I wouldnt really care if they gave you guys a pve Cyrodiil and IC.
But no, you can't have ghost mode in competitive pvp.
Remathilis wrote: »Remathilis wrote: »
Moral of tale is there needs to be a better way to hand in quests if ZoS intends to keep PVE stuff to Cyrodiil, especially for Mayhem. One that allows you to hand in the quest after you've gotten it.
The quest you were doing is not PvE nor is it designed for PvErs. It's a quest, inside a PvP zone, that requires you to perform PvP related tasks in order to access the quest giver, and receive PvP gear as a reward. The event is not a PvE event, thus ZOS is not "keeping" anything from anyone.
If you want to return a cyro quest without doing any fighting, do the scout mission. Ride on your horse in the country away from keeps, arrive at the resource and stay at max range, and perform the scout. It will take you 10 min or less depending on how progressed your riding skills are.
https://en.uesp.net/wiki/Online:Death_to_the_Crone
Quick Walkthrough
Speak to Nelerien.
Travel to Nisin Cave (delve) and kill Barasatii (delve boss).
Return to Nelerien.
I'm sorry, do you consider going into a Cyrodiil delve and killing the delve boss to be PvP? Do you really think camping out on top the boss waiting for it to respawn and then handing in the quest is REMOTELY similar to taking a keep? It's a stupid PvE quest stuck in a PvP zone designed with an artificial time gate (boss respawn).
Here's an idea: set up a wandering NPC in the wilderness near each town. The NPC can accept any completed quests for the nearby town but cannot hand out new ones. That way, people who do a quest and come back to find the map has flipped in 10 minutes it takes for the boss to respawn don't have a completed quest sitting in their queue. Or maybe make the boss respawn timer in Cyrodiil only 5 minutes. Or maybe have the boss spawn when you reach the quest destination like other Cyrodiil quest encounters do. Or maybe just get rid of the damn PvE quests in Cyrodiil altogether.
Tan9oSuccka wrote: »No. Dev time is valuable. This idea is just not worth it.
I don't know. The devs have been homogenizing a lot of stats in service of their "play your way" philosophy. Locking PvE activities and event rewards behind the gates of a PvP zone isn't very "play your way."
(again, I in no way expect ZOS to actually do this)Tan9oSuccka wrote: »Bonus: it would be exploited.
Isn't everything exploited in Cyrodiil?
As a PvE player, there are few things more frustrating than having to venture into a PvP zone for skyshards/skillpoints, or to earn Event Tickets, only to be swiftly killed by another player when you clearly aren't there for PvP combat. I'm only half joking in this suggestion, because I don't think ZOS would ever add it to the game, but I would use the hell out of it if they did.
Crafted Set: Skyshard Hunter
Location: All faction bases in Cyrodiil, Imperial City, and any future PvP zones.
2 Items: Whatever
3 Items: Whatever
4 Items: Whatever
5 Items: You become impervious to damage and snares from enemy players, and are unable to damage or snare them yourself. You cannot heal other players. You cannot capture flags, and all AP gain from group player kills or flag capture is disabled.
The set could have a unique visual effect -- such as a long pole with a white flag -- to identify non-combatants to other players. And if they could make it so you can only equip/unequip this set while inside your faction base, that could stem abuse. Alternately, a font placed in faction bases that grants this same function as a 2hr "I'm Only Here For the Skyshards" buff would also be acceptable.
Remathilis wrote: »I'm sorry, do you consider going into a Cyrodiil delve and killing the delve boss to be PvP?
Remathilis wrote: »I'm sorry, do you consider going into a Cyrodiil delve and killing the delve boss to be PvP?
If a quest is inside a zone that you cannot leave without using the approved wayshrine because it flags you with Battle Spirit, making you vulnerable to players of the other factions, then yes, I do consider it PvP.
The existence of NPCs, skyshards, delves, fishing holes, resource nodes, or any other option in these zones that doesn't literally imply attacking another player does not make the entire zone PvE.
By contrast, the persistence of Battle Spirit, no matter where you go throughout these zones, makes the entire zone count as PvP.
Grand Overlord's Helm:
At Alliance rank 50 you take 0 damage from all non player enemies.
Your light attacks deal 1 000 000 damage.
This mythic can only be used in non pvp enabled areas.
Remathilis wrote: »Remathilis wrote: »I'm sorry, do you consider going into a Cyrodiil delve and killing the delve boss to be PvP?
If a quest is inside a zone that you cannot leave without using the approved wayshrine because it flags you with Battle Spirit, making you vulnerable to players of the other factions, then yes, I do consider it PvP.
The existence of NPCs, skyshards, delves, fishing holes, resource nodes, or any other option in these zones that doesn't literally imply attacking another player does not make the entire zone PvE.
By contrast, the persistence of Battle Spirit, no matter where you go throughout these zones, makes the entire zone count as PvP.
Then they should remove the skyshards, quests, dolmens, nodes, fishing, delves, and other events that aren't contributing to your alliance's field dominance. You solve two problems at once: you lower the population of people on the servers that aren't actually contributing to the war effort and it removes things like the skyshard hunter or master angler achievements from being locked behind PvP. Because by your standard, Master Angler is really PvP achievement.
As a PvE player, there are few things more frustrating than having to venture into a PvP zone for skyshards/skillpoints, or to earn Event Tickets, only to be swiftly killed by another player when you clearly aren't there for PvP combat. I'm only half joking in this suggestion, because I don't think ZOS would ever add it to the game, but I would use the hell out of it if they did.
Crafted Set: Skyshard Hunter
Location: All faction bases in Cyrodiil, Imperial City, and any future PvP zones.
2 Items: Whatever
3 Items: Whatever
4 Items: Whatever
5 Items: You become impervious to damage and snares from enemy players, and are unable to damage or snare them yourself. You cannot heal other players. You cannot capture flags, and all AP gain from group player kills or flag capture is disabled.
The set could have a unique visual effect -- such as a long pole with a white flag -- to identify non-combatants to other players. And if they could make it so you can only equip/unequip this set while inside your faction base, that could stem abuse. Alternately, a font placed in faction bases that grants this same function as a 2hr "I'm Only Here For the Skyshards" buff would also be acceptable.
Remathilis wrote: »Remathilis wrote: »I'm sorry, do you consider going into a Cyrodiil delve and killing the delve boss to be PvP?
If a quest is inside a zone that you cannot leave without using the approved wayshrine because it flags you with Battle Spirit, making you vulnerable to players of the other factions, then yes, I do consider it PvP.
The existence of NPCs, skyshards, delves, fishing holes, resource nodes, or any other option in these zones that doesn't literally imply attacking another player does not make the entire zone PvE.
By contrast, the persistence of Battle Spirit, no matter where you go throughout these zones, makes the entire zone count as PvP.
Then they should remove the skyshards, quests, dolmens, nodes, fishing, delves, and other events that aren't contributing to your alliance's field dominance. You solve two problems at once: you lower the population of people on the servers that aren't actually contributing to the war effort and it removes things like the skyshard hunter or master angler achievements from being locked behind PvP. Because by your standard, Master Angler is really PvP achievement.