(This is why I don't pay much attention to those posters who say "this is just the market functioning normally" -- yes it is, but that is not synonymous with a *competitive* market and for this reason in the real world antitrust law exists.)
(This is why I don't pay much attention to those posters who say "this is just the market functioning normally" -- yes it is, but that is not synonymous with a *competitive* market and for this reason in the real world antitrust law exists.)
In a few countries where people need to be helped, because they cannot control themselves - this is not a global universal truth, it is just a thing in the western world - most countries do not have such laws at all.
(This is why I don't pay much attention to those posters who say "this is just the market functioning normally" -- yes it is, but that is not synonymous with a *competitive* market and for this reason in the real world antitrust law exists.)
In a few countries where people need to be helped, because they cannot control themselves - this is not a global universal truth, it is just a thing in the western world - most countries do not have such laws at all.
There are VERY few countries in the world of any size that do not have some form of competition law (well over half of all the countries in the world have competition law), so I don't know where you got that from but it's not quite right.
(This is why I don't pay much attention to those posters who say "this is just the market functioning normally" -- yes it is, but that is not synonymous with a *competitive* market and for this reason in the real world antitrust law exists.)
In a few countries where people need to be helped, because they cannot control themselves - this is not a global universal truth, it is just a thing in the western world - most countries do not have such laws at all.
There are VERY few countries in the world of any size that do not have some form of competition law (well over half of all the countries in the world have competition law), so I don't know where you got that from but it's not quite right.
it is worth nothing if it is just on paper - I lived in south africa and have seen how corrupt it is and that the law is pretty much irrelevant. Having that on paper does not mean that these laws are actually used - if you can just bribe and threaten. These countries might have nice laws, but the reality is, they are worth nothing - they cannot even protect their people from crime and even less from corrupt businesses or trusts or mafia like organizations - that is the truth in a bunch of countries.
(This is why I don't pay much attention to those posters who say "this is just the market functioning normally" -- yes it is, but that is not synonymous with a *competitive* market and for this reason in the real world antitrust law exists.)
In a few countries where people need to be helped, because they cannot control themselves - this is not a global universal truth, it is just a thing in the western world - most countries do not have such laws at all.
There are VERY few countries in the world of any size that do not have some form of competition law (well over half of all the countries in the world have competition law), so I don't know where you got that from but it's not quite right.
it is worth nothing if it is just on paper - I lived in south africa and have seen how corrupt it is and that the law is pretty much irrelevant. Having that on paper does not mean that these laws are actually used - if you can just bribe and threaten. These countries might have nice laws, but the reality is, they are worth nothing - they cannot even protect their people from crime and even less from corrupt businesses or trusts or mafia like organizations - that is the truth in a bunch of countries.
We'll get modded away if we carry on but just to say it's an interesting topic and the drag corruption creates on economies and the competitive functioning of markets is a key focus of organisations like the OECD (and on corruption specifically, of Transparency International).
Gaeliannas wrote: »Is it possible to revamp how guild traders work to reduce a single guild's ability to buy up all of a certain item, only to sell at 100,000g, creating a monopoly on the item. This has happened with past events, but I noticed it instantly with the Jester's Festival. As I was looking to buy the memento fragments, referencing Tamriel Trade Center, I could see a single player or a group of players buying up every fair priced item and then instantly posting it for 100,000g upwards to 400,000g. This amounts to price fixing and really takes the fun away from the game.
So to make this a bit more clear.
You use a website that relies on players uploading data from guild traders they came accross that has no live data or any other data source available. In this situation you see a number of players that have a number of items you seek at a higher price. That also likely upload this data to make it visible.
From that situation you deduct that players bought all the cheap stuff and formed a monopoly.
You dont know how recent or accurate or complete the data you saw is. You also dont know if the cheap items where bought by players that need them, like you. You also dont know how the players offering the items got them.
You ignore all of these possibilities because "bad players forming a monopoly so you have to pay more" fits your stance best?
What they said does happen, during events the flippers or the wannabe flippers come out of the woodwork and anything having to do with event writs or achievements goes through the roof, that is undeniable.
That said, you are also correct, there are many things happening at once that cause a player to not be able to always buy the lowest priced item, pretty much all of which have been spelled out in this thread.
1. Flippers flipping good deals, never gonna stop.
2. Market cornering, an advanced flipping method done by those who can afford to risk the gold.
3. Purchases of opportunity, someone just spotted a good deal and bought it, who doesn't normally flip.
4. Someone simply bought it, like you (or whomever), they wanted that item and searched for the best deals.
5. Any of the above done by those those in the same guild as the trader, as they can be notified instantly upon a item getting listed and will always beat you to it since any banker works for them.
6. Someone did a bait & switch by listing it low, then pulled and relisted it at a higher price.
7. The TTC price is borked, and the item doesn't exist anywhere at that price because the market changed.
Some people still just don't understand the basic concepts of market economics, location, and most importantly, the value of time. There seems to be this false impression of players sitting with TTC feeding them constantly with every cheap price and the items just magically appearing in their inbox and gold automatically deducted. In reality, flipping efficiently takes a lot of research and physical time and effort to look up deals and also manually go around to different traders all over Tamriel.
But this doesn't really contribute anything to the debate of "is it actually desirable for the health of the game overall"? Frankly, I don't care how much time one person spends on X if it messes up the game for everyone else. This isn't Atlas Shrugged: the MMO.
Some people still just don't understand the basic concepts of market economics, location, and most importantly, the value of time. There seems to be this false impression of players sitting with TTC feeding them constantly with every cheap price and the items just magically appearing in their inbox and gold automatically deducted. In reality, flipping efficiently takes a lot of research and physical time and effort to look up deals and also manually go around to different traders all over Tamriel.
But this doesn't really contribute anything to the debate of "is it actually desirable for the health of the game overall"? Frankly, I don't care how much time one person spends on X if it messes up the game for everyone else. This isn't Atlas Shrugged: the MMO.
Gaeliannas wrote: »Is it possible to revamp how guild traders work to reduce a single guild's ability to buy up all of a certain item, only to sell at 100,000g, creating a monopoly on the item. This has happened with past events, but I noticed it instantly with the Jester's Festival. As I was looking to buy the memento fragments, referencing Tamriel Trade Center, I could see a single player or a group of players buying up every fair priced item and then instantly posting it for 100,000g upwards to 400,000g. This amounts to price fixing and really takes the fun away from the game.
So to make this a bit more clear.
You use a website that relies on players uploading data from guild traders they came accross that has no live data or any other data source available. In this situation you see a number of players that have a number of items you seek at a higher price. That also likely upload this data to make it visible.
From that situation you deduct that players bought all the cheap stuff and formed a monopoly.
You dont know how recent or accurate or complete the data you saw is. You also dont know if the cheap items where bought by players that need them, like you. You also dont know how the players offering the items got them.
You ignore all of these possibilities because "bad players forming a monopoly so you have to pay more" fits your stance best?
What they said does happen, during events the flippers or the wannabe flippers come out of the woodwork and anything having to do with event writs or achievements goes through the roof, that is undeniable.
That said, you are also correct, there are many things happening at once that cause a player to not be able to always buy the lowest priced item, pretty much all of which have been spelled out in this thread.
1. Flippers flipping good deals, never gonna stop.
2. Market cornering, an advanced flipping method done by those who can afford to risk the gold.
3. Purchases of opportunity, someone just spotted a good deal and bought it, who doesn't normally flip.
4. Someone simply bought it, like you (or whomever), they wanted that item and searched for the best deals.
5. Any of the above done by those those in the same guild as the trader, as they can be notified instantly upon a item getting listed and will always beat you to it since any banker works for them.
6. Someone did a bait & switch by listing it low, then pulled and relisted it at a higher price.
7. The TTC price is borked, and the item doesn't exist anywhere at that price because the market changed.
I know that flipping happens, especially in such situations. I also know that many discussions about such topics leave out possibilities or have the issue that players dont fully understand the tools they are using.
Gaeliannas wrote: »Gaeliannas wrote: »Is it possible to revamp how guild traders work to reduce a single guild's ability to buy up all of a certain item, only to sell at 100,000g, creating a monopoly on the item. This has happened with past events, but I noticed it instantly with the Jester's Festival. As I was looking to buy the memento fragments, referencing Tamriel Trade Center, I could see a single player or a group of players buying up every fair priced item and then instantly posting it for 100,000g upwards to 400,000g. This amounts to price fixing and really takes the fun away from the game.
So to make this a bit more clear.
You use a website that relies on players uploading data from guild traders they came accross that has no live data or any other data source available. In this situation you see a number of players that have a number of items you seek at a higher price. That also likely upload this data to make it visible.
From that situation you deduct that players bought all the cheap stuff and formed a monopoly.
You dont know how recent or accurate or complete the data you saw is. You also dont know if the cheap items where bought by players that need them, like you. You also dont know how the players offering the items got them.
You ignore all of these possibilities because "bad players forming a monopoly so you have to pay more" fits your stance best?
What they said does happen, during events the flippers or the wannabe flippers come out of the woodwork and anything having to do with event writs or achievements goes through the roof, that is undeniable.
That said, you are also correct, there are many things happening at once that cause a player to not be able to always buy the lowest priced item, pretty much all of which have been spelled out in this thread.
1. Flippers flipping good deals, never gonna stop.
2. Market cornering, an advanced flipping method done by those who can afford to risk the gold.
3. Purchases of opportunity, someone just spotted a good deal and bought it, who doesn't normally flip.
4. Someone simply bought it, like you (or whomever), they wanted that item and searched for the best deals.
5. Any of the above done by those those in the same guild as the trader, as they can be notified instantly upon a item getting listed and will always beat you to it since any banker works for them.
6. Someone did a bait & switch by listing it low, then pulled and relisted it at a higher price.
7. The TTC price is borked, and the item doesn't exist anywhere at that price because the market changed.
I know that flipping happens, especially in such situations. I also know that many discussions about such topics leave out possibilities or have the issue that players dont fully understand the tools they are using.
Yes, in just this thread, the amount of misinformation on how TTC (and other 3rd party tools) work is amazing. Apparently some folks are even under the impression that "guilds" also have control over what gets listed, for how much, and when it appears on traders. Nothing could be farther from the truth, guilds basically have control over nothing in this game, other than bidding on traders and joining/booting members. As you can tell, it kind of bugs me when people blame "guilds" for things, when it is always individual players.
Lady_Galadhiel wrote: »You need to be quicker than the flippers
I know it isn't fun but it's all about bein lucky or quick.
I had this issue with certain motif few months back.
One guy was selling the hat page from said motif for 700k when AVG price was like 150k.
One morning I checked TTC and saw it listed for 90k, did rush in game to the trader and got the page.
Gaeliannas wrote: »Gaeliannas wrote: »Is it possible to revamp how guild traders work to reduce a single guild's ability to buy up all of a certain item, only to sell at 100,000g, creating a monopoly on the item. This has happened with past events, but I noticed it instantly with the Jester's Festival. As I was looking to buy the memento fragments, referencing Tamriel Trade Center, I could see a single player or a group of players buying up every fair priced item and then instantly posting it for 100,000g upwards to 400,000g. This amounts to price fixing and really takes the fun away from the game.
So to make this a bit more clear.
You use a website that relies on players uploading data from guild traders they came accross that has no live data or any other data source available. In this situation you see a number of players that have a number of items you seek at a higher price. That also likely upload this data to make it visible.
From that situation you deduct that players bought all the cheap stuff and formed a monopoly.
You dont know how recent or accurate or complete the data you saw is. You also dont know if the cheap items where bought by players that need them, like you. You also dont know how the players offering the items got them.
You ignore all of these possibilities because "bad players forming a monopoly so you have to pay more" fits your stance best?
What they said does happen, during events the flippers or the wannabe flippers come out of the woodwork and anything having to do with event writs or achievements goes through the roof, that is undeniable.
That said, you are also correct, there are many things happening at once that cause a player to not be able to always buy the lowest priced item, pretty much all of which have been spelled out in this thread.
1. Flippers flipping good deals, never gonna stop.
2. Market cornering, an advanced flipping method done by those who can afford to risk the gold.
3. Purchases of opportunity, someone just spotted a good deal and bought it, who doesn't normally flip.
4. Someone simply bought it, like you (or whomever), they wanted that item and searched for the best deals.
5. Any of the above done by those those in the same guild as the trader, as they can be notified instantly upon a item getting listed and will always beat you to it since any banker works for them.
6. Someone did a bait & switch by listing it low, then pulled and relisted it at a higher price.
7. The TTC price is borked, and the item doesn't exist anywhere at that price because the market changed.
I know that flipping happens, especially in such situations. I also know that many discussions about such topics leave out possibilities or have the issue that players dont fully understand the tools they are using.
Yes, in just this thread, the amount of misinformation on how TTC (and other 3rd party tools) work is amazing. Apparently some folks are even under the impression that "guilds" also have control over what gets listed, for how much, and when it appears on traders. Nothing could be farther from the truth, guilds basically have control over nothing in this game, other than bidding on traders and joining/booting members. As you can tell, it kind of bugs me when people blame "guilds" for things, when it is always individual players.
To be fair, many guilds *attempt* to control listed prices in their guild, or at least have rules regulating as such, and there are a few notable examples in my experience of guilds of cross-guild collaboration in terms of trying to set prices... which has had some limited effect.
Some people still just don't understand the basic concepts of market economics, location, and most importantly, the value of time. There seems to be this false impression of players sitting with TTC feeding them constantly with every cheap price and the items just magically appearing in their inbox and gold automatically deducted. In reality, flipping efficiently takes a lot of research and physical time and effort to look up deals and also manually go around to different traders all over Tamriel.
But this doesn't really contribute anything to the debate of "is it actually desirable for the health of the game overall"? Frankly, I don't care how much time one person spends on X if it messes up the game for everyone else. This isn't Atlas Shrugged: the MMO.
YOU may not value my time but I do. Why is it so hard for people to understand. If you don't like the price, farm. If you don't want to farm, pay the market value. It's not rocket science.
Some people still just don't understand the basic concepts of market economics, location, and most importantly, the value of time. There seems to be this false impression of players sitting with TTC feeding them constantly with every cheap price and the items just magically appearing in their inbox and gold automatically deducted. In reality, flipping efficiently takes a lot of research and physical time and effort to look up deals and also manually go around to different traders all over Tamriel.
But this doesn't really contribute anything to the debate of "is it actually desirable for the health of the game overall"? Frankly, I don't care how much time one person spends on X if it messes up the game for everyone else. This isn't Atlas Shrugged: the MMO.
YOU may not value my time but I do. Why is it so hard for people to understand. If you don't like the price, farm. If you don't want to farm, pay the market value. It's not rocket science.
The second part of the sentence that you choose to ignore exists for a reason. Apparently that is equally hard for people to understand.
You have proof for this? Because again this is something I see people make claims of every so often without providing any sort of proof of the fact. I'm in one of the big PC NA trading guilds, and the only way they control what people list is with a rule that you can't sell something for less than 1k. Literally that's it, and the rule only exists so peoples' slots aren't being taken up by literal junk. I've never heard of any actual guilds that try to control what prices their members set things at, or collaborating with other guilds to raise prices.Gaeliannas wrote: »Gaeliannas wrote: »Is it possible to revamp how guild traders work to reduce a single guild's ability to buy up all of a certain item, only to sell at 100,000g, creating a monopoly on the item. This has happened with past events, but I noticed it instantly with the Jester's Festival. As I was looking to buy the memento fragments, referencing Tamriel Trade Center, I could see a single player or a group of players buying up every fair priced item and then instantly posting it for 100,000g upwards to 400,000g. This amounts to price fixing and really takes the fun away from the game.
So to make this a bit more clear.
You use a website that relies on players uploading data from guild traders they came accross that has no live data or any other data source available. In this situation you see a number of players that have a number of items you seek at a higher price. That also likely upload this data to make it visible.
From that situation you deduct that players bought all the cheap stuff and formed a monopoly.
You dont know how recent or accurate or complete the data you saw is. You also dont know if the cheap items where bought by players that need them, like you. You also dont know how the players offering the items got them.
You ignore all of these possibilities because "bad players forming a monopoly so you have to pay more" fits your stance best?
What they said does happen, during events the flippers or the wannabe flippers come out of the woodwork and anything having to do with event writs or achievements goes through the roof, that is undeniable.
That said, you are also correct, there are many things happening at once that cause a player to not be able to always buy the lowest priced item, pretty much all of which have been spelled out in this thread.
1. Flippers flipping good deals, never gonna stop.
2. Market cornering, an advanced flipping method done by those who can afford to risk the gold.
3. Purchases of opportunity, someone just spotted a good deal and bought it, who doesn't normally flip.
4. Someone simply bought it, like you (or whomever), they wanted that item and searched for the best deals.
5. Any of the above done by those those in the same guild as the trader, as they can be notified instantly upon a item getting listed and will always beat you to it since any banker works for them.
6. Someone did a bait & switch by listing it low, then pulled and relisted it at a higher price.
7. The TTC price is borked, and the item doesn't exist anywhere at that price because the market changed.
I know that flipping happens, especially in such situations. I also know that many discussions about such topics leave out possibilities or have the issue that players dont fully understand the tools they are using.
Yes, in just this thread, the amount of misinformation on how TTC (and other 3rd party tools) work is amazing. Apparently some folks are even under the impression that "guilds" also have control over what gets listed, for how much, and when it appears on traders. Nothing could be farther from the truth, guilds basically have control over nothing in this game, other than bidding on traders and joining/booting members. As you can tell, it kind of bugs me when people blame "guilds" for things, when it is always individual players.
To be fair, many guilds *attempt* to control listed prices in their guild, or at least have rules regulating as such, and there are a few notable examples in my experience of guilds of cross-guild collaboration in terms of trying to set prices... which has had some limited effect.
You DO realize that at any given moment there are thousands and thousands of people playing, and any number of them could be browsing trade guilds, right? There are literally no scripts telling people when and where things are listed the second they're up, it's just the fact that there are people always checking guild stores. Some use TTC, some don't. But cheaper items selling faster isn't because of people using scripts.Lady_Galadhiel wrote: »You need to be quicker than the flippers
I know it isn't fun but it's all about bein lucky or quick.
I had this issue with certain motif few months back.
One guy was selling the hat page from said motif for 700k when AVG price was like 150k.
One morning I checked TTC and saw it listed for 90k, did rush in game to the trader and got the page.
Based off my experience people are running scripts. They are buying stuff as soon as its on the market. You can test this by putting up a cheap item It will be gone in less than 5 minutes. I am sure its the same people who are botting in the newbie areas.
Sorry. this is Xbox. I know on PC they have mods.
RisenEclipse wrote: »I don't buy things if they're ridiculously priced. The joke poppers pieces for this event have gotten ridiculous. Before the event they'd sell for 1K - 5K, now they're shooting upward to 1mil. I'm not paying that much for a stupid momento... even if it is tied to an achievement. Just don't buy over priced items and they'll be forced to drop the prices to sell them.
Is it possible to revamp how guild traders work to reduce a single guild's ability to buy up all of a certain item, only to sell at 100,000g, creating a monopoly on the item. This has happened with past events, but I noticed it instantly with the Jester's Festival. As I was looking to buy the memento fragments, referencing Tamriel Trade Center, I could see a single player or a group of players buying up every fair priced item and then instantly posting it for 100,000g upwards to 400,000g. This amounts to price fixing and really takes the fun away from the game.
And yet again I ask, proof? Where's the proof that "a ton of people" have this much gold? People keep making claims and then offer nothing to actually back up said claims. How is anyone "following the economy" going to know how much gold a lot of people have? The fact that a number of people have that much doesn't mean a large number do, and prices going up over the years also doesn't mean everyone suddenly has millions of gold. It means supply has either stayed or become low compared to demand, and as more people join the game the price reflects that fewer people are supplying than demanding.Gaeliannas wrote: »RisenEclipse wrote: »I don't buy things if they're ridiculously priced. The joke poppers pieces for this event have gotten ridiculous. Before the event they'd sell for 1K - 5K, now they're shooting upward to 1mil. I'm not paying that much for a stupid momento... even if it is tied to an achievement. Just don't buy over priced items and they'll be forced to drop the prices to sell them.
Or they all sell out because enough players can afford them, and others just missed out. Anyone that has been following the economy and wealth in this game is well aware, that having 10, 20, 50 million gold is no longer an elite thing, a TON of players have that much gold and can buy whatever tickles their fancy.
This logic makes no sense. What's the difference if someone sells at "normal" price as opposed to someone buying an undercut item and selling it for "normal" price? How is the flipper the bad guy and not the seller if both price the item the same? There is literally no difference so trying to use this argument to paint flippers in a bad light falls flat on its face.Jayman1000 wrote: »Is it possible to revamp how guild traders work to reduce a single guild's ability to buy up all of a certain item, only to sell at 100,000g, creating a monopoly on the item. This has happened with past events, but I noticed it instantly with the Jester's Festival. As I was looking to buy the memento fragments, referencing Tamriel Trade Center, I could see a single player or a group of players buying up every fair priced item and then instantly posting it for 100,000g upwards to 400,000g. This amounts to price fixing and really takes the fun away from the game.
There just isn't enough items to satisfy the demand, and a number of sellers have no idea how small the supply is and how high the demand is, so they just post their items at ridiculously low prices when they could, as you so clearly demonstrated, have sold those items for hundreds of thousands of gold. Of course someone will take advantage of this and repost for profit. If the original sellers had posted at a price far closer reflecting the actual ratio between supply and demand, the flippers wouldn't be buying up and reposting as there would be little to no profit.
Jayman1000 wrote: »There just isn't enough items to satisfy the demand, and a number of sellers have no idea how small the supply is and how high the demand is, so they just post their items at ridiculously low prices when they could, as you so clearly demonstrated, have sold those items for hundreds of thousands of gold. Of course someone will take advantage of this and repost for profit. If the original sellers had posted at a price far closer reflecting the actual ratio between supply and demand, the flippers wouldn't be buying up and reposting as there would be little to no profit.
This logic makes no sense. What's the difference if someone sells at "normal" price as opposed to someone buying an undercut item and selling it for "normal" price? How is the flipper the bad guy and not the seller if both price the item the same? There is literally no difference so trying to use this argument to paint flippers in a bad light falls flat on its face.
What's the difference if someone sells at "normal" price as opposed to someone buying an undercut item and selling it for "normal" price?
Some people don't care about money, some people don't mind taking a loss to ensure their stuff sells.
Gaeliannas wrote: »Gaeliannas wrote: »Is it possible to revamp how guild traders work to reduce a single guild's ability to buy up all of a certain item, only to sell at 100,000g, creating a monopoly on the item. This has happened with past events, but I noticed it instantly with the Jester's Festival. As I was looking to buy the memento fragments, referencing Tamriel Trade Center, I could see a single player or a group of players buying up every fair priced item and then instantly posting it for 100,000g upwards to 400,000g. This amounts to price fixing and really takes the fun away from the game.
So to make this a bit more clear.
You use a website that relies on players uploading data from guild traders they came accross that has no live data or any other data source available. In this situation you see a number of players that have a number of items you seek at a higher price. That also likely upload this data to make it visible.
From that situation you deduct that players bought all the cheap stuff and formed a monopoly.
You dont know how recent or accurate or complete the data you saw is. You also dont know if the cheap items where bought by players that need them, like you. You also dont know how the players offering the items got them.
You ignore all of these possibilities because "bad players forming a monopoly so you have to pay more" fits your stance best?
What they said does happen, during events the flippers or the wannabe flippers come out of the woodwork and anything having to do with event writs or achievements goes through the roof, that is undeniable.
That said, you are also correct, there are many things happening at once that cause a player to not be able to always buy the lowest priced item, pretty much all of which have been spelled out in this thread.
1. Flippers flipping good deals, never gonna stop.
2. Market cornering, an advanced flipping method done by those who can afford to risk the gold.
3. Purchases of opportunity, someone just spotted a good deal and bought it, who doesn't normally flip.
4. Someone simply bought it, like you (or whomever), they wanted that item and searched for the best deals.
5. Any of the above done by those those in the same guild as the trader, as they can be notified instantly upon a item getting listed and will always beat you to it since any banker works for them.
6. Someone did a bait & switch by listing it low, then pulled and relisted it at a higher price.
7. The TTC price is borked, and the item doesn't exist anywhere at that price because the market changed.
I know that flipping happens, especially in such situations. I also know that many discussions about such topics leave out possibilities or have the issue that players dont fully understand the tools they are using.
Yes, in just this thread, the amount of misinformation on how TTC (and other 3rd party tools) work is amazing. Apparently some folks are even under the impression that "guilds" also have control over what gets listed, for how much, and when it appears on traders. Nothing could be farther from the truth, guilds basically have control over nothing in this game, other than bidding on traders and joining/booting members. As you can tell, it kind of bugs me when people blame "guilds" for things, when it is always individual players.
To be fair, many guilds *attempt* to control listed prices in their guild, or at least have rules regulating as such, and there are a few notable examples in my experience of guilds of cross-guild collaboration in terms of trying to set prices... which has had some limited effect.
I'd like to see proof of this cornering people like to claim keeps happening. Not once has a single person posted anything other than hearsay and anecdotal evidence.
With the number of guild traders and the fact that each one can have 500 members selling 30 things each, it's next to impossible for anyone to try and corner any market. And to do it regularly? Do people realize just how much gold that would actually take to do?
The prices on new items ALWAYS starts out high, because people are impatient and want the New Thing™ right away. It's like this with every new thing that gets released. They always start high and then tend to crash near the end of the event when a bunch of people have them and they flood the market.
And yet again I ask, proof? Where's the proof that "a ton of people" have this much gold? People keep making claims and then offer nothing to actually back up said claims. How is anyone "following the economy" going to know how much gold a lot of people have?Gaeliannas wrote: »RisenEclipse wrote: »I don't buy things if they're ridiculously priced. The joke poppers pieces for this event have gotten ridiculous. Before the event they'd sell for 1K - 5K, now they're shooting upward to 1mil. I'm not paying that much for a stupid momento... even if it is tied to an achievement. Just don't buy over priced items and they'll be forced to drop the prices to sell them.
Or they all sell out because enough players can afford them, and others just missed out. Anyone that has been following the economy and wealth in this game is well aware, that having 10, 20, 50 million gold is no longer an elite thing, a TON of players have that much gold and can buy whatever tickles their fancy.
You have proof for this? Because again this is something I see people make claims of every so often without providing any sort of proof of the fact. I'm in one of the big PC NA trading guilds, and the only way they control what people list is with a rule that you can't sell something for less than 1k. Literally that's it, and the rule only exists so peoples' slots aren't being taken up by literal junk. I've never heard of any actual guilds that try to control what prices their members set things at, or collaborating with other guilds to raise prices.To be fair, many guilds *attempt* to control listed prices in their guild, or at least have rules regulating as such, and there are a few notable examples in my experience of guilds of cross-guild collaboration in terms of trying to set prices... which has had some limited effect.
xilfxlegion wrote: »who are these " many " guilds ? i have been in at least 100 different guilds and never once have any of them set prices.
QFE ^ yep , the "market" should (and usually does) dictate the "value" of an item.So if I want, and succeeded, in selling an item I farmed for a high price it is not only my right and privilege, but it is clear I am not doing anything wrong since other players have agreed to my terms. It is the way it is, the way it always will be in ESO and other well-designed MMORPGs.
Pay the asking price you can find or farm the items yourself. Zenimax already gave you control over prices.