Sylvermynx wrote: »The way things have gone, I'm starting to wonder if they're going to mess up Jakarn, who is one of the very few characters in the entire game who has been fully realised as a functioning human being.
Monte_Cristo wrote: »There is a lot to Greymoor that contributed to its poor story.
I am going to put up a spoiler warning although I am not sure it’s that needed on older content.1)
2) the princess character’s initial action does not make sense, unless…
So your the only child to the high king, and somehow you feel neglected enough to spend all day at the taverns feeling sorry for yourself, instead of being the least prepared for your future role.
However, give her an older sibling who is the next online for the role and suddenly her actions make sense. She never saw herself as ever being in a position to become a ruler so she spends all day at the tavern hiding her depression by drinking.
Point 2 is basically King Jorunn's backstory.
BOctober25 wrote: »I admit, I am behind on the stories for most expansions. I finished Blackwood first and I thought it was excellent. But, I am playing Greymoor now and I am finding it is quite bland compared to Blackwood. Feels like I am playing WOW more with go talk to this person, go find me these items and less action overall. I am thinking correctly on this? Thoughts would be appreciated. I figured vampires would be really cool for any story. But, not as much on this story.
Supreme_Atromancer wrote: »Monte_Cristo wrote: »There is a lot to Greymoor that contributed to its poor story.
I am going to put up a spoiler warning although I am not sure it’s that needed on older content.1)
2) the princess character’s initial action does not make sense, unless…
So your the only child to the high king, and somehow you feel neglected enough to spend all day at the taverns feeling sorry for yourself, instead of being the least prepared for your future role.
However, give her an older sibling who is the next online for the role and suddenly her actions make sense. She never saw herself as ever being in a position to become a ruler so she spends all day at the tavern hiding her depression by drinking.
Point 2 is basically King Jorunn's backstory.
Well, he's a Nord! Everyone knows that Nords must be drunk and/or stupid. Mead, amiright?
"For a game" is an insult to the games that not only do stories well, but extraordinarily. Stories you can predict from the start, with repetitive, time padding arcs, that's bare minimum to just move things along.
And what did you expect, the level of Homer - Shakespeare - Dostoevsky - Li Bo - Murasaki?
imho, not everything as bad as it could be. Moreover, it is surprisingly good and consistent. For a game.
And what did you expect, the level of Homer - Shakespeare - Dostoevsky - Li Bo - Murasaki?
imho, not everything as bad as it could be. Moreover, it is surprisingly good and consistent. For a game.
Supreme_Atromancer wrote: »Monte_Cristo wrote: »There is a lot to Greymoor that contributed to its poor story.
I am going to put up a spoiler warning although I am not sure it’s that needed on older content.1)
2) the princess character’s initial action does not make sense, unless…
So your the only child to the high king, and somehow you feel neglected enough to spend all day at the taverns feeling sorry for yourself, instead of being the least prepared for your future role.
However, give her an older sibling who is the next online for the role and suddenly her actions make sense. She never saw herself as ever being in a position to become a ruler so she spends all day at the tavern hiding her depression by drinking.
Point 2 is basically King Jorunn's backstory.
Well, he's a Nord! Everyone knows that Nords must be drunk and/or stupid. Mead, amiright?
In absolute fairness, that was Skyrim's doing. Skyrim had a similar issue that the writing was seriously poor (it doesn't take a huge amount of reflection to realise that the game expects you to sympathise with racist, loutish ethnonationalists, but apparently that passed Bethesda by).
VaranisArano wrote: »Supreme_Atromancer wrote: »Monte_Cristo wrote: »There is a lot to Greymoor that contributed to its poor story.
I am going to put up a spoiler warning although I am not sure it’s that needed on older content.1)
2) the princess character’s initial action does not make sense, unless…
So your the only child to the high king, and somehow you feel neglected enough to spend all day at the taverns feeling sorry for yourself, instead of being the least prepared for your future role.
However, give her an older sibling who is the next online for the role and suddenly her actions make sense. She never saw herself as ever being in a position to become a ruler so she spends all day at the tavern hiding her depression by drinking.
Point 2 is basically King Jorunn's backstory.
Well, he's a Nord! Everyone knows that Nords must be drunk and/or stupid. Mead, amiright?
In absolute fairness, that was Skyrim's doing. Skyrim had a similar issue that the writing was seriously poor (it doesn't take a huge amount of reflection to realise that the game expects you to sympathise with racist, loutish ethnonationalists, but apparently that passed Bethesda by).
I mean...TES III Morrowind. The fantastic racism of the Elder Scrolls series is kind of a feature, not a bug in the stories they tell.
In absolute fairness, that was Skyrim's doing. Skyrim had a similar issue that the writing was seriously poor (it doesn't take a huge amount of reflection to realise that the game expects you to sympathise with racist, loutish ethnonationalists, but apparently that passed Bethesda by).
(cut only for space)
Honestly, I think they got it wrong with Skyrim. Whatever message they thought they were sending, what came out was deeply, deeply unappetising. And I don't put that down to a misreading of the plot. It was a seriously ill-judged glorification of toxic macho behaviour and xenophobia.
SerafinaWaterstar wrote: »On the acting, in the Reach the Scottish accents were execrable and I had to turn the sound off (I'm not joking; it may not matter if you're American but to a Brit the voices were so bad they were excruciating -- some of the actors sounded like they imagined adding some Irish mid-sentence into a heavy Russian-Canadian accent would produce a Scot; no, it produces Mrs Thompson from number 42 playing Violet in the village play).
@Northwold
Apart from Brendan (?) who was beautifully voiced by Billy Boyd (a Scot).
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »
I get that they are running out of map. I get that they have listened and that this year's story supposedly will be different. But I really think they need to ditch the year of X format. It has resulted in some seriously, seriously lacklustre content.
We aren't even running out of map if the damn map was accurate and less of a giant mess. BroughBreaux's thread "I remade the map - this time, everything is perfect" is an easy and good way to see this for those who are not familiar with it.
I do sympathise, though, that there are a limited number of cultures in the game's world and a limited number of geographical environments.
So not every DLC can be a Northern Elsweyr or a Murkmire (and, varying opinions on their content aside, the design work in those two really stands out as being different and carefully thought out), and Greymoor and Blackwood were always going to look similar to things we have seen before.
And to be fair in both they still made obvious effort, with Blackreach and Fargrave, respectively, but both felt completely suffocating whereas the world above was just... Bland.
Blackwood shouldn't have looked so bland and similar to things we have seen before. Instead of repeating issues and problems from before they could try fix them and do better. Like the generic-medieval-european-fantasyitis TES:IV Oblivion suffered from, and was then repeated in ESO's base game everywhere, and repeated again in Blackwood, and looks to be repeating more with High Isle, because from just the trailer it's looking way too similar to Imperials and Leyawiin. Like we are back to base game and they are just recolours of eachother style-wise.
Don't get me started on the portrayal of the Niben River.
I liked Greymoor and Blackwood overall, contrary to opinion here, but not without gripe. For Greymoor, the story itself did suffer from tropes and bad decisions, but I did like some of the characters a lot, and I especially loved Fennorian. It's too bad his debut came with a mediocre story. Svanna was a terrible character, and yet another princess we had to somehow save. Granted I ended up liking her enough towards the end, but these impressions don't leave good memories for a lot of people. I think the story needed more polish and less handholding, and it could have been good. At least they raised the bar with Markarth and had the whole arc go out much better than it began. The whole Count Ravenwatch character arc was very moving. I actually ended up playing through the Greymoor story arc on two characters because I love the Ravenwatch gang. I guess good characters can make up for mediocre stories, but lets not make that a habit.
Blackwood actually had some good ideas story wise, but the player character dialogue responses were so so so bad. How many times does my character have to ask to be reminded again of something he or she was just told? It was nauseating. I didn't mind Eveli as much as others here, though I have to agree with the consensus that wood elves in general are too dumbed down. I loved Lyranthe and some of the other draedric characters (Arox!!!) It was interesting to learn the culture and psychology of dremora in general. The original-ness of Blackwood and Fargrave ended when you find out the 4th ambition is another long lost princess. Puke! Who keeps writing this stuff? I liked the rest of the Fargrave and Deadlands locations, it was nice to be in other realms of Oblivion. For the sake of my TES IV character, I did love making her ancestor kick Mehrunes Dagon to Oblivion.
SerafinaWaterstar wrote: »NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »
I get that they are running out of map. I get that they have listened and that this year's story supposedly will be different. But I really think they need to ditch the year of X format. It has resulted in some seriously, seriously lacklustre content.
We aren't even running out of map if the damn map was accurate and less of a giant mess. BroughBreaux's thread "I remade the map - this time, everything is perfect" is an easy and good way to see this for those who are not familiar with it.
I do sympathise, though, that there are a limited number of cultures in the game's world and a limited number of geographical environments.
So not every DLC can be a Northern Elsweyr or a Murkmire (and, varying opinions on their content aside, the design work in those two really stands out as being different and carefully thought out), and Greymoor and Blackwood were always going to look similar to things we have seen before.
And to be fair in both they still made obvious effort, with Blackreach and Fargrave, respectively, but both felt completely suffocating whereas the world above was just... Bland.
Blackwood shouldn't have looked so bland and similar to things we have seen before. Instead of repeating issues and problems from before they could try fix them and do better. Like the generic-medieval-european-fantasyitis TES:IV Oblivion suffered from, and was then repeated in ESO's base game everywhere, and repeated again in Blackwood, and looks to be repeating more with High Isle, because from just the trailer it's looking way too similar to Imperials and Leyawiin. Like we are back to base game and they are just recolours of eachother style-wise.
Don't get me started on the portrayal of the Niben River.
Still trying to work out how the big ships you see wrecked by IC in Cyrodiil actually managed to get there …….
AcadianPaladin wrote: »- Recycling the 'save the world from another Daedric Prince or three'.
AcadianPaladin wrote: »- Recycling characters (Lyris, Sai, Tharn, Evili, etc). Too lazy to create new ones?
Sylvermynx wrote: »I don't ever want "recurring personalities". Everyone I "met" in the main game MQ drove me bonkers. And people like Eveli - oy, gag me with a spoon for chrisakes! I hated her from the beginning in Orsinium (and I've never finished that DLC because I can't ever get by "whosis frozen ass" whose name I don't now remember....) and having her pop up in Blackwood was almost enough to cause me NOT to do that questline. Such an annoying stupid git of a bosmer.... (Yes I did get through the questline, and except for Eveli, I enjoyed it.... But why should I have to put up with some total git of an npc? Is this some dev's alter ego or some damn thing? *gag*)
/grumble
I should just go back to writing my own fiction.... At least I can SELL that....
LOL. Well America is a big place. All I know is I originally lived in the Midwest and those Reach witches sounded nothing like me.
I am not very skilled at placing accents. I am pretty decent at recognizing people from the timbre of their voices though. You know how people will watch a show or a movie or say "WHERE do I know that person from?" I never notice from watching them but I often recognize people who look completely different just based on on their voice.
But I don't want to de-rail the thread. Point is, I enjoyed some of the voice acting.
LOL. Well America is a big place. All I know is I originally lived in the Midwest and those Reach witches sounded nothing like me.
I am not very skilled at placing accents. I am pretty decent at recognizing people from the timbre of their voices though. You know how people will watch a show or a movie or say "WHERE do I know that person from?" I never notice from watching them but I often recognize people who look completely different just based on on their voice.
But I don't want to de-rail the thread. Point is, I enjoyed some of the voice acting.