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Gold Inflation and What Can Be Done

  • HumbleThaumaturge
    HumbleThaumaturge
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    #StopESOInflationNow

    I suppose folks who are leaving comments are all active, regular players. These folks may say that inflation doesn't matter, because everyone just keeps up with the current economy.

    Some folks leave the game, then return. Some folks don't play all that much. I only play maybe four weeks a year now. Upon their return, such players might find (thanks to this insane inflation on the PC servers) that their gold has lost a huge amount of purchasing power.

    Thankfully, many years ago, fearing the inflation I was seeing, I converted some 80 percent of my gold into materials. Here's just one example: I purchased 800 units of Dreugh Wax for 2300 gold each. These days, Dreugh Wax sells for around 20000 gold (plus or minus). That's insane price inflation. I could give many, many more examples, but I shall not (having kept records of my sales on NA and EU servers from way back when). Lucky for me, the materials I have been holding have kept up with ESO inflation.

    Personally, I won't need any more materials or gold for the rest of my ESO career. (Of course, my gold will buy less and less every year.) But new players are in a world of hurt because of this inflation, as well as casual players who leave the game for a spell and then return. I can think of no positive from this inflation.

    #StopESOInflationNow
    Edited by HumbleThaumaturge on March 20, 2022 12:13AM
  • Amottica
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    #StopESOInflationNow

    I suppose folks who are leaving comments are all active, regular players. These folks may say that inflation doesn't matter, because everyone just keeps up with the current economy.

    Please point out which post said inflation does not matter.

    Most of us note that it is part of MMORPGs and that developers trying to control it harms the game because it most selectivlhy8 harms new players (and we can add those who do not manage their gold well).

    Most importantly, each of us can farm any of this stuff for free which means we have a choice. That alone debunks the suggested problem in a major way.
  • Fhritz
    Fhritz
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    #StopESOInflationNow

    I suppose folks who are leaving comments are all active, regular players. These folks may say that inflation doesn't matter, because everyone just keeps up with the current economy.

    Some folks leave the game, then return. Some folks don't play all that much. I only play maybe four weeks a year now. Upon their return, such players might find (thanks to this insane inflation on the PC servers) that their gold has lost a huge amount of purchasing power.

    Thankfully, many years ago, fearing the inflation I was seeing, I converted some 80 percent of my gold into materials. Here's just one example: I purchased 800 units of Dreugh Wax for 2300 gold each. These days, Dreugh Wax sells for around 20000 gold (plus or minus). That's insane price inflation. I could give many, many more examples, but I shall not (having kept records of my sales on NA and EU servers from way back when). Lucky for me, the materials I have been holding have kept up with ESO inflation.

    Personally, I won't need any more materials or gold for the rest of my ESO career. (Of course, my gold will buy less and less every year.) But new players are in a world of hurt because of this inflation, as well as casual players who leave the game for a spell and then return. I can think of no positive from this inflation.

    #StopESOInflationNow

    Your example literally show why the inflation """doesn't matter""" (It's normal since eso have a player based economy, like irl at some point), because if you can sell for a much higher price, you can buy any object like before even with inflation. Wax cost was 2.3k before, yes, and that doesn't matter since you can't really compare flat value at two point of time. I'm sure that if you do every calculation, 2.3k gold then is equal to 20k now, so you virtually don't gain or loss anything.

    Anyone can farm mat, thus anyone can make gold and keep it up with the inflation
    Edited by Fhritz on March 20, 2022 12:41AM
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • sekou_trayvond
    sekou_trayvond
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    Peeps complaining about inflation in a video game is a true first world problem...smh.
  • hafgood
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    As far as I'm concerned this non issue relates solely to those pc players that want stuff without working for it.

    Sorry, but thats my view, they don't want to have to do stuff to generate the gold they need to buy the goods that they want. They want the goods to come down to the price they want to pay.

    Either 1. Accept that the price is more than you want to pay and go farm it yourself or b accept you will have to pay that price and farm the gold.

    And if you don't want to buy crowns at whatever price they are this week spend some of your own money on crowns and get them yourself. Just becauae you think crowns are expensive doesn't mean they are.

    Personally I think console crowns are far to cheap. My money is worth more than the gold I could get for them. I'd like to see crowns at 1000:1 rather than 100:1, it makes my actual money feel like its worth more.
  • xXSilverDragonXx
    xXSilverDragonXx
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    \
    #StopESOInflationNow

    I suppose folks who are leaving comments are all active, regular players. These folks may say that inflation doesn't matter, because everyone just keeps up with the current economy.

    Some folks leave the game, then return. Some folks don't play all that much. I only play maybe four weeks a year now. Upon their return, such players might find (thanks to this insane inflation on the PC servers) that their gold has lost a huge amount of purchasing power.

    Thankfully, many years ago, fearing the inflation I was seeing, I converted some 80 percent of my gold into materials. Here's just one example: I purchased 800 units of Dreugh Wax for 2300 gold each. These days, Dreugh Wax sells for around 20000 gold (plus or minus). That's insane price inflation. I could give many, many more examples, but I shall not (having kept records of my sales on NA and EU servers from way back when). Lucky for me, the materials I have been holding have kept up with ESO inflation.

    Personally, I won't need any more materials or gold for the rest of my ESO career. (Of course, my gold will buy less and less every year.) But new players are in a world of hurt because of this inflation, as well as casual players who leave the game for a spell and then return. I can think of no positive from this inflation.

    #StopESOInflationNow

    You act as if these players could not return and begin earning again, doing writs again, running content and getting what they need. You act as if they come back with zero ability to, you know, even play because the economy has gone up. They aren't destitute nor are they helpless.

    And really, you cannot expect to come back after huge breaks and have life be exactly the same. It's not a single player that remains static. I mean, if you were in a coma, would you expect to wake up and have the world have stopped just for you? Because you want the game to basically stop just the same.

    I took years off. In fact, I think I've only played 5 months total in the last four years. Two months total in 2019/2020 and then back this xmas. Yeah, the prices gave me sticker shock, but I adapted. And frankly, coming back now is easier than ever because it's so easy to get gear now with transmutes. It's so easy to farm them. The biggest price you pay is for the upgrades. They might be pricey but if you run writs on just a few toons, you offset that pretty fast.
  • Lumenn
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    Just make everything no drop and randomize resource nodes to kill the bots. Boom problem solved. Now I'll go hide and chuckle evily from all the backlash this will get 😈
  • gariondavey
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    Bad ideas, no offense.

    The game does need gold sinks, though.

    Cosmetics/houses/mounts available for gold would be excellent ideas to decrease total gold in the game.

    Another idea is to put a timer on anything bought from a guild trader. It can't be put up on a trader for x days (3, 7, idk) after being sold on a guild trader. Prevents flipping.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Northwold
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    Amottica wrote: »

    Please point out which post said inflation does not matter.


    A good quarter of them, let's be fair, and another quarter insinuate.

    Not aimed at you personally but the I'm all right Jack attitude of some posts on these forums to every problem unless it affects the small minority of players who play the game day in, day out can get challenging sometimes. People need at least to try to see it from other people's point of view without casting everyone who doesn't play their way as some sort of layabout.

    It's a computer game. Its purpose is to entertain most of its players not to cater solely to some sort of ultra exclusive clique. If it fails to do that, people will go elsewhere, and it's really quite hard to see how many of the objections raised above ("it's fine because I'm fine") help anyone at all.

    I certainly don't see how it harms anyone else to make sensible suggestions for alterations unless someone happens to sit at the the top of the pile and can't be bothered to "do the work" involved in staying there. In which case, well, maybe what they have to say needs to be taken with a hefty pinch of salt because they have absolutely zero interest in other players' experience only their own.

    If people are raising problems, it's because they find them to be problems. If others don't think their suggested solutions are good ideas, it would be vastly more useful and productive to suggest other ideas to address the problem, rather than simply denying that the problem is a problem at all.
    Edited by Northwold on March 20, 2022 2:46AM
  • alberichtano
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    Pc market has inflation, console market is stable

    Pc has add ones, consoles don't have add ones

    So now tell me what is causing inflation on pc? You give me the answer

    Correlation is not causation.
  • alberichtano
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    Well, the standard modern solution to regulating inflation is NAIRU (no, not the dark elf), but I don't really know how we will emulate unemployment in the game? *scratches head*

    https://en.wikipedia.org/wiki/NAIRU
  • Arunei
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    If you want to counter "inflation", you need to do it with more optional gold sinks to encourage people to spend what they have. Forcing gold sinks in the way of increasing costs on actions as suggested in the OP will only make things harder for the people it claims to help.

    Beyond that, as has been said, everyone can either farm or buy whatever it is they're after. If you don't have the time, desire, or ability, you pay for those who do. If you don't have the ability or desire to pay, you farm. If you can't or won't do either then ask friends or guildies for help, but don't expect others to do all the work for you and then give you what you want for peanuts.

    Heartwood is a good example. I'm not willing to pay 1k+/piece, but I understand why it costs that much. I'm not going to begrudge people who spend the time farming it the gold to compensate them for that time, no matter how frustrating it is that it's so hard to farm and thus is as expensive as it is.

    Also, let's not pretend that people with a lot of resources got those resources by doing nothing. All of us started out with nothing, all of us were new players at one point. Everyone who has something has gotten it over the course of playing the game and earning what they have. If those people were capable of working to get what they have in one way or another, most others could as well. It's all a matter of what kind of effort you're willing to put in. If you don't want to put in the effort, or can't, then you pay for those who can and do, even if that might take you some time to be able to afford. It's as simple as that.
    Edited by Arunei on March 20, 2022 5:12AM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Arunei
    Arunei
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    Also, the answer to countering inflation isn't to decrease payouts on Writs, as people seem to love suggesting. Writs are one of the easiest ways for people with limited time or ability to earn gold themselves. Gimping Writs just makes it harder for them, while not really touching other big sources of income that require a lot more commitment like farming raw mats to sell.

    Make things that take gold out of the game like more vendors who sell unique items, rather than making gold harder for everyone to earn. Making gold harder doesn't do much against those who already have a lot of gold, resources, or time. It mostly restricts people without those things to begin with.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Amottica
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    Northwold wrote: »
    Amottica wrote: »

    Please point out which post said inflation does not matter.


    A good quarter of them, let's be fair, and another quarter insinuate.

    Not aimed at you personally but the I'm all right Jack attitude of some posts on these forums to every problem unless it affects the small minority of players who play the game day in, day out can get challenging sometimes. People need at least to try to see it from other people's point of view without casting everyone who doesn't play their way as some sort of layabout.

    It's a computer game. Its purpose is to entertain most of its players not to cater solely to some sort of ultra exclusive clique. If it fails to do that, people will go elsewhere, and it's really quite hard to see how many of the objections raised above ("it's fine because I'm fine") help anyone at all.

    I certainly don't see how it harms anyone else to make sensible suggestions for alterations unless someone happens to sit at the the top of the pile and can't be bothered to "do the work" involved in staying there. In which case, well, maybe what they have to say needs to be taken with a hefty pinch of salt because they have absolutely zero interest in other players' experience only their own.

    If people are raising problems, it's because they find them to be problems. If others don't think their suggested solutions are good ideas, it would be vastly more useful and productive to suggest other ideas to address the problem, rather than simply denying that the problem is a problem at all.

    Considering pricing is based on supply and demand and every one of us is able to farm the items which we can sell to sell or use ourselves the solution is already present.

    So it is really an issue of priorities, not inflation.
  • Saieden
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    Sarannah wrote: »
    Nothing needs to change, inflation also means that which players gather is worth more. So incoming and outgoing balances itself out as always.

    Tying in gold to upgrading would however hit new players hard. And I personally feel the outfitting system should be free, as ZOS sells outfits and gives outfit rewards with events. Charging gold for something you want players to pay reallife money for is kinda counterproductive.

    PS: Personally I think excavation is the cause for gold inflation.

    I don't see how people keep missing this point. The most lucrative items for time spent and trade slot turnover are available to you from level one. There is also literally no reason for a new player to spend gold anything in significant amounts, everything you need to get you through the game is handed to you freely. And even then, merely coming into contact with a half decent guild will get you a decent set of crafted gear for early cp, and a few simple tips on how to start making gold.
  • Feaky
    Feaky
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    targario wrote: »

    ...

    and obviously daily writs should give less money, or maybe less for multiple characters.


    I would like to hear your thoughts on this subject, and what other things could be done about this problem?

    good days.

    Why should we penalize players from leveling up crafting alts and playing them each day just so some casual new players can afford to buy some gear without having to spend time farming?

    Why stop there then, we can also remove daily random dungeon rewards for alt accounts, same with trial coffers, limit daily rewards for WB quests for alts, same with BGs and limit alliance tier point rewards to one character per account. We also should limit the amount xp and gold acquired for world and zone quests for alts as well. This will also help solve performance problems and free up queues because people with alts will be playing the game less.

    Inflation is part of the game. Things that used to cost less, cost more now. But things you farm now sell for more as well.

  • alberichtano
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    I had a thought this morning... didn't the prices start to rise, inflation kick in with a gusto as it were, after the "legalisation" of buying and selling crowns for gold? Again, correlation isn't necessarily causation, but I do wonder if it played a part.

    But to counter myself (as I am only thinking out loud), the real rocket change in gold needed per crown came fairly late, so maybe it is something else. Hmm.
  • JKorr
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    Northwold wrote: »
    "There are plenty of opportunities to provide items to the market."

    Sorry but this is the classic kind of statement you would expect to find on this forum that is actually very different from sentiments elsewhere.

    No. There are two places where you can sell in ESO:

    1. Through a guild store. And good luck if you don't intend to play more than weekly or have a casual play style because your guild will kick you when they decide to go big, which is not actually a very nice feeling for a casual player. It's actively alienating.

    2. Through zone chat, which is plain annoying.

    ESO courts casual players. There is nothing wrong with being a casual player, despite what some people here might think, and there is no sensible mechanism for casual players really to sell stuff in ESO. It is truly weird.

    You know, it's amazing how people "know" you'll be kicked out of a guild if you play weekly or are a casual.

    I know that guilds exist that do not expect you to play every single day, or trade items worth millions of gold a day. My proof is belonging to 5 guilds that don't. I have one "trading" guild that I use for most of my trading. This guild has no dues or sales requirements. My "social" guilds have traders as well, and none of them have dues or sales requirements. If I had the ambition to actually work st getting gold I have 30 selling slots for each guild, and I have 5 guilds. With playing "casual" and not really working at earning gold, using one trading guild, by selling tempers, runes, and flowers I'm close to 14 million gold in the bank.
  • KitsuneShoujo
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    Nothing can be done because we have an infinite amount of gold available. You'd have to get rid of greed, which is impossible.
  • alberichtano
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    JKorr wrote: »
    Northwold wrote: »
    "There are plenty of opportunities to provide items to the market."

    Sorry but this is the classic kind of statement you would expect to find on this forum that is actually very different from sentiments elsewhere.

    No. There are two places where you can sell in ESO:

    1. Through a guild store. And good luck if you don't intend to play more than weekly or have a casual play style because your guild will kick you when they decide to go big, which is not actually a very nice feeling for a casual player. It's actively alienating.

    2. Through zone chat, which is plain annoying.

    ESO courts casual players. There is nothing wrong with being a casual player, despite what some people here might think, and there is no sensible mechanism for casual players really to sell stuff in ESO. It is truly weird.

    You know, it's amazing how people "know" you'll be kicked out of a guild if you play weekly or are a casual.

    I know that guilds exist that do not expect you to play every single day, or trade items worth millions of gold a day. My proof is belonging to 5 guilds that don't. I have one "trading" guild that I use for most of my trading. This guild has no dues or sales requirements. My "social" guilds have traders as well, and none of them have dues or sales requirements. If I had the ambition to actually work st getting gold I have 30 selling slots for each guild, and I have 5 guilds. With playing "casual" and not really working at earning gold, using one trading guild, by selling tempers, runes, and flowers I'm close to 14 million gold in the bank.

    I would assume that any standard guild wouldn't kick you if you were "too casual" or not logged on "enough", but major trading guilds might. In the guild in which I am active we have a policy of cleaning up accounts that haven't been online for a certain amount of time, but we are talking months of inactivity here, and this to make room for new, more active players. We do have trading in the guild, but it isn't the main focus, so people who are casual or periodical in their gaming are not a problem to us.

    A trading guild, however, often demands certain amounts of sales or donations if said sales-quotas are not met, on a weekly basis. I used to belong to a couple of those as well, and I recall that they were far more strict with even short term hiati from gamers, a couple of weeks could be enough to kick someone from the group (though exceptions could be made if someone gave an advance heads up due to special circumstances).

    So I guess that you are both right and wrong, from a certain point of view. ;)
  • ZeroDPS
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    main reason for gold inflation is CROWN SELLING for ingame gold. That's it!
  • JKorr
    JKorr
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    JKorr wrote: »
    Northwold wrote: »
    "There are plenty of opportunities to provide items to the market."

    Sorry but this is the classic kind of statement you would expect to find on this forum that is actually very different from sentiments elsewhere.

    No. There are two places where you can sell in ESO:

    1. Through a guild store. And good luck if you don't intend to play more than weekly or have a casual play style because your guild will kick you when they decide to go big, which is not actually a very nice feeling for a casual player. It's actively alienating.

    2. Through zone chat, which is plain annoying.

    ESO courts casual players. There is nothing wrong with being a casual player, despite what some people here might think, and there is no sensible mechanism for casual players really to sell stuff in ESO. It is truly weird.

    You know, it's amazing how people "know" you'll be kicked out of a guild if you play weekly or are a casual.

    I know that guilds exist that do not expect you to play every single day, or trade items worth millions of gold a day. My proof is belonging to 5 guilds that don't. I have one "trading" guild that I use for most of my trading. This guild has no dues or sales requirements. My "social" guilds have traders as well, and none of them have dues or sales requirements. If I had the ambition to actually work st getting gold I have 30 selling slots for each guild, and I have 5 guilds. With playing "casual" and not really working at earning gold, using one trading guild, by selling tempers, runes, and flowers I'm close to 14 million gold in the bank.

    I would assume that any standard guild wouldn't kick you if you were "too casual" or not logged on "enough", but major trading guilds might. In the guild in which I am active we have a policy of cleaning up accounts that haven't been online for a certain amount of time, but we are talking months of inactivity here, and this to make room for new, more active players. We do have trading in the guild, but it isn't the main focus, so people who are casual or periodical in their gaming are not a problem to us.

    A trading guild, however, often demands certain amounts of sales or donations if said sales-quotas are not met, on a weekly basis. I used to belong to a couple of those as well, and I recall that they were far more strict with even short term hiati from gamers, a couple of weeks could be enough to kick someone from the group (though exceptions could be made if someone gave an advance heads up due to special circumstances).

    So I guess that you are both right and wrong, from a certain point of view. ;)

    True. There are high volume " trading IS the endgame" guilds that charge high dues with selling requirements, but those are not geared towards new or casual players. The game can cater to both the hardcore "trading IS the game" players and the new, casual "hey I found this really cool motif how much is it worth?" players. Since everyone can fish, pick flowers, pick up runes, and mine/refine ore and do casual trading for gold, it isn't the horrific problem some posters imply. Even "trash" isn't always. Someone in zone chat was attempting to troll the people farming mats by bragging he left the "trash" in nodes behind. I replied and thanked him. I pointed out worms were selling for around 35 gold each, and I would be happy to pick up his trash all day. I can't imagine why he got so irritated. /sarcasm. The game now has many ways to earn gold for new players, much different than the original version/early release/pre-trader system.
    Edited by JKorr on March 21, 2022 4:04PM
  • Amottica
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    ZeroDPS wrote: »
    main reason for gold inflation is CROWN SELLING for ingame gold. That's it!

    Crown selling itself doesn’t increase the amount of gold in the game. It just transfers it.

    There doesn’t seem to be wide spread inflation. It’s a limited number of items that are in high demand. In some cases they have a limited means to obtain which in itself limited supply which would drive up prices.

    In all cases, everyone can farm items in game ans take control of the situation for themselves.
  • Vulkunne
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    targario wrote: »
    hey dear community,

    as everyone knows there is a crazy amounts of gold inflation in the game and i want to talk why this is a bad thing for "casual players"(as zos proved that they care casuals more) and my suggestions to fix this.


    inflation is bad for new and casual players because it will fear them, the millions of gold is need to get some new items or upgrading stuff. jewelry upgrading was pricey even before this infilation and now its way worse.

    what can be done?

    well, zos needs to add some mechanics or activities that should require some gold from the players.

    Examples: (all below just random thoughs, and prices can be changed accordingly)

    Upgrading should ask for some gold:
    Blue to Purple, usual mats + 10k gold
    Purple to Yellow, usual mats + 100k gold

    Outfit system should require for more gold:
    500 gold is now 5k
    1k gold is now 10k
    3k gold is now 30k

    Transmutating should require more gold.


    and obviously daily writs should give less money, or maybe less for multiple characters.


    I would like to hear your thoughts on this subject, and what other things could be done about this problem?

    good days.

    I'm not certain manual adjustments will fix this. However I can appreciate you and others wanting to understand how this inflation happened.

    Based on my observations, it happened over time, starting with Tempers, then Dreugh Wax, Hakeijo's and so forth. And the conclusion I came up with is with a growing player base, all of these items are in high demand yet, think about how they're sold. The Guilds bring the stores and their merchants set the prices and some Guilds, even with a Store, cannot compete in the public marketplace without a Kiosk.

    One potential solution is as others have said, to centralize sales around an Auction House. Although I must admit, I've never liked the idea, never wanted it, however seeing how it could work from my New World experiences, varies with population. What I can tell you is that doing this alone would almost certainly bring prices down by like alot.

    Right now its basically Guilds vs Guilds however with a central Auction House sales would be based on the individual bidders with no Guild for price sheltering. But I agree you can't just turn you back and say this is not a problem or forcing people to spend days farming when something is clearly overpriced and then say it's ok. It's not ok, things like this are usually a symptom of a greater, yet to be diagnosed problem and will lead to more problems in the future, especially for newer players trying to make their way in the game.
    Edited by Vulkunne on March 20, 2022 5:24PM
    All I'm doing is kneading the dough. I don't need your help right now. -Infamous Khajiti Chef
  • Bradyfjord
    Bradyfjord
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    Adding items to a vendor that operates similar to the Golden would be an interesting gold sink. Give a rotating stock of items from pvp/dungeon/raid content. Maybe gloves from a set one day, and boots from another set the next day.
  • Northwold
    Northwold
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    I mean, the other way to deal with inflation is to update the in-game-world value of items so that casual / single players can actually earn sensible money from them and to expand the range of items that in-game merchants actually sell.

    That a furnishing plan worth 300,000 gold traded goes for, what, 9 gold to a merchant is pretty surreal.

    Beyond a central auction house, which as I've said above is unlikely to happen because for reasons I don't really think have held up in practice it's become one of ESO's sacred cows, I don't think there is a single solution to these issues. Things like drop rates need to be looked at, the at-times insane materials requirements for furnishings, quest rewards.

    But the problems arise because ESO is effectively two different games -- a single player game and an MMO -- the economies of which intersect in a way that some players do not want to interact with (and if anyone says "you just don't want to do the work" again I'm likely to scream -- go on reddit, go on steam, find out who actually plays this game and how; the chances are they spend more time harvesting than you do).
    Edited by Northwold on March 20, 2022 5:59PM
  • Arunei
    Arunei
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    Vulkunne wrote: »
    targario wrote: »
    hey dear community,

    as everyone knows there is a crazy amounts of gold inflation in the game and i want to talk why this is a bad thing for "casual players"(as zos proved that they care casuals more) and my suggestions to fix this.


    inflation is bad for new and casual players because it will fear them, the millions of gold is need to get some new items or upgrading stuff. jewelry upgrading was pricey even before this infilation and now its way worse.

    what can be done?

    well, zos needs to add some mechanics or activities that should require some gold from the players.

    Examples: (all below just random thoughs, and prices can be changed accordingly)

    Upgrading should ask for some gold:
    Blue to Purple, usual mats + 10k gold
    Purple to Yellow, usual mats + 100k gold

    Outfit system should require for more gold:
    500 gold is now 5k
    1k gold is now 10k
    3k gold is now 30k

    Transmutating should require more gold.


    and obviously daily writs should give less money, or maybe less for multiple characters.


    I would like to hear your thoughts on this subject, and what other things could be done about this problem?

    good days.

    I'm not certain manual adjustments will fix this. However I can appreciate you and others wanting to understand how this inflation happened.

    Based on my observations, it happened over time, starting with Tempers, then Dreugh Wax, Hakeijo's and so forth. And the conclusion I came up with is with a growing player base, all of these items are in high demand yet, think about how they're sold. The Guilds bring the stores and their merchants set the prices and some Guilds, even with a Store, cannot compete in the public marketplace without a Kiosk.

    One potential solution is as others have said, to centralize sales around an Auction House. Although I must admit, I've never liked the idea, never wanted it, however seeing how it could work from my New World experiences, varies with population. What I can tell you is that doing this alone would almost certainly bring prices down by like alot.

    Right now its basically Guilds vs Guilds however with a central Auction House sales would be based on the individual bidders with no Guild for price sheltering. But I agree you can't just turn you back and say this is not a problem or forcing people to spend days farming when something is clearly overpriced and then say it's ok. It's not ok, things like this are usually a symptom of a greater, yet to be diagnosed problem and will lead to more problems in the future, especially for newer players trying to make their way in the game.
    It's not "forcing" people to farm. If people don't want to pay for whatever they're after, then the other option is to farm it themselves, or I guess ask others for it. You can't expect people to sell you whatever you want for cheap just because you don't want to pay.

    And guess what? The people that are selling that stuff to begin with had to farm it themselves. If they could do it, anyone can, it might just take some time. Why should the people who are "forced" to farm stuff so others can buy it not be properly compensated for their time? Is their time somehow less important than that of those who can't farm, or those who just don't feel like it?

    There really isn't a problem. Prices have gone up not because of inflation, but because of demand for things being greater than they were before. Heartwood is, again, another example. Years ago it was like 100g/piece. Now you're lucky to find it for less than 1k. It's not because "people have more gold" it's because more and more blueprints are always being released that take ridiculous amounts of it, and the fact that we keep getting new or rereleased Houses every so often.

    And again, the people who are selling stuff went out there and farmed it. It might have taken them days or weeks, but they did it. If they could take the time to do it, most others can too. And for those who actually can't, rather than just not wanting to, you at least HAVE the option of buying it, even if that might take you some time of saving up gold.

    And the "newer players making their way" thing? EVERYONE who's currently playing had to make their own way when they started, it's not anything new. Everyone was a new player at first who had to work to get the stuff they have.
    Edited by Arunei on March 20, 2022 6:14PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • blackpool9
    blackpool9
    ✭✭✭
    Pc market has inflation, console market is stable

    Pc has add ones, consoles don't have add ones

    So now tell me what is causing inflation on pc? You give me the answer

    Tell someone you don't understand the difference between correlation and causation without telling someone you don't understand the difference between correlation and causation.
  • hafgood
    hafgood
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    It's the typical entitlement argument. I want I want I want but I want at a price which suits me.

    Wake up.

    Somethings go up, somethings go down.

    Thats life.

    If you really want something and don't want to farm for it because your game time is too important to you expect to reward the player who has farmed the item and has put it up for sale. Don't get annoyed with them, suck it up and pay the player.

    The game does not need more gold sinks, at least not anything that is forced on all players as consoles do not have the same issues.

    And definitely not to an extra golden vendor selling trial and dungeon sets, you want them, go run the dungeon or trial. Not good enough? Then you don't need the gear
  • kargen27
    kargen27
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    Amottica wrote: »
    ZeroDPS wrote: »
    main reason for gold inflation is CROWN SELLING for ingame gold. That's it!

    Crown selling itself doesn’t increase the amount of gold in the game. It just transfers it.

    There doesn’t seem to be wide spread inflation. It’s a limited number of items that are in high demand. In some cases they have a limited means to obtain which in itself limited supply which would drive up prices.

    In all cases, everyone can farm items in game ans take control of the situation for themselves.

    It did have kind of a 2nd hand cause of certain materials increasing. I know many players that were reluctant to purchase crown exclusive homes took advantage when homes could be gifted. That led to an increased demand for materials for furniture. That was just supply and demand though. As you said the gold only transferred it wasn't created.
    and then the parrot said, "must be the water mines green too."
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