the1andonlyskwex wrote: »The 20 hour reset system at least affects everyone consistently, regardless of their schedule (i.e. everybody's reset time pretty much corresponds to the times at which they play every day).
the1andonlyskwex wrote: »The 20 hour reset system at least affects everyone consistently, regardless of their schedule (i.e. everybody's reset time pretty much corresponds to the times at which they play every day).
Some people cant play every day at the same exact hours because the work schedule can be different.
It's not fair that the game forces you to play at the exact same hours every day, it's a lack of freedom and flexibility.
the1andonlyskwex wrote: »The 20 hour reset system at least affects everyone consistently, regardless of their schedule (i.e. everybody's reset time pretty much corresponds to the times at which they play every day).
Some people cant play every day at the same exact hours because the work schedule can be different.
It's not fair that the game forces you to play at the exact same hours every day, it's a lack of freedom and flexibility.
the1andonlyskwex wrote: »I work shifts so Monday I do 5 to 9 and play ESO in the evening. Following day I do 5 to 12 and don't get rewarded playing beforehand. It's a very punishing system for me at least.
Think of someone with a similar schedule, but who always plays after work and who lives in a time zone where the fixed daily reset is at exactly 12. They're going to miss a daily every time they switch from the 5-9 schedule to the 5-12 schedule. On the other hand, with a 20 hour reset, their reset will basically always fluctuate between 5 and 9 (or 6 and 10 if they don't start immediately after work ends) and isn't really a problem.
Even in your specific case, what would happen if the daily reset were at 7? Any time you switched from the 5-12 schedule to the 5-9 schedule you would miss a day.
the1andonlyskwex wrote: »I work shifts so Monday I do 5 to 9 and play ESO in the evening. Following day I do 5 to 12 and don't get rewarded playing beforehand. It's a very punishing system for me at least.
Think of someone with a similar schedule, but who always plays after work and who lives in a time zone where the fixed daily reset is at exactly 12. They're going to miss a daily every time they switch from the 5-9 schedule to the 5-12 schedule. On the other hand, with a 20 hour reset, their reset will basically always fluctuate between 5 and 9 (or 6 and 10 if they don't start immediately after work ends) and isn't really a problem.
Even in your specific case, what would happen if the daily reset were at 7? Any time you switched from the 5-12 schedule to the 5-9 schedule you would miss a day.
Sorry but you have me confused mate. How exactly would I miss a day if it were fixed? And note I work a 9-5 schedule (not 5-9). It is impossible to miss a day's rewards on a fixed daily schedule but correct me if I am wrong. Using your suggested example of 12.00 (midnight?) I could play after work for rewards in the evening and then again in the morning after reset so how I do I miss out? Even if reset was strangely at 12.00 in the afternoon, I still wouldn't miss out.
the1andonlyskwex wrote: »Also, most of the arguments in favor of the fixed reset pretty much boil down to some variation of "I want to do 2 dailies in one day, so I can skip the next day and not miss anything", which doesn''t really sound like a "daily" anymore to me.
the1andonlyskwex wrote: »Also, most of the arguments in favor of the fixed reset pretty much boil down to some variation of "I want to do 2 dailies in one day, so I can skip the next day and not miss anything", which doesn''t really sound like a "daily" anymore to me.
I never seen anyone saying anything about wanting to do 2 dailies in one day.
Most arguments boil down to the fact that the game forces you to play when the timer resets either you want to or not.
the1andonlyskwex wrote: »Literally every example anyone has given in this thread involves doing two dailies less than 20 hours apart. In fact, mathematically, that's the only way a fixed reset can ever be preferable to a 20 hour reset.
the1andonlyskwex wrote: »the1andonlyskwex wrote: »I work shifts so Monday I do 5 to 9 and play ESO in the evening. Following day I do 5 to 12 and don't get rewarded playing beforehand. It's a very punishing system for me at least.
Think of someone with a similar schedule, but who always plays after work and who lives in a time zone where the fixed daily reset is at exactly 12. They're going to miss a daily every time they switch from the 5-9 schedule to the 5-12 schedule. On the other hand, with a 20 hour reset, their reset will basically always fluctuate between 5 and 9 (or 6 and 10 if they don't start immediately after work ends) and isn't really a problem.
Even in your specific case, what would happen if the daily reset were at 7? Any time you switched from the 5-12 schedule to the 5-9 schedule you would miss a day.
Sorry but you have me confused mate. How exactly would I miss a day if it were fixed? And note I work a 9-5 schedule (not 5-9). It is impossible to miss a day's rewards on a fixed daily schedule but correct me if I am wrong. Using your suggested example of 12.00 (midnight?) I could play after work for rewards in the evening and then again in the morning after reset so how I do I miss out? Even if reset was strangely at 12.00 in the afternoon, I still wouldn't miss out.
Not everyone can magically shift their playtime to the morning on days when their schedule changes. Once we get into the whole "just log in before work" option, almost all of the arguments for any particular reset strategy fall apart.
Take the example of the person I was replying to:
They play in the early afternoon on days when they work 5pm-12am, and at night on days when they work 5am-9pm (which I'm assuming is a 16 hour shift, because it's the more restrictive case). They say the 20 hour reset is a problem because they miss days, but if they kept their current play schedule with a fixed 7pm reset (like the daily login rewards in the Eastern US), then they would miss a day every time their schedule switched from 5pm-12am to 5am-9pm. They would play at 4pm one day, one reset would happen during their 5pm-12am shift, then another reset would happen during their 5am-9pm shift, and then they would finally play again at 10pm on the second day.
On the other hand, if that same person had the ability to just always play after work, their schedule would only move by 3 hours from one day to the next, and there wouldn't be a problem with the 20 hour reset.
If I can supposedly move my schedule around to accommodate an inconvenient fixed reset time, shouldn't they be able to move their schedule around (in the same way you're suggesting) to accommodate a 20 hour reset?
Hellishundur_ESO wrote: »I'm not going to vote because this is a trick poll! Both options say the same thing if you read carefully. I think the OP accidentally made it so because the intent seems obvious.
With that said, the daily reset timer for daily tasks makes a lot more sense to me. So like daily task reset timer resets same time every day for stuff like writs, endeavors etc. For things like loot boxes the 20 hour timer makes more sense. (thank you ZOS for not making the loot box timer limit a full 24 hours)
spartaxoxo wrote: »What? If they always played after work on a fixed schedule, then the 5pm-12am would be leave them one hour to do the dailies before it reset. And then next day they would do it at 4 hours. The dailies mostly all reset at 1am and I don't know why you picked the most inconvenient times possible to illustrate the problem with a fixed reset. All your example shows is why the reset shouldn't be in the middle of the average workday like the 7pm timer.
the1andonlyskwex wrote: »spartaxoxo wrote: »What? If they always played after work on a fixed schedule, then the 5pm-12am would be leave them one hour to do the dailies before it reset. And then next day they would do it at 4 hours. The dailies mostly all reset at 1am and I don't know why you picked the most inconvenient times possible to illustrate the problem with a fixed reset. All your example shows is why the reset shouldn't be in the middle of the average workday like the 7pm timer.
7pm isn't some weird outlandish time that ZOS would never use. It's the current reset time for daily login rewards in the Eastern US. The other dailies with fixed resets all reset at 10pm in the Western US, which is almost as bad. Maybe the current resets are at convenient times for Europeans, but they certainly aren't for most Americans.
spartaxoxo wrote: »the1andonlyskwex wrote: »spartaxoxo wrote: »What? If they always played after work on a fixed schedule, then the 5pm-12am would be leave them one hour to do the dailies before it reset. And then next day they would do it at 4 hours. The dailies mostly all reset at 1am and I don't know why you picked the most inconvenient times possible to illustrate the problem with a fixed reset. All your example shows is why the reset shouldn't be in the middle of the average workday like the 7pm timer.
7pm isn't some weird outlandish time that ZOS would never use. It's the current reset time for daily login rewards in the Eastern US. The other dailies with fixed resets all reset at 10pm in the Western US, which is almost as bad. Maybe the current resets are at convenient times for Europeans, but they certainly aren't for most Americans.
I never said it was a outlandish time that would never occur. They reset at 1am EST. I never stated they'd never use it, I said it's a bad time. Because it is. 7pm is too early. They could probably push it to 12am Cali time, 3am EST for the NA server.
But regardless, 10pm Cali time is obviously one way, way less people complain about and the time the vast majority of the fixed resets occur. Meanwhile a lot of people miss the dailies at 7pm because it's a bad time.
This is a stretch if I ever saw one, no one is saying anything about doing 2 dailies to skip a day. Claiming that's what everyone posting examples of because they go against what you believe is deflecting and trying to invalidate any posts that don't agree with you.the1andonlyskwex wrote: »Also, most of the arguments in favor of the fixed reset pretty much boil down to some variation of "I want to do 2 dailies in one day, so I can skip the next day and not miss anything", which doesn''t really sound like a "daily" anymore to me.
the1andonlyskwex wrote: »spartaxoxo wrote: »the1andonlyskwex wrote: »spartaxoxo wrote: »What? If they always played after work on a fixed schedule, then the 5pm-12am would be leave them one hour to do the dailies before it reset. And then next day they would do it at 4 hours. The dailies mostly all reset at 1am and I don't know why you picked the most inconvenient times possible to illustrate the problem with a fixed reset. All your example shows is why the reset shouldn't be in the middle of the average workday like the 7pm timer.
7pm isn't some weird outlandish time that ZOS would never use. It's the current reset time for daily login rewards in the Eastern US. The other dailies with fixed resets all reset at 10pm in the Western US, which is almost as bad. Maybe the current resets are at convenient times for Europeans, but they certainly aren't for most Americans.
I never said it was a outlandish time that would never occur. They reset at 1am EST. I never stated they'd never use it, I said it's a bad time. Because it is. 7pm is too early. They could probably push it to 12am Cali time, 3am EST for the NA server.
But regardless, 10pm Cali time is obviously one way, way less people complain about and the time the vast majority of the fixed resets occur. Meanwhile a lot of people miss the dailies at 7pm because it's a bad time.
The problem with fixed resets is that no matter what time ZOS picks, it's going to be a bad time somewhere in the world. At least a 20 hour reset timer isn't geographically discriminatory.
This is a stretch if I ever saw one, no one is saying anything about doing 2 dailies to skip a day. Claiming that's what everyone posting examples of because they go against what you believe is deflecting and trying to invalidate any posts that don't agree with you.the1andonlyskwex wrote: »Also, most of the arguments in favor of the fixed reset pretty much boil down to some variation of "I want to do 2 dailies in one day, so I can skip the next day and not miss anything", which doesn''t really sound like a "daily" anymore to me.
7pm isn't some weird outlandish time that ZOS would never use. It's the current reset time for daily login rewards in the Eastern US. The other dailies with fixed resets all reset at 10pm in the Western US, which is almost as bad. Maybe the current resets are at convenient times for Europeans, but they certainly aren't for most Americans.
xXSilverDragonXx wrote: »I'm curious if other people find the timers inconvenient, like when you get into a random dungeon later one day then have to wait on a timer when you might want to run them earlier the next. Does the 20 hour timer actually help or would it be easier to just reset the daily dungeon like writs, and then it doesn't matter when you do them. You don't have to deal with timers, you just do them that day when you want.
spartaxoxo wrote: »
The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.
xXSilverDragonXx wrote: »spartaxoxo wrote: »
The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.
Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:
8 pm Sunday
4 pm Monday
12 pm Tuesday
8 am Wednesday
4 am Thursday
12 am Friday
8 pm Friday
4 pm Saturday
Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.
Now for dungeons, this implies no wait! LOL
So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.
spartaxoxo wrote: »xXSilverDragonXx wrote: »spartaxoxo wrote: »
The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.
Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:
8 pm Sunday
4 pm Monday
12 pm Tuesday
8 am Wednesday
4 am Thursday
12 am Friday
8 pm Friday
4 pm Saturday
Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.
Now for dungeons, this implies no wait! LOL
So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.
All true, great analysis. However you can get more than one in a 24 hour period (which as you stated due to shifting timer is like one extra a week) while it's not possible at all with the fixed time. Therefore the comment implying that some people just want extra daily rewards can only apply to the 20 hour timer as the other timer is impossible to manipulate. Doing them all will always result in only 7 for the week, while 20 hour will give 8.
the1andonlyskwex wrote: »spartaxoxo wrote: »xXSilverDragonXx wrote: »spartaxoxo wrote: »
The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.
Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:
8 pm Sunday
4 pm Monday
12 pm Tuesday
8 am Wednesday
4 am Thursday
12 am Friday
8 pm Friday
4 pm Saturday
Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.
Now for dungeons, this implies no wait! LOL
So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.
All true, great analysis. However you can get more than one in a 24 hour period (which as you stated due to shifting timer is like one extra a week) while it's not possible at all with the fixed time. Therefore the comment implying that some people just want extra daily rewards can only apply to the 20 hour timer as the other timer is impossible to manipulate. Doing them all will always result in only 7 for the week, while 20 hour will give 8.
Ugh. Apparently I wasn't clear enough. People don't want to do two dailies in a single day (i.e. less than 20 hours apart) so they can get more total dailies. They want to do two dailies in the same day to work around some other scheduling conflict that would otherwise cause them to fall behind.
Taken to the extreme, it allows people to get all of the dailies and only log in every other day, which isn't really the point of the dailies.
spartaxoxo wrote: »the1andonlyskwex wrote: »spartaxoxo wrote: »xXSilverDragonXx wrote: »spartaxoxo wrote: »
The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.
Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:
8 pm Sunday
4 pm Monday
12 pm Tuesday
8 am Wednesday
4 am Thursday
12 am Friday
8 pm Friday
4 pm Saturday
Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.
Now for dungeons, this implies no wait! LOL
So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.
All true, great analysis. However you can get more than one in a 24 hour period (which as you stated due to shifting timer is like one extra a week) while it's not possible at all with the fixed time. Therefore the comment implying that some people just want extra daily rewards can only apply to the 20 hour timer as the other timer is impossible to manipulate. Doing them all will always result in only 7 for the week, while 20 hour will give 8.
Ugh. Apparently I wasn't clear enough. People don't want to do two dailies in a single day (i.e. less than 20 hours apart) so they can get more total dailies. They want to do two dailies in the same day to work around some other scheduling conflict that would otherwise cause them to fall behind.
Taken to the extreme, it allows people to get all of the dailies and only log in every other day, which isn't really the point of the dailies.
They'd have to login to even pick them up.
the1andonlyskwex wrote: »spartaxoxo wrote: »the1andonlyskwex wrote: »spartaxoxo wrote: »xXSilverDragonXx wrote: »spartaxoxo wrote: »
The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.
Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:
8 pm Sunday
4 pm Monday
12 pm Tuesday
8 am Wednesday
4 am Thursday
12 am Friday
8 pm Friday
4 pm Saturday
Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.
Now for dungeons, this implies no wait! LOL
So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.
All true, great analysis. However you can get more than one in a 24 hour period (which as you stated due to shifting timer is like one extra a week) while it's not possible at all with the fixed time. Therefore the comment implying that some people just want extra daily rewards can only apply to the 20 hour timer as the other timer is impossible to manipulate. Doing them all will always result in only 7 for the week, while 20 hour will give 8.
Ugh. Apparently I wasn't clear enough. People don't want to do two dailies in a single day (i.e. less than 20 hours apart) so they can get more total dailies. They want to do two dailies in the same day to work around some other scheduling conflict that would otherwise cause them to fall behind.
Taken to the extreme, it allows people to get all of the dailies and only log in every other day, which isn't really the point of the dailies.
They'd have to login to even pick them up.
Uh...
Login 15 min before reset, do dailies, stay logged in until reset, do more dailies, log off and stay logged off for 47.5 hours, repeat, and never miss a daily.