mekops_ESO wrote: »There will always be a meta. And as of now, there are plenty of ways to build viably within a couple % of the metas. You can build into the meta or build into something else. The DPS floor is much, much higher now. Even if they did all that stuff you asked about, meta is a fact of life and will never go away. I would like to see some more solidity in identity and fantasy roles as well. But it wont change the fact that something will always be best.
mekops_ESO wrote: »There will always be a meta. And as of now, there are plenty of ways to build viably within a couple % of the metas. You can build into the meta or build into something else. The DPS floor is much, much higher now. Even if they did all that stuff you asked about, meta is a fact of life and will never go away. I would like to see some more solidity in identity and fantasy roles as well. But it wont change the fact that something will always be best.
ok but before we had 2 metas, one for mag chars and one for stam chars and almost every class brought a unique bonus to the group. Now with things like nazaray or turning tide you no longer need certain classes, even for tanks no longer matter what class they are
(if you are the guy that "eeehhh don't follow the meta, play as you like, wear what you want!1!!11!" this post is NOT for you)
Content creators are releasing new parses with crazy numbers but seems like there is one only meta for every class, "mag" and "stam", dk or necro, sorc or templar... Everybody wear kinra/relequen/kilt/mael greatsword using almost the same skills. With the new tank sets even group composition is not so relevant.
I find it boring, where is class identity? where is build diversity? Where are the classic fantasy roles? is really this what people want?
(if you are the guy that "eeehhh don't follow the meta, play as you like, wear what you want!1!!11!" this post is NOT for you)
Content creators are releasing new parses with crazy numbers but seems like there is one only meta for every class, "mag" and "stam", dk or necro, sorc or templar... Everybody wear kinra/relequen/kilt/mael greatsword using almost the same skills. With the new tank sets even group composition is not so relevant.
I find it boring, where is class identity? where is build diversity? Where are the classic fantasy roles? is really this what people want?
The hybridization absolutely narrowed build diversity, quite a bit. It's made support comps a bit more interesting, but dps is pretty narrow at the moment. If you're not a DK or a semi-support Cro right now, you're generally not needed or slotted in endgame. There is no more Stam vs mag comp anymore. It's all just this really ugly mashup of awkward skills that don't make any sense together. Don't worry though, in another patch or two, they'll make up a new random "skill standard" and nerf 3 or 4 skills and as many sets into the dirt and obliterate the meta and we'll be back to square one. There's no telling what it'll look like then.
Stay tuned!
francesinhalover wrote: »The hybridization absolutely narrowed build diversity, quite a bit. It's made support comps a bit more interesting, but dps is pretty narrow at the moment. If you're not a DK or a semi-support Cro right now, you're generally not needed or slotted in endgame. There is no more Stam vs mag comp anymore. It's all just this really ugly mashup of awkward skills that don't make any sense together. Don't worry though, in another patch or two, they'll make up a new random "skill standard" and nerf 3 or 4 skills and as many sets into the dirt and obliterate the meta and we'll be back to square one. There's no telling what it'll look like then.
Stay tuned!
Its obvious stamina will eventually be removed from the game has a damage option.
It will be just mag and stamina is for dodging, bash, running etc.

Dummy parses will also have a single "best setup".
There are no mechanics, there is no group to support, there is literally no reason to not use the same sets. It's purely maths. If you want to look at the meta go look at esologs and then you can see that the top dps are all running tzogvin, bahsei and kilt, it's totally different.
We went from 10 class specs (“Stam” and “Mag” of each class) down to 5 hybrid class specs. However these 5 have a lot more options to choose from. We finally aren’t forced so heavily into an obligatory morph or bar setup.
It would be nice to get new classes now..... We’ve gotten to see ZOS create many pretty water, wind, and ice abilities. But hey I guess a card game hypes up the playerbase more for this chapter right
We went from 10 class specs (“Stam” and “Mag” of each class) down to 5 hybrid class specs. However these 5 have a lot more options to choose from. We finally aren’t forced so heavily into an obligatory morph or bar setup.
It would be nice to get new classes now..... We’ve gotten to see ZOS create many pretty water, wind, and ice abilities. But hey I guess a card game hypes up the playerbase more for this chapter right
Nagging about the card game when they clearly stated that they want to improve server performance first (what they currently do as they install new hardware) isn't new nor original and not contributing to any conversation.
We went from 10 class specs (“Stam” and “Mag” of each class) down to 5 hybrid class specs. However these 5 have a lot more options to choose from. We finally aren’t forced so heavily into an obligatory morph or bar setup.
It would be nice to get new classes now..... We’ve gotten to see ZOS create many pretty water, wind, and ice abilities. But hey I guess a card game hypes up the playerbase more for this chapter right
Nagging about the card game when they clearly stated that they want to improve server performance first (what they currently do as they install new hardware) isn't new nor original and not contributing to any conversation.
Are you aware that people are allowed to share different opinions from you?
Each chapter gives us one major feature which could be a new system, skill line, class, etc. In the case of High Isle it will be a card game system. Here is the Official Feedback Thread For ESO 2022 Global Reveal- High Isle for you to check out in case you missed it - there‘s never been a chapter with such low hype from the community before.
This is very relevant to the discussion about classes going hybrid since it brings up discussion for how a new class could look, based on many new animations content we have seen over the years.
But yup you contributed a lot to the discussion by ridiculing my comment lmao.
I find it boring, where is class identity? where is build diversity? Where are the classic fantasy roles? is really this what people want?
belial5221_ESO wrote: »I find it boring, where is class identity? where is build diversity? Where are the classic fantasy roles? is really this what people want?
You contradict yourself some.You want build diversity,but ask where classic fantasy roles are,which would make limitations.All games have meta,and it's what most ppl want to feel powerful.There is build diversity,jsut won't be meta,but will still be powerful,since meta is top,and can't have 20 top meta build diversity of equal stats,or wouldn't be meta.
I think the main cost of the hybridization is the identity of each setup.
Ofc you can slap any skills or sets to a dps and say
"You see this wasn't possible before but now it is, therefore it allowed diversity"
But it feels more like they have made soup with 50 ingredents and everyone take a spoon from it with 5 random ingredients.
It doesn't feel unique, every set up more or less the same.
There is no feeling of mage or warrior or some other theme to the characters.
Every single character feels like bunch of random stuff mashed together.
Increased usage of out of class skills doesn't help either.
Non-class abilities suprassing class abilities is another problem.
Their purpose should be helping classes where they are lacking.
Like
"You are a nb with high single target burst, do you lack aoe damage? Here is destro/2h skill. You won't have as good aoe damage as templar or necro but here you go"
Or
"You are dk with lots of dots but you like burst? Here is dual wield/mages guild/fighters guild or whatever skills. It won't be as good as sorc or nb but here you go"
But instead they calculate skills on spreadsheets and hybridize everything to create this soulless mess of a balance.