silvereyes wrote: »Where can I find when they claimed that this was for performance?
There was a Q & A:
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
"Now, here, you see, it takes all the running you can do, to keep in the same place."
- The Red Queen, Lewis Carroll's Through the Looking-Glass
kringled_1 wrote: »I think the xp awards have been removed from dlc dungeon slayer achievements. Got a couple while going through logins just cumulatively, but my xp has not budged.
kringled_1 wrote: »I think the xp awards have been removed from dlc dungeon slayer achievements. Got a couple while going through logins just cumulatively, but my xp has not budged.
silvereyes wrote: »kringled_1 wrote: »I think the xp awards have been removed from dlc dungeon slayer achievements. Got a couple while going through logins just cumulatively, but my xp has not budged.
Undaunted no longer levels from achievements. It's right in the patch notes. All Undaunted rep comes from dailies, weeklies and dungeon story quests, and the amount awarded has been significantly buffed.
kringled_1 wrote: »silvereyes wrote: »kringled_1 wrote: »I think the xp awards have been removed from dlc dungeon slayer achievements. Got a couple while going through logins just cumulatively, but my xp has not budged.
Undaunted no longer levels from achievements. It's right in the patch notes. All Undaunted rep comes from dailies, weeklies and dungeon story quests, and the amount awarded has been significantly buffed.
Not undaunted. Some of the slayer achievements for dlc dungeons ("Veteran Purified Slayer", kill 350 of Meridia's Purified in veteran Depths of Malatar as an example) used to give fairly large amounts of xp when completed. It was noticeable when your whole daily enlightenment was used up a third of the way through the dungeon. I don't think it was a listed reward, and base game dungeon slayer achievements didn't do this, so it's more consistent, but honestly now these slayer achievements are basically entirely filler.
silvereyes wrote: »kringled_1 wrote: »silvereyes wrote: »kringled_1 wrote: »I think the xp awards have been removed from dlc dungeon slayer achievements. Got a couple while going through logins just cumulatively, but my xp has not budged.
Undaunted no longer levels from achievements. It's right in the patch notes. All Undaunted rep comes from dailies, weeklies and dungeon story quests, and the amount awarded has been significantly buffed.
Not undaunted. Some of the slayer achievements for dlc dungeons ("Veteran Purified Slayer", kill 350 of Meridia's Purified in veteran Depths of Malatar as an example) used to give fairly large amounts of xp when completed. It was noticeable when your whole daily enlightenment was used up a third of the way through the dungeon. I don't think it was a listed reward, and base game dungeon slayer achievements didn't do this, so it's more consistent, but honestly now these slayer achievements are basically entirely filler.
Hrm, I wonder if this was intentional or not. I know people were upset that they couldn't earn XP again on another character, but was the solution just to remove all XP from achievements, even the first time?
silvereyes wrote: »silvereyes wrote: »Where can I find when they claimed that this was for performance?
There was a Q & A:
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
I would also like to correct a misconception from that Q & A. "Performance" is an overloaded term that means a lot of things to a lot of people. The reason given in the Q & A was that AwA was meant to remove data to, "keep the game performant as we continue to add new content and achievements in the future."
Don't expect to see any improvement in the game performance relative to what you saw last patch."Now, here, you see, it takes all the running you can do, to keep in the same place."
- The Red Queen, Lewis Carroll's Through the Looking-Glass
Quoted post has been removed.
Skyshards are a huge mess. All my characters are missing a lot of them, but if any single character ever picked up any one of them, it seems it won't show up for all others.
I have an add-on that shows 'completed skyshards' so I should be able to find the ones I'm missing easily enough? No. Characters that haven't gotten them won't have them show up with that either.
You have to go into the map options, filters and select "collected skyshards".
Getting a small dopamine rush when you accomplish an achievement on an alternate character, especially in a different role, or a class you're not as familiar with.
Being able to track what each character has done in the game, if you play them as individuals.
Immersion of players having a "Thief" title and achievement on a character who has never stolen anything.
There's 91 pages of "feedback" (I put in quotes because feedback usually means two way, which it wasn't), of all the different things players "lose" in this.
It's unbelievable that they would actually implement this in a game that quite heavily relies on those skyshards. I don't see any reason to start a new character unless there is a method to track which skyshards have been acquired.
Spending that amount of time running around the entire map just to discover you've got them is a pointless waster of time and effort.
If they went this route I would have expected them to grant the skyshards to all characters, not just wipe out all progress.
silvereyes wrote: »silvereyes wrote: »Where can I find when they claimed that this was for performance?
There was a Q & A:
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
I would also like to correct a misconception from that Q & A. "Performance" is an overloaded term that means a lot of things to a lot of people. The reason given in the Q & A was that AwA was meant to remove data to, "keep the game performant as we continue to add new content and achievements in the future."
Don't expect to see any improvement in the game performance relative to what you saw last patch."Now, here, you see, it takes all the running you can do, to keep in the same place."
- The Red Queen, Lewis Carroll's Through the Looking-Glass
I can’t speak for anyone else, but loading screens have gotten noticeably longer for me since the patch. As far as I’m concerned, performance continues to get worse with time, not better. Anything with the “p” word in it is automatically tuned out by me. How many empty promises are we expected to believe?
I've never cared about achievements and titles, but i can understand the frustration of people who do love them. I hope they have some kind of solution at some point.
SammyKhajit wrote: »WhiteCoatSyndrome wrote: »kaisernick wrote: »so if my character hasnt done the main quest (aka the soulburst) do characters like Tharn Liris still recognise me due to the schivements?
I checked a quest in Summerset during PTS and the NPC recognized my non-Thief/Dark Brotherhood character as a Thief/Dark Brotherhood character.
This is very worrying. Sammy has a few upstanding characters with no affiliation with the Thieves Guild or the Dark Brotherhood.
This one should log in to check, but am too scared.
WhiteCoatSyndrome wrote: »I know it’s way, way too late now but is there a reason ZOS didn’t do like they did with level scaling with One Tamriel - that is to say start out with one relatively isolated area, implement it only there until the bugs were worked out and the implementation was solid before gradually phasing it in elsewhere?
ArchangelIsraphel wrote: »silvereyes wrote: »silvereyes wrote: »Where can I find when they claimed that this was for performance?
There was a Q & A:
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
I would also like to correct a misconception from that Q & A. "Performance" is an overloaded term that means a lot of things to a lot of people. The reason given in the Q & A was that AwA was meant to remove data to, "keep the game performant as we continue to add new content and achievements in the future."
Don't expect to see any improvement in the game performance relative to what you saw last patch."Now, here, you see, it takes all the running you can do, to keep in the same place."
- The Red Queen, Lewis Carroll's Through the Looking-Glass
I can’t speak for anyone else, but loading screens have gotten noticeably longer for me since the patch. As far as I’m concerned, performance continues to get worse with time, not better. Anything with the “p” word in it is automatically tuned out by me. How many empty promises are we expected to believe?
I'm in the same boat. I'm experiencing the same issue with extended load times (even during off hours when most people are working in NA). Not only that, but the game is now causing my CPU to spike massively during load screens. After which I experience my FPS throttling. I cant even ride my mount out in the desert where there's very few trees or excess detail due to some really weird stuff that's causing increased lag when mounted. I had none of these problems before. I logged out minutes before the servers went down for maintenance and was fine...hours later I'm not. Completely agree, how many more empty promises are they going to make? Especially after they took so much away from people claiming it was going to improve the game in the long run somehow and refused to listen to heartfelt feedback.
Oh, wait! I know what the problem is! We still have characters! Removing individual character tracking wasn't enough! They forgot the update that turns them all into one homogeneous lump of shapeless, colorless goo lacking any discernible identity to go along with this new implementation of AWA! That's what's lagging me out. Cant wait for the update where I get to play single celled organism online. =_=;
WhiteCoatSyndrome wrote: »I know it’s way, way too late now but is there a reason ZOS didn’t do like they did with level scaling with One Tamriel - that is to say start out with one relatively isolated area, implement it only there until the bugs were worked out and the implementation was solid before gradually phasing it in elsewhere?
alberichtano wrote: »ArchangelIsraphel wrote: »silvereyes wrote: »silvereyes wrote: »Where can I find when they claimed that this was for performance?
There was a Q & A:
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
I would also like to correct a misconception from that Q & A. "Performance" is an overloaded term that means a lot of things to a lot of people. The reason given in the Q & A was that AwA was meant to remove data to, "keep the game performant as we continue to add new content and achievements in the future."
Don't expect to see any improvement in the game performance relative to what you saw last patch."Now, here, you see, it takes all the running you can do, to keep in the same place."
- The Red Queen, Lewis Carroll's Through the Looking-Glass
I can’t speak for anyone else, but loading screens have gotten noticeably longer for me since the patch. As far as I’m concerned, performance continues to get worse with time, not better. Anything with the “p” word in it is automatically tuned out by me. How many empty promises are we expected to believe?
I'm in the same boat. I'm experiencing the same issue with extended load times (even during off hours when most people are working in NA). Not only that, but the game is now causing my CPU to spike massively during load screens. After which I experience my FPS throttling. I cant even ride my mount out in the desert where there's very few trees or excess detail due to some really weird stuff that's causing increased lag when mounted. I had none of these problems before. I logged out minutes before the servers went down for maintenance and was fine...hours later I'm not. Completely agree, how many more empty promises are they going to make? Especially after they took so much away from people claiming it was going to improve the game in the long run somehow and refused to listen to heartfelt feedback.
Oh, wait! I know what the problem is! We still have characters! Removing individual character tracking wasn't enough! They forgot the update that turns them all into one homogeneous lump of shapeless, colorless goo lacking any discernible identity to go along with this new implementation of AWA! That's what's lagging me out. Cant wait for the update where I get to play single celled organism online. =_=;
"Elder Pixels Online"!
Well, at least you can now pretend to be a subservient species to the Borg from Star Trek. "We are the ZOS. Your characters will be assimilated. Resistance is futile."
So.....as someone who could really care less about achievements (thinking like...Steam ones), what's the impact here? What's the benefit of having achievements? What's "lost" with this update? Thanks for any answers.
On a side note, this is a very weird scenario..... We’re used to seeing PvPers and endgame PvE players shafted since the target audience for ESO is casual questers.
However this time ZOS is heavily shafting the casual questers.
Rip 91 pages of unread feedback.
It doesn’t boil down that simple. In those 91 pages of feedback, you’ll see players of all variations: casual questers, endgame PVEers, hardcore PvPers…at least one player from pretty much every aspect of ESO had feedback on how to improve the implementation and thoughts on how the current AwA affected their enjoyment of the game. This affects every way of playing, not just one.
shadyjane62 wrote: »Getting a small dopamine rush when you accomplish an achievement on an alternate character, especially in a different role, or a class you're not as familiar with.
Being able to track what each character has done in the game, if you play them as individuals.
Immersion of players having a "Thief" title and achievement on a character who has never stolen anything.
There's 91 pages of "feedback" (I put in quotes because feedback usually means two way, which it wasn't), of all the different things players "lose" in this.
It's unbelievable that they would actually implement this in a game that quite heavily relies on those skyshards. I don't see any reason to start a new character unless there is a method to track which skyshards have been acquired.
Spending that amount of time running around the entire map just to discover you've got them is a pointless waster of time and effort.
If they went this route I would have expected them to grant the skyshards to all characters, not just wipe out all progress.
I see the problem with granting all the skyshards is the problem of the skill points. I guess they weren't willing to apply all those unearned skill points to the char, although they were willing to grant the the unearned acheev.