Maintenance for the week of May 18:
• NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

Random daily dungeon 20 hour timer reset, convenient or inconvenient?

  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Daily reset like writs would be more convenient
    I'd prefer a standard reset time for sure.

    At the very least, give me a timer like mount upgrades.

    I can't remember when I did a dungeon with which character the previous day.
  • Dekundo
    Dekundo
    Soul Shriven
    Daily reset like writs would be more convenient
    The 20 hour reset system at least affects everyone consistently, regardless of their schedule (i.e. everybody's reset time pretty much corresponds to the times at which they play every day).

    Some people cant play every day at the same exact hours because the work schedule can be different.
    It's not fair that the game forces you to play at the exact same hours every day, it's a lack of freedom and flexibility.
    Edited by Dekundo on March 6, 2022 1:42PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daily reset like writs would be more convenient
    Dekundo wrote: »
    The 20 hour reset system at least affects everyone consistently, regardless of their schedule (i.e. everybody's reset time pretty much corresponds to the times at which they play every day).

    Some people cant play every day at the same exact hours because the work schedule can be different.
    It's not fair that the game forces you to play at the exact same hours every day, it's a lack of freedom and flexibility.

    Exactly. A fixed reset does not force you to play at the same hours every day and is MORE flexible than the 20 hour window.

    You have ANYTIME before the the reset to finish it with a fixed reset. With a 20 hour timer if you don't play at the exact same time everyday, the time until the next reset moves later and later until eventually you miss a day.
    Edited by spartaxoxo on March 6, 2022 1:59PM
  • the1andonlyskwex
    the1andonlyskwex
    ✭✭✭✭✭
    ✭✭
    20 hour reset is not inconvenient
    Dekundo wrote: »
    The 20 hour reset system at least affects everyone consistently, regardless of their schedule (i.e. everybody's reset time pretty much corresponds to the times at which they play every day).

    Some people cant play every day at the same exact hours because the work schedule can be different.
    It's not fair that the game forces you to play at the exact same hours every day, it's a lack of freedom and flexibility.

    That's why it's a 20 hour reset and not a 24 hour reset. I think I've given enough examples in my previous posts to show that a fixed reset doesn't magically fix the inconsistent schedule problem.

    A fixed daily reset at a good time of day for your schedule may be more convenient than a 20 hour reset, but a fixed daily reset at a bad time of day is pretty much the worst option possible (other than a 24 hour reset). Because people on all sorts of different schedules play ESO, the fairest compromise is the 20 hour reset.

    An alternative compromise would be for everything to be on fixed timers, but for all of the timers to reset at different times, so that nobody suffers disproportionately from inconvenient reset times. I don't think many of the people asking for everything to be on a fixed reset would be very happy about that though, because then there would always be something where they regularly miss days.
  • Devilon
    Devilon
    ✭✭✭
    Daily reset like writs would be more convenient
    Devilon wrote: »
    I work shifts so Monday I do 5 to 9 and play ESO in the evening. Following day I do 5 to 12 and don't get rewarded playing beforehand. It's a very punishing system for me at least.

    Think of someone with a similar schedule, but who always plays after work and who lives in a time zone where the fixed daily reset is at exactly 12. They're going to miss a daily every time they switch from the 5-9 schedule to the 5-12 schedule. On the other hand, with a 20 hour reset, their reset will basically always fluctuate between 5 and 9 (or 6 and 10 if they don't start immediately after work ends) and isn't really a problem.

    Even in your specific case, what would happen if the daily reset were at 7? Any time you switched from the 5-12 schedule to the 5-9 schedule you would miss a day.

    Sorry but you have me confused mate. How exactly would I miss a day if it were fixed? And note I work a 9-5 schedule (not 5-9). It is impossible to miss a day's rewards on a fixed daily schedule but correct me if I am wrong. Using your suggested example of 12.00 (midnight?) I could play after work for rewards in the evening and then again in the morning after reset so how I do I miss out? Even if reset was strangely at 12.00 in the afternoon, I still wouldn't miss out.
  • the1andonlyskwex
    the1andonlyskwex
    ✭✭✭✭✭
    ✭✭
    20 hour reset is not inconvenient
    Also, most of the arguments in favor of the fixed reset pretty much boil down to some variation of "I want to do 2 dailies in one day, so I can skip the next day and not miss anything", which doesn''t really sound like a "daily" anymore to me.
  • the1andonlyskwex
    the1andonlyskwex
    ✭✭✭✭✭
    ✭✭
    20 hour reset is not inconvenient
    Devilon wrote: »
    Devilon wrote: »
    I work shifts so Monday I do 5 to 9 and play ESO in the evening. Following day I do 5 to 12 and don't get rewarded playing beforehand. It's a very punishing system for me at least.

    Think of someone with a similar schedule, but who always plays after work and who lives in a time zone where the fixed daily reset is at exactly 12. They're going to miss a daily every time they switch from the 5-9 schedule to the 5-12 schedule. On the other hand, with a 20 hour reset, their reset will basically always fluctuate between 5 and 9 (or 6 and 10 if they don't start immediately after work ends) and isn't really a problem.

    Even in your specific case, what would happen if the daily reset were at 7? Any time you switched from the 5-12 schedule to the 5-9 schedule you would miss a day.

    Sorry but you have me confused mate. How exactly would I miss a day if it were fixed? And note I work a 9-5 schedule (not 5-9). It is impossible to miss a day's rewards on a fixed daily schedule but correct me if I am wrong. Using your suggested example of 12.00 (midnight?) I could play after work for rewards in the evening and then again in the morning after reset so how I do I miss out? Even if reset was strangely at 12.00 in the afternoon, I still wouldn't miss out.

    Not everyone can magically shift their playtime to the morning on days when their schedule changes. Once we get into the whole "just log in before work" option, almost all of the arguments for any particular reset strategy fall apart.

    Take the example of the person I was replying to:

    They play in the early afternoon on days when they work 5pm-12am, and at night on days when they work 5am-9pm (which I'm assuming is a 16 hour shift, because it's the more restrictive case). They say the 20 hour reset is a problem because they miss days, but if they kept their current play schedule with a fixed 7pm reset (like the daily login rewards in the Eastern US), then they would miss a day every time their schedule switched from 5pm-12am to 5am-9pm. They would play at 4pm one day, one reset would happen during their 5pm-12am shift, then another reset would happen during their 5am-9pm shift, and then they would finally play again at 10pm on the second day.

    On the other hand, if that same person had the ability to just always play after work, their schedule would only move by 3 hours from one day to the next, and there wouldn't be a problem with the 20 hour reset.

    If I can supposedly move my schedule around to accommodate an inconvenient fixed reset time, shouldn't they be able to move their schedule around (in the same way you're suggesting) to accommodate a 20 hour reset?
    Edited by the1andonlyskwex on March 6, 2022 4:17PM
  • Dekundo
    Dekundo
    Soul Shriven
    Daily reset like writs would be more convenient
    Also, most of the arguments in favor of the fixed reset pretty much boil down to some variation of "I want to do 2 dailies in one day, so I can skip the next day and not miss anything", which doesn''t really sound like a "daily" anymore to me.

    I never seen anyone saying anything about wanting to do 2 dailies in one day.
    Most arguments boil down to the fact that the game forces you to play when the timer resets either you want to or not.
    Edited by Dekundo on March 6, 2022 4:25PM
  • the1andonlyskwex
    the1andonlyskwex
    ✭✭✭✭✭
    ✭✭
    20 hour reset is not inconvenient
    Dekundo wrote: »
    Also, most of the arguments in favor of the fixed reset pretty much boil down to some variation of "I want to do 2 dailies in one day, so I can skip the next day and not miss anything", which doesn''t really sound like a "daily" anymore to me.

    I never seen anyone saying anything about wanting to do 2 dailies in one day.
    Most arguments boil down to the fact that the game forces you to play when the timer resets either you want to or not.

    Literally every example anyone has given in this thread involves doing two dailies less than 20 hours apart. In fact, mathematically, that's the only way a fixed reset can ever be preferable to a 20 hour reset.
    Edited by the1andonlyskwex on March 6, 2022 4:34PM
  • Dekundo
    Dekundo
    Soul Shriven
    Daily reset like writs would be more convenient
    Literally every example anyone has given in this thread involves doing two dailies less than 20 hours apart. In fact, mathematically, that's the only way a fixed reset can ever be preferable to a 20 hour reset.

    I've been saying all this time that the 20 hours timer forces you to play when it resets, reducing one's freedom of choosing when to play.
    Edited by Dekundo on March 6, 2022 5:03PM
  • majulook
    majulook
    ✭✭✭✭✭

    Don't Writs rest at 20 hours? As stated here: https://forums.elderscrollsonline.com/en/discussion/137773/patch-notes-v1-5-2


    IMHO everything should rest at the same time. I don't care what time they do it, just make everything reset at the same time.


    Si vis pacem, para bellum
  • Hellishundur_ESO
    Hellishundur_ESO
    ✭✭✭
    I'm not going to vote because this is a trick poll! Both options say the same thing if you read carefully. I think the OP accidentally made it so because the intent seems obvious.

    With that said, the daily reset timer for daily tasks makes a lot more sense to me. So like daily task reset timer resets same time every day for stuff like writs, endeavors etc. For things like loot boxes the 20 hour timer makes more sense. (thank you ZOS for not making the loot box timer limit a full 24 hours)
  • xXSilverDragonXx
    xXSilverDragonXx
    ✭✭✭✭✭
    Daily reset like writs would be more convenient
    If the timers reset at the same time every day then the only thing you need worry about is when the day is up. Get on before then and you get it done.

    The downside of these rolling 20 hour timers:
    1. Need to track multiple timers across multiple toons
    2. Need to do 20 hour timer tasks at the right time so not to cause them to be at a time that won't work for you the next day (as in too late in the day if you want to do them earlier the next - earlier than 4 hours before you do then on any given day).
    3. Might have to choose to miss days to reset timers so that they will work with your RL schedule
    4. Might not be able to get said task done due to current RL schedule

    Unless you have little to no RL and can log anytime on any day, these 20 hour timers will likely work against you at some point. You will likely have to miss doing those dungeons or mount upgrades because you cannot log at that time or have to skip a day just to reset them so they work with your RL schedule.

    The current system doesn't favor people who have RL responsibilities. It does not favor people who like sleep. It does not favor people who have no desire to deal with bizarrely designed time gates in order to complete some random task in a game.

    With a daily reset system that works like the writs you would:
    1. Never have to deal with tracking timers across multiple toons. Just log and get it done that day, anytime within that 24 hour window. Did you do it on that toon is the only thing you need to consider.
    2. Never have to wait on timers. A reset for the day means no waiting! Log and get it done.
    3. Never have to choose to miss a day just to reset timers that are now absolutely inconvenient for you. If you cannot log that day then you miss them, but it will never be because you didn't log at the 'right' time based on a bizarre timer system.

    Changing to a daily timer really would only negatively impact people who can log anytime they want or who play non stop and push those timers to their advantage to get the extra day. There are few people who do that. The majority would benefit as they could still do their daily task whenever works for them, without having to track silly tmers.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daily reset like writs would be more convenient
    Devilon wrote: »
    Devilon wrote: »
    I work shifts so Monday I do 5 to 9 and play ESO in the evening. Following day I do 5 to 12 and don't get rewarded playing beforehand. It's a very punishing system for me at least.

    Think of someone with a similar schedule, but who always plays after work and who lives in a time zone where the fixed daily reset is at exactly 12. They're going to miss a daily every time they switch from the 5-9 schedule to the 5-12 schedule. On the other hand, with a 20 hour reset, their reset will basically always fluctuate between 5 and 9 (or 6 and 10 if they don't start immediately after work ends) and isn't really a problem.

    Even in your specific case, what would happen if the daily reset were at 7? Any time you switched from the 5-12 schedule to the 5-9 schedule you would miss a day.

    Sorry but you have me confused mate. How exactly would I miss a day if it were fixed? And note I work a 9-5 schedule (not 5-9). It is impossible to miss a day's rewards on a fixed daily schedule but correct me if I am wrong. Using your suggested example of 12.00 (midnight?) I could play after work for rewards in the evening and then again in the morning after reset so how I do I miss out? Even if reset was strangely at 12.00 in the afternoon, I still wouldn't miss out.

    Not everyone can magically shift their playtime to the morning on days when their schedule changes. Once we get into the whole "just log in before work" option, almost all of the arguments for any particular reset strategy fall apart.

    Take the example of the person I was replying to:

    They play in the early afternoon on days when they work 5pm-12am, and at night on days when they work 5am-9pm (which I'm assuming is a 16 hour shift, because it's the more restrictive case). They say the 20 hour reset is a problem because they miss days, but if they kept their current play schedule with a fixed 7pm reset (like the daily login rewards in the Eastern US), then they would miss a day every time their schedule switched from 5pm-12am to 5am-9pm. They would play at 4pm one day, one reset would happen during their 5pm-12am shift, then another reset would happen during their 5am-9pm shift, and then they would finally play again at 10pm on the second day.

    On the other hand, if that same person had the ability to just always play after work, their schedule would only move by 3 hours from one day to the next, and there wouldn't be a problem with the 20 hour reset.

    If I can supposedly move my schedule around to accommodate an inconvenient fixed reset time, shouldn't they be able to move their schedule around (in the same way you're suggesting) to accommodate a 20 hour reset?


    What? If they always played after work on a fixed schedule, then the 5pm-12am would be leave them one hour to do the dailies before it reset. And then next day they would do it at 4 hours. The dailies mostly all reset at 1am and I don't know why you picked the most inconvenient times possible to illustrate the problem with a fixed reset. All your example shows is why the reset shouldn't be in the middle of the average workday like the 7pm timer.

    A 20 hour timer is only beneficial to those who must consistently play around the time of the reset. The daily timer reset timer is more convenient to nearly everyone else. You can minimize the number of people in the first group by having a sensible reset time, like the reset time for almost every other daily which is 1am.

    This is because a 20 hour timer requires you to play around the same time everyday based on your schedule at the time of playing, but most people's schedules change from day to day. The fixed daily timer lets you get your reward at anytime before the timer is up. In addition, you only have to keep up with a single time instead of multiple different ones. And human beings tend to handle singular tasks easier than multiple ones.

    Edited by spartaxoxo on March 6, 2022 5:46PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daily reset like writs would be more convenient
    I'm not going to vote because this is a trick poll! Both options say the same thing if you read carefully. I think the OP accidentally made it so because the intent seems obvious.

    With that said, the daily reset timer for daily tasks makes a lot more sense to me. So like daily task reset timer resets same time every day for stuff like writs, endeavors etc. For things like loot boxes the 20 hour timer makes more sense. (thank you ZOS for not making the loot box timer limit a full 24 hours)

    They don't say the same thing. A double negative is a positive. So the 20 hour timer is not inconvenient is simply an indirect way to say that the 20 hour timer is convenient. They most likely reason it is worded that way is that one of the most common complaints about the 20 hour timer is how inconvenient it is for anyone who doesn't play an extremely fixed schedule that revolves around the reset timer. So the poll is worded as a rebuttal to that feedback.

    For example,

    "20 hour timer is inconvenient!"
    "No, it's not inconvenient!"
    Edited by spartaxoxo on March 6, 2022 5:42PM
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    Daily reset like writs would be more convenient
    I voted for a fixed daily reset, as that is my preference.
    doesn't matter if times are staggered throughout the day to prevent lag so long as consistent.

    my step down from that would be a per character timer that counts down from last trigger

    the very least would be a visible character time stamp on each 20 hour activity that indicates when i last completed it on each character. this at the very least exists. just make it visible in the various applicable UI's
  • the1andonlyskwex
    the1andonlyskwex
    ✭✭✭✭✭
    ✭✭
    20 hour reset is not inconvenient
    spartaxoxo wrote: »
    What? If they always played after work on a fixed schedule, then the 5pm-12am would be leave them one hour to do the dailies before it reset. And then next day they would do it at 4 hours. The dailies mostly all reset at 1am and I don't know why you picked the most inconvenient times possible to illustrate the problem with a fixed reset. All your example shows is why the reset shouldn't be in the middle of the average workday like the 7pm timer.

    7pm isn't some weird outlandish time that ZOS would never use. It's the current reset time for daily login rewards in the Eastern US. The other dailies with fixed resets all reset at 10pm in the Western US, which is almost as bad. Maybe the current resets are at convenient times for Europeans, but they certainly aren't for most Americans.
    Edited by the1andonlyskwex on March 6, 2022 6:43PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daily reset like writs would be more convenient
    spartaxoxo wrote: »
    What? If they always played after work on a fixed schedule, then the 5pm-12am would be leave them one hour to do the dailies before it reset. And then next day they would do it at 4 hours. The dailies mostly all reset at 1am and I don't know why you picked the most inconvenient times possible to illustrate the problem with a fixed reset. All your example shows is why the reset shouldn't be in the middle of the average workday like the 7pm timer.

    7pm isn't some weird outlandish time that ZOS would never use. It's the current reset time for daily login rewards in the Eastern US. The other dailies with fixed resets all reset at 10pm in the Western US, which is almost as bad. Maybe the current resets are at convenient times for Europeans, but they certainly aren't for most Americans.

    I never said it was a outlandish time that would never occur. They reset at 1am EST. I never stated they'd never use it, I said it's a bad time. Because it is. 7pm is too early. They could probably push it to 12am Cali time, 3am EST for the NA server.

    But regardless, 10pm Cali time is obviously one way, way less people complain about and the time the vast majority of the fixed resets occur. Meanwhile a lot of people miss the dailies at 7pm because it's a bad time.
    Edited by spartaxoxo on March 6, 2022 6:58PM
  • the1andonlyskwex
    the1andonlyskwex
    ✭✭✭✭✭
    ✭✭
    20 hour reset is not inconvenient

    spartaxoxo wrote: »
    spartaxoxo wrote: »
    What? If they always played after work on a fixed schedule, then the 5pm-12am would be leave them one hour to do the dailies before it reset. And then next day they would do it at 4 hours. The dailies mostly all reset at 1am and I don't know why you picked the most inconvenient times possible to illustrate the problem with a fixed reset. All your example shows is why the reset shouldn't be in the middle of the average workday like the 7pm timer.

    7pm isn't some weird outlandish time that ZOS would never use. It's the current reset time for daily login rewards in the Eastern US. The other dailies with fixed resets all reset at 10pm in the Western US, which is almost as bad. Maybe the current resets are at convenient times for Europeans, but they certainly aren't for most Americans.

    I never said it was a outlandish time that would never occur. They reset at 1am EST. I never stated they'd never use it, I said it's a bad time. Because it is. 7pm is too early. They could probably push it to 12am Cali time, 3am EST for the NA server.

    But regardless, 10pm Cali time is obviously one way, way less people complain about and the time the vast majority of the fixed resets occur. Meanwhile a lot of people miss the dailies at 7pm because it's a bad time.

    The problem with fixed resets is that no matter what time ZOS picks, it's going to be a bad time somewhere in the world. At least a 20 hour reset timer isn't geographically discriminatory.
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    Daily reset like writs would be more convenient
    Also, most of the arguments in favor of the fixed reset pretty much boil down to some variation of "I want to do 2 dailies in one day, so I can skip the next day and not miss anything", which doesn''t really sound like a "daily" anymore to me.
    This is a stretch if I ever saw one, no one is saying anything about doing 2 dailies to skip a day. Claiming that's what everyone posting examples of because they go against what you believe is deflecting and trying to invalidate any posts that don't agree with you.

    Also what you're claiming isn't even possible, as you can't do a daily if you still have the day's previous one you haven't turned in yet, and you don't get credit for the previous day's activity in the case of dungeons/hirelings/Mount training/daily login rewards. If you mean people turning in/doing a daily right before the timer resets and then doing another one afterward...I hate to tell you this, but people can already do that, and it's not people skipping a day. Even if they wait till the last minute to turn in/complete a daily and then immediately do the next day's right after reset, how is that skipping a day?

    Having everything reset on a 24 hour timer also literally gives you an extra four hours to get a daily done in case you DO have to play at a different time, whereas with a 20 hour reset that's based on when you did that activity last gives you less time to do it, especially if you can't realistically play at the same time every day. If daily random dungeons reset every morning at 1am, then it doesn't matter when I can get on in those 24 hours to do it, it won't impact what time I need to do the next day's. I can do the dungeon literally any time before the reset and the next day I can do it any day before the reset, the previous day's dungeon would have no impact on when I can do the next day's.

    This gives people more of a flexible schedule to get things done. It's literally giving you more time to complete something and also not restricting your next day's activity to that same time frame. Even people who can play at the same time every day under normal circumstances might have things beyond their control come up; having an extra four hours before the timer resets can be the difference between a person getting a daily done or having to miss it for the day.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daily reset like writs would be more convenient
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    What? If they always played after work on a fixed schedule, then the 5pm-12am would be leave them one hour to do the dailies before it reset. And then next day they would do it at 4 hours. The dailies mostly all reset at 1am and I don't know why you picked the most inconvenient times possible to illustrate the problem with a fixed reset. All your example shows is why the reset shouldn't be in the middle of the average workday like the 7pm timer.

    7pm isn't some weird outlandish time that ZOS would never use. It's the current reset time for daily login rewards in the Eastern US. The other dailies with fixed resets all reset at 10pm in the Western US, which is almost as bad. Maybe the current resets are at convenient times for Europeans, but they certainly aren't for most Americans.

    I never said it was a outlandish time that would never occur. They reset at 1am EST. I never stated they'd never use it, I said it's a bad time. Because it is. 7pm is too early. They could probably push it to 12am Cali time, 3am EST for the NA server.

    But regardless, 10pm Cali time is obviously one way, way less people complain about and the time the vast majority of the fixed resets occur. Meanwhile a lot of people miss the dailies at 7pm because it's a bad time.

    The problem with fixed resets is that no matter what time ZOS picks, it's going to be a bad time somewhere in the world. At least a 20 hour reset timer isn't geographically discriminatory.

    No. But it inconveniences far more people and results in far more missed loot. Whereas a fixed timer really only inconveniences people playing near the reset time, which can be mitigated with reset times being late at night.
    Edited by spartaxoxo on March 6, 2022 7:29PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daily reset like writs would be more convenient
    Arunei wrote: »
    Also, most of the arguments in favor of the fixed reset pretty much boil down to some variation of "I want to do 2 dailies in one day, so I can skip the next day and not miss anything", which doesn''t really sound like a "daily" anymore to me.
    This is a stretch if I ever saw one, no one is saying anything about doing 2 dailies to skip a day. Claiming that's what everyone posting examples of because they go against what you believe is deflecting and trying to invalidate any posts that don't agree with you.

    Also 1 just before and after the reset is still just 2 in a 48 hour period. Just because it was more flexible in when you did it, doesn't mean you were able to get more than one daily reward for each of the calendar days.

    The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.

    So if any group is incentivized to do more than one a day, it's the 20 hour group.
    Edited by spartaxoxo on March 6, 2022 7:51PM
  • xXSilverDragonXx
    xXSilverDragonXx
    ✭✭✭✭✭
    Daily reset like writs would be more convenient

    7pm isn't some weird outlandish time that ZOS would never use. It's the current reset time for daily login rewards in the Eastern US. The other dailies with fixed resets all reset at 10pm in the Western US, which is almost as bad. Maybe the current resets are at convenient times for Europeans, but they certainly aren't for most Americans.

    Which you have 24 hours, a full day, to login and get. Plenty of times I am not on to get them near the reward time, but I get them when I log if I have logged on at all in 24 hours. Just like this would be for random dungeons, or mounts. Login and do the task in the 24 hour period and you get it. No rolling timers. No guessing games of when you last did what on what toon. No trying to get on during some specific few hours so your timers don't get all screwed up.

    WHEN it resets doesn't matter with a daily reset. ALL THAT MATTERS is that you did it within the 24 hour period. Then you get the reward. In this case, with the login reward, you get it when you login next if you logged in before the reward.
  • Grandchamp1989
    Grandchamp1989
    ✭✭✭✭✭
    ✭✭✭
    20 hour reset is not inconvenient
    I'm curious if other people find the timers inconvenient, like when you get into a random dungeon later one day then have to wait on a timer when you might want to run them earlier the next. Does the 20 hour timer actually help or would it be easier to just reset the daily dungeon like writs, and then it doesn't matter when you do them. You don't have to deal with timers, you just do them that day when you want.

    Clicked the wrong one.

    IMO everything should reset when the writs reset.

    Daily Dungeon/BG/quests/horse etc.
  • xXSilverDragonXx
    xXSilverDragonXx
    ✭✭✭✭✭
    Daily reset like writs would be more convenient
    spartaxoxo wrote: »

    The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.

    Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:

    8 pm Sunday
    4 pm Monday
    12 pm Tuesday
    8 am Wednesday
    4 am Thursday
    12 am Friday
    8 pm Friday
    4 pm Saturday

    Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.

    Now for dungeons, this implies no wait! LOL

    So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daily reset like writs would be more convenient
    spartaxoxo wrote: »

    The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.

    Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:

    8 pm Sunday
    4 pm Monday
    12 pm Tuesday
    8 am Wednesday
    4 am Thursday
    12 am Friday
    8 pm Friday
    4 pm Saturday

    Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.

    Now for dungeons, this implies no wait! LOL

    So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.

    All true, great analysis. However you can get more than one in a 24 hour period (which as you stated due to shifting timer is like one extra a week) while it's not possible at all with the fixed time. Therefore the comment implying that some people just want extra daily rewards can only apply to the 20 hour timer as the other timer is impossible to manipulate. Doing them all will always result in only 7 for the week, while 20 hour will give 8.
    Edited by spartaxoxo on March 6, 2022 11:11PM
  • the1andonlyskwex
    the1andonlyskwex
    ✭✭✭✭✭
    ✭✭
    20 hour reset is not inconvenient
    spartaxoxo wrote: »
    spartaxoxo wrote: »

    The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.

    Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:

    8 pm Sunday
    4 pm Monday
    12 pm Tuesday
    8 am Wednesday
    4 am Thursday
    12 am Friday
    8 pm Friday
    4 pm Saturday

    Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.

    Now for dungeons, this implies no wait! LOL

    So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.

    All true, great analysis. However you can get more than one in a 24 hour period (which as you stated due to shifting timer is like one extra a week) while it's not possible at all with the fixed time. Therefore the comment implying that some people just want extra daily rewards can only apply to the 20 hour timer as the other timer is impossible to manipulate. Doing them all will always result in only 7 for the week, while 20 hour will give 8.

    Ugh. Apparently I wasn't clear enough. People don't want to do two dailies in a single day (i.e. less than 20 hours apart) so they can get more total dailies. They want to do two dailies in the same day to work around some other scheduling conflict that would otherwise cause them to fall behind.

    Taken to the extreme, it allows people to get all of the dailies and only log in every other day, which isn't really the point of the dailies.
    Edited by the1andonlyskwex on March 7, 2022 1:48AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daily reset like writs would be more convenient
    spartaxoxo wrote: »
    spartaxoxo wrote: »

    The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.

    Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:

    8 pm Sunday
    4 pm Monday
    12 pm Tuesday
    8 am Wednesday
    4 am Thursday
    12 am Friday
    8 pm Friday
    4 pm Saturday

    Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.

    Now for dungeons, this implies no wait! LOL

    So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.

    All true, great analysis. However you can get more than one in a 24 hour period (which as you stated due to shifting timer is like one extra a week) while it's not possible at all with the fixed time. Therefore the comment implying that some people just want extra daily rewards can only apply to the 20 hour timer as the other timer is impossible to manipulate. Doing them all will always result in only 7 for the week, while 20 hour will give 8.

    Ugh. Apparently I wasn't clear enough. People don't want to do two dailies in a single day (i.e. less than 20 hours apart) so they can get more total dailies. They want to do two dailies in the same day to work around some other scheduling conflict that would otherwise cause them to fall behind.

    Taken to the extreme, it allows people to get all of the dailies and only log in every other day, which isn't really the point of the dailies.

    They'd have to login to even pick them up.
  • the1andonlyskwex
    the1andonlyskwex
    ✭✭✭✭✭
    ✭✭
    20 hour reset is not inconvenient
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »

    The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.

    Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:

    8 pm Sunday
    4 pm Monday
    12 pm Tuesday
    8 am Wednesday
    4 am Thursday
    12 am Friday
    8 pm Friday
    4 pm Saturday

    Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.

    Now for dungeons, this implies no wait! LOL

    So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.

    All true, great analysis. However you can get more than one in a 24 hour period (which as you stated due to shifting timer is like one extra a week) while it's not possible at all with the fixed time. Therefore the comment implying that some people just want extra daily rewards can only apply to the 20 hour timer as the other timer is impossible to manipulate. Doing them all will always result in only 7 for the week, while 20 hour will give 8.

    Ugh. Apparently I wasn't clear enough. People don't want to do two dailies in a single day (i.e. less than 20 hours apart) so they can get more total dailies. They want to do two dailies in the same day to work around some other scheduling conflict that would otherwise cause them to fall behind.

    Taken to the extreme, it allows people to get all of the dailies and only log in every other day, which isn't really the point of the dailies.

    They'd have to login to even pick them up.

    Uh...

    Login 15 min before reset, do dailies, stay logged in until reset, do more dailies, log off and stay logged off for 47.5 hours, repeat, and never miss a daily.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daily reset like writs would be more convenient
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »

    The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.

    Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:

    8 pm Sunday
    4 pm Monday
    12 pm Tuesday
    8 am Wednesday
    4 am Thursday
    12 am Friday
    8 pm Friday
    4 pm Saturday

    Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.

    Now for dungeons, this implies no wait! LOL

    So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.

    All true, great analysis. However you can get more than one in a 24 hour period (which as you stated due to shifting timer is like one extra a week) while it's not possible at all with the fixed time. Therefore the comment implying that some people just want extra daily rewards can only apply to the 20 hour timer as the other timer is impossible to manipulate. Doing them all will always result in only 7 for the week, while 20 hour will give 8.

    Ugh. Apparently I wasn't clear enough. People don't want to do two dailies in a single day (i.e. less than 20 hours apart) so they can get more total dailies. They want to do two dailies in the same day to work around some other scheduling conflict that would otherwise cause them to fall behind.

    Taken to the extreme, it allows people to get all of the dailies and only log in every other day, which isn't really the point of the dailies.

    They'd have to login to even pick them up.

    Uh...

    Login 15 min before reset, do dailies, stay logged in until reset, do more dailies, log off and stay logged off for 47.5 hours, repeat, and never miss a daily.

    Yes. But that's still logged in on the two different "days."
    Edited by spartaxoxo on March 7, 2022 2:31AM
Sign In or Register to comment.