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New Achievements

tmbrinks
tmbrinks
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C4ZzbvW.jpg

With all due respect. After a patch where you just gutted a play-style for many players by removing achievements on alt characters for "performant" issues, I find it insulting that the word "whopping" is used when adding new achievements to the game. Isn't that the antithesis of what we just went though? Why are these not pared down to keep things "performant"?

The fact that this is the language chosen after the feedback provided from the last cycle is astounding to me. More proof that it wasn't even read by those in charge I guess. :disappointed:

Edit: Misspelled word
Edited by tmbrinks on April 18, 2022 7:40PM
The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
71,345 achievement points
  • alberichtano
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    tmbrinks wrote: »
    C4ZzbvW.jpg

    With all due respect. After a patch where you just gutted a play-style for many players by removing achievements on alt characters for "performant" issues, I find it insulting that the word "whopping" is used when adding new achievements to the game. Isn't that the antithesis of what we just went though? Why are these not pared down to keep things "performant"?

    The fact that this is the language chosen after the feedback provided from the last cycle in astounding to me. More proof that it wasn't even read by those in charge I guess. :disappointed:

    Couldn't agree more.

    Feels like "aw come on kid, I threw out all your old toys that you cherished and loved, but hey, here comes a lot of NEW toys you didn't ask for!"

    Yay!? :(
  • Smaxx
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    Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?
  • alberichtano
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    Smaxx wrote: »
    Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?

    Ten individual ones please.
    Edited by alberichtano on April 18, 2022 7:36PM
  • tmbrinks
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    Smaxx wrote: »
    Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?

    The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.

    (and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).

    Simple math.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Dalsinthus
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    What exactly are you asking the Devs to do here? Provide fewer achievements in the Chapter? Roll back AWA? Communicate differently?
  • tmbrinks
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    Dalsinthus wrote: »
    What exactly are you asking the Devs to do here? Provide fewer achievements in the Chapter? Roll back AWA? Communicate differently?

    Communicate at all. And have some consistency in what they are doing, because adding a "whopping" 120+ achievements after they gutted achievements just last patch is inconsistency at it's finest.

    I know they can't "roll it back", they've already irrevocably destroyed the old data on our characters and that ship has sailed.

    Doesn't mean I can't make a comment pointing out that inconsistency.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Tandor
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    Also, given that they've now fixed the issue reported in the last PTS cycle in relation to Count Verandis, would it really be too much to ask ZOS to communicate now over whether that is it, or are there other issues previously reported to them that they are still working on? We still don't know which of those issues they regard as working as intended, which they acknowledge to be broken but which aren't going to be addressed, and which they acknowledge as bugs which they are working on.
    Edited by Tandor on April 18, 2022 8:14PM
  • Kesstryl
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    tmbrinks wrote: »
    C4ZzbvW.jpg

    With all due respect. After a patch where you just gutted a play-style for many players by removing achievements on alt characters for "performant" issues, I find it insulting that the word "whopping" is used when adding new achievements to the game. Isn't that the antithesis of what we just went though? Why are these not pared down to keep things "performant"?

    The fact that this is the language chosen after the feedback provided from the last cycle is astounding to me. More proof that it wasn't even read by those in charge I guess. :disappointed:

    Edit: Misspelled word

    I agree with this, and this is exactly what I feared. They removed our individual character achievements to make room for a ton of new ones. I'm still sad about this.
    Tandor wrote: »
    Also, given that they've now fixed the issue reported in the last PTS cycle in relation to Count Verandis, would it really be too much to ask ZOS to communicate now over whether that is it, or are there other issues previously reported to them that they are still working on? We still don't know which of those issues they regard as working as intended, which they acknowledge to be broken but which aren't going to be addressed, and which they acknowledge as bugs which they are working on.

    This did encourage me, and I really hope they fix all the issues that still remain. We got our Vampire Dad back and fixed one NPC to not have DB/TG dialogue for innocent alts. This thread has been keeping track of the bugs AwA caused on NPCs on live, and I also posted it in the bug report for AwA forum here on PTS: https://forums.elderscrollsonline.com/en/discussion/600993/results-of-account-wide-achievements-testing-on-live-npc-interactions/p1
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Remathilis
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    Clearly the answer is to never add a new achievement to the game again.
  • wolfie1.0.
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    tmbrinks wrote: »
    Smaxx wrote: »
    Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?

    The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.

    (and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).

    Simple math.

    Which means that zos could have saved database and performance space by ditching half or all of the npc dialog from the game.
  • wolfie1.0.
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    Remathilis wrote: »
    Clearly the answer is to never add a new achievement to the game again.

    If the reasoning behind removing them is based on performance then yes. No new achievements until the game is stabilized. If the new chapter and future dlcs are good enough then they won't be needed.
  • Mushroomancer
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    tmbrinks wrote: »
    Smaxx wrote: »
    Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?

    The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.

    (and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).

    Simple math.

    As much as I think the "performance" excuse is complete and utter BS, do you have a source on those numbers, or are they just something you came up with?

    Regardless, what's the point of this post? That ZOS shouldn't add any more achievements because "Oh no, now [insert totally lore-accurate and immersive character name] can't get their own achievements and therefore can't be different from all my other characters, my immersion is ruined and there's no point to the game anymore because all that differentiates a character is what arbitrary milestone they can reach"?

    I get people that used achievements as a way to track what they did and didn't do on each character, and ZOS should both add a way to properly track all of that, and patch actual immersion-breaking interactions with NPCs, but again, the solution isn't ZOS not adding any more achievements because RP McGee can't earn them twelve times over on all of his "unique" alts.
    Edited by Mushroomancer on April 19, 2022 3:34PM
    PC | EU 1600+ CP

    Chews-On-Shrooms - Argonian (EP) | Healer Warden
    I know I have a problem, leave me alone:

    Nirya Urayel - Altmer (EP) | Healer/Magicka Templar
    Ulen Favel - Dunmer (EP) | Magicka Nightblade
    Anise Favel - Dunmer (EP) | Magicka Dragonknight
    Vivienne Rielle - Breton (EP) | Hybrid Healer/Magicka Necromancer
    Gaspar Rielle - Breton (DC) | Magicka Sorcerer
    Ulfgar the Foul - Nord (EP) | Tank Necromancer
    Plays-With-Chains - Argonian (EP) | Tank Dragonknight
    Sonje the Wild - Nord (EP) | Tank Warden
    Brutus Lovidicus - Imperial (EP) | Tank Nightblade
    Velms Ienith - Dunmer (EP) | Tank Sorcerer
    Cassius Lanius - Imperial (EP) | Tank/Stamina Templar
    Shakar-gro-Khazgur - Orc (DC) | Stamina Dragonknight
    Liette Nightwind - Bosmer (AD) | Stamina Nightblade
    Ja'khar the Salty - Khajiit (EP) | Stamina Necromancer
    Saadia al-Tava - Redguard (EP) | Stamina Sorcerer
    Gwinas Hemp-Burner - Bosmer (EP) | Stamina Warden
    Grand Master Crafter, All Dungeon HM up to Stonethorn, vCrag HM, vDSA, vMA, Dro-m'Athra Destroyer, vHOF HM, vAS+2, Gryphon Heart, vBRP, vSS HM (Extinguisher of Flames),
    vKA HM (Shield of the North), vRG 1/3HM
  • ArchangelIsraphel
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    tmbrinks wrote: »
    Smaxx wrote: »
    Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?

    The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.

    (and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).

    Simple math.

    As much as I think the "performance" excuse is complete and utter BS, do you have a source on those numbers, or are they just something you came up with?

    Regardless, what's the point of this post? That ZOS shouldn't add any more achievements because "Oh no, now [insert totally lore-accurate and immersive character name] can't get their own achievements and therefore can't be different from all my other characters, my immersion is ruined and there's no point to the game anymore because all that differentiates a character is what arbitrary milestone they can reach"?

    I get people that used achievements as a way to track what they did and didn't do on each character, and ZOS should both add a way to properly track all of that, and patch actual immersion-breaking interactions with NPCs, but again, the solution isn't ZOS not adding any more achievements because RP McGee can't earn them twelve times over on all of his "unique" alts.

    The thing is, adding this many new achievements after claiming that they removed individual achievements for the sake of "performance" (performance? Where? I haven't seen any) is hypocrisy.

    It makes the entire thing seem like nothing but an excuse. Which it is.

    When are they going to start deleting account wide achievements to make room for new ones? When are they going to start deleting something else players cared about?

    You have to realize that if they were willing to do this, then nothing is sacred when it comes to the game, and next time it might be something you cared about that gets the chop.
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • tmbrinks
    tmbrinks
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    tmbrinks wrote: »
    Smaxx wrote: »
    Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?

    The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.

    (and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).

    Simple math.

    As much as I think the "performance" excuse is complete and utter BS, do you have a source on those numbers, or are they just something you came up with?

    Regardless, what's the point of this post? That ZOS shouldn't add any more achievements because "Oh no, now [insert totally lore-accurate and immersive character name] can't get their own achievements and therefore can't be different from all my other characters, my immersion is ruined and there's no point to the game anymore because all that differentiates a character is what arbitrary milestone they can reach"?

    I get people that used achievements as a way to track what they did and didn't do on each character, and ZOS should both add a way to properly track all of that, and patch actual immersion-breaking interactions with NPCs, but again, the solution isn't ZOS not adding any more achievements because RP McGee can't earn them twelve times over on all of his "unique" alts.

    Here's a comment from Code about the space taken currently, after a 'deep dive' into the code of the achievement system he knows how the system works. And between knowing Code, knowing what he does, and how much add-on development he's done for the game, I trust his numbers absolutely.

    https://forums.elderscrollsonline.com/en/discussion/comment/7564374/#Comment_7564374

    For the old achievement system they would not have been 192 bits, they would have been 128 bits.

    128 bits x 18 characters x ~4000 achievements = 9,216,000 bits = 1,152,000 bytes ~ 1.098 MB of space for an entire account.

    If you've followed any of my very detailed posts in the crafting section about writs, rewards, refining, etc... you'd know that I don't just throw around numbers arbitrarily, it's researched, checked, and confirmed before I post. And if I do make a mistake, I have owned up to it and will post corrections.

    As far as to what's the point.... I answered that in a later post. Just pointing out the hypocrisy as @ArchangelIsraphel said later.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • tmbrinks
    tmbrinks
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    wolfie1.0. wrote: »
    tmbrinks wrote: »
    Smaxx wrote: »
    Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?

    The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.

    (and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).

    Simple math.

    Which means that zos could have saved database and performance space by ditching half or all of the npc dialog from the game.

    They could have... but perhaps they did a calculated decision on which change was going to have the least people go "meh, don't care enough about that" to continue to play (and pay). Perhaps the next cut done under the guise of "performance" will impact more players.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Mushroomancer
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    tmbrinks wrote: »
    Smaxx wrote: »
    Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?

    The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.

    (and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).

    Simple math.

    As much as I think the "performance" excuse is complete and utter BS, do you have a source on those numbers, or are they just something you came up with?

    Regardless, what's the point of this post? That ZOS shouldn't add any more achievements because "Oh no, now [insert totally lore-accurate and immersive character name] can't get their own achievements and therefore can't be different from all my other characters, my immersion is ruined and there's no point to the game anymore because all that differentiates a character is what arbitrary milestone they can reach"?

    I get people that used achievements as a way to track what they did and didn't do on each character, and ZOS should both add a way to properly track all of that, and patch actual immersion-breaking interactions with NPCs, but again, the solution isn't ZOS not adding any more achievements because RP McGee can't earn them twelve times over on all of his "unique" alts.

    The thing is, adding this many new achievements after claiming that they removed individual achievements for the sake of "performance" (performance? Where? I haven't seen any) is hypocrisy.

    It makes the entire thing seem like nothing but an excuse. Which it is.

    Oh of course the "performance benefits" are an excuse, that's not even up for debate. They would have mentioned that from the start if the gains were so important, but of course they conveniently remembered they were a thing the moment they started feeling the backlash coming. I was just curious as to where OP got those numbers, that's all.
    tmbrinks wrote: »
    Smaxx wrote: »
    Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?

    The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.

    (and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).

    Simple math.

    As much as I think the "performance" excuse is complete and utter BS, do you have a source on those numbers, or are they just something you came up with?

    Regardless, what's the point of this post? That ZOS shouldn't add any more achievements because "Oh no, now [insert totally lore-accurate and immersive character name] can't get their own achievements and therefore can't be different from all my other characters, my immersion is ruined and there's no point to the game anymore because all that differentiates a character is what arbitrary milestone they can reach"?

    I get people that used achievements as a way to track what they did and didn't do on each character, and ZOS should both add a way to properly track all of that, and patch actual immersion-breaking interactions with NPCs, but again, the solution isn't ZOS not adding any more achievements because RP McGee can't earn them twelve times over on all of his "unique" alts.

    When are they going to start deleting account wide achievements to make room for new ones? When are they going to start deleting something else players cared about?

    You have to realize that if they were willing to do this, then nothing is sacred when it comes to the game, and next time it might be something you cared about that gets the chop.

    Yeah, good luck to them with that. My ESO playtime is on low power mode right now. I basically log in just to run trials once, maybe twice a week. And that's not even because I am having fun with the game, but just because I have fun with my guildies.
    tmbrinks wrote: »
    tmbrinks wrote: »
    Smaxx wrote: »
    Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?

    The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.

    (and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).

    Simple math.

    As much as I think the "performance" excuse is complete and utter BS, do you have a source on those numbers, or are they just something you came up with?

    Regardless, what's the point of this post? That ZOS shouldn't add any more achievements because "Oh no, now [insert totally lore-accurate and immersive character name] can't get their own achievements and therefore can't be different from all my other characters, my immersion is ruined and there's no point to the game anymore because all that differentiates a character is what arbitrary milestone they can reach"?

    I get people that used achievements as a way to track what they did and didn't do on each character, and ZOS should both add a way to properly track all of that, and patch actual immersion-breaking interactions with NPCs, but again, the solution isn't ZOS not adding any more achievements because RP McGee can't earn them twelve times over on all of his "unique" alts.

    Here's a comment from Code about the space taken currently, after a 'deep dive' into the code of the achievement system he knows how the system works. And between knowing Code, knowing what he does, and how much add-on development he's done for the game, I trust his numbers absolutely.

    https://forums.elderscrollsonline.com/en/discussion/comment/7564374/#Comment_7564374

    For the old achievement system they would not have been 192 bits, they would have been 128 bits.

    128 bits x 18 characters x ~4000 achievements = 9,216,000 bits = 1,152,000 bytes ~ 1.098 MB of space for an entire account.

    If you've followed any of my very detailed posts in the crafting section about writs, rewards, refining, etc... you'd know that I don't just throw around numbers arbitrarily, it's researched, checked, and confirmed before I post. And if I do make a mistake, I have owned up to it and will post corrections.

    As far as to what's the point.... I answered that in a later post. Just pointing out the hypocrisy as @ArchangelIsraphel said later.

    Hm, thanks for the source. That's good to know, and it does prove that ZOS is *** us on this one most definitely.
    But no, I don't have the time, nor, quite frankly, the will to follow your post history just to know that you don't throw around numbers.
    PC | EU 1600+ CP

    Chews-On-Shrooms - Argonian (EP) | Healer Warden
    I know I have a problem, leave me alone:

    Nirya Urayel - Altmer (EP) | Healer/Magicka Templar
    Ulen Favel - Dunmer (EP) | Magicka Nightblade
    Anise Favel - Dunmer (EP) | Magicka Dragonknight
    Vivienne Rielle - Breton (EP) | Hybrid Healer/Magicka Necromancer
    Gaspar Rielle - Breton (DC) | Magicka Sorcerer
    Ulfgar the Foul - Nord (EP) | Tank Necromancer
    Plays-With-Chains - Argonian (EP) | Tank Dragonknight
    Sonje the Wild - Nord (EP) | Tank Warden
    Brutus Lovidicus - Imperial (EP) | Tank Nightblade
    Velms Ienith - Dunmer (EP) | Tank Sorcerer
    Cassius Lanius - Imperial (EP) | Tank/Stamina Templar
    Shakar-gro-Khazgur - Orc (DC) | Stamina Dragonknight
    Liette Nightwind - Bosmer (AD) | Stamina Nightblade
    Ja'khar the Salty - Khajiit (EP) | Stamina Necromancer
    Saadia al-Tava - Redguard (EP) | Stamina Sorcerer
    Gwinas Hemp-Burner - Bosmer (EP) | Stamina Warden
    Grand Master Crafter, All Dungeon HM up to Stonethorn, vCrag HM, vDSA, vMA, Dro-m'Athra Destroyer, vHOF HM, vAS+2, Gryphon Heart, vBRP, vSS HM (Extinguisher of Flames),
    vKA HM (Shield of the North), vRG 1/3HM
  • kringled_1
    kringled_1
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    This was obvious even with the ascending tide release. AT had just about as many achievements as every other dungeon dlc for the past 3 years. If zos just realized that they have a problem with database space, my expectation is that they at least cut back on new achievements to remove the less significant ones. But instead we get business as usual, no possible future database problems behavior.
    Edited by kringled_1 on April 19, 2022 7:03PM
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