NotaDaedraWorshipper wrote: »TheNuminous1 wrote: »Why would or do people advocate AGAINST a new mode of play that's enjoyable to others. Literally thousands of people would enjoy a system like this. I personally hate card games. So I won't use the new feature. But I LOVE catching and battling games. And I'd use this every day. People who are negative about others in game dreams are irrelevant
Because it doesn't make sense in Elder Scrolls. A card game does.
alberichtano wrote: »TheNuminous1 wrote: »Why would or do people advocate AGAINST a new mode of play that's enjoyable to others. Literally thousands of people would enjoy a system like this. I personally hate card games. So I won't use the new feature. But I LOVE catching and battling games. And I'd use this every day. People who are negative about others in game dreams are irrelevant
Do I mind a card game? Not as such, no. Something like what there was in the Witcher game (only played the first one so far), no problem.
A COLLECTABLE card game, as in what you find in app-stores, thus breaking immersion AND (potentially) a wild cash grab? Not a chance.
But how ZOS described the game, both players bring decks to the game, but those are shuffled all into one stack and both players play from the same stack - YOUR card might not even be used by you, because your opponent might be the lucky one to pick it up and use it against you - imo quite a design flaw, if that is how they will actually do it - collecting good cards will not do much to the game, it would just be interesting for collectors, who collect everything, regardless if it is useful or not.
alberichtano wrote: »NotaDaedraWorshipper wrote: »TheNuminous1 wrote: »Why would or do people advocate AGAINST a new mode of play that's enjoyable to others. Literally thousands of people would enjoy a system like this. I personally hate card games. So I won't use the new feature. But I LOVE catching and battling games. And I'd use this every day. People who are negative about others in game dreams are irrelevant
Because it doesn't make sense in Elder Scrolls. A card game does.
No, not a collectable card game. Those are very specific for modern times. They could just as well put in an ESO Monopoly-game for all the sense it makes.
Frogmother wrote: »... that smells like the witcher games(also have a card game), how about a Poké... eehh... Daedramon minigame where we can hunt and catch different deadlands or tamriel creatures, train them and let them fight each other, with a limited possibility to control them during fight?
It would add
1. Hunting
2. Taming
3. Training
4. Fighting
To the game.
Wonder how a daedra psyduck would look like? Before you ask, I had to google the name!
Indeed, that is why I think it is a design flaw - it is basically a game of chance like this. There might be a slight possibility for a tactic, like doing the unexpected and bring really bad decks to the table or those with just a small amount of good cards, to increase your "knowledge" of what is in the mixed deck and confuse your opponent. If I know the rule set, I might check that out using complex adaptive systems and see, if those can come up with a tactic - if they can't, it is a pure game of chance.
alberichtano wrote: »alberichtano wrote: »TheNuminous1 wrote: »Why would or do people advocate AGAINST a new mode of play that's enjoyable to others. Literally thousands of people would enjoy a system like this. I personally hate card games. So I won't use the new feature. But I LOVE catching and battling games. And I'd use this every day. People who are negative about others in game dreams are irrelevant
Do I mind a card game? Not as such, no. Something like what there was in the Witcher game (only played the first one so far), no problem.
A COLLECTABLE card game, as in what you find in app-stores, thus breaking immersion AND (potentially) a wild cash grab? Not a chance.
But how ZOS described the game, both players bring decks to the game, but those are shuffled all into one stack and both players play from the same stack - YOUR card might not even be used by you, because your opponent might be the lucky one to pick it up and use it against you - imo quite a design flaw, if that is how they will actually do it - collecting good cards will not do much to the game, it would just be interesting for collectors, who collect everything, regardless if it is useful or not.
Let me make a little prediction here. The rich and leet gamers that can get the best cards will sooner or later (and rather sooner than later) start to complain that it is pointless to chase the best cards if you can't be sure to get to use them yourself. After many threads, ZOS will nod and admit that it was a design-flaw, and change it so that you can exempt one or two cards from the mix, or maybe skip the mixing altogether.
Why? Because if people feel that the uber cards are useless or potentially dangerous to use, they won't get them, and since these bestest cards will with very great probability sell in the Crown store directly or indirectly (in Crown Crates), it would be a bad business not to make them desireable.
Time will tell if my prediction is correct or faulty, I guess.
BlossomDead wrote: »Do you also enjoy watching, attending and competing in illegal dog fights?
NotaDaedraWorshipper wrote: »alberichtano wrote: »NotaDaedraWorshipper wrote: »TheNuminous1 wrote: »Why would or do people advocate AGAINST a new mode of play that's enjoyable to others. Literally thousands of people would enjoy a system like this. I personally hate card games. So I won't use the new feature. But I LOVE catching and battling games. And I'd use this every day. People who are negative about others in game dreams are irrelevant
Because it doesn't make sense in Elder Scrolls. A card game does.
No, not a collectable card game. Those are very specific for modern times. They could just as well put in an ESO Monopoly-game for all the sense it makes.
Again, there are things like contraband items and other things that mentions collectable cards and card games.
WhiteCoatSyndrome wrote: »Indeed, that is why I think it is a design flaw - it is basically a game of chance like this. There might be a slight possibility for a tactic, like doing the unexpected and bring really bad decks to the table or those with just a small amount of good cards, to increase your "knowledge" of what is in the mixed deck and confuse your opponent. If I know the rule set, I might check that out using complex adaptive systems and see, if those can come up with a tactic - if they can't, it is a pure game of chance.
I’m speculating, but aren’t we choosing two decks out of four from each player? Maybe we’ll draw from one and shuffle the other together with the other player’s, or something.