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https://forums.elderscrollsonline.com/en/discussion/683901

Account Wide Achievements: What's the impact?

  • Grizzbeorn
    Grizzbeorn
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    DigiAngel wrote: »
    what's the impact here?

    Dogs and cats living together!
    MASS HYSTERIA!

      PC/NA Warden Main
    • silvereyes
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      silvereyes wrote: »
      Stamicka wrote: »
      Where can I find when they claimed that this was for performance?

      There was a Q & A:
      https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a

      I would also like to correct a misconception from that Q & A. "Performance" is an overloaded term that means a lot of things to a lot of people. The reason given in the Q & A was that AwA was meant to remove data to, "keep the game performant as we continue to add new content and achievements in the future."

      Don't expect to see any improvement in the game performance relative to what you saw last patch.

      "Now, here, you see, it takes all the running you can do, to keep in the same place."
      - The Red Queen, Lewis Carroll's Through the Looking-Glass
    • kringled_1
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      I think the xp awards have been removed from dlc dungeon slayer achievements. Got a couple while going through logins just cumulatively, but my xp has not budged.
    • silvereyes
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      kringled_1 wrote: »
      I think the xp awards have been removed from dlc dungeon slayer achievements. Got a couple while going through logins just cumulatively, but my xp has not budged.

      Undaunted no longer levels from achievements. It's right in the patch notes. All Undaunted rep comes from dailies, weeklies and dungeon story quests, and the amount awarded has been significantly buffed.

      90sg8a8segsc.jpg
    • Edgemoor
      Edgemoor
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      kringled_1 wrote: »
      I think the xp awards have been removed from dlc dungeon slayer achievements. Got a couple while going through logins just cumulatively, but my xp has not budged.

      Just completed a delve on a new character and it was missing the XP from the completion achievement. Not sure how much XP that is going to loose overall.
    • kringled_1
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      silvereyes wrote: »
      kringled_1 wrote: »
      I think the xp awards have been removed from dlc dungeon slayer achievements. Got a couple while going through logins just cumulatively, but my xp has not budged.

      Undaunted no longer levels from achievements. It's right in the patch notes. All Undaunted rep comes from dailies, weeklies and dungeon story quests, and the amount awarded has been significantly buffed.

      90sg8a8segsc.jpg

      Not undaunted. Some of the slayer achievements for dlc dungeons ("Veteran Purified Slayer", kill 350 of Meridia's Purified in veteran Depths of Malatar as an example) used to give fairly large amounts of xp when completed. It was noticeable when your whole daily enlightenment was used up a third of the way through the dungeon. I don't think it was a listed reward, and base game dungeon slayer achievements didn't do this, so it's more consistent, but honestly now these slayer achievements are basically entirely filler.
    • silvereyes
      silvereyes
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      kringled_1 wrote: »
      silvereyes wrote: »
      kringled_1 wrote: »
      I think the xp awards have been removed from dlc dungeon slayer achievements. Got a couple while going through logins just cumulatively, but my xp has not budged.

      Undaunted no longer levels from achievements. It's right in the patch notes. All Undaunted rep comes from dailies, weeklies and dungeon story quests, and the amount awarded has been significantly buffed.

      90sg8a8segsc.jpg

      Not undaunted. Some of the slayer achievements for dlc dungeons ("Veteran Purified Slayer", kill 350 of Meridia's Purified in veteran Depths of Malatar as an example) used to give fairly large amounts of xp when completed. It was noticeable when your whole daily enlightenment was used up a third of the way through the dungeon. I don't think it was a listed reward, and base game dungeon slayer achievements didn't do this, so it's more consistent, but honestly now these slayer achievements are basically entirely filler.

      Hrm, I wonder if this was intentional or not. I know people were upset that they couldn't earn XP again on another character, but was the solution just to remove all XP from achievements, even the first time?
    • kringled_1
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      silvereyes wrote: »
      kringled_1 wrote: »
      silvereyes wrote: »
      kringled_1 wrote: »
      I think the xp awards have been removed from dlc dungeon slayer achievements. Got a couple while going through logins just cumulatively, but my xp has not budged.

      Undaunted no longer levels from achievements. It's right in the patch notes. All Undaunted rep comes from dailies, weeklies and dungeon story quests, and the amount awarded has been significantly buffed.

      90sg8a8segsc.jpg

      Not undaunted. Some of the slayer achievements for dlc dungeons ("Veteran Purified Slayer", kill 350 of Meridia's Purified in veteran Depths of Malatar as an example) used to give fairly large amounts of xp when completed. It was noticeable when your whole daily enlightenment was used up a third of the way through the dungeon. I don't think it was a listed reward, and base game dungeon slayer achievements didn't do this, so it's more consistent, but honestly now these slayer achievements are basically entirely filler.

      Hrm, I wonder if this was intentional or not. I know people were upset that they couldn't earn XP again on another character, but was the solution just to remove all XP from achievements, even the first time?

      I don't know. I don't have any delve bosses left on NA (other than Cyrodiil) but I do have a few WBs not yet killed, I can try one of those and see if it awards the xp I expected. The slayers are harder to test quickly because they involve large numbers of mob kills in a vet DLC dungeon.
    • Jaraal
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      silvereyes wrote: »
      silvereyes wrote: »
      Stamicka wrote: »
      Where can I find when they claimed that this was for performance?

      There was a Q & A:
      https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a

      I would also like to correct a misconception from that Q & A. "Performance" is an overloaded term that means a lot of things to a lot of people. The reason given in the Q & A was that AwA was meant to remove data to, "keep the game performant as we continue to add new content and achievements in the future."

      Don't expect to see any improvement in the game performance relative to what you saw last patch.

      "Now, here, you see, it takes all the running you can do, to keep in the same place."
      - The Red Queen, Lewis Carroll's Through the Looking-Glass

      I can’t speak for anyone else, but loading screens have gotten noticeably longer for me since the patch. As far as I’m concerned, performance continues to get worse with time, not better. Anything with the “p” word in it is automatically tuned out by me. How many empty promises are we expected to believe?
    • heaven13
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      Quoted post has been removed.

      It doesn’t boil down that simple. In those 91 pages of feedback, you’ll see players of all variations: casual questers, endgame PVEers, hardcore PvPers…at least one player from pretty much every aspect of ESO had feedback on how to improve the implementation and thoughts on how the current AwA affected their enjoyment of the game. This affects every way of playing, not just one.
      Edited by ZOS_GregoryV on March 16, 2022 1:42AM
      PC/NA
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      vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
      Meet my characters :
      IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
    • lurkin777
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      It broke a bunch of addons
    • lurkin777
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      Edgemoor wrote: »
      Lalocat wrote: »
      Skyshards are a huge mess. All my characters are missing a lot of them, but if any single character ever picked up any one of them, it seems it won't show up for all others.

      I have an add-on that shows 'completed skyshards' so I should be able to find the ones I'm missing easily enough? No. Characters that haven't gotten them won't have them show up with that either.

      You have to go into the map options, filters and select "collected skyshards".

      This will not fix the problem. The addon uses achievement data and will show the collected skyshards but not the uncollected skyshards.
    • Scaletho
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      No great impact. No real benefits except you care a lot about achievements.
    • alberichtano
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      Edgemoor wrote: »
      tmbrinks wrote: »
      Getting a small dopamine rush when you accomplish an achievement on an alternate character, especially in a different role, or a class you're not as familiar with.

      Being able to track what each character has done in the game, if you play them as individuals.

      Immersion of players having a "Thief" title and achievement on a character who has never stolen anything.

      There's 91 pages of "feedback" (I put in quotes because feedback usually means two way, which it wasn't), of all the different things players "lose" in this.

      It's unbelievable that they would actually implement this in a game that quite heavily relies on those skyshards. I don't see any reason to start a new character unless there is a method to track which skyshards have been acquired.

      Spending that amount of time running around the entire map just to discover you've got them is a pointless waster of time and effort.

      If they went this route I would have expected them to grant the skyshards to all characters, not just wipe out all progress.

      But then how will they sell it to you in the Crown Store. >:)
    • ArchangelIsraphel
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      Jaraal wrote: »
      silvereyes wrote: »
      silvereyes wrote: »
      Stamicka wrote: »
      Where can I find when they claimed that this was for performance?

      There was a Q & A:
      https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a

      I would also like to correct a misconception from that Q & A. "Performance" is an overloaded term that means a lot of things to a lot of people. The reason given in the Q & A was that AwA was meant to remove data to, "keep the game performant as we continue to add new content and achievements in the future."

      Don't expect to see any improvement in the game performance relative to what you saw last patch.

      "Now, here, you see, it takes all the running you can do, to keep in the same place."
      - The Red Queen, Lewis Carroll's Through the Looking-Glass

      I can’t speak for anyone else, but loading screens have gotten noticeably longer for me since the patch. As far as I’m concerned, performance continues to get worse with time, not better. Anything with the “p” word in it is automatically tuned out by me. How many empty promises are we expected to believe?

      I'm in the same boat. I'm experiencing the same issue with extended load times (even during off hours when most people are working in NA). Not only that, but the game is now causing my CPU to spike massively during load screens. After which I experience my FPS throttling. I cant even ride my mount out in the desert where there's very few trees or excess detail due to some really weird stuff that's causing increased lag when mounted. I had none of these problems before. I logged out minutes before the servers went down for maintenance and was fine...hours later I'm not. Completely agree, how many more empty promises are they going to make? Especially after they took so much away from people claiming it was going to improve the game in the long run somehow and refused to listen to heartfelt feedback.

      Oh, wait! I know what the problem is! We still have characters! Removing individual character tracking wasn't enough! They forgot the update that turns them all into one homogeneous lump of shapeless, colorless goo lacking any discernible identity to go along with this new implementation of AWA! That's what's lagging me out. Cant wait for the update where I get to play single celled organism online. =_=;

      Legends never die
      They're written down in eternity
      But you'll never see the price it costs
      The scars collected all their lives
      When everything's lost, they pick up their hearts and avenge defeat
      Before it all starts, they suffer through harm just to touch a dream
      Oh, pick yourself up, 'cause
      Legends never die
    • alberichtano
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      Broken23 wrote: »
      I've never cared about achievements and titles, but i can understand the frustration of people who do love them. I hope they have some kind of solution at some point.

      The problem is that the achievements are the only way to track many forms or progress. So even if you don't care about achievements as such, you may still find the changes made making playing the game far more difficult and/or annoying than before.
    • Sheezabeast
      Sheezabeast
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      They...just don't care. They just want to force this Breton chapter on us and this card game...

      This game that was my escape...my account that I've purchased every outfit slot on...18 character slots on....maxed out bank, maxed out storage containers...all 3 alliance notable homes...countless other homes...grand master crafter...Emperor...the people who run it really have their fingers in their ears and are ignoring the negative feedback about this. This does not feel like home to me anymore. This does not feel comforting, loving, like the place I escaped to since 2014.

      Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
    • Diora
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      Honestly, I think I've entered the bargaining stage of grief.

      ZoS, I swear I'll stop caring about not being able to track my alts' progress if you please please PLEASE just give me back my vampire dad!
    • alberichtano
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      kaisernick wrote: »
      so if my character hasnt done the main quest (aka the soulburst) do characters like Tharn Liris still recognise me due to the schivements?

      I checked a quest in Summerset during PTS and the NPC recognized my non-Thief/Dark Brotherhood character as a Thief/Dark Brotherhood character.

      This is very worrying. Sammy has a few upstanding characters with no affiliation with the Thieves Guild or the Dark Brotherhood.

      This one should log in to check, but am too scared.

      I hear ya. I have been weighing all day if I dare to, or even want to log in. I am losing dailies and whatnot, but then, what is the point of doing dailies any more? I feel so disheartened. :(
    • WhiteCoatSyndrome
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      I know it’s way, way too late now but is there a reason ZOS didn’t do like they did with level scaling with One Tamriel - that is to say start out with one relatively isolated area, implement it only there until the bugs were worked out and the implementation was solid before gradually phasing it in elsewhere? :/
      #proud2BAStarObsessedLoony
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
      A useful explanation for how RNG works
      How to turn off the sustainability features (screen dimming, fps cap) on PC
    • TrelNord
      TrelNord
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      [snip]

      I seriously don't see any way out of this mess other than for ZOS to reset everything and make us start over from scratch.

      Hopefully that passes the "baiting" smell test.

      In other news - the mods are actually reading these posts so there's hope?

      [edited for discussing disciplinary action]
      Edited by ZOS_Icy on March 15, 2022 10:18AM
    • Sylvermynx
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      I know it’s way, way too late now but is there a reason ZOS didn’t do like they did with level scaling with One Tamriel - that is to say start out with one relatively isolated area, implement it only there until the bugs were worked out and the implementation was solid before gradually phasing it in elsewhere? :/

      Because "bludgeon" is the operative word?

      Honestly, I don't care about any of this personally. But I DO care that so many of you have so many issues.
    • alberichtano
      alberichtano
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      Jaraal wrote: »
      silvereyes wrote: »
      silvereyes wrote: »
      Stamicka wrote: »
      Where can I find when they claimed that this was for performance?

      There was a Q & A:
      https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a

      I would also like to correct a misconception from that Q & A. "Performance" is an overloaded term that means a lot of things to a lot of people. The reason given in the Q & A was that AwA was meant to remove data to, "keep the game performant as we continue to add new content and achievements in the future."

      Don't expect to see any improvement in the game performance relative to what you saw last patch.

      "Now, here, you see, it takes all the running you can do, to keep in the same place."
      - The Red Queen, Lewis Carroll's Through the Looking-Glass

      I can’t speak for anyone else, but loading screens have gotten noticeably longer for me since the patch. As far as I’m concerned, performance continues to get worse with time, not better. Anything with the “p” word in it is automatically tuned out by me. How many empty promises are we expected to believe?

      I'm in the same boat. I'm experiencing the same issue with extended load times (even during off hours when most people are working in NA). Not only that, but the game is now causing my CPU to spike massively during load screens. After which I experience my FPS throttling. I cant even ride my mount out in the desert where there's very few trees or excess detail due to some really weird stuff that's causing increased lag when mounted. I had none of these problems before. I logged out minutes before the servers went down for maintenance and was fine...hours later I'm not. Completely agree, how many more empty promises are they going to make? Especially after they took so much away from people claiming it was going to improve the game in the long run somehow and refused to listen to heartfelt feedback.

      Oh, wait! I know what the problem is! We still have characters! Removing individual character tracking wasn't enough! They forgot the update that turns them all into one homogeneous lump of shapeless, colorless goo lacking any discernible identity to go along with this new implementation of AWA! That's what's lagging me out. Cant wait for the update where I get to play single celled organism online. =_=;

      "Elder Pixels Online"! ;)

      Well, at least you can now pretend to be a subservient species to the Borg from Star Trek. "We are the ZOS. Your characters will be assimilated. Resistance is futile." :p
      Edited by alberichtano on March 15, 2022 2:23AM
    • alberichtano
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      I know it’s way, way too late now but is there a reason ZOS didn’t do like they did with level scaling with One Tamriel - that is to say start out with one relatively isolated area, implement it only there until the bugs were worked out and the implementation was solid before gradually phasing it in elsewhere? :/

      My guess is that ZOS isn't calling the shots anymore. Remember, they are just a subsidiary of MS now. MS wants profits. Excuses are not acceptable.
    • ArchangelIsraphel
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      Jaraal wrote: »
      silvereyes wrote: »
      silvereyes wrote: »
      Stamicka wrote: »
      Where can I find when they claimed that this was for performance?

      There was a Q & A:
      https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a

      I would also like to correct a misconception from that Q & A. "Performance" is an overloaded term that means a lot of things to a lot of people. The reason given in the Q & A was that AwA was meant to remove data to, "keep the game performant as we continue to add new content and achievements in the future."

      Don't expect to see any improvement in the game performance relative to what you saw last patch.

      "Now, here, you see, it takes all the running you can do, to keep in the same place."
      - The Red Queen, Lewis Carroll's Through the Looking-Glass

      I can’t speak for anyone else, but loading screens have gotten noticeably longer for me since the patch. As far as I’m concerned, performance continues to get worse with time, not better. Anything with the “p” word in it is automatically tuned out by me. How many empty promises are we expected to believe?

      I'm in the same boat. I'm experiencing the same issue with extended load times (even during off hours when most people are working in NA). Not only that, but the game is now causing my CPU to spike massively during load screens. After which I experience my FPS throttling. I cant even ride my mount out in the desert where there's very few trees or excess detail due to some really weird stuff that's causing increased lag when mounted. I had none of these problems before. I logged out minutes before the servers went down for maintenance and was fine...hours later I'm not. Completely agree, how many more empty promises are they going to make? Especially after they took so much away from people claiming it was going to improve the game in the long run somehow and refused to listen to heartfelt feedback.

      Oh, wait! I know what the problem is! We still have characters! Removing individual character tracking wasn't enough! They forgot the update that turns them all into one homogeneous lump of shapeless, colorless goo lacking any discernible identity to go along with this new implementation of AWA! That's what's lagging me out. Cant wait for the update where I get to play single celled organism online. =_=;

      "Elder Pixels Online"! ;)

      Well, at least you can now pretend to be a subservient species to the Borg from Star Trek. "We are the ZOS. Your characters will be assimilated. Resistance is futile." :p

      My PVP alt He's Dead Jim now has a new goal in life lol XD
      Legends never die
      They're written down in eternity
      But you'll never see the price it costs
      The scars collected all their lives
      When everything's lost, they pick up their hearts and avenge defeat
      Before it all starts, they suffer through harm just to touch a dream
      Oh, pick yourself up, 'cause
      Legends never die
    • Ragnarok0130
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      DigiAngel wrote: »
      So.....as someone who could really care less about achievements (thinking like...Steam ones), what's the impact here? What's the benefit of having achievements? What's "lost" with this update? Thanks for any answers.

      I for one would love Steam achievements and now that we have AwA there's no reason that we can't have Steam achievements.

      Regarding what's the benefit are you talking from a freedom aspect, a role playing aspect etc? Personally I've wanted AWA since 2014 and am very happy (with the exception of the skyshard addon being borked) with today's patch.
    • SeaGtGruff
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      Loss of XP as a reward for doing something the first time on a character is not a good thing, but it's not terrible inasmuch as the character can still earn XP by doing other things in the game. That is, there is not some limited quantity of XP in the game, so losing a specific source of XP doesn't prevent you from gaining an equal amount of XP from other sources.

      Loss of Skill Points, on the other hand, would be really terrible, since there is a limited quantity of Skill Points in the game.

      I'm not thrilled about the change, because I've never been very fond of the account-based Steam achievements in Skyrim.

      On the other hand, I've never paid much attention to achievements, so I can live with them either way-- per character or per account. But frankly, I kind of wish they'd just left off the name of the character who "earned" the achievement, since it isn't particularly accurate or relevant. The date of the achievement is enough for me, and I'd rather not see one of my alt's name on an achievement when they barely had any contribution toward attaining it.
      I've fought mudcrabs more fearsome than me!
    • Vaoh
      Vaoh
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      heaven13 wrote: »
      Vaoh wrote: »
      On a side note, this is a very weird scenario..... We’re used to seeing PvPers and endgame PvE players shafted since the target audience for ESO is casual questers.

      However this time ZOS is heavily shafting the casual questers.

      Rip 91 pages of unread feedback.

      It doesn’t boil down that simple. In those 91 pages of feedback, you’ll see players of all variations: casual questers, endgame PVEers, hardcore PvPers…at least one player from pretty much every aspect of ESO had feedback on how to improve the implementation and thoughts on how the current AwA affected their enjoyment of the game. This affects every way of playing, not just one.

      Oh I agree, it’s just that I can’t remember if there’s ever been a time this particular crowd (casual questers) were so negatively impacted by a patch. This is the majority of players after all.
    • xXSilverDragonXx
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      Well, I cannot collect skyshards because they are linked to achievements. And so, toons that don't have ones have maps reading collected. And there's no way I am going to go into all these places to try to guess if it was collected by them or not.

      This is a deal breaker for me. Shards are essential. If you cannot track them, then why bother? They are time consuming to get, but they give you those extra skill points. That they didn't even test this enough to avoid this problem is baffling.
    • xXSilverDragonXx
      xXSilverDragonXx
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      Edgemoor wrote: »
      tmbrinks wrote: »
      Getting a small dopamine rush when you accomplish an achievement on an alternate character, especially in a different role, or a class you're not as familiar with.

      Being able to track what each character has done in the game, if you play them as individuals.

      Immersion of players having a "Thief" title and achievement on a character who has never stolen anything.

      There's 91 pages of "feedback" (I put in quotes because feedback usually means two way, which it wasn't), of all the different things players "lose" in this.

      It's unbelievable that they would actually implement this in a game that quite heavily relies on those skyshards. I don't see any reason to start a new character unless there is a method to track which skyshards have been acquired.

      Spending that amount of time running around the entire map just to discover you've got them is a pointless waster of time and effort.

      If they went this route I would have expected them to grant the skyshards to all characters, not just wipe out all progress.

      I see the problem with granting all the skyshards is the problem of the skill points. I guess they weren't willing to apply all those unearned skill points to the char, although they were willing to grant the the unearned acheev.

      No, they have no problem in granting those skill points, but you have to pay for it in the crown store.
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