
With all due respect. After a patch where you just gutted a play-style for many players by removing achievements on alt characters for "performant" issues, I find it insulting that the word "whopping" is used when adding new achievements to the game. Isn't that the antithesis of what we just went though? Why are these not pared down to keep things "performant"?
The fact that this is the language chosen after the feedback provided from the last cycle in astounding to me. More proof that it wasn't even read by those in charge I guess.
Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?
Dalsinthus wrote: »What exactly are you asking the Devs to do here? Provide fewer achievements in the Chapter? Roll back AWA? Communicate differently?
With all due respect. After a patch where you just gutted a play-style for many players by removing achievements on alt characters for "performant" issues, I find it insulting that the word "whopping" is used when adding new achievements to the game. Isn't that the antithesis of what we just went though? Why are these not pared down to keep things "performant"?
The fact that this is the language chosen after the feedback provided from the last cycle is astounding to me. More proof that it wasn't even read by those in charge I guess.
Edit: Misspelled word
Also, given that they've now fixed the issue reported in the last PTS cycle in relation to Count Verandis, would it really be too much to ask ZOS to communicate now over whether that is it, or are there other issues previously reported to them that they are still working on? We still don't know which of those issues they regard as working as intended, which they acknowledge to be broken but which aren't going to be addressed, and which they acknowledge as bugs which they are working on.
Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?
The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.
(and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).
Simple math.
Remathilis wrote: »Clearly the answer is to never add a new achievement to the game again.
Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?
The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.
(and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).
Simple math.
Mushroomancer wrote: »Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?
The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.
(and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).
Simple math.
As much as I think the "performance" excuse is complete and utter BS, do you have a source on those numbers, or are they just something you came up with?
Regardless, what's the point of this post? That ZOS shouldn't add any more achievements because "Oh no, now [insert totally lore-accurate and immersive character name] can't get their own achievements and therefore can't be different from all my other characters, my immersion is ruined and there's no point to the game anymore because all that differentiates a character is what arbitrary milestone they can reach"?
I get people that used achievements as a way to track what they did and didn't do on each character, and ZOS should both add a way to properly track all of that, and patch actual immersion-breaking interactions with NPCs, but again, the solution isn't ZOS not adding any more achievements because RP McGee can't earn them twelve times over on all of his "unique" alts.
Mushroomancer wrote: »Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?
The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.
(and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).
Simple math.
As much as I think the "performance" excuse is complete and utter BS, do you have a source on those numbers, or are they just something you came up with?
Regardless, what's the point of this post? That ZOS shouldn't add any more achievements because "Oh no, now [insert totally lore-accurate and immersive character name] can't get their own achievements and therefore can't be different from all my other characters, my immersion is ruined and there's no point to the game anymore because all that differentiates a character is what arbitrary milestone they can reach"?
I get people that used achievements as a way to track what they did and didn't do on each character, and ZOS should both add a way to properly track all of that, and patch actual immersion-breaking interactions with NPCs, but again, the solution isn't ZOS not adding any more achievements because RP McGee can't earn them twelve times over on all of his "unique" alts.
wolfie1.0. wrote: »Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?
The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.
(and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).
Simple math.
Which means that zos could have saved database and performance space by ditching half or all of the npc dialog from the game.
ArchangelIsraphel wrote: »Mushroomancer wrote: »Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?
The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.
(and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).
Simple math.
As much as I think the "performance" excuse is complete and utter BS, do you have a source on those numbers, or are they just something you came up with?
Regardless, what's the point of this post? That ZOS shouldn't add any more achievements because "Oh no, now [insert totally lore-accurate and immersive character name] can't get their own achievements and therefore can't be different from all my other characters, my immersion is ruined and there's no point to the game anymore because all that differentiates a character is what arbitrary milestone they can reach"?
I get people that used achievements as a way to track what they did and didn't do on each character, and ZOS should both add a way to properly track all of that, and patch actual immersion-breaking interactions with NPCs, but again, the solution isn't ZOS not adding any more achievements because RP McGee can't earn them twelve times over on all of his "unique" alts.
The thing is, adding this many new achievements after claiming that they removed individual achievements for the sake of "performance" (performance? Where? I haven't seen any) is hypocrisy.
It makes the entire thing seem like nothing but an excuse. Which it is.
ArchangelIsraphel wrote: »Mushroomancer wrote: »Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?
The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.
(and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).
Simple math.
As much as I think the "performance" excuse is complete and utter BS, do you have a source on those numbers, or are they just something you came up with?
Regardless, what's the point of this post? That ZOS shouldn't add any more achievements because "Oh no, now [insert totally lore-accurate and immersive character name] can't get their own achievements and therefore can't be different from all my other characters, my immersion is ruined and there's no point to the game anymore because all that differentiates a character is what arbitrary milestone they can reach"?
I get people that used achievements as a way to track what they did and didn't do on each character, and ZOS should both add a way to properly track all of that, and patch actual immersion-breaking interactions with NPCs, but again, the solution isn't ZOS not adding any more achievements because RP McGee can't earn them twelve times over on all of his "unique" alts.
When are they going to start deleting account wide achievements to make room for new ones? When are they going to start deleting something else players cared about?
You have to realize that if they were willing to do this, then nothing is sacred when it comes to the game, and next time it might be something you cared about that gets the chop.
Mushroomancer wrote: »Simple math. 100 account-wide achievements would be the same amount of data as 10 per character achievements on 10 characters. Do you prefer 100 achievements to obtain or 10 individual ones?
The combined size of the achievements per account (when every character had them) was less than the size of a (short) song encoded as an mp3.
(and that's actually false, because in the new AWA, the achievements take up MORE space individually because they have the "earned by" tagged with them as well, each achievement stored is actually 50% larger than it was before).
Simple math.
As much as I think the "performance" excuse is complete and utter BS, do you have a source on those numbers, or are they just something you came up with?
Regardless, what's the point of this post? That ZOS shouldn't add any more achievements because "Oh no, now [insert totally lore-accurate and immersive character name] can't get their own achievements and therefore can't be different from all my other characters, my immersion is ruined and there's no point to the game anymore because all that differentiates a character is what arbitrary milestone they can reach"?
I get people that used achievements as a way to track what they did and didn't do on each character, and ZOS should both add a way to properly track all of that, and patch actual immersion-breaking interactions with NPCs, but again, the solution isn't ZOS not adding any more achievements because RP McGee can't earn them twelve times over on all of his "unique" alts.
Here's a comment from Code about the space taken currently, after a 'deep dive' into the code of the achievement system he knows how the system works. And between knowing Code, knowing what he does, and how much add-on development he's done for the game, I trust his numbers absolutely.
https://forums.elderscrollsonline.com/en/discussion/comment/7564374/#Comment_7564374
For the old achievement system they would not have been 192 bits, they would have been 128 bits.
128 bits x 18 characters x ~4000 achievements = 9,216,000 bits = 1,152,000 bytes ~ 1.098 MB of space for an entire account.
If you've followed any of my very detailed posts in the crafting section about writs, rewards, refining, etc... you'd know that I don't just throw around numbers arbitrarily, it's researched, checked, and confirmed before I post. And if I do make a mistake, I have owned up to it and will post corrections.
As far as to what's the point.... I answered that in a later post. Just pointing out the hypocrisy as @ArchangelIsraphel said later.