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Now that we get a card game

  • alberichtano
    alberichtano
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    Why would or do people advocate AGAINST a new mode of play that's enjoyable to others. Literally thousands of people would enjoy a system like this. I personally hate card games. So I won't use the new feature. But I LOVE catching and battling games. And I'd use this every day. People who are negative about others in game dreams are irrelevant

    Because it doesn't make sense in Elder Scrolls. A card game does.

    No, not a collectable card game. Those are very specific for modern times. They could just as well put in an ESO Monopoly-game for all the sense it makes.
  • alberichtano
    alberichtano
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    Lysette wrote: »
    Why would or do people advocate AGAINST a new mode of play that's enjoyable to others. Literally thousands of people would enjoy a system like this. I personally hate card games. So I won't use the new feature. But I LOVE catching and battling games. And I'd use this every day. People who are negative about others in game dreams are irrelevant

    Do I mind a card game? Not as such, no. Something like what there was in the Witcher game (only played the first one so far), no problem.

    A COLLECTABLE card game, as in what you find in app-stores, thus breaking immersion AND (potentially) a wild cash grab? Not a chance.

    But how ZOS described the game, both players bring decks to the game, but those are shuffled all into one stack and both players play from the same stack - YOUR card might not even be used by you, because your opponent might be the lucky one to pick it up and use it against you - imo quite a design flaw, if that is how they will actually do it - collecting good cards will not do much to the game, it would just be interesting for collectors, who collect everything, regardless if it is useful or not.

    Let me make a little prediction here. The rich and leet gamers that can get the best cards will sooner or later (and rather sooner than later) start to complain that it is pointless to chase the best cards if you can't be sure to get to use them yourself. After many threads, ZOS will nod and admit that it was a design-flaw, and change it so that you can exempt one or two cards from the mix, or maybe skip the mixing altogether.

    Why? Because if people feel that the uber cards are useless or potentially dangerous to use, they won't get them, and since these bestest cards will with very great probability sell in the Crown store directly or indirectly (in Crown Crates), it would be a bad business not to make them desireable.

    Time will tell if my prediction is correct or faulty, I guess.
  • Zenzuki
    Zenzuki
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    Well we are going to be able to see the whole card game system in play on Thursday's Twitch Stream.

    They are going to not only deep dive into the game, they are actually going to sit down and play a round live from start to finish while explaining the game (and strategies, etc.) in detail while playing.

    Should be interesting and provide a lot of insight into this new system (while hopefully putting to rest some of the wilder speculations on it).

    I am excitedly looking forward to it!


    (Oh... and for the purple torchbug as well. :smiley: )
    Can Open...
    Worms EVERYWHERE!
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Why would or do people advocate AGAINST a new mode of play that's enjoyable to others. Literally thousands of people would enjoy a system like this. I personally hate card games. So I won't use the new feature. But I LOVE catching and battling games. And I'd use this every day. People who are negative about others in game dreams are irrelevant

    Because it doesn't make sense in Elder Scrolls. A card game does.

    No, not a collectable card game. Those are very specific for modern times. They could just as well put in an ESO Monopoly-game for all the sense it makes.

    Again, there are things like contraband items and other things that mentions collectable cards and card games.
    [Lie] Of course! I don't even worship Daedra!
  • BlossomDead
    BlossomDead
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    Frogmother wrote: »
    ... that smells like the witcher games ;) (also have a card game), how about a Poké... eehh... Daedramon minigame where we can hunt and catch different deadlands or tamriel creatures, train them and let them fight each other, with a limited possibility to control them during fight?
    It would add
    1. Hunting
    2. Taming
    3. Training
    4. Fighting

    To the game.

    Wonder how a daedra psyduck would look like? Before you ask, I had to google the name!

    Do you also enjoy watching, attending and competing in illegal dog fights?
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Lysette wrote: »
    Indeed, that is why I think it is a design flaw - it is basically a game of chance like this. There might be a slight possibility for a tactic, like doing the unexpected and bring really bad decks to the table or those with just a small amount of good cards, to increase your "knowledge" of what is in the mixed deck and confuse your opponent. If I know the rule set, I might check that out using complex adaptive systems and see, if those can come up with a tactic - if they can't, it is a pure game of chance.

    I’m speculating, but aren’t we choosing two decks out of four from each player? Maybe we’ll draw from one and shuffle the other together with the other player’s, or something.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • Lysette
    Lysette
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    Lysette wrote: »
    Why would or do people advocate AGAINST a new mode of play that's enjoyable to others. Literally thousands of people would enjoy a system like this. I personally hate card games. So I won't use the new feature. But I LOVE catching and battling games. And I'd use this every day. People who are negative about others in game dreams are irrelevant

    Do I mind a card game? Not as such, no. Something like what there was in the Witcher game (only played the first one so far), no problem.

    A COLLECTABLE card game, as in what you find in app-stores, thus breaking immersion AND (potentially) a wild cash grab? Not a chance.

    But how ZOS described the game, both players bring decks to the game, but those are shuffled all into one stack and both players play from the same stack - YOUR card might not even be used by you, because your opponent might be the lucky one to pick it up and use it against you - imo quite a design flaw, if that is how they will actually do it - collecting good cards will not do much to the game, it would just be interesting for collectors, who collect everything, regardless if it is useful or not.

    Let me make a little prediction here. The rich and leet gamers that can get the best cards will sooner or later (and rather sooner than later) start to complain that it is pointless to chase the best cards if you can't be sure to get to use them yourself. After many threads, ZOS will nod and admit that it was a design-flaw, and change it so that you can exempt one or two cards from the mix, or maybe skip the mixing altogether.

    Why? Because if people feel that the uber cards are useless or potentially dangerous to use, they won't get them, and since these bestest cards will with very great probability sell in the Crown store directly or indirectly (in Crown Crates), it would be a bad business not to make them desireable.

    Time will tell if my prediction is correct or faulty, I guess.

    I think it is highly likely - but we will see about that, once we got more of an idea how this game will be played.
  • Frogmother
    Frogmother
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    Do you also enjoy watching, attending and competing in illegal dog fights?


    The same way I enjoy torture, murder, human sacrifice, dead people rotting on the streets and all the other "fun" stuff we see everyday in ESO.

    I don't remember anyone ever complained about that.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    It's gonna have to be a card game and some really good content lined up after otherwise it's gonna 'fizzle' out, yup.
  • alberichtano
    alberichtano
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    Why would or do people advocate AGAINST a new mode of play that's enjoyable to others. Literally thousands of people would enjoy a system like this. I personally hate card games. So I won't use the new feature. But I LOVE catching and battling games. And I'd use this every day. People who are negative about others in game dreams are irrelevant

    Because it doesn't make sense in Elder Scrolls. A card game does.

    No, not a collectable card game. Those are very specific for modern times. They could just as well put in an ESO Monopoly-game for all the sense it makes.

    Again, there are things like contraband items and other things that mentions collectable cards and card games.

    Like what? I recall finding toys and games and playing cards, but nothing that specifically says "collectible". And even if there are, it is still immersion-breaking. There are no big "Wizards of the Coast"-type companies in Tamriel, so who would be making these cards? Since no one knows all the cards available anyone could just make up their own cards on the fly. The whole idea of collectible card games requires a modern mass-production and mass media landscape.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Nope... Big nope. I hope I do not have to explain why.
  • Lysette
    Lysette
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    Lysette wrote: »
    Indeed, that is why I think it is a design flaw - it is basically a game of chance like this. There might be a slight possibility for a tactic, like doing the unexpected and bring really bad decks to the table or those with just a small amount of good cards, to increase your "knowledge" of what is in the mixed deck and confuse your opponent. If I know the rule set, I might check that out using complex adaptive systems and see, if those can come up with a tactic - if they can't, it is a pure game of chance.

    I’m speculating, but aren’t we choosing two decks out of four from each player? Maybe we’ll draw from one and shuffle the other together with the other player’s, or something.

    Wouldn't make it more reasonable - because what would be ending up in the common stack would be just junk cards. So why have this common stack at all then?
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