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As a PvE'r and this PvP event.

  • hafgood
    hafgood
    ✭✭✭✭✭
    Roukoru wrote: »
    p.s. with other side, if ZOS will set an auto-revival (i.e., not being resurrected by other PC) delay for a dead PC to significant amount of time (from end of campaign to several hours), PvP will be much more different and ... dazzling. ;)

    Just no, this would serve no purpose at all except to drive even more people away from PvP. PvP would be different and dazzling but still no, a polished turd, while dazzling is still a turd.
  • BronzeCaiman
    BronzeCaiman
    ✭✭✭
    Mayrael wrote: »
    Mayrael wrote: »
    Every aspect of PvP was made free for a reason, its terrible. The most popular PvP streamer who streamed since release left with the release of New World and shows no signs of coming back. PvP is heavily class based IMO and counterplay is non existent against skilled players.

    PvP is gankers, 1vXers and Ball Group players, if you are not built for one of those then you will die everywhere, glass cannon builds only exist for Sorcs and Nightblades because of the incredible escapes they have been given.

    Nothing is being given just like that. NB have to work for it's survival, you can play pure glass canon NB vs newbies but not against exp players who will counter cloak 9/10 times. Sorc has it a bit easier but still it's not like press one key and you're good. This mind set is what causes most PvErs to wonder why their play style doesn't work. Because other players are not braindead NPCs, players know how to counter, adjust and make decisions in a blink of an eye.

    Usually I have 3/4 PvP builds which differ quite a lot and still I can play each of them with success. I'm not trying to make anyone feel bad, I'm just giving you tips. PvP in this game is hard to master, and I do understand the frustration behind the process of learning it... but when you finally start to get it, it gets really addicting, you want more, and before you know you're one of PvPers :)

    On a side note. New world was a total failure. Amazon has other, better title (I won't mention it to not break any rules) but it's not even close to ESO. I've tried it and TBH ESO PvP is much more fun and challenging, while PvE... Let's just say that even ESO daily quests are far more complicated than main story there, while character development there is complete opposite. It's very complicated, gated behind heavy grind and you can't swap chars just like that like we do in ESO.

    Okay so lets look at some of cloak counters, Detection pots, Sentry set, Magelight, Expert Hunter, and Flare.

    Magelight and expert hunter and flare are easy to see when they are on, cost a ton of resources, they were all made to counter one move that only one class gets.

    The sentry set and detection pots have a cooldown, its easy to gank someone once they are on cooldown if you know they have it and are using them. Also having to waste something like a 5 piece armor set or drink a potion to counter one move, that is fair to you?

    What does Cloak have that makes it strong? Removes tab target, gives movement with vampire and concealed weapon passives, gives you major resolve from NB passive, gives you enough time to charge a full heavy attack while invisible, grants damage buffs from leaving stealth from both NB and vampire passives and gives you a 100% crit chance on your next move.

    Cloak is way worse than bolt escape, at least I can still see my tab target when my enemy has rolled 3 times into 3 bolt escapes across the whole battleground.

    PvP in this game is honestly rediculous, 1vX builds are another major issue, when 1 guy thinks he should kill 12 people you start to wonder where the balance is, then when a set like dark convergence and plaguebreak is made everyone a 1vXer the PvP community starts crying.

    A ball group is the only thing that should counter a ball group, end of story.

    All I see is someone who was never on recieving end of those counters to cloak. Give me a skill that completly disables shields of all sorcs in 12m radius, or skill that completly disables heals in 12m radius and we can talk.

    Let me think, Ball of Lightning is easier to deal with than cloak? Ok. Fact check.

    Counters to cloak? Any direct AoE skill. Expert hunter and morphs. Mages light and morphs. Revealing flare and morphs. Detect potions. Thanks to some bugs/ninja nerfs some passives.

    Counters to Ball of Lightning? Gapclosers. Thats all. Sorc that has this morph and decides to run away will succeed 99/100. Streak is not very different you just do it through your opponents and before they can break free and turn away youre far away.

    I've played sorc for 3 years in PvP and can compare those classes pretty good. Even when I was PvP noob sorc allowed me to fight much better players.

    So what I got from this is, if I don't want to play Nightblade for PvP, play sorc, got it.

    I have 18 characters, 3 of each class 1 of each role. I been playing since beta. I know how the skills work, of course playing Nightblade or Sorcerer I can win battles much easier, especially deathmatch BGs.

    I know that AoEs unstealth, I swing my necro scythe around trying to find the guy I'm chasing all the time, mobility in PvP is busted, some people cruise around near the move speed cap all day long like it's nothing.

    Counter ball of lightning or Streak with gap closers? Sure let me target you 28m away when you are moving in zig zags.

    PvP is only defended by Nightblade and Sorcerer mains, the same people who cry when they can't kill a DK with their toxic playstyle.

    Edit - I missed one, the mark target that has a stealth reveal, further cementing the fact that PvP is mostly just Nightblades vs Nightblades.
    Edited by BronzeCaiman on February 22, 2022 2:25AM
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    One thing that does irk me about this and other PVP-oriented events is that it is very difficult for me to play the campaigns that I homed. I only wish that if you homed a particular campaign, you got priorty in que (but ONLY for the campaign you homed), and if you don't have a campaign homed, you get priority in the other PVP servers. This would kind of act as a "soft" buffer between the hardcore PVP players and those who just want a more casual PVP experience during the event without getting slaughtered.

    Just a thought that seems like it could benefit both groups (PVPers and PVEers).
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mayrael wrote: »
    Mayrael wrote: »
    Every aspect of PvP was made free for a reason, its terrible. The most popular PvP streamer who streamed since release left with the release of New World and shows no signs of coming back. PvP is heavily class based IMO and counterplay is non existent against skilled players.

    PvP is gankers, 1vXers and Ball Group players, if you are not built for one of those then you will die everywhere, glass cannon builds only exist for Sorcs and Nightblades because of the incredible escapes they have been given.

    Nothing is being given just like that. NB have to work for it's survival, you can play pure glass canon NB vs newbies but not against exp players who will counter cloak 9/10 times. Sorc has it a bit easier but still it's not like press one key and you're good. This mind set is what causes most PvErs to wonder why their play style doesn't work. Because other players are not braindead NPCs, players know how to counter, adjust and make decisions in a blink of an eye.

    Usually I have 3/4 PvP builds which differ quite a lot and still I can play each of them with success. I'm not trying to make anyone feel bad, I'm just giving you tips. PvP in this game is hard to master, and I do understand the frustration behind the process of learning it... but when you finally start to get it, it gets really addicting, you want more, and before you know you're one of PvPers :)

    On a side note. New world was a total failure. Amazon has other, better title (I won't mention it to not break any rules) but it's not even close to ESO. I've tried it and TBH ESO PvP is much more fun and challenging, while PvE... Let's just say that even ESO daily quests are far more complicated than main story there, while character development there is complete opposite. It's very complicated, gated behind heavy grind and you can't swap chars just like that like we do in ESO.

    Okay so lets look at some of cloak counters, Detection pots, Sentry set, Magelight, Expert Hunter, and Flare.

    Magelight and expert hunter and flare are easy to see when they are on, cost a ton of resources, they were all made to counter one move that only one class gets.

    The sentry set and detection pots have a cooldown, its easy to gank someone once they are on cooldown if you know they have it and are using them. Also having to waste something like a 5 piece armor set or drink a potion to counter one move, that is fair to you?

    What does Cloak have that makes it strong? Removes tab target, gives movement with vampire and concealed weapon passives, gives you major resolve from NB passive, gives you enough time to charge a full heavy attack while invisible, grants damage buffs from leaving stealth from both NB and vampire passives and gives you a 100% crit chance on your next move.

    Cloak is way worse than bolt escape, at least I can still see my tab target when my enemy has rolled 3 times into 3 bolt escapes across the whole battleground.

    PvP in this game is honestly rediculous, 1vX builds are another major issue, when 1 guy thinks he should kill 12 people you start to wonder where the balance is, then when a set like dark convergence and plaguebreak is made everyone a 1vXer the PvP community starts crying.

    A ball group is the only thing that should counter a ball group, end of story.

    All I see is someone who was never on recieving end of those counters to cloak. Give me a skill that completly disables shields of all sorcs in 12m radius, or skill that completly disables heals in 12m radius and we can talk.

    Let me think, Ball of Lightning is easier to deal with than cloak? Ok. Fact check.

    Counters to cloak? Any direct AoE skill. Expert hunter and morphs. Mages light and morphs. Revealing flare and morphs. Detect potions. Thanks to some bugs/ninja nerfs some passives.

    Counters to Ball of Lightning? Gapclosers. Thats all. Sorc that has this morph and decides to run away will succeed 99/100. Streak is not very different you just do it through your opponents and before they can break free and turn away youre far away.

    I've played sorc for 3 years in PvP and can compare those classes pretty good. Even when I was PvP noob sorc allowed me to fight much better players.

    So what I got from this is, if I don't want to play Nightblade for PvP, play sorc, got it.

    I have 18 characters, 3 of each class 1 of each role. I been playing since beta. I know how the skills work, of course playing Nightblade or Sorcerer I can win battles much easier, especially deathmatch BGs.

    I know that AoEs unstealth, I swing my necro scythe around trying to find the guy I'm chasing all the time, mobility in PvP is busted, some people cruise around near the move speed cap all day long like it's nothing.

    Counter ball of lightning or Streak with gap closers? Sure let me target you 28m away when you are moving in zig zags.

    PvP is only defended by Nightblade and Sorcerer mains, the same people who cry when they can't kill a DK with their toxic playstyle.

    I am playing as long as you and have 18 characters of each class to. But PvE and PvP is completly different, I'm far from claiming I have mastered all of them in PvP but I know how to deal with each of them. You were talking about Bolt Escape so I addressed that very topic.

    If you want to talk about other classes no problem. Each class has its own advantages and disadvantages and the claim that one of them gives ez mode is wrong. The question is whether you can use the strengths of the class while trying to mitigate its weaknesses. In the end, all that matters is whether you know your character's and your opponent's strengths and whether you can exploit their weaknesses without letting them do the same.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • BronzeCaiman
    BronzeCaiman
    ✭✭✭
    Mayrael wrote: »
    Mayrael wrote: »
    Mayrael wrote: »
    Every aspect of PvP was made free for a reason, its terrible. The most popular PvP streamer who streamed since release left with the release of New World and shows no signs of coming back. PvP is heavily class based IMO and counterplay is non existent against skilled players.

    PvP is gankers, 1vXers and Ball Group players, if you are not built for one of those then you will die everywhere, glass cannon builds only exist for Sorcs and Nightblades because of the incredible escapes they have been given.

    Nothing is being given just like that. NB have to work for it's survival, you can play pure glass canon NB vs newbies but not against exp players who will counter cloak 9/10 times. Sorc has it a bit easier but still it's not like press one key and you're good. This mind set is what causes most PvErs to wonder why their play style doesn't work. Because other players are not braindead NPCs, players know how to counter, adjust and make decisions in a blink of an eye.

    Usually I have 3/4 PvP builds which differ quite a lot and still I can play each of them with success. I'm not trying to make anyone feel bad, I'm just giving you tips. PvP in this game is hard to master, and I do understand the frustration behind the process of learning it... but when you finally start to get it, it gets really addicting, you want more, and before you know you're one of PvPers :)

    On a side note. New world was a total failure. Amazon has other, better title (I won't mention it to not break any rules) but it's not even close to ESO. I've tried it and TBH ESO PvP is much more fun and challenging, while PvE... Let's just say that even ESO daily quests are far more complicated than main story there, while character development there is complete opposite. It's very complicated, gated behind heavy grind and you can't swap chars just like that like we do in ESO.

    Okay so lets look at some of cloak counters, Detection pots, Sentry set, Magelight, Expert Hunter, and Flare.

    Magelight and expert hunter and flare are easy to see when they are on, cost a ton of resources, they were all made to counter one move that only one class gets.

    The sentry set and detection pots have a cooldown, its easy to gank someone once they are on cooldown if you know they have it and are using them. Also having to waste something like a 5 piece armor set or drink a potion to counter one move, that is fair to you?

    What does Cloak have that makes it strong? Removes tab target, gives movement with vampire and concealed weapon passives, gives you major resolve from NB passive, gives you enough time to charge a full heavy attack while invisible, grants damage buffs from leaving stealth from both NB and vampire passives and gives you a 100% crit chance on your next move.

    Cloak is way worse than bolt escape, at least I can still see my tab target when my enemy has rolled 3 times into 3 bolt escapes across the whole battleground.

    PvP in this game is honestly rediculous, 1vX builds are another major issue, when 1 guy thinks he should kill 12 people you start to wonder where the balance is, then when a set like dark convergence and plaguebreak is made everyone a 1vXer the PvP community starts crying.

    A ball group is the only thing that should counter a ball group, end of story.

    All I see is someone who was never on recieving end of those counters to cloak. Give me a skill that completly disables shields of all sorcs in 12m radius, or skill that completly disables heals in 12m radius and we can talk.

    Let me think, Ball of Lightning is easier to deal with than cloak? Ok. Fact check.

    Counters to cloak? Any direct AoE skill. Expert hunter and morphs. Mages light and morphs. Revealing flare and morphs. Detect potions. Thanks to some bugs/ninja nerfs some passives.

    Counters to Ball of Lightning? Gapclosers. Thats all. Sorc that has this morph and decides to run away will succeed 99/100. Streak is not very different you just do it through your opponents and before they can break free and turn away youre far away.

    I've played sorc for 3 years in PvP and can compare those classes pretty good. Even when I was PvP noob sorc allowed me to fight much better players.

    So what I got from this is, if I don't want to play Nightblade for PvP, play sorc, got it.

    I have 18 characters, 3 of each class 1 of each role. I been playing since beta. I know how the skills work, of course playing Nightblade or Sorcerer I can win battles much easier, especially deathmatch BGs.

    I know that AoEs unstealth, I swing my necro scythe around trying to find the guy I'm chasing all the time, mobility in PvP is busted, some people cruise around near the move speed cap all day long like it's nothing.

    Counter ball of lightning or Streak with gap closers? Sure let me target you 28m away when you are moving in zig zags.

    PvP is only defended by Nightblade and Sorcerer mains, the same people who cry when they can't kill a DK with their toxic playstyle.

    I am playing as long as you and have 18 characters of each class to. But PvE and PvP is completly different, I'm far from claiming I have mastered all of them in PvP but I know how to deal with each of them. You were talking about Bolt Escape so I addressed that very topic.

    If you want to talk about other classes no problem. Each class has its own advantages and disadvantages and the claim that one of them gives ez mode is wrong. The question is whether you can use the strengths of the class while trying to mitigate its weaknesses. In the end, all that matters is whether you know your character's and your opponent's strengths and whether you can exploit their weaknesses without letting them do the same.

    I guess what I was really trying to say is, what your telling me is to use a gap closer on a Sorcerer, but a small hill or hiding behind a rock can often make any gap closer not fire off because it's a targeted ability.

    This also explains why everyone uses race against time non stop. I watch good PvPers in Cyro, study them, I see one man invade a keep, kiting 10 people by jumping down and then using Shadow Image to get right back up.

    In my opinion, PvP was much better when time to kill was much lower, there was actually risk verses reward. Now tanks don't exist because everyone is a tank, and if you're not you're just paper.

    PvP has become so based on doing everything yourself, healing, tanking, dealing damage, that one person can carry an entire battlegrounds match for their team.

    There is class favouritism in all aspects of the game, look how Templar parses have higher requirements in endgame PvE and tell me I'm wrong.

    The light is easy mode in PvE, the dark is easy mode in PvP, the ceiling is high yes, but the floor is also pretty high compared to the other options.
  • Deter1UK
    Deter1UK
    ✭✭✭✭✭
    Roukoru wrote: »
    as an old timer (let's start ... from UltimaOnline and Lineage2) with ESAK mindset, I see PvP in ESO as an absolutely idle thing

    Played PVP in Asheron's Call - corpses were lootable so of course people ran around wearing nothing but rags because if you had anything worth wearing it was gone in seconds. (edit: same in PVE - you had to run back to your corpse to collect your gear - people had to get players to act as bodyguards if they died somewhere nasty)

    But of course running around in rags meant that the NPC mobs would one-shot you as you ran back to the fight...

    And as for the spawn points... I think the term 'ganking' was invented for Asheron's Call spawn points... when you died it was better to log out for a couple of hours rather than suffer the pain of watching you dead toon just duplicate itself all over the landscape - I think you rezzed with a reduction in skills as well or something equally nasty... happydays!

    Edited by Deter1UK on February 22, 2022 12:52AM
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