Parasaurolophus wrote: »I used to play mages, knights, berserkers, rogues or sorcerers. Now each of my characters is forced to be a Frankenstein monster, assembled from a variety of poorly combined pieces. I absolutely dislike the idea that we are forced to use certain weapons just because of one passive skill or one imba ability. I like the idea of hybridizing class abilities, that would be a really good idea. But when hybridization is aimed at weapon and guild abilities, what many here feared happens - hybridization has become homogenization.
I don't like that my magical nightblade now carries a large two-handed sword and looks more like a berserker than a wizard.
I don't even feel like I'm a battle mage. I just... I don't know...
I just want to say that work on hybridization should be continued and there should be strong changes.
You do know you don't have to do those things if you don't want to, right? No one is forcing you to play your characters with skills or weapons you don't want them to, so...why do it? Hybridization actually allows for more options, such as Stamsorcs actually being able to use more than three Class skills now, and no one being locked exclusively to staffs for Mag and everything else for Stam.Parasaurolophus wrote: »I used to play mages, knights, berserkers, rogues or sorcerers. Now each of my characters is forced to be a Frankenstein monster, assembled from a variety of poorly combined pieces. I absolutely dislike the idea that we are forced to use certain weapons just because of one passive skill or one imba ability. I like the idea of hybridizing class abilities, that would be a really good idea. But when hybridization is aimed at weapon and guild abilities, what many here feared happens - hybridization has become homogenization.
I don't like that my magical nightblade now carries a large two-handed sword and looks more like a berserker than a wizard.
I don't even feel like I'm a battle mage. I just... I don't know...
I just want to say that work on hybridization should be continued and there should be strong changes.
We still have two separate resources because you'll still have a "main" resource. Mag characters can use utility from DW now, but they won't be able to sustain any actual spammables because they won't have the Stamina for it. This wasn't to let anyone use any skill from any skill line regardless of Mag or Stam, it was just to open up more options for all characters while still keeping some restrictions.alberichtano wrote: »Parasaurolophus wrote: »I used to play mages, knights, berserkers, rogues or sorcerers. Now each of my characters is forced to be a Frankenstein monster, assembled from a variety of poorly combined pieces. I absolutely dislike the idea that we are forced to use certain weapons just because of one passive skill or one imba ability. I like the idea of hybridizing class abilities, that would be a really good idea. But when hybridization is aimed at weapon and guild abilities, what many here feared happens - hybridization has become homogenization.
I don't like that my magical nightblade now carries a large two-handed sword and looks more like a berserker than a wizard.
I don't even feel like I'm a battle mage. I just... I don't know...
I just want to say that work on hybridization should be continued and there should be strong changes.
Honestly I haven't paid much attention to the whole process, mainly because I know I will never be a "1337" player with roof-touching DPS-stats, but as I understand the changes made, I just wonder why they even keep magica and stamina apart as two different stats. I mean, at this point, they might as well just put them together and call it "Endurance" or something, and have one resource to keep track of instead of two. And then anyone can use whatever weapon they want. *shrugs*
Who is forcing you? Score pushing groups?Parasaurolophus wrote: »I used to play mages, knights, berserkers, rogues or sorcerers. Now each of my characters is forced to be a Frankenstein monster, assembled from a variety of poorly combined pieces. I absolutely dislike the idea that we are forced to use certain weapons just because of one passive skill or one imba ability. I like the idea of hybridizing class abilities, that would be a really good idea. But when hybridization is aimed at weapon and guild abilities, what many here feared happens - hybridization has become homogenization.
I don't like that my magical nightblade now carries a large two-handed sword and looks more like a berserker than a wizard.
I don't even feel like I'm a battle mage. I just... I don't know...
I just want to say that work on hybridization should be continued and there should be strong changes.
Parasaurolophus wrote: »I used to play mages, knights, berserkers, rogues or sorcerers. Now each of my characters is forced to be a Frankenstein monster, assembled from a variety of poorly combined pieces. I absolutely dislike the idea that we are forced to use certain weapons just because of one passive skill or one imba ability. I like the idea of hybridizing class abilities, that would be a really good idea. But when hybridization is aimed at weapon and guild abilities, what many here feared happens - hybridization has become homogenization.
I don't like that my magical nightblade now carries a large two-handed sword and looks more like a berserker than a wizard.
I don't even feel like I'm a battle mage. I just... I don't know...
I just want to say that work on hybridization should be continued and there should be strong changes.
Parasaurolophus wrote: »I used to play mages, knights, berserkers, rogues or sorcerers. Now each of my characters is forced to be a Frankenstein monster, assembled from a variety of poorly combined pieces. I absolutely dislike the idea that we are forced to use certain weapons just because of one passive skill or one imba ability. I like the idea of hybridizing class abilities, that would be a really good idea. But when hybridization is aimed at weapon and guild abilities, what many here feared happens - hybridization has become homogenization.
I don't like that my magical nightblade now carries a large two-handed sword and looks more like a berserker than a wizard.
I don't even feel like I'm a battle mage. I just... I don't know...
I just want to say that work on hybridization should be continued and there should be strong changes.
Who is forcing you? Score pushing groups?Parasaurolophus wrote: »I used to play mages, knights, berserkers, rogues or sorcerers. Now each of my characters is forced to be a Frankenstein monster, assembled from a variety of poorly combined pieces. I absolutely dislike the idea that we are forced to use certain weapons just because of one passive skill or one imba ability. I like the idea of hybridizing class abilities, that would be a really good idea. But when hybridization is aimed at weapon and guild abilities, what many here feared happens - hybridization has become homogenization.
I don't like that my magical nightblade now carries a large two-handed sword and looks more like a berserker than a wizard.
I don't even feel like I'm a battle mage. I just... I don't know...
I just want to say that work on hybridization should be continued and there should be strong changes.
chuck-18_ESO wrote: »You aren't forced to play that way at all. The difference is, you now have a choice to use new spells; you're mistaking that for a compulsion.
This patch has had its fill of irritating problems (looking at you, Zone Map), but I'm in love with the hybridization. Nothing much changed for my warrior or mage builds, but now I can play a battlemage that actually feels like a battlemage, and I couldn't be happier for it.
Parasaurolophus wrote: »I used to play mages, knights, berserkers, rogues or sorcerers. Now each of my characters is forced to be a Frankenstein monster, assembled from a variety of poorly combined pieces. I absolutely dislike the idea that we are forced to use certain weapons just because of one passive skill or one imba ability. I like the idea of hybridizing class abilities, that would be a really good idea. But when hybridization is aimed at weapon and guild abilities, what many here feared happens - hybridization has become homogenization.
I don't like that my magical nightblade now carries a large two-handed sword and looks more like a berserker than a wizard.
I don't even feel like I'm a battle mage. I just... I don't know...
I just want to say that work on hybridization should be continued and there should be strong changes.
https://www.youtube.com/watch?v=KWMzFWpMsM8 Hybridization actually allows for more options, such as Stamsorcs actually being able to use more than three Class skills now, and no one being locked exclusively to staffs for Mag and everything else for Stam.Parasaurolophus wrote: »I used to play mages, knights, berserkers, rogues or sorcerers. Now each of my characters is forced to be a Frankenstein monster, assembled from a variety of poorly combined pieces. I absolutely dislike the idea that we are forced to use certain weapons just because of one passive skill or one imba ability. I like the idea of hybridizing class abilities, that would be a really good idea. But when hybridization is aimed at weapon and guild abilities, what many here feared happens - hybridization has become homogenization.
I don't like that my magical nightblade now carries a large two-handed sword and looks more like a berserker than a wizard.
I don't even feel like I'm a battle mage. I just... I don't know...
I just want to say that work on hybridization should be continued and there should be strong changes.
francesinhalover wrote: »Parasaurolophus wrote: »I used to play mages, knights, berserkers, rogues or sorcerers. Now each of my characters is forced to be a Frankenstein monster, assembled from a variety of poorly combined pieces. I absolutely dislike the idea that we are forced to use certain weapons just because of one passive skill or one imba ability. I like the idea of hybridizing class abilities, that would be a really good idea. But when hybridization is aimed at weapon and guild abilities, what many here feared happens - hybridization has become homogenization.
I don't like that my magical nightblade now carries a large two-handed sword and looks more like a berserker than a wizard.
I don't even feel like I'm a battle mage. I just... I don't know...
I just want to say that work on hybridization should be continued and there should be strong changes.
forced? what do you mean, you can still play full mag or full stam.
no ones forcing you outside of yourself.
The hybridisation changes are too much in my opinion. Specifically looking at dk for pvp, I was already running the same sets and cp on stam and mag, now I am also running the same skills. I understand it was my choice to make my mag dk more hybrid, and as fun as it is, I am concerned about what happens to the meta. I was looking forward to being able to play a hybrid dk, but now I think hybridisation will reduce the 10 specs down to 5. More skills might be available, but there will always be a best in slot which will determine what you need to run to be competitive, and what you can change up to add flavour.
I also can't see how this change from stat archetypes to range or melee specs helps variety for a dk, warden or necro or ,templar to some extent. What skills are in these toolkits that allow a functional ranged aggressor playstyle? Hopefully the class skillsets are overhauled sooner rather than later to suit these hybridisation changes. The number of usable skills may have increased, but I think it is at the expense of the number of sub classes.
@Urzigurumash your alkosh argument only serves to illustrate how out of date your knowledge of PvE is. Alkosh has been a dead set since they added minor breach to pierce armour, and then salted the ground of Maw by adding Crimson Oath Rive. There are no good sets from Maw.
As to your assumptions that people are forced into using specific gear setups, you are confusing dummy parse meta setups with what people use in actual content. Go look at ESO logs and you'll find the highest dps sorc is running double inferno for bahsei HM.
I'll give you a tip as a raid lead, I don't care what build people use as long as it's the best they can bring. Sure we'll organise some support sets to maximise the group dps potential, but if someone gets better dps with DW and 2h compared to double inferno or vice versa in actual content, then that's what I want them to do.
Urzigurumash wrote: »...chuck-18_ESO wrote: »You aren't forced to play that way at all. The difference is, you now have a choice to use new spells; you're mistaking that for a compulsion.
This patch has had its fill of irritating problems (looking at you, Zone Map), but I'm in love with the hybridization. Nothing much changed for my warrior or mage builds, but now I can play a battlemage that actually feels like a battlemage, and I couldn't be happier for it.
I am very much in favor of this hybridiziation, but I agree, the benefits for playing an "archetype" should be increased. Back during the old Armor passive system I wrote volumes on this forum about how in PvP some melee players should wear Heavy, not Medium. Medium and Duel Wield are for Rogues, Heavy and 2H are for Warriors. Berserker is somewhere between the two. Pure Warriors and pure Rogues should have mathematical advantages over Berserkers, but Berserkers enjoy some tactical flexibility the other two do not.
...
Hybridization is very different from homogenization. It has pros and cons but provides a really great opportunity for this game to be much more fun.
There are now many more options for our builds and it gets rid of the extremely forced “Magicka vs Stamina” stuff. The main downside is that we are going from effectively 10 class specs (Mag/Stam per class), down to 5 class specs (Hybrid per class) but that each of these specs are now more unique.
So where do we go from here? Imo......
Damage Types.
• Like all the good games - give us ways to invest heavily into Fire Damage, or Physical Damage, or Frost Damage, etc. Gear and the CP system can play a huge part in this.
• Give enemies proper resistances. For example, a Storm Atronach having 75% resistance to Shock Damage. In other words damage types actually matter.
• Fix the many skills that were screwed up in this long time “Magicka vs Stamina” nonsense. For example, Biting Jabs which should go back to being a Magic Damage skill instead of randomly being Physical just because “StAm NeEdEd A mOrPh”. Smh.
New Classes
• With damage types actually mattering, the game is much more fun and immediately far more balanced. You don’t have every class competing to have the “BeSt DpS”.
• Since classes now each matter in different areas, it is easy to create new classes. Need Frost Damage? New class. Want to add a new Water Damage type? New class. Etc. Everyone is better at certain scenarios. New classes build massive hype for the game.
Idk. Just my ideas. There is a lot of potential but this is ZOS so I have no hope 🤷♂️