etchedpixels wrote: »You could just skip the event. It's a lot simpler 8)
Ah, so the intelligence gathering troll spy set. Now you to can follow around player groups making pushes behind your front lines to announce in zone chat!!!
Or even better. See an enemy player and have your addon quickly equip the set with the press of the button to bypass the entire enemy group before quick swapping it.
Also by the sound of it you forgot Alliance War NPCs!!! And the ability to no longer use, repair, or store siege weapons.
No, this is a horrible idea.
@Vevvev
You forgot the great utility to have 2-3 mercenary healers with this set to heal the group without any risks.
I wouldnt really care if they gave you guys a pve Cyrodiil and IC.
But no, you can't have ghost mode in competitive pvp.
Tan9oSuccka wrote: »No. Dev time is valuable. This idea is just not worth it.
Tan9oSuccka wrote: »Bonus: it would be exploited.
etchedpixels wrote: »You could just skip the event. It's a lot simpler 8)
The event exacerbates the problem, but this isn't specifically about the event. There are skyshards, PvE missions (including 1 in IC that grants a skill point), and PvE achievements (such as Imperial Anchor Shatterer and Tamriel Anchor Destroyer) that players must go to those zones for.
There are plenty of players who can solo world bosses, but won't last 5 seconds against a PvP regular 1v1. When you adventure in a PvE zone and encounter a tough enemy, you can avoid them. If the wrong player spots you in Imperial City, they will hunt you down and kill you. When you die in a PvE zone, you can respawn where you stand. If you're killed by a player in Cyrodiil and no one in your faction is nearby, your only choice is to respawn far from your objective.
It ruins the gaming experience when you're focused on a mission objective, and you get ambushed by someone you stand no chance against. And for the PvP player, where's the honor in killing a player who isn't there to fight?
etchedpixels wrote: »You could just skip the event. It's a lot simpler 8)
The event exacerbates the problem, but this isn't specifically about the event. There are skyshards, PvE missions (including 1 in IC that grants a skill point), and PvE achievements (such as Imperial Anchor Shatterer and Tamriel Anchor Destroyer) that players must go to those zones for.
There are plenty of players who can solo world bosses, but won't last 5 seconds against a PvP regular 1v1. When you adventure in a PvE zone and encounter a tough enemy, you can avoid them. If the wrong player spots you in Imperial City, they will hunt you down and kill you. When you die in a PvE zone, you can respawn where you stand. If you're killed by a player in Cyrodiil and no one in your faction is nearby, your only choice is to respawn far from your objective.
It ruins the gaming experience when you're focused on a mission objective, and you get ambushed by someone you stand no chance against. And for the PvP player, where's the honor in killing a player who isn't there to fight?
Tan9oSuccka wrote: »No. Dev time is valuable. This idea is just not worth it.
I don't know. The devs have been homogenizing a lot of stats in service of their "play your way" philosophy. Locking PvE activities and event rewards behind the gates of a PvP zone isn't very "play your way."
As a PvE player, there are few things more frustrating than having to venture into a PvP zone for skyshards/skillpoints, or to earn Event Tickets, only to be swiftly killed by another player when you clearly aren't there for PvP combat. I'm only half joking in this suggestion, because I don't think ZOS would ever add it to the game, but I would use the hell out of it if they did.
Crafted Set: Skyshard Hunter
Location: All faction bases in Cyrodiil, Imperial City, and any future PvP zones.
2 Items: Whatever
3 Items: Whatever
4 Items: Whatever
5 Items: You become impervious to damage and snares from enemy players, and are unable to damage or snare them yourself. You cannot heal other players. You cannot capture flags, and all AP gain from group player kills or flag capture is disabled.
The set could have a unique visual effect -- such as a long pole with a white flag -- to identify non-combatants to other players. And if they could make it so you can only equip/unequip this set while inside your faction base, that could stem abuse. Alternately, a font placed in faction bases that grants this same function as a 2hr "I'm Only Here For the Skyshards" buff would also be acceptable.
AngryOldMan wrote: »Mythical set:
Cyrodil Skyshard Hunters ring:
1 Piece: You are invicible to all players, and can not see other players. You can not attack guards or players, and you take no damage from guards or players. You can pass locked alliance gates. This ring can only be equiped or removed outside of Cyrodil
Tan9oSuccka wrote: »No. Dev time is valuable. This idea is just not worth it.
As a PvE player, there are few things more frustrating than having to venture into a PvP zone for skyshards/skillpoints, or to earn Event Tickets, only to be swiftly killed by another player when you clearly aren't there for PvP combat. I'm only half joking in this suggestion, because I don't think ZOS would ever add it to the game, but I would use the hell out of it if they did.
Crafted Set: Skyshard Hunter
Location: All faction bases in Cyrodiil, Imperial City, and any future PvP zones.
2 Items: Whatever
3 Items: Whatever
4 Items: Whatever
5 Items: You become impervious to damage and snares from enemy players, and are unable to damage or snare them yourself. You cannot heal other players. You cannot capture flags, and all AP gain from group player kills or flag capture is disabled.
The set could have a unique visual effect -- such as a long pole with a white flag -- to identify non-combatants to other players. And if they could make it so you can only equip/unequip this set while inside your faction base, that could stem abuse. Alternately, a font placed in faction bases that grants this same function as a 2hr "I'm Only Here For the Skyshards" buff would also be acceptable.