no bar swapping.
Title. WW can use this with no drawbacks, and it will be extremely broken. WW is strong enough as is - this mythic will push them way too far into the overpowered zone.
Perhaps an argument could be made if WW was a timed ult like every other transformation in the game, but the current iteration of WW allows for them to remain in the form indefinitely.
Please disable this mythic in WW form.
Title. WW can use this with no drawbacks, and it will be extremely broken. WW is strong enough as is - this mythic will push them way too far into the overpowered zone.
Perhaps an argument could be made if WW was a timed ult like every other transformation in the game, but the current iteration of WW allows for them to remain in the form indefinitely.
Please disable this mythic in WW form.
This thread is extremely toxic. Werewolves repeatedly get threads against us as a sub class. I'm not even going to go into the drawbacks and actual mediocre experience in pvp at high level play. It's a broken record at this point.
So werewolves aren't allowed to enjoy specific sets in the game anymore???
Title. WW can use this with no drawbacks, and it will be extremely broken. WW is strong enough as is - this mythic will push them way too far into the overpowered zone.
Perhaps an argument could be made if WW was a timed ult like every other transformation in the game, but the current iteration of WW allows for them to remain in the form indefinitely.
Please disable this mythic in WW form.
This thread is extremely toxic. Werewolves repeatedly get threads against us as a sub class. I'm not even going to go into the drawbacks and actual mediocre experience in pvp at high level play. It's a broken record at this point.
So werewolves aren't allowed to enjoy specific sets in the game anymore???
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam
Title. WW can use this with no drawbacks, and it will be extremely broken. WW is strong enough as is - this mythic will push them way too far into the overpowered zone.
Perhaps an argument could be made if WW was a timed ult like every other transformation in the game, but the current iteration of WW allows for them to remain in the form indefinitely.
Please disable this mythic in WW form.
This thread is extremely toxic. Werewolves repeatedly get threads against us as a sub class. I'm not even going to go into the drawbacks and actual mediocre experience in pvp at high level play. It's a broken record at this point.
So werewolves aren't allowed to enjoy specific sets in the game anymore???
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam
Not quite. WW with one bar does not have an ultimate, while non-ww 1 bar build has an ultimate - which is huge. WW is not always transformed, and part of the thing that is crucial when some one is playing as WW is to know when to transform and when to cancel transformation, as very often it will determine if you will die or not.Not if said sets are going to make werewolves (or one bar builds in general) incredibly overpowered. But the fact is, the mythic favors werewolves extremely well and is absurdly stat dense for absolutely zero drawback on a werewolf build. It's more stat dense that Gaze of Sithis ever was and that mythic disabled block mitigation. And they nerfed Gaze far before it ever made it out of PTS. And they definitely need to do the same here.
By that logic I should not be allowed to use Gaze of Sithis on a roly-poly NB, because I can ignore the block penalty, by simply making a build that is not using block.I'm confused about how my OP is toxic. I'm just pointing out that the intended drawback of this incredibly stat dense mythic is avoided by werewolf, which is an oversight. You cannot simply give those stats to a werewolf and expect everything to be fine and balanced.
If the drawback to having these absurd stats is that you cannot barswap, you shouldn't be able to use the mythic in a scenario where you've already exchanged your ability to barswap for a host of buffs.
Tommy_The_Gun wrote: »Not quite. WW with one bar does not have an ultimate, while non-ww 1 bar build has an ultimate - which is huge. WW is not always transformed, and part of the thing that is crucial when some one is playing as WW is to know when to transform and when to cancel transformation, as very often it will determine if you will die or not.Not if said sets are going to make werewolves (or one bar builds in general) incredibly overpowered. But the fact is, the mythic favors werewolves extremely well and is absurdly stat dense for absolutely zero drawback on a werewolf build. It's more stat dense that Gaze of Sithis ever was and that mythic disabled block mitigation. And they nerfed Gaze far before it ever made it out of PTS. And they definitely need to do the same here.
Besides that, if we were to compare build optimized for using only 1 bar vs WW and both of them were using Oakensoul - I think that overall, non-ww wins as it does not have flaws that WW transformation forces upon you. WW will only match other 1-bar setup only when it is transformed, but in human form, ww 1 bar will always be worse than non-ww one bar setup.By that logic I should not be allowed to use Gaze of Sithis on a roly-poly NB, because I can ignore the block penalty, by simply making a build that is not using block.I'm confused about how my OP is toxic. I'm just pointing out that the intended drawback of this incredibly stat dense mythic is avoided by werewolf, which is an oversight. You cannot simply give those stats to a werewolf and expect everything to be fine and balanced.
If the drawback to having these absurd stats is that you cannot barswap, you shouldn't be able to use the mythic in a scenario where you've already exchanged your ability to barswap for a host of buffs.
Edit: I think OP may be over-reacting, because of how insane Oakensoul set is. Guaranteed it is gonna get nerfed on PTS. I simply really dont understand why OP is going after WW, as Oakensoul will be used on every 1 - bar builds (and they are plenty on them out there). I even think that Oakensoul will actually create some 1-bar builds lol. I would not be worried about WW. Has any one thought about Ball Groups using this set ? Or One-shot gankers ? How DC & PB sets will work if paired with Oakensoul ? That is some serious Yikes... WW pales in comparison with that lol.
Tommy_The_Gun wrote: »Not quite. WW with one bar does not have an ultimate, while non-ww 1 bar build has an ultimate - which is huge. WW is not always transformed, and part of the thing that is crucial when some one is playing as WW is to know when to transform and when to cancel transformation, as very often it will determine if you will die or not.Not if said sets are going to make werewolves (or one bar builds in general) incredibly overpowered. But the fact is, the mythic favors werewolves extremely well and is absurdly stat dense for absolutely zero drawback on a werewolf build. It's more stat dense that Gaze of Sithis ever was and that mythic disabled block mitigation. And they nerfed Gaze far before it ever made it out of PTS. And they definitely need to do the same here.
Besides that, if we were to compare build optimized for using only 1 bar vs WW and both of them were using Oakensoul - I think that overall, non-ww wins as it does not have flaws that WW transformation forces upon you. WW will only match other 1-bar setup only when it is transformed, but in human form, ww 1 bar will always be worse than non-ww one bar setup.By that logic I should not be allowed to use Gaze of Sithis on a roly-poly NB, because I can ignore the block penalty, by simply making a build that is not using block.I'm confused about how my OP is toxic. I'm just pointing out that the intended drawback of this incredibly stat dense mythic is avoided by werewolf, which is an oversight. You cannot simply give those stats to a werewolf and expect everything to be fine and balanced.
If the drawback to having these absurd stats is that you cannot barswap, you shouldn't be able to use the mythic in a scenario where you've already exchanged your ability to barswap for a host of buffs.
Edit: I think OP may be over-reacting, because of how insane Oakensoul set is. Guaranteed it is gonna get nerfed on PTS. I simply really dont understand why OP is going after WW, as Oakensoul will be used on every 1 - bar build (and they are plenty on them out there). I even think that Oakensoul will actually create some 1-bar builds lol. I would not be worried about WW. Has any one thought about Ball Groups using this set ? Or One-shot gankers ? How DC & PB sets will work if paired with Oakensoul ? That is some serious Yikes... WW pales in comparison with that lol.
Tommy_The_Gun wrote: »Not quite. WW with one bar does not have an ultimate, while non-ww 1 bar build has an ultimate - which is huge. WW is not always transformed, and part of the thing that is crucial when some one is playing as WW is to know when to transform and when to cancel transformation, as very often it will determine if you will die or not.Not if said sets are going to make werewolves (or one bar builds in general) incredibly overpowered. But the fact is, the mythic favors werewolves extremely well and is absurdly stat dense for absolutely zero drawback on a werewolf build. It's more stat dense that Gaze of Sithis ever was and that mythic disabled block mitigation. And they nerfed Gaze far before it ever made it out of PTS. And they definitely need to do the same here.
Besides that, if we were to compare build optimized for using only 1 bar vs WW and both of them were using Oakensoul - I think that overall, non-ww wins as it does not have flaws that WW transformation forces upon you. WW will only match other 1-bar setup only when it is transformed, but in human form, ww 1 bar will always be worse than non-ww one bar setup.By that logic I should not be allowed to use Gaze of Sithis on a roly-poly NB, because I can ignore the block penalty, by simply making a build that is not using block.I'm confused about how my OP is toxic. I'm just pointing out that the intended drawback of this incredibly stat dense mythic is avoided by werewolf, which is an oversight. You cannot simply give those stats to a werewolf and expect everything to be fine and balanced.
If the drawback to having these absurd stats is that you cannot barswap, you shouldn't be able to use the mythic in a scenario where you've already exchanged your ability to barswap for a host of buffs.
Edit: I think OP may be over-reacting, because of how insane Oakensoul set is. Guaranteed it is gonna get nerfed on PTS. I simply really dont understand why OP is going after WW, as Oakensoul will be used on every 1 - bar builds (and they are plenty on them out there). I even think that Oakensoul will actually create some 1-bar builds lol. I would not be worried about WW. Has any one thought about Ball Groups using this set ? Or One-shot gankers ? How DC & PB sets will work if paired with Oakensoul ? That is some serious Yikes... WW pales in comparison with that lol.
I mean, yes, all of those build types are definitely being thought of in relation to how powerful this mythic can make them. But it is still a valid point that with a werewolf build, whose sole purpose is to stay in werewolf form for as long as possible since that is where all of the power of the build is, will benefit from this set piece more than any other build.
Unless you are going to just lie and say that werewolves are not already going full wolf form during entire BG matches. Because they are. They aren't worried about their normal form, they are full wolf the entire time. Werewolf builds are built entirely around being in wolf form as much as possible because that is where the power lies in those builds, both offensively and defensively. This mythic just amplifies that to ridiculous levels with zero sacrifice.
Tommy_The_Gun wrote: »Not quite. WW with one bar does not have an ultimate, while non-ww 1 bar build has an ultimate - which is huge. WW is not always transformed, and part of the thing that is crucial when some one is playing as WW is to know when to transform and when to cancel transformation, as very often it will determine if you will die or not.Not if said sets are going to make werewolves (or one bar builds in general) incredibly overpowered. But the fact is, the mythic favors werewolves extremely well and is absurdly stat dense for absolutely zero drawback on a werewolf build. It's more stat dense that Gaze of Sithis ever was and that mythic disabled block mitigation. And they nerfed Gaze far before it ever made it out of PTS. And they definitely need to do the same here.
Besides that, if we were to compare build optimized for using only 1 bar vs WW and both of them were using Oakensoul - I think that overall, non-ww wins as it does not have flaws that WW transformation forces upon you. WW will only match other 1-bar setup only when it is transformed, but in human form, ww 1 bar will always be worse than non-ww one bar setup.By that logic I should not be allowed to use Gaze of Sithis on a roly-poly NB, because I can ignore the block penalty, by simply making a build that is not using block.I'm confused about how my OP is toxic. I'm just pointing out that the intended drawback of this incredibly stat dense mythic is avoided by werewolf, which is an oversight. You cannot simply give those stats to a werewolf and expect everything to be fine and balanced.
If the drawback to having these absurd stats is that you cannot barswap, you shouldn't be able to use the mythic in a scenario where you've already exchanged your ability to barswap for a host of buffs.
Edit: I think OP may be over-reacting, because of how insane Oakensoul set is. Guaranteed it is gonna get nerfed on PTS. I simply really dont understand why OP is going after WW, as Oakensoul will be used on every 1 - bar builds (and they are plenty on them out there). I even think that Oakensoul will actually create some 1-bar builds lol. I would not be worried about WW. Has any one thought about Ball Groups using this set ? Or One-shot gankers ? How DC & PB sets will work if paired with Oakensoul ? That is some serious Yikes... WW pales in comparison with that lol.
I mean, yes, all of those build types are definitely being thought of in relation to how powerful this mythic can make them. But it is still a valid point that with a werewolf build, whose sole purpose is to stay in werewolf form for as long as possible since that is where all of the power of the build is, will benefit from this set piece more than any other build.
Unless you are going to just lie and say that werewolves are not already going full wolf form during entire BG matches. Because they are. They aren't worried about their normal form, they are full wolf the entire time. Werewolf builds are built entirely around being in wolf form as much as possible because that is where the power lies in those builds, both offensively and defensively. This mythic just amplifies that to ridiculous levels with zero sacrifice.
You have a problem with a player staying in werewolf form for an entire match of a BG? What if I have a problem with stealthing Nightblades with vampire passives and speed, crushing it the whole match. A dragonknight or templar that doesn't take much damage and out-heal everything, but can dish it out. A Sorc with seemingly unlimited shields and resource ...
An optimized WW build that manages to stay in form is your problem? How about having a good WW build and staying in the transformation Ult is the whole point.
....some people just don't like getting beat by a big loud dog lol I get it
They don't negate the penalty, it's a penalty they already have.
Tommy_The_Gun wrote: »Not quite. WW with one bar does not have an ultimate, while non-ww 1 bar build has an ultimate - which is huge. WW is not always transformed, and part of the thing that is crucial when some one is playing as WW is to know when to transform and when to cancel transformation, as very often it will determine if you will die or not.Not if said sets are going to make werewolves (or one bar builds in general) incredibly overpowered. But the fact is, the mythic favors werewolves extremely well and is absurdly stat dense for absolutely zero drawback on a werewolf build. It's more stat dense that Gaze of Sithis ever was and that mythic disabled block mitigation. And they nerfed Gaze far before it ever made it out of PTS. And they definitely need to do the same here.
Besides that, if we were to compare build optimized for using only 1 bar vs WW and both of them were using Oakensoul - I think that overall, non-ww wins as it does not have flaws that WW transformation forces upon you. WW will only match other 1-bar setup only when it is transformed, but in human form, ww 1 bar will always be worse than non-ww one bar setup.By that logic I should not be allowed to use Gaze of Sithis on a roly-poly NB, because I can ignore the block penalty, by simply making a build that is not using block.I'm confused about how my OP is toxic. I'm just pointing out that the intended drawback of this incredibly stat dense mythic is avoided by werewolf, which is an oversight. You cannot simply give those stats to a werewolf and expect everything to be fine and balanced.
If the drawback to having these absurd stats is that you cannot barswap, you shouldn't be able to use the mythic in a scenario where you've already exchanged your ability to barswap for a host of buffs.
Edit: I think OP may be over-reacting, because of how insane Oakensoul set is. Guaranteed it is gonna get nerfed on PTS. I simply really dont understand why OP is going after WW, as Oakensoul will be used on every 1 - bar builds (and they are plenty on them out there). I even think that Oakensoul will actually create some 1-bar builds lol. I would not be worried about WW. Has any one thought about Ball Groups using this set ? Or One-shot gankers ? How DC & PB sets will work if paired with Oakensoul ? That is some serious Yikes... WW pales in comparison with that lol.
I mean, yes, all of those build types are definitely being thought of in relation to how powerful this mythic can make them. But it is still a valid point that with a werewolf build, whose sole purpose is to stay in werewolf form for as long as possible since that is where all of the power of the build is, will benefit from this set piece more than any other build.
Unless you are going to just lie and say that werewolves are not already going full wolf form during entire BG matches. Because they are. They aren't worried about their normal form, they are full wolf the entire time. Werewolf builds are built entirely around being in wolf form as much as possible because that is where the power lies in those builds, both offensively and defensively. This mythic just amplifies that to ridiculous levels with zero sacrifice.
You have a problem with a player staying in werewolf form for an entire match of a BG? What if I have a problem with stealthing Nightblades with vampire passives and speed, crushing it the whole match. A dragonknight or templar that doesn't take much damage and out-heal everything, but can dish it out. A Sorc with seemingly unlimited shields and resource ...
An optimized WW build that manages to stay in form is your problem? How about having a good WW build and staying in the transformation Ult is the whole point.
....some people just don't like getting beat by a big loud dog lol I get it
You completely miss my point and then also somehow make my point.
This mythic is meant to have a no bar swap set back to the power it provides. Werewolves completely negate that penalty. It's broken on them because there is no penalty.
None of anything I have said amounts to werewolf hate. I just don't think werewolves need to be superchargerd with an absurd mythic and zero penalty for using it.
They don't negate the penalty, it's a penalty they already have.
MentalxHammer wrote: »They don't negate the penalty, it's a penalty they already have.
This is very wrong. Werewolf has been entirely balanced around having one bar that is as strong as two; if you examine the damage and healing coefficients of the skills they drastically outperform regular skills, not to mention they are all heavily stacked to offer important buffs on top of these extremely high coefficients.
MovesLikeJaguar wrote: »Wolf_Watching wrote: »This mythic was made for werewolves.
1-bar builds are pretty popular. It's probably designed for them. But WW is a strong secondary reason for this mythic to exist. It's bound to get nerfed though.
MentalxHammer wrote: »They don't negate the penalty, it's a penalty they already have.
This is very wrong. Werewolf has been entirely balanced around having one bar that is as strong as two; if you examine the damage and healing coefficients of the skills they drastically outperform regular skills, not to mention they are all heavily stacked to offer important buffs on top of these extremely high coefficients.
The werewolf bar is no where near as strong as 2. You get 3 major buffs, savagery, brutality, and resolve. Easily accessed on all classes. Most skills in this game do more than one thing so not sure where youre going with this.
MentalxHammer wrote: »They don't negate the penalty, it's a penalty they already have.
This is very wrong. Werewolf has been entirely balanced around having one bar that is as strong as two; if you examine the damage and healing coefficients of the skills they drastically outperform regular skills, not to mention they are all heavily stacked to offer important buffs on top of these extremely high coefficients.
The werewolf bar is no where near as strong as 2. You get 3 major buffs, savagery, brutality, and resolve. Easily accessed on all classes. Most skills in this game do more than one thing so not sure where youre going with this.
But let's look at the skills themselves
They have a gapcloser that has a dot tied to it which has up to 450% execute scaling starting from 100% hp. Then the morphs allow for either bonus WD/SD on hit (100 per target) or mag/stam return and transformation extension on hit.
They have one of the strongest burst heals in the game which scales with max health. Casting this at full hp gives you 3k stamina back, a choice of either bonus stam regen or major berserk on full hp cast, AND you get major brutality just for having it on your bar.
You have an AOE HARD CC, which ALSO sets everyone off balance AND gives major savagery just for being slotted. The better morph of this skill also applies AOE major breach & minor maim to every target hit.
Howl of agony is one of the strongest single target spammables in the game, has a 10m range, with a 25% damage modifier just for your target facing you or being CCd. 25% is massive - the equivalent of major + minor berserk AND major + minor vulnerability combined (because of the way berserk scaling vs vuln scaling works in terms of order is calculations).
Finally, you get an AOE disease damage spammable/10 second dot that also applies minor defile every cast, with the morph options being additional MAJOR defile or healing for 100% of any damage the ability does.
"Where he was going" was to point out the fact that the skills are already designed to be loaded with more effects than 95% of the normal abilities in the game. The scaling on the numbers themselves reflects this too. This is done because of the one bar limitation, which again is the drawback you are accepting in exchange for the ridiculously strong passives from my previous comment and the ridiculously strong abilities from this comment. Giving these builds access to a mythic as stat dense as an entire 5/5/2 build will make them insanely overpowered.
So many people in this thread are claiming that WW isn't good, or that it isn't effective enough and needs something like this ring. Just read the passives, and read the abilities. Literally nothing in the game is as overloaded as WW is (apart from maybe the live version of magDK, with broken combustion/burning embers/molten whip/corrosive/free ash cloud and mist form).
