Well my first question is what would you give up from the passives because they are all very beneficial for a healer.
Second you would further water down the necessity of having a healer by making it easier to run on tank.
Meanwhile the reason why you run a destro staff on a tank has it's reasons. Wall of elements is the easiest way to keep crushing glyph up. Also being able to block with mag on an ice staff is very helpful if your stamina is low.
I drink and I stream things.
Twitch: DrSlaughtr
YouTube: DrSlaughtr
Facebook: DrSlaughtr
Twitter: DrSlaughtr
TikTok: DrSlaughtr
Not sure about unbalanced but, as a healer, I don't want my healing staff watered down/weakened for healing by corrupting it with tank stuff. Just like users of fire, ice and shock staves don't appreciate having their destruction weapons corrupted by tank stuff. The obvious need here is a third type of staff (in addition to destruction and restoration) for tanks. Something like a 'defender' staff that is all about and only about supporting tanks. And good enough that magic tanks could consider running without S&B on one bar.
I've read suggestions of Alteration Staff or a Weapon+Rune or other. I remember Oak/Stone Flesh, those could be armor skills or Morphs at least. Debuffing enemies could also fall under that theme, melting an enemies armor and such, or softening the enemies offences. I could imagine a ground effect of manipulating the floor to slow down enemies, potential for good Crowd Control Support for that type of line.
|| AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) || || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) || || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
Honestly I find the Restoration staff amazing for back bar specifically for it's blocking, restorative, and healing passives. (Mostly in PvP) When I'm block casting my burst heal every time I block an attack I'm getting a bit of magicka back from it. Lacks the increased damage reduction an ice staff or sword and board would give me, but my build is more of a healing > mitigation sort of build as I don't like skimping on damage.
My personal opinion is that if any staff is used to block it should come from magicka, not stamina. The ice staff, needs a better passive than that. This is like forcing melee to use magicka to block on anything other than s&b.