Iron_Warrior wrote: »Pc market has inflation, console market is stable
Pc has add ones, consoles don't have add ones
So now tell me what is causing inflation on pc? You give me the answer
Toxic_Hemlock wrote: »Iron_Warrior wrote: »Pc market has inflation, console market is stable
Pc has add ones, consoles don't have add ones
So now tell me what is causing inflation on pc? You give me the answer
Let the console crowd have add-ons?
If you are worried about inflation, sell crown crates for 500k -1 million each I'm guessing the inflation will take care of itself.
Iron_Warrior wrote: »Toxic_Hemlock wrote: »Iron_Warrior wrote: »Pc market has inflation, console market is stable
Pc has add ones, consoles don't have add ones
So now tell me what is causing inflation on pc? You give me the answer
Let the console crowd have add-ons?
If you are worried about inflation, sell crown crates for 500k -1 million each I'm guessing the inflation will take care of itself.
Console not having add ones is causing pc inflation?
It's a simple problem with a simple solution. there are three versions of the same trading system on 3 three different platforms. 2 of them are stable and 1 is inflated. For solving the problem you have to see what is the difference between the stable ones and the inflated one and fix it. You don't need to add features to the game that also affect the 2 stable markets only to fix the inflated one.
Iron_Warrior wrote: »Toxic_Hemlock wrote: »Iron_Warrior wrote: »Pc market has inflation, console market is stable
Pc has add ones, consoles don't have add ones
So now tell me what is causing inflation on pc? You give me the answer
Let the console crowd have add-ons?
If you are worried about inflation, sell crown crates for 500k -1 million each I'm guessing the inflation will take care of itself.
Console not having add ones is causing pc inflation?
It's a simple problem with a simple solution. there are three versions of the same trading system on 3 three different platforms. 2 of them are stable and 1 is inflated. For solving the problem you have to see what is the difference between the stable ones and the inflated one and fix it. You don't need to add features to the game that also affect the 2 stable markets only to fix the inflated one.
Toxic_Hemlock wrote: »
As to your second paragraph, I already made a suggestion that doesn't involve gutting the ability of PC players to enjoy the game, and that is put the crown crates up for sale. You could do this on all platforms too, so as to again, level the playing field on all platforms. Once you do this and gold is worth more the inflation would stop quickly IMO. I'm just spitballing here as ZOS would most likely never let that happen.
Toxic_Hemlock wrote: »
As to your second paragraph, I already made a suggestion that doesn't involve gutting the ability of PC players to enjoy the game, and that is put the crown crates up for sale. You could do this on all platforms too, so as to again, level the playing field on all platforms. Once you do this and gold is worth more the inflation would stop quickly IMO. I'm just spitballing here as ZOS would most likely never let that happen.
Given that loot boxes are already illegal in some jurisdictions and look likely to be made illegal in many more (because they are gambling with real world money), it's maybe not quite as unlikely as it sounds!
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »
As to your second paragraph, I already made a suggestion that doesn't involve gutting the ability of PC players to enjoy the game, and that is put the crown crates up for sale. You could do this on all platforms too, so as to again, level the playing field on all platforms. Once you do this and gold is worth more the inflation would stop quickly IMO. I'm just spitballing here as ZOS would most likely never let that happen.
Given that loot boxes are already illegal in some jurisdictions and look likely to be made illegal in many more (because they are gambling with real world money), it's maybe not quite as unlikely as it sounds!
Ah but there is the nicest thing about it, it is no longer considered gambling if you can buy them with in-game currency; 2 birds one stone. No real money need exchange hands for crowns/crates. Like I said it will most likely never happen, and if it did the cost in gold could be made into a huge obstacle, but I can dream.
Iron_Warrior wrote: »Toxic_Hemlock wrote: »Iron_Warrior wrote: »Pc market has inflation, console market is stable
Pc has add ones, consoles don't have add ones
So now tell me what is causing inflation on pc? You give me the answer
Let the console crowd have add-ons?
If you are worried about inflation, sell crown crates for 500k -1 million each I'm guessing the inflation will take care of itself.
Console not having add ones is causing pc inflation?
It's a simple problem with a simple solution. there are three versions of the same trading system on 3 three different platforms. 2 of them are stable and 1 is inflated. For solving the problem you have to see what is the difference between the stable ones and the inflated one and fix it. You don't need to add features to the game that also affect the 2 stable markets only to fix the inflated one.
hey dear community,
as everyone knows there is a crazy amounts of gold inflation in the game and i want to talk why this is a bad thing for "casual players"(as zos proved that they care casuals more) and my suggestions to fix this.
inflation is bad for new and casual players because it will fear them, the millions of gold is need to get some new items or upgrading stuff. jewelry upgrading was pricey even before this infilation and now its way worse.
what can be done?
well, zos needs to add some mechanics or activities that should require some gold from the players.
Examples: (all below just random thoughs, and prices can be changed accordingly)
Upgrading should ask for some gold:
Blue to Purple, usual mats + 10k gold
Purple to Yellow, usual mats + 100k gold
Outfit system should require for more gold:
500 gold is now 5k
1k gold is now 10k
3k gold is now 30k
Transmutating should require more gold.
and obviously daily writs should give less money, or maybe less for multiple characters.
I would like to hear your thoughts on this subject, and what other things could be done about this problem?
good days.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »
As to your second paragraph, I already made a suggestion that doesn't involve gutting the ability of PC players to enjoy the game, and that is put the crown crates up for sale. You could do this on all platforms too, so as to again, level the playing field on all platforms. Once you do this and gold is worth more the inflation would stop quickly IMO. I'm just spitballing here as ZOS would most likely never let that happen.
Given that loot boxes are already illegal in some jurisdictions and look likely to be made illegal in many more (because they are gambling with real world money), it's maybe not quite as unlikely as it sounds!
Ah but there is the nicest thing about it, it is no longer considered gambling if you can buy them with in-game currency; 2 birds one stone. No real money need exchange hands for crowns/crates. Like I said it will most likely never happen, and if it did the cost in gold could be made into a huge obstacle, but I can dream.
"There are plenty of opportunities to provide items to the market."
Sorry but this is the classic kind of statement you would expect to find on this forum that is actually very different from sentiments elsewhere.
Through a guild store. And good luck if you don't intend to play more than weekly or have a casual play style because your guild will kick you when they decide to go big, which is not actually a very nice feeling for a casual player. It's actively alienating.
ESO courts casual players. There is nothing wrong with being a casual player, despite what some people here might think, and there is no sensible mechanism for casual players really to sell stuff in ESO. It is truly weird.
Whats the issue? This goes down into every mobiel game. You become part of a community that of course expects players to actually play. There are more than 200 Guild traders in the game and alot of guilds that have traders and dont expect anything from their members. This sounds like an excuse for not wanting to find a trade guild that fits individual goals and needs.ESO courts casual players. There is nothing wrong with being a casual player, despite what some people here might think, and there is no sensible mechanism for casual players really to sell stuff in ESO. It is truly weird.
Casual players are players that dont spend to much time into the game for various reasons. That does not imply disconnection from game mechanics in any way. If trade guilds are the devs general approach to selling than you should get one. There are enought easily available. Of course you will get nowhere if you use the term casual to describe disconencting yourself from parts of the game.
Whats the issue? This goes down into every mobiel game. You become part of a community that of course expects players to actually play. There are more than 200 Guild traders in the game and alot of guilds that have traders and dont expect anything from their members. This sounds like an excuse for not wanting to find a trade guild that fits individual goals and needs.ESO courts casual players. There is nothing wrong with being a casual player, despite what some people here might think, and there is no sensible mechanism for casual players really to sell stuff in ESO. It is truly weird.
Casual players are players that dont spend to much time into the game for various reasons. That does not imply disconnection from game mechanics in any way. If trade guilds are the devs general approach to selling than you should get one. There are enought easily available. Of course you will get nowhere if you use the term casual to describe disconencting yourself from parts of the game.
You are aware that this is one of the major reasons people actively tell players not to try ESO over other MMOs?
I mean, obviously, that doesn't bother some people. But I find it quite telling.
hey dear community,
as everyone knows there is a crazy amounts of gold inflation in the game and i want to talk why this is a bad thing for "casual players"(as zos proved that they care casuals more) and my suggestions to fix this.
inflation is bad for new and casual players because it will fear them, the millions of gold is need to get some new items or upgrading stuff. jewelry upgrading was pricey even before this infilation and now its way worse.
what can be done?
well, zos needs to add some mechanics or activities that should require some gold from the players.
You can also play other MMOs and still would have to spend time to find the right guild for you. So where exactly is the issue?
jahaposada wrote: »Everquest implemented a Tribute system where you paid X # of platinum per hour for small increases from a wide choice of stats. Of course this means adding a new feature that would just drain server resources.
Instead of companions, they should have implemented hired mercenaries that drained gold while active.