Gina's explanation for the change in group size had nothing to do with performance. They said they like the change in behavior.
@RisenEclipse
Gina's explanation for the change in group size had nothing to do with performance. They said they like the change in behavior.
The change in behavior of whom?
RP groups? Guild WB events? These were the people most affected.
What did they do to merit the change?
The change in behavior of whom?
RP groups? Guild WB events? These were the people most affected.
What did they do to merit the change?
RisenEclipse wrote: »
I am not certain where you got me talking about group size in there :P I didn't even mention that. This was talking about the communication in regards to AwA. The only part of my post which I can see you might have gotten confused about is "what are they doing to ensure more things in the game don't get reduced in the name of performance" which is talking about taking away more things in the FUTURE, such as with AwA in the name of performance. Group size was neither mentioned or indicated in that sentence. But thank you for the information in regards to group size.
Oops, misread and do not see how.
But they did state, as clear as they wanted to, why they made the changes to achievements. So they did explain it even if some do not like the explanation.
alberichtano wrote: »
I think this is a bit of "economics" here. See, in economy you always have a bit of a creep in prices, inflation. Even if nothing big happens, the cost of things tend to rise, if only slightly. Big changes, special events and the like can cause more inflation.
I imagine that there is something similar with big computer networks - even normal usage by an increasing amount of people or information (ie new alts, new motifs etc) take a toll on the existing resources, slowly bogging it down bit by bit, just like inflation. Now new, big changes, like a whole new area, or entirely new minigames will have a larger effect.
That would mean that ZOS could very well be fighting this inflation, this slow strangulation of available resources, and still just stand at status quo from the users perspective. They may very well have had a lot of work done with lag - compared to what we would have had without that work, and getting new features.
Google processes 3.8 million searches per minute which is 5.6 billion per day. Only 15% of searches have never been searched before on Google. The more popular searches are cached to reduce the load on their system.
This is something Zenimax cannot utilize for character or even account achievements since each one is very unique.
Additionally, Google's search engine is designed for a single solitary purpose which allows for efficiencies that cannot be obtained with a server system designed to do dozens to hundreds of different functions.
In other words, comparing Google to ESO is like comparing apples to oranges. Better yet, it is like comparing apples to Zucchini.
Just wanted to add the reduction to group sizes was also done for performance, yet had no noticeable performance effect.
@RisenEclipse
Gina's explanation for the change in group size had nothing to do with performance. They said they like the change in behavior.
LostHorizon1933 wrote: »Solution for PVP:
- Get rid of all combat calculation and just treat any attack as 3d6, and any defense as 2d6. If attack > defense, you die. To make it more realistic, you get an extra die on each side for every year you've spent in Cyrodiil.
- Replace classes in Cyrodiil with "Here for Combat" (rules above apply) and "Just Doing Quests". No real difference, but a sad little angel drifts toward the heavens if the latter dies on a mission.
- Additional combat classes "Runaway Turkey" for the people who like to jump around in keeps, "Highway Patrol" for people who hide and attack (all their dice go to attack, no defense), "Kentucky Derby" with extra horse speed for doing those recon missions.
- Effects still animate as if the real math was going on, except for DK, who get the special class "Windows Task Manager" because they often can't close.
Jonathan Swift thanks your for your attention!
I think its worse than that: they didn't tell us the truth at all.RisenEclipse wrote: »I think this decision to not fully explain themselves to the community has bit them pretty hard.
RisenEclipse wrote: »But because of who know who's choice to handle this, it really has fostered distrust and even resentment to ZOS. Which for a company, you DON'T want that to happen with your customers. I really hope that they see what the players are saying and at least talk to their customers. It's baffling the way this was handled.
If you are making a massively multiplayer online game, you should design it with the intention that one day the playerbase may become… massive. If they somehow didn’t think the game would one day get big, it’s not too late to problem solve.
This is completely missing the point of the example. It also derails the point of the thread. Of course ESO is very different than Google. I'm not comparing the functionality of the two. The point of the example and the post is that despite the growth of a company, the company can offer the same experience or an improved experience without taking stuff away from user. In other words, efficiency doesn't have to be at the expense of the user. There are many ways of accomplishing the same tasks in programming, especially when it relates to data. As long as the same task is being accomplished behind the scenes, HOW the task is being accomplished can be changed or improved. Other companies do this very well.
That was the initial spin on it. But she finally admitted the "performance" aspect here:
https://forums.elderscrollsonline.com/en/discussion/comment/7254315/#Comment_7254315
I think its worse than that: they didn't tell us the truth at all.
On the PTS, in the feedback thread itself and in other loose threads, coders and technical experts in their computer science fields gave their input to the viability of what they were actually claiming. Every single one of them cast serious doubt on the A=B rationale; that augmenting the achievement database in this way would give tangible impact on performance. Some said, at best, it might shave a second or two off a loading screen.
If you are making a massively multiplayer online game, you should design it with the intention that one day the playerbase may become… massive. If they somehow didn’t think the game would one day get big, it’s not too late to problem solve.
This is completely missing the point of the example. It also derails the point of the thread. Of course ESO is very different than Google. I'm not comparing the functionality of the two. The point of the example and the post is that despite the growth of a company, the company can offer the same experience or an improved experience without taking stuff away from user. In other words, efficiency doesn't have to be at the expense of the user. There are many ways of accomplishing the same tasks in programming, especially when it relates to data. As long as the same task is being accomplished behind the scenes, HOW the task is being accomplished can be changed or improved. Other companies do this very well.
But they are trying to keep costs down super low right now while they are being observed by Microsoft since they were bought out recently.
There are contract agreements I think they have to keep, in order for everything to stay cool for ZOS. And one major thing ZOS is trying to do, is show Microsoft they are hugely profitable while having a tiny operation cost. That's the big impression they are trying to give and to maintain , so they can ask Microsoft for more funds and be priority over other games to get more money.
The mystery behind all this shenanigans is MONEY....it's not that hard, it's just ZOS is playing the game , Not ESO, but the money business game. We all know they barely play the game lol.
But they are trying to keep costs down super low right now while they are being observed by Microsoft since they were bought out recently.
There are contract agreements I think they have to keep, in order for everything to stay cool for ZOS. And one major thing ZOS is trying to do, is show Microsoft they are hugely profitable while having a tiny operation cost. That's the big impression they are trying to give and to maintain , so they can ask Microsoft for more funds and be priority over other games to get more money.
[snip]
ZOS may have been given creative liberty and no micromanaging over their team, but ZOS aren't dumb. If the game doesn't make big profits , then Microsoft will start looking at them with concern...and worst come to worst....Microsoft will start forcing a lineup change within ZOS , if the existing team can't meet their goals.
If you've ever worked in marketing or sales for a long time , then you know all about this wonderful rollercoaster ride. Lol
Just a different perspective here I'm offering, from a corporate business MONEY perspective.
Now none of this should give anyone an excuse to destroy the game. NO. They aren't trying to destroy the game. Stuff is just complicated right now. And ZOS has to be careful. Live Service games in general are very popular and there's tons of competition , and ESO has to remain profitable so it can do those game engine graphic upgrades it may need. So it can upgrade to a modern more powerful server. So they can afford to hire truly amazingly competent guys that can code and fix issues very fast. It takes money to get a team of those guys to work consistently together , so everyone is on the same page.
Again, not making excuses for ZOS. Just trying to look at this realistically , whilst still demanding that we get a better experience in ESO. And right now, we need a STABLE experience. So that we can add more things to it in the future without it running like [snip].
Try to steer away from this type of thing please. There’s a line between using ZOS’ own words and actions to give feedback and straight up sharing conspiracy theories. I don’t want this thread closed.
We have no way of knowing how they use their money or what’s going on in terms of management. All we can do here is share how citing “performance” as a reason for feature removal has soured the game for us.
The mystery behind all this shenanigans is MONEY....it's not that hard, it's just ZOS is playing the game , Not ESO, but the money business game. We all know they barely play the game lol.
But they are trying to keep costs down super low right now while they are being observed by Microsoft since they were bought out recently.
There are contract agreements I think they have to keep, in order for everything to stay cool for ZOS. And one major thing ZOS is trying to do, is show Microsoft they are hugely profitable while having a tiny operation cost. That's the big impression they are trying to give and to maintain , so they can ask Microsoft for more funds and be priority over other games to get more money.
[snip]
ZOS may have been given creative liberty and no micromanaging over their team, but ZOS aren't dumb. If the game doesn't make big profits , then Microsoft will start looking at them with concern...and worst come to worst....Microsoft will start forcing a lineup change within ZOS , if the existing team can't meet their goals.
If you've ever worked in marketing or sales for a long time , then you know all about this wonderful rollercoaster ride. Lol
Just a different perspective here I'm offering, from a corporate business MONEY perspective.
Now none of this should give anyone an excuse to destroy the game. NO. They aren't trying to destroy the game. Stuff is just complicated right now. And ZOS has to be careful. Live Service games in general are very popular and there's tons of competition , and ESO has to remain profitable so it can do those game engine graphic upgrades it may need. So it can upgrade to a modern more powerful server. So they can afford to hire truly amazingly competent guys that can code and fix issues very fast. It takes money to get a team of those guys to work consistently together , so everyone is on the same page.
Again, not making excuses for ZOS. Just trying to look at this realistically , whilst still demanding that we get a better experience in ESO. And right now, we need a STABLE experience. So that we can add more things to it in the future without it running like [snip].
I'm seeing threads about AwA being locked again and redirected to the PTS thread.
Where they have no right to be, because they're not about the PTS.
I'm seeing a lot of conflicting reports right now. Folks saying that NPCs are reacting differently to them when they shouldn't, and folks saying that no, the responses are appropriate and not based on what they'd done on another character.
I'd love to know definitively what's been affected, and that's not clearly stated anywhere.
Taken today, on Live. The game is asking my lowbie character, who has never been Empress, to lie.
kringled_1 wrote: »
That's one of the cases that we know can't really be fixed properly because it was only achievement tracked (and I'm sure you know, just context for others)
Account Wide Achievements
This is the most recent change that was done for the sake of performance.
Cyrodiil Populations
Instead of working towards a solution to allow for smooth large scale PvP battles
Taken today, on Live. The game is asking my lowbie character, who has never been Empress, to lie.
I won't spoil the rest of the dialogue, but it's hilariously wrong.