TX12001rwb17_ESO wrote: »The idea of taxing those with over a certain amount of gold sounds good until you realise it will drive prices up higher.
Why?
Because those players with huge amounts of gold won't want to pay tax, so they will buy chromium, dreugh wax, anything that's likely to keep its value and then if they need money they can resell what they bought.
In the meantime for those without the limitless money prices will appear to increase rapidly due to the numbers of materials on the market decreasing.
So no, a rich tax won't help
Then the solution is make valuable items like Chromium Plating's buyable from NPCs
OR
Make items only sellable once and then they are bound, this in addition to the tax would kill inflation.
"There are plenty of opportunities to provide items to the market."
Sorry but this is the classic kind of statement you would expect to find on this forum that is actually very different from sentiments elsewhere.
No. There are two places where you can sell in ESO:
1. Through a guild store. And good luck if you don't intend to play more than weekly or have a casual play style because your guild will kick you when they decide to go big, which is not actually a very nice feeling for a casual player. It's actively alienating.
2. Through zone chat, which is plain annoying.
ESO courts casual players. There is nothing wrong with being a casual player, despite what some people here might think, and there is no sensible mechanism for casual players really to sell stuff in ESO. It is truly weird.
hey dear community,
as everyone knows there is a crazy amounts of gold inflation in the game and i want to talk why this is a bad thing for "casual players"(as zos proved that they care casuals more) and my suggestions to fix this.
inflation is bad for new and casual players because it will fear them, the millions of gold is need to get some new items or upgrading stuff. jewelry upgrading was pricey even before this infilation and now its way worse.
what can be done?
well, zos needs to add some mechanics or activities that should require some gold from the players.
Examples: (all below just random thoughs, and prices can be changed accordingly)
Upgrading should ask for some gold:
Blue to Purple, usual mats + 10k gold
Purple to Yellow, usual mats + 100k gold
Outfit system should require for more gold:
500 gold is now 5k
1k gold is now 10k
3k gold is now 30k
Transmutating should require more gold.
and obviously daily writs should give less money, or maybe less for multiple characters.
I would like to hear your thoughts on this subject, and what other things could be done about this problem?
good days.
hey dear community,
as everyone knows there is a crazy amounts of gold inflation in the game and i want to talk why this is a bad thing for "casual players"(as zos proved that they care casuals more) and my suggestions to fix this.
inflation is bad for new and casual players because it will fear them, the millions of gold is need to get some new items or upgrading stuff. jewelry upgrading was pricey even before this infilation and now its way worse.
what can be done?
well, zos needs to add some mechanics or activities that should require some gold from the players.
Examples: (all below just random thoughs, and prices can be changed accordingly)
Upgrading should ask for some gold:
Blue to Purple, usual mats + 10k gold
Purple to Yellow, usual mats + 100k gold
Outfit system should require for more gold:
500 gold is now 5k
1k gold is now 10k
3k gold is now 30k
Transmutating should require more gold.
and obviously daily writs should give less money, or maybe less for multiple characters.
I would like to hear your thoughts on this subject, and what other things could be done about this problem?
good days.
hey dear community,
as everyone knows there is a crazy amounts of gold inflation in the game and i want to talk why this is a bad thing for "casual players"(as zos proved that they care casuals more) and my suggestions to fix this.
inflation is bad for new and casual players because it will fear them, the millions of gold is need to get some new items or upgrading stuff. jewelry upgrading was pricey even before this infilation and now its way worse.
what can be done?
well, zos needs to add some mechanics or activities that should require some gold from the players.
Examples: (all below just random thoughs, and prices can be changed accordingly)
Upgrading should ask for some gold:
Blue to Purple, usual mats + 10k gold
Purple to Yellow, usual mats + 100k gold
Outfit system should require for more gold:
500 gold is now 5k
1k gold is now 10k
3k gold is now 30k
Transmutating should require more gold.
and obviously daily writs should give less money, or maybe less for multiple characters.
I would like to hear your thoughts on this subject, and what other things could be done about this problem?
good days.
Its causal trading guilds and hardcore ones. I say Belkarth in Craglorn is probably the most professional, yes they are a bit high but not idiotic but even there on PC-EU its often an 30% difference on common bulk items."There are plenty of opportunities to provide items to the market."
Sorry but this is the classic kind of statement you would expect to find on this forum that is actually very different from sentiments elsewhere.
No. There are two places where you can sell in ESO:
1. Through a guild store. And good luck if you don't intend to play more than weekly or have a casual play style because your guild will kick you when they decide to go big, which is not actually a very nice feeling for a casual player. It's actively alienating.
2. Through zone chat, which is plain annoying.
ESO courts casual players. There is nothing wrong with being a casual player, despite what some people here might think, and there is no sensible mechanism for casual players really to sell stuff in ESO. It is truly weird.
Sorry, but this is nonsense. I am a casual player, and I get very well along with my trading guild (over a year if time is a matter). It is not that hard, and does not eat that much time, if you know what you are doing. I could even cut down that time, if I was in a less prolific guild.
I don't think we need more gold sinks but there are some things that might entice players to spend more gold. Like buying 5 training points at the stable but for a higher price.
Since ESO economy is driven by player, this isn't an issue at all. yes, things cost more, but you can sell your own things for more too. So at the end it doesn't change anything at all i guess.
Iron_Warrior wrote: »Pc market has inflation, console market is stable
Pc has add ones, consoles don't have add ones
So now tell me what is causing inflation on pc? You give me the answer
Quite amusing to see real life perspectives show up here. From the “it’s not a problem because it’s not a problem for me” group to the “I earned my gold so others can too” group and the “there are systemic problems with the games governance so I can’t do it” group.
Maybe there is a middle ground? Admit it can be made better and try for that.
joerginger wrote: »Casual players can farm mats like everybody else and get their upgrade mats from refining. In additon, are you talking about casual players or about endgame players who want to gets things cheaply? The former most likely wouldn't need the gear you are talking about.
Lady_Galadhiel wrote: »More gold sinks yes but as mentioned, now charging for upgrading your armor would hurt the new players much more than the ones who play for a longer time.
You could see millions and millions of gold disappear from the game if ZOS would add an option to exchange gold for crowns.That would make a difference because just adding a few minor gold sinks here and there won't have much if any impact.
purple-magicb16_ESO wrote: »With regards to prices at guild traders, this is not inflation. Inflation isn't something that just happens. In real world there are motivating factors. The only things that are driving up prices at the guild traders are rarity and greed. If these items were more common, they would be farmed into oblivion and prices would drop drastically. We see it often during events with common items. Eventually they become garbage and no one wants them because they have 50 of them in their inventory already, why would they want another one?
Shop at the out of the way guild traders. My guild trader offers items for fair prices, but we're not in convenient, busy locations like Deshaan, Elden Root, Wayrest or Alinor. You know who shops at our guild trader? Resellers. I know this because when I look at my sales, I see the same guy has bought the exact same motif from me 4 or 5 times.
Quite amusing to see real life perspectives show up here. From the “it’s not a problem because it’s not a problem for me” group to the “I earned my gold so others can too” group and the “there are systemic problems with the games governance so I can’t do it” group.
Maybe there is a middle ground? Admit it can be made better and try for that.
hey dear community,
as everyone knows there is a crazy amounts of gold inflation in the game and i want to talk why this is a bad thing for "casual players"(as zos proved that they care casuals more) and my suggestions to fix this.
inflation is bad for new and casual players because it will fear them, the millions of gold is need to get some new items or upgrading stuff. jewelry upgrading was pricey even before this infilation and now its way worse.
what can be done?
well, zos needs to add some mechanics or activities that should require some gold from the players.
Examples: (all below just random thoughs, and prices can be changed accordingly)
Upgrading should ask for some gold:
Blue to Purple, usual mats + 10k gold
Purple to Yellow, usual mats + 100k gold
Outfit system should require for more gold:
500 gold is now 5k
1k gold is now 10k
3k gold is now 30k
Transmutating should require more gold.
and obviously daily writs should give less money, or maybe less for multiple characters.
I would like to hear your thoughts on this subject, and what other things could be done about this problem?
good days.