belial5221_ESO wrote: »I find it boring, where is class identity? where is build diversity? Where are the classic fantasy roles? is really this what people want?
You contradict yourself some.You want build diversity,but ask where classic fantasy roles are,which would make limitations.All games have meta,and it's what most ppl want to feel powerful.There is build diversity,jsut won't be meta,but will still be powerful,since meta is top,and can't have 20 top meta build diversity of equal stats,or wouldn't be meta.
(if you are the guy that "eeehhh don't follow the meta, play as you like, wear what you want!1!!11!" this post is NOT for you)
Content creators are releasing new parses with crazy numbers but seems like there is one only meta for every class, "mag" and "stam", dk or necro, sorc or templar... Everybody wear kinra/relequen/kilt/mael greatsword using almost the same skills. With the new tank sets even group composition is not so relevant.
I find it boring, where is class identity? where is build diversity? Where are the classic fantasy roles? is really this what people want?
mekops_ESO wrote: »mekops_ESO wrote: »There will always be a meta. And as of now, there are plenty of ways to build viably within a couple % of the metas. You can build into the meta or build into something else. The DPS floor is much, much higher now. Even if they did all that stuff you asked about, meta is a fact of life and will never go away. I would like to see some more solidity in identity and fantasy roles as well. But it wont change the fact that something will always be best.
ok but before we had 2 metas, one for mag chars and one for stam chars and almost every class brought a unique bonus to the group. Now with things like nazaray or turning tide you no longer need certain classes, even for tanks no longer matter what class they are
I see your point about nazarays and turning tide combo. Having raid groups tell me to just run my destro on my necro is a little odd. Normally composed groups and just individual players dont run a set bonus that you can get from casting a skill. The two sets come from the same dungeon as well. Unless they nerf something there my colo will probably be relatively useless in composed groups for the foreseeable future.
I think the main cost of the hybridization is the identity of each setup.
Ofc you can slap any skills or sets to a dps and say
"You see this wasn't possible before but now it is, therefore it allowed diversity"
But it feels more like they have made soup with 50 ingredents and everyone take a spoon from it with 5 random ingredients.
It doesn't feel unique, every set up more or less the same.
There is no feeling of mage or warrior or some other theme to the characters.
Every single character feels like bunch of random stuff mashed together.
Increased usage of out of class skills doesn't help either.
Non-class abilities suprassing class abilities is another problem.
Their purpose should be helping classes where they are lacking.
Like
"You are a nb with high single target burst, do you lack aoe damage? Here is destro/2h skill. You won't have as good aoe damage as templar or necro but here you go"
Or
"You are dk with lots of dots but you like burst? Here is dual wield/mages guild/fighters guild or whatever skills. It won't be as good as sorc or nb but here you go"
But instead they calculate skills on spreadsheets and hybridize everything to create this soulless mess of a balance.
1000% agree
You can still parse 100k with double staff and full light armor as a full Magicka based character, the so-called meta is only pushing boundaries but it doesn't mean that other options are no longer viable.
You're still high end just no longer top end but that's not what you need to be anyway. Having good movement and being calm enough to do your rotation even in stressful fights is way more worth than extra damage on a helpless dummy.
Where are the classic fantasy roles? is really this what people want?
(if you are the guy that "eeehhh don't follow the meta, play as you like, wear what you want!1!!11!" this post is NOT for you)
Content creators are releasing new parses with crazy numbers but seems like there is one only meta for every class, "mag" and "stam", dk or necro, sorc or templar... Everybody wear kinra/relequen/kilt/mael greatsword using almost the same skills. With the new tank sets even group composition is not so relevant.
I find it boring, where is class identity? where is build diversity? Where are the classic fantasy roles? is really this what people want?
Classic fantasy roles...I am not sure what you mean by that but I assume you mean tank, healer, and damage dealers which you will most often only see in trials, somewhat in PVP, and sometimes in vet dlc dungeons. If you mean something else by classic fantasy roles let me know.
It seems to me like ZOS does not want class identity or diversity in gear.
What they seem to want is:
- people playing only one character (see: armory system and AWA)
- Everyone using the same gear (from the latest DLC or chapter of course, they need people to keep buying)
Perhaps the next step will be removing classes altogether so people will all use the same skills. And they’ll say it’s to improve performance.
Cuddlypuff wrote: »I think it's great for people that do content on all alts and are too lazy to personalize each one. Right now I'm able to run the exact same build on every character for both PVE (mag dps) and PVP (stam 2h bombers). Really saves a lot of time when doing 18 RND a day or grinding Cyrodiil campaign rewards. Perfect with gearswap and bank deposit/withdrawl addons like Wizard's Wardrobe.
Not saying hybridization makes anything more enjoyable but at least it makes it a lot simpler to standardize alts for efficient grinds.
Adventurer wrote: »I haven't logged in yet due to some AwA changes (merging your achievemnts), so I'm curious - is it still optimal to put all your stat points into either magicka or stamina?
What does weapon damage scale off now? Can I play as a sorc and equip stamina weapons, but have all points in magicka and still do max damage with a 2h or a greatsword?
Oreyn_Bearclaw wrote: »Cuddlypuff wrote: »I think it's great for people that do content on all alts and are too lazy to personalize each one. Right now I'm able to run the exact same build on every character for both PVE (mag dps) and PVP (stam 2h bombers). Really saves a lot of time when doing 18 RND a day or grinding Cyrodiil campaign rewards. Perfect with gearswap and bank deposit/withdrawl addons like Wizard's Wardrobe.
Not saying hybridization makes anything more enjoyable but at least it makes it a lot simpler to standardize alts for efficient grinds.
Wizard's Wardrobe has me intrigued. Will it auto deposit and withdraw an entire gear setup?
Bradyfjord wrote: »Adventurer wrote: »I haven't logged in yet due to some AwA changes (merging your achievemnts), so I'm curious - is it still optimal to put all your stat points into either magicka or stamina?
What does weapon damage scale off now? Can I play as a sorc and equip stamina weapons, but have all points in magicka and still do max damage with a 2h or a greatsword?
I personally tune my stats to what resources I need. For example, my sorc has several buffs that need recasting and I use the stam morph of lightning form. But I play solo/duo with family so my needs are different than others' in this regard.
Kalik_Gold wrote: »Yep no more magicka or stamina to me. It’s just Tank, Healer, Dps for each class vs a Mag or Stam dps. Hybrid will be better and phase it out. In away this locks in a Trinity.
You don’t have to use meta sets tho, as long as you are within a good range of the YT parse humpers you should be fine. The range is wide also unless you are in a score pushing guild.
Example you don’t need 120k dps and will be fine with anything 75k +
Oreyn_Bearclaw wrote: »Did some tests on my mag DK last night. Again, I am not a ground breaking DPS. I have a pace of .93-.95 and usually miss 2-3 LAs (not counting stampede which I apparently cant weave). On DK, I play what would probably be called a semi static rotation. It aint that hard on the scheme of things. Only cheese on these parses is that I will cast Channeled acceleration pre fight. I didn't mess with ulti pots or disabling passives, etc.
-Double Staff with Kinra and Bahsei, Roughly 110k. I am not great at the mag dump mini game, I do dump magic at the start, but then I really dont pay attention to it. I think if you disable battle roar, this number would be higher. Problem is no matter how much you dump at the beginning, your ultimate fills you up when you cast it the first time.
-DW/Staff Kinra/Bahsei. Roughly 112k. So yeah, daggers give a bit more damage. They should because you sacrifice range.
-DW/Staff Kinra/Relequen. Roughly 115k. Bit more single target, again, makes sense, as Bahsei is going to be better for AOE. You also tend to over pen on a dummy in 5 light which I run with Bahsei (don't have perfected Rings). Sustain is also tougher, so again, reasonable tradeoffs.
-DW/2H Kinra/Relequen. Roughly 17.5k. Slightly more than a back bar staff, but now you are totally committed to melee. Stam management can get a little rough if stacked into magic, but its doable.
-Swapped in AY for Kinra. My numbers dropped on average by about 300 DPS, which I am not sure can be statistically significant. I only did a few parses on each.
So now, we have 3 specs and 3 distinct gear combos that are all within a few K of each other. All could be considered effectively meta. All play a little different, all are perfectly viable, even for things like trifectas. All are better in some situations than others. I think this is really healthy overall.
If you want to see the extremely robust version of this test, skinny cheeks posted one. I usually seem to be about 3-5k behind him on a dummy (I was 120k on static stamcro where he was 125k), but he is just better than me. LOL.
Everest_Lionheart wrote: »Meta sets are one thing, the ESO community gate keeping content is another.
Now that 120K is the new top tier for DPS I am seeing teams raising their requirements over 110K now. I’m not talking about teams running trifecta’s or anything like that either I mean hard mode clears like VOR, BOL, and SOTN. What’s it’s doing is closing ranks around the same people in the trial community and gate keeping players that are finally able to break 85-90K out of having the chance to get clears. Wasn’t the point of raising the floor to get people access to more content?
Everest_Lionheart wrote: »Meta sets are one thing, the ESO community gate keeping content is another.
Now that 120K is the new top tier for DPS I am seeing teams raising their requirements over 110K now. I’m not talking about teams running trifecta’s or anything like that either I mean hard mode clears like VOR, BOL, and SOTN. What’s it’s doing is closing ranks around the same people in the trial community and gate keeping players that are finally able to break 85-90K out of having the chance to get clears. Wasn’t the point of raising the floor to get people access to more content?
More content, yes. More groups? No. Groups can decide the parameters for entry any way they like, and since it's only natural to want to choose the path of least resistance, they're typically going to ask for the highest dps available. What this does do though is it opens up the opportunity for players who might want to assemble a group with just enough dps requirement to clear the content and then progress that content together. If you're comfortable leading, you could even be that raid lead. It's not as awful and scary as it sounds, and people putting together groups like these is what will bridge that huge skill gap. We need more mid range groups with mid range requirements to fill that space.
Edit: I just saw your next post and it looks like you're putting out competitive numbers, so I'm not sure what you were on about in your previous post. Zen is a support set, and people aren't expected to hit top parses in support sets.
What's your platform? console?Everest_Lionheart wrote: »Point is mid tier dps don’t get enough opportunities to be successful at this type of content because they will get wrecked by the same mechs that kill the upper tier dps. That and you have people advertising themselves as prog groups when they want big numbers and mandatory clears to join their prog team. Isn’t the point of prog teams to prog? Seems like some people want easy clears. Don’t advertise as a prog team if you expect instant results.
What's your platform? console?Everest_Lionheart wrote: »Point is mid tier dps don’t get enough opportunities to be successful at this type of content because they will get wrecked by the same mechs that kill the upper tier dps. That and you have people advertising themselves as prog groups when they want big numbers and mandatory clears to join their prog team. Isn’t the point of prog teams to prog? Seems like some people want easy clears. Don’t advertise as a prog team if you expect instant results.
In PC-EU I've very rarely seen such strict dps parse requirements. Only seen it for trifecta progressions and HM farm runs. Saw it a couple of times for vRG hm progressions. Even then the number was less than 100k.
Most guilds I've seen use a ranking system based on what you have cleared. Idea is to have newer member join for easier vet runs, get the clears and rank up for HM clears and eventually trifectas.
In general, raiding guilds in PC-EU seems to be moving away from parse requirements and focus more on actual clears and logs (logs for harder stuff like trifecta prog groups). People here don't seem to care that much about dummy parses anymore. Which is great.