HumbleThaumaturge wrote: »#StopESOInflationNow
I suppose folks who are leaving comments are all active, regular players. These folks may say that inflation doesn't matter, because everyone just keeps up with the current economy.
HumbleThaumaturge wrote: »#StopESOInflationNow
I suppose folks who are leaving comments are all active, regular players. These folks may say that inflation doesn't matter, because everyone just keeps up with the current economy.
Some folks leave the game, then return. Some folks don't play all that much. I only play maybe four weeks a year now. Upon their return, such players might find (thanks to this insane inflation on the PC servers) that their gold has lost a huge amount of purchasing power.
Thankfully, many years ago, fearing the inflation I was seeing, I converted some 80 percent of my gold into materials. Here's just one example: I purchased 800 units of Dreugh Wax for 2300 gold each. These days, Dreugh Wax sells for around 20000 gold (plus or minus). That's insane price inflation. I could give many, many more examples, but I shall not (having kept records of my sales on NA and EU servers from way back when). Lucky for me, the materials I have been holding have kept up with ESO inflation.
Personally, I won't need any more materials or gold for the rest of my ESO career. (Of course, my gold will buy less and less every year.) But new players are in a world of hurt because of this inflation, as well as casual players who leave the game for a spell and then return. I can think of no positive from this inflation.
#StopESOInflationNow
HumbleThaumaturge wrote: »#StopESOInflationNow
I suppose folks who are leaving comments are all active, regular players. These folks may say that inflation doesn't matter, because everyone just keeps up with the current economy.
Some folks leave the game, then return. Some folks don't play all that much. I only play maybe four weeks a year now. Upon their return, such players might find (thanks to this insane inflation on the PC servers) that their gold has lost a huge amount of purchasing power.
Thankfully, many years ago, fearing the inflation I was seeing, I converted some 80 percent of my gold into materials. Here's just one example: I purchased 800 units of Dreugh Wax for 2300 gold each. These days, Dreugh Wax sells for around 20000 gold (plus or minus). That's insane price inflation. I could give many, many more examples, but I shall not (having kept records of my sales on NA and EU servers from way back when). Lucky for me, the materials I have been holding have kept up with ESO inflation.
Personally, I won't need any more materials or gold for the rest of my ESO career. (Of course, my gold will buy less and less every year.) But new players are in a world of hurt because of this inflation, as well as casual players who leave the game for a spell and then return. I can think of no positive from this inflation.
#StopESOInflationNow
Please point out which post said inflation does not matter.
Iron_Warrior wrote: »Pc market has inflation, console market is stable
Pc has add ones, consoles don't have add ones
So now tell me what is causing inflation on pc? You give me the answer
Please point out which post said inflation does not matter.
A good quarter of them, let's be fair, and another quarter insinuate.
Not aimed at you personally but the I'm all right Jack attitude of some posts on these forums to every problem unless it affects the small minority of players who play the game day in, day out can get challenging sometimes. People need at least to try to see it from other people's point of view without casting everyone who doesn't play their way as some sort of layabout.
It's a computer game. Its purpose is to entertain most of its players not to cater solely to some sort of ultra exclusive clique. If it fails to do that, people will go elsewhere, and it's really quite hard to see how many of the objections raised above ("it's fine because I'm fine") help anyone at all.
I certainly don't see how it harms anyone else to make sensible suggestions for alterations unless someone happens to sit at the the top of the pile and can't be bothered to "do the work" involved in staying there. In which case, well, maybe what they have to say needs to be taken with a hefty pinch of salt because they have absolutely zero interest in other players' experience only their own.
If people are raising problems, it's because they find them to be problems. If others don't think their suggested solutions are good ideas, it would be vastly more useful and productive to suggest other ideas to address the problem, rather than simply denying that the problem is a problem at all.
Nothing needs to change, inflation also means that which players gather is worth more. So incoming and outgoing balances itself out as always.
Tying in gold to upgrading would however hit new players hard. And I personally feel the outfitting system should be free, as ZOS sells outfits and gives outfit rewards with events. Charging gold for something you want players to pay reallife money for is kinda counterproductive.
PS: Personally I think excavation is the cause for gold inflation.
...
and obviously daily writs should give less money, or maybe less for multiple characters.
I would like to hear your thoughts on this subject, and what other things could be done about this problem?
good days.
"There are plenty of opportunities to provide items to the market."
Sorry but this is the classic kind of statement you would expect to find on this forum that is actually very different from sentiments elsewhere.
No. There are two places where you can sell in ESO:
1. Through a guild store. And good luck if you don't intend to play more than weekly or have a casual play style because your guild will kick you when they decide to go big, which is not actually a very nice feeling for a casual player. It's actively alienating.
2. Through zone chat, which is plain annoying.
ESO courts casual players. There is nothing wrong with being a casual player, despite what some people here might think, and there is no sensible mechanism for casual players really to sell stuff in ESO. It is truly weird.
"There are plenty of opportunities to provide items to the market."
Sorry but this is the classic kind of statement you would expect to find on this forum that is actually very different from sentiments elsewhere.
No. There are two places where you can sell in ESO:
1. Through a guild store. And good luck if you don't intend to play more than weekly or have a casual play style because your guild will kick you when they decide to go big, which is not actually a very nice feeling for a casual player. It's actively alienating.
2. Through zone chat, which is plain annoying.
ESO courts casual players. There is nothing wrong with being a casual player, despite what some people here might think, and there is no sensible mechanism for casual players really to sell stuff in ESO. It is truly weird.
You know, it's amazing how people "know" you'll be kicked out of a guild if you play weekly or are a casual.
I know that guilds exist that do not expect you to play every single day, or trade items worth millions of gold a day. My proof is belonging to 5 guilds that don't. I have one "trading" guild that I use for most of my trading. This guild has no dues or sales requirements. My "social" guilds have traders as well, and none of them have dues or sales requirements. If I had the ambition to actually work st getting gold I have 30 selling slots for each guild, and I have 5 guilds. With playing "casual" and not really working at earning gold, using one trading guild, by selling tempers, runes, and flowers I'm close to 14 million gold in the bank.
alberichtano wrote: »"There are plenty of opportunities to provide items to the market."
Sorry but this is the classic kind of statement you would expect to find on this forum that is actually very different from sentiments elsewhere.
No. There are two places where you can sell in ESO:
1. Through a guild store. And good luck if you don't intend to play more than weekly or have a casual play style because your guild will kick you when they decide to go big, which is not actually a very nice feeling for a casual player. It's actively alienating.
2. Through zone chat, which is plain annoying.
ESO courts casual players. There is nothing wrong with being a casual player, despite what some people here might think, and there is no sensible mechanism for casual players really to sell stuff in ESO. It is truly weird.
You know, it's amazing how people "know" you'll be kicked out of a guild if you play weekly or are a casual.
I know that guilds exist that do not expect you to play every single day, or trade items worth millions of gold a day. My proof is belonging to 5 guilds that don't. I have one "trading" guild that I use for most of my trading. This guild has no dues or sales requirements. My "social" guilds have traders as well, and none of them have dues or sales requirements. If I had the ambition to actually work st getting gold I have 30 selling slots for each guild, and I have 5 guilds. With playing "casual" and not really working at earning gold, using one trading guild, by selling tempers, runes, and flowers I'm close to 14 million gold in the bank.
I would assume that any standard guild wouldn't kick you if you were "too casual" or not logged on "enough", but major trading guilds might. In the guild in which I am active we have a policy of cleaning up accounts that haven't been online for a certain amount of time, but we are talking months of inactivity here, and this to make room for new, more active players. We do have trading in the guild, but it isn't the main focus, so people who are casual or periodical in their gaming are not a problem to us.
A trading guild, however, often demands certain amounts of sales or donations if said sales-quotas are not met, on a weekly basis. I used to belong to a couple of those as well, and I recall that they were far more strict with even short term hiati from gamers, a couple of weeks could be enough to kick someone from the group (though exceptions could be made if someone gave an advance heads up due to special circumstances).
So I guess that you are both right and wrong, from a certain point of view.
main reason for gold inflation is CROWN SELLING for ingame gold. That's it!
hey dear community,
as everyone knows there is a crazy amounts of gold inflation in the game and i want to talk why this is a bad thing for "casual players"(as zos proved that they care casuals more) and my suggestions to fix this.
inflation is bad for new and casual players because it will fear them, the millions of gold is need to get some new items or upgrading stuff. jewelry upgrading was pricey even before this infilation and now its way worse.
what can be done?
well, zos needs to add some mechanics or activities that should require some gold from the players.
Examples: (all below just random thoughs, and prices can be changed accordingly)
Upgrading should ask for some gold:
Blue to Purple, usual mats + 10k gold
Purple to Yellow, usual mats + 100k gold
Outfit system should require for more gold:
500 gold is now 5k
1k gold is now 10k
3k gold is now 30k
Transmutating should require more gold.
and obviously daily writs should give less money, or maybe less for multiple characters.
I would like to hear your thoughts on this subject, and what other things could be done about this problem?
good days.
It's not "forcing" people to farm. If people don't want to pay for whatever they're after, then the other option is to farm it themselves, or I guess ask others for it. You can't expect people to sell you whatever you want for cheap just because you don't want to pay.hey dear community,
as everyone knows there is a crazy amounts of gold inflation in the game and i want to talk why this is a bad thing for "casual players"(as zos proved that they care casuals more) and my suggestions to fix this.
inflation is bad for new and casual players because it will fear them, the millions of gold is need to get some new items or upgrading stuff. jewelry upgrading was pricey even before this infilation and now its way worse.
what can be done?
well, zos needs to add some mechanics or activities that should require some gold from the players.
Examples: (all below just random thoughs, and prices can be changed accordingly)
Upgrading should ask for some gold:
Blue to Purple, usual mats + 10k gold
Purple to Yellow, usual mats + 100k gold
Outfit system should require for more gold:
500 gold is now 5k
1k gold is now 10k
3k gold is now 30k
Transmutating should require more gold.
and obviously daily writs should give less money, or maybe less for multiple characters.
I would like to hear your thoughts on this subject, and what other things could be done about this problem?
good days.
I'm not certain manual adjustments will fix this. However I can appreciate you and others wanting to understand how this inflation happened.
Based on my observations, it happened over time, starting with Tempers, then Dreugh Wax, Hakeijo's and so forth. And the conclusion I came up with is with a growing player base, all of these items are in high demand yet, think about how they're sold. The Guilds bring the stores and their merchants set the prices and some Guilds, even with a Store, cannot compete in the public marketplace without a Kiosk.
One potential solution is as others have said, to centralize sales around an Auction House. Although I must admit, I've never liked the idea, never wanted it, however seeing how it could work from my New World experiences, varies with population. What I can tell you is that doing this alone would almost certainly bring prices down by like alot.
Right now its basically Guilds vs Guilds however with a central Auction House sales would be based on the individual bidders with no Guild for price sheltering. But I agree you can't just turn you back and say this is not a problem or forcing people to spend days farming when something is clearly overpriced and then say it's ok. It's not ok, things like this are usually a symptom of a greater, yet to be diagnosed problem and will lead to more problems in the future, especially for newer players trying to make their way in the game.
Iron_Warrior wrote: »Pc market has inflation, console market is stable
Pc has add ones, consoles don't have add ones
So now tell me what is causing inflation on pc? You give me the answer
main reason for gold inflation is CROWN SELLING for ingame gold. That's it!
Crown selling itself doesn’t increase the amount of gold in the game. It just transfers it.
There doesn’t seem to be wide spread inflation. It’s a limited number of items that are in high demand. In some cases they have a limited means to obtain which in itself limited supply which would drive up prices.
In all cases, everyone can farm items in game ans take control of the situation for themselves.